Stand and Deliver
Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Stand and Deliver Attr /14
Name | Show Full Descriptions |
---|---|
ID | projectiles29 |
Icon | Art/2DArt/SkillIcons/passives/ChainingProjectiles.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
PassiveSkillsHash | 5802 |
Split Shot
Quantity: 1
- Projectiles deal 20% increased Damage with Hits for each Enemy they've Pierced
- Projectiles deal 20% increased Damage with Hits for each time they have Chained
- 1% increased Projectile Damage per 16 Dexterity
- Knock Back Enemies if you get a Critical Hit with Projectile Damage
- 15% more Projectile Speed
- 15% less Projectile Speed
Anoint /1
Type | Items | Result |
---|---|---|
Key819 | Distilled Disgust Distilled Greed Distilled Isolation | Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m Projectiles deal 25% increased Damage with Hits against Enemies within 2m |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.