Exposure Ref /18
Exposure
Exposure is a type of Debuff that lowers the affected enemy's Total Elemental Resistances. By default it lowers Resistances by -20% and lasts for 4 seconds, though some sources of exposure can override these values. Like most sources of lowering Resistances, this can cause the enemy's Resistance to become negative.
Higher Rarity enemies are less affected by Exposure:
15% less Exposure effect on Magic monsters
30% less Exposure effect on Rare monsters
50% less Exposure effect on Unique monsters
Higher Rarity enemies are less affected by Exposure:
15% less Exposure effect on Magic monsters
30% less Exposure effect on Rare monsters
50% less Exposure effect on Unique monsters
local weapon implicit hidden % base damage is fire [50]
+(10–20) to Strength
+(20–30)% to Fire Resistance
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Lightning Exposure on Critical Hit


(10–20)% reduced Cast Speed
(5–15)% increased Intelligence
4% increased Spell Damage per 10 Intelligence
Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
30% increased Exposure Effect
Exposure
Exposure is a type of Debuff that lowers the affected enemy's Total Elemental Resistances. By default it lowers Resistances by -20% and lasts for 4 seconds, though some sources of exposure can override these values. Like most sources of lowering Resistances, this can cause the enemy's Resistance to become negative.
Higher Rarity enemies are less affected by Exposure:
15% less Exposure effect on Magic monsters
30% less Exposure effect on Rare monsters
50% less Exposure effect on Unique monsters
Higher Rarity enemies are less affected by Exposure:
15% less Exposure effect on Magic monsters
30% less Exposure effect on Rare monsters
50% less Exposure effect on Unique monsters
Skill Gem /5
[DNT] An Edict, but flawed.
Skill Gem Quality /2
Support Gem /4
Monsters mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | exposure effect on self +% final from rarity [-15] | ||
1 | Unique | exposure effect on self +% final from rarity [-30] | ||
1 | Unique | exposure effect on self +% final from rarity [-50] |
Heist Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Balance | 68 | Suffix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Players cannot inflict Exposure heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] Damage Elemental |
Misc mods /3
Unique /4
local weapon implicit hidden % base damage is fire [50]
+(10–20) to Strength
+(20–30)% to Fire Resistance
+(60–100) to Evasion Rating
+(30–50) to maximum Energy Shield
Gain (25–35) Mana per Enemy Killed
Inflict Lightning Exposure on Critical Hit


(10–20)% reduced Cast Speed
(5–15)% increased Intelligence
4% increased Spell Damage per 10 Intelligence
Passive /5
Timeless Jewel Passive /4

Smite the Wicked
Templar Notable
10% chance to inflict Fire Exposure on Hit if you have at least 150 Devotion

Smite the Ignorant
Templar Notable
10% chance to inflict Cold Exposure on Hit if you have at least 150 Devotion

Smite the Heretical
Templar Notable
10% chance to inflict Lightning Exposure on Hit if you have at least 150 Devotion

Triskelion's Light
Kalguuran Notable
10% increased Cold Exposure Effect
Empowered Attacks deal 50% increased Damage
10% increased Fire Exposure Effect
10% increased Lightning Exposure Effect
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.