Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Total Ref /6
Stat Totals
The Total value of a stat is the value after all calculations have been performed. Modifiers to the Total value apply after all other modifiers.
WhisperingIce
Requires: Level 75, 131 Int
Grants Skill: Heart of Ice
Grants Skill: Level 17 Icestorm
+(57) to Level of all Cold Spell Skills
(1020)% reduced Cast Speed
(510)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Inflict Elemental Exposure on Hit, lowering Total Elemental Resistances by (5060)%
DisciplineWeaponSkill
Emit an Aura that grants you and Allies in your Presence additional Total Energy Shield.
vulnerability
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
PrimalStrikesSkillIcon
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Exposure
Exposure is a type of Debuff that lowers the affected enemy's Total Elemental Resistances. By default it lowers Resistances by -20% and lasts for 4 seconds, though some sources of exposure can override these values. Like most sources of lowering Resistances, this can cause the enemy's Resistance to become negative.

Higher Rarity enemies are less affected by Exposure:

15% less Exposure effect on Magic monsters
30% less Exposure effect on Rare monsters
50% less Exposure effect on Unique monsters
Energy
Several Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.

Energy cannot be gained from direct effects of Triggered Skills.
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