Energy
Meta Skills gain 8% increased Energy
Energy Attr /4
NameShow Full Descriptions
IDtriggers3
IconArt/2DArt/SkillIcons/passives/auraeffect.png
PassiveSkillsHash25304
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Energy
Meta Skills gain 8% increased Energy
Energy Attr /4
NameShow Full Descriptions
IDtriggers5
IconArt/2DArt/SkillIcons/passives/auraeffect.png
PassiveSkillsHash40453
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Energy
Meta Skills gain 8% increased Energy
Energy Attr /4
NameShow Full Descriptions
IDtriggers7
IconArt/2DArt/SkillIcons/passives/auraeffect.png
PassiveSkillsHash52351
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Energy
Meta Skills gain 8% increased Energy
Energy Attr /4
NameShow Full Descriptions
IDtriggers8_
IconArt/2DArt/SkillIcons/passives/auraeffect.png
PassiveSkillsHash52260
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Energy
Meta Skills gain 8% increased Energy
Energy Attr /4
NameShow Full Descriptions
IDtriggers9
IconArt/2DArt/SkillIcons/passives/auraeffect.png
PassiveSkillsHash61056
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Energy Ref /42
Energy
Several Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.

Energy cannot be gained from direct effects of Triggered Skills.
Adds (12—16) to (22—25) Cold Damage
Adds 1 to (40—45) Lightning Damage
(10—20)% increased Attack Speed
Energy Generation is doubled
100% increased Elemental Damage with Attacks
+(5—10)% to Critical Hit Chance
+(2—4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
While active, gains Energy when you Shock enemies and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Freeze enemies and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you kill enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.
While active, gains Energy when you are Stunned and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you take damage and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.
While active, gains Energy while you're channelling a skill and triggers socketed spells on reaching maximum Energy.
While active, gains Energy when you Stun enemies with Melee Attacks and triggers socketed spells on reaching maximum Energy.
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.
While active, gains Energy when you Block and triggers socketed Curses on reaching maximum Energy.
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
[DNT-UNUSED] Pew pew spell
While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.
While active, scatters caltrops in your wake when you dodge.
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
While active, gains Energy when you spend Mana. Using the Invocation once sufficient Energy is gathered will consume the Energy to create visages which attack once with a socketed Shapeshifting Attack, creating multiple visages if it has enough Energy.
Greater Rune of Tithing
Stack Size: 1 / 10
Martial Weapon: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Armour: 15% increased Thorns damage
25% chance for Trigger skills to refund half of Energy Spent
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
Invocated Spells have 40% chance to consume half as much Energy
Mastery: Ritual
25% increased Critical Hit Chance if you've Triggered a Skill Recently
Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Ascendancy: Invoker
Character: Monk
Meta Skills gain 35% more Energy
Meta Skills have 50% increased Reservation Efficiency
Ritual Cadence
Invocation Skills instead Trigger Spells every 2 seconds. Invocation Skills cannot gain Energy while Triggering Spells. Invoked Spells consume 50% less Energy.
Invocation
Invocation Skills are Persistent Skills that gain Energy through some condition and can be used once sufficient Energy has been gathered to Invoke socketed Skills, expending the Energy to Trigger them. Invocations can Trigger socketed Skills multiple times if enough Energy is expended, unless otherwise specified.
Energy
Several Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.

Energy cannot be gained from direct effects of Triggered Skills.
Skill Gem /5
While active, taking Lightning damage builds up charge on you. Reaching full charge expends all charge to Trigger this skill, creating a Chaining lightning bolt that arcs to nearby enemies.
While active, scatters caltrops in your wake when you dodge.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
While active, a portion of the Physical Attack damage you deal is stored. Casting a Spell uses the stored damage to create a patch of Thorny Ground that deals Spell damage to moving enemies.
Support Gem /6
Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
Supports Offering Skills. Supported Skills have increased Buff effect and deal more damage, but will target an additional skeletal Minion when cast. If there is not an additional skeletal Minion to target, no damage or Buff effect will be granted.
Supports Invocation Skills which Trigger other Skills. Supported Skills have significantly higher Maximum Energy.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports Meta Skills. Supported Skills generate Energy significantly faster.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Item mods /1
NameLevelPre/SufDescriptionWeight
1UniqueMeta Skills gain (20—30)% increased Energyhelmet 1
Misc mods /4
NameLevelDomainPre/SufDescriptionWeight
of Generation1JewelSuffixMeta Skills gain (4—8)% increased Energyintjewel 1
default 0
of Generation1JewelSuffixNotable Passive Skills in Radius also grant Meta Skills gain (2—4)% increased Energyint_radius_jewel 1
default 0
1AbyssUnique(6—12)% chance for Trigger skills to refund half of Energy Spentheart_unique_jewel_prefix 1
default 0
Kurgal's65AbyssPrefixInvocated Spells have (10—20)% chance to consume half as much Energy kurgal Casteramulet 1
default 0
kurgal_mod 1
Item /1
Greater Rune of Tithing
Stack Size: 1 / 10
Martial Weapon: Meta Skills gain 10% increased Energy
Armour: 1 to 100 Lightning Thorns damage
Martial Weapon: Invocated Spells have 25% chance to consume half as much Energy
Armour: 15% increased Thorns damage
Unique /2
Adds (12—16) to (22—25) Cold Damage
Adds 1 to (40—45) Lightning Damage
(10—20)% increased Attack Speed
Energy Generation is doubled
100% increased Elemental Damage with Attacks
+(5—10)% to Critical Hit Chance
+(2—4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
Passive /6
25% chance for Trigger skills to refund half of Energy Spent
40% increased Damage if you've Triggered a Skill Recently
Meta Skills gain 15% increased Energy
Invocated Spells have 40% chance to consume half as much Energy
Mastery: Ritual
25% increased Critical Hit Chance if you've Triggered a Skill Recently
Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
Invocation Skills instead Trigger Spells every 2 seconds
Invocation Skills cannot gain Energy while Triggering Spells
Invoked Spells consume 50% less Energy
Ascendancy Passive /1
Ascendancy: Invoker
Character: Monk
Meta Skills gain 35% more Energy
Meta Skills have 50% increased Reservation Efficiency
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