The Eater of Flesh


Spectre | N |
---|---|
Tags | beyond_demon, Claw_onhit_audio, demon, fast_movement, flesh_faction, hellscape_flesh_boss, large_model, not_dex, not_int, red_blood, very_fast_movement |
Life
125%
Armour
+60%
Resistance




Damage
375%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
11 ~ 28
Attack Time
1.5 Second
Damage Spread
±20%
Experience
250%
Model Size
200%
Type
HellscapeFleshBoss
Metadata
HellscapeFleshBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
9,696
Armour
3,861
Evasion Rating
708
Damage
874
Spell Damage
874
Accuracy
2,464
Attack Time
1.5
Experience
71,585
Minion Life
8,663
Minion Damage
3,633
Minion Armour
6,756
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 699–1049
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SSMHellscapeFleshBossTentacleField
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [576]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
MMSHellscapeFleshBossMortar
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 9 sec
Fires 8 additional Projectiles
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1405]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1250]
projectile spread radius [11]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

HellscapeFleshBossTentacleGrab
Spell, Damage, Area, AreaSpell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GTHellscapeFleshBossSummonTentacleField
Triggerable
GTHellscapeFleshBossMortar
Triggerable
spell maximum action distance +% [-40]
GAHellscapeFleshBossSlamNearby
Triggerable, Attack
Base Damage: 699–1049
Critical Hit Chance: 5%
Attack Damage: 160%
Attack Time: 1.5 sec
Cooldown Time: 9 sec
Deals 60% more Attack Damage
cast time overrides attack duration [1]
is area damage [1]
voll slam damage +% final at centre [20]
GAHellscapeFleshBossSlam
Triggerable, Attack
Base Damage: 699–1049
Critical Hit Chance: 5%
Attack Time: 1.5 sec
is area damage [1]
GAHellscapeFleshBossRangedMelee2
Triggerable, Attack
Base Damage: 699–1049
Critical Hit Chance: 5%
Attack Damage: 30%
Attack Time: 1.5 sec
Cooldown Time: 9 sec
Deals 70% less Attack Damage
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAHellscapeFleshBossRangedMelee1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 699–1049
Critical Hit Chance: 5%
Attack Damage: 135%
Attack Time: 1.5 sec
Cooldown Time: 9 sec
Deals 35% more Attack Damage
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

EAHellscapeFleshBossTentacle
Cooldown Time: 17 sec
action attack or cast time uses animation length [1]
skill cannot be knocked back [1]
CGEHellscapeFleshBossCastGroundEffect
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
active skill area of effect radius +% final [-40]
base skill effect duration [5000]
ground blood art variation [3]
monster penalty against minions damage +% final vs player minions [-60]
GSHellscapeFleshBossMortar
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" Stats { set_monster_delay_item_drops_millis = 2300 set_base_heavy_stun_duration_ms = 3483 } StateMachine { define_shared_state = "death; tentacle_field; slam;" on_state_tentacle_field_0 = "DispatchActionEvent( end );" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" Life { on_death = " DetachAllOfType( 'Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBossLArmTentacle.ao' ); DetachAllOfType( 'Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBossRArmTentacle.ao' ); " } MinimapIcon { icon = "HellscapeFleshBoss" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBoss"] = { name = "The Eater of Flesh", life = 1.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.75, damageSpread = 0.2, attackTime = 1.5, attackRange = 28, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedBoss", "SSMHellscapeFleshBossTentacleField", "MMSHellscapeFleshBossMortar", "CGEHellscapeFleshBossCastGroundEffect", "GAHellscapeFleshBossSlamNearby", "GAHellscapeFleshBossSlam", "GAHellscapeFleshBossRangedMelee2", "GAHellscapeFleshBossRangedMelee1", "GSHellscapeFleshBossMortar", "EAHellscapeFleshBossTentacle", "HellscapeFleshBossTentacleGrab", "GTHellscapeFleshBossSummonTentacleField", "GTHellscapeFleshBossMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMHellscapeFleshBossTentacleField"] = { name = "SSMHellscapeFleshBossTentacleField", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 576, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeFleshBossMortar"] = { name = "MMSHellscapeFleshBossMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_projectile_variation", "projectile_spread_radius", "number_of_additional_projectiles", "projectile_ballistic_gravity_override", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1405, 11, 8, 1250, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEHellscapeFleshBossCastGroundEffect"] = { name = "CGEHellscapeFleshBossCastGroundEffect", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {3, -40, 5000, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshBossSlamNearby"] = { name = "GAHellscapeFleshBossSlamNearby", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "voll_slam_damage_+%_final_at_centre", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {20, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshBossSlam"] = { name = "GAHellscapeFleshBossSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshBossRangedMelee2"] = { name = "GAHellscapeFleshBossRangedMelee2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_bleed_on_hit", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {baseMultiplier = 0.3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeFleshBossRangedMelee1"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "global_bleed_on_hit", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {35, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeFleshBossMortar"] = { name = "GSHellscapeFleshBossMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAHellscapeFleshBossTentacle"] = { name = "EAHellscapeFleshBossTentacle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeFleshBossTentacleGrab"] = { name = "HellscapeFleshBossTentacleGrab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeFleshBossSummonTentacleField"] = { name = "GTHellscapeFleshBossSummonTentacleField", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeFleshBossMortar"] = { name = "GTHellscapeFleshBossMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
key | val |
---|---|
StateMachine./* | , |
StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
StateMachine.0: Life bar is hidden | |
StateMachine.1: Life bar is visible, will hide on death | |
StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
StateMachine.0: Life bar behaves as normal | |
StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog | |
StateMachine.0: Make aggro and remove hidden monster buff | |
StateMachine.1: Unaggro and add hidden monster buff | |
StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog | |
StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
StateMachine.0: Light off, handles the fade out | |
StateMachine.1: Light on, handles the fade in | |
StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them | |
StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here | |
StateMachine.0: no intro sequence | |
StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered | |
StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro | |
StateMachine.0: no zoom | |
StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro | |
StateMachine.0: no pan | |
StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point | |
StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message | |
StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns | |
StateMachine.0: use self as zoom/pan origin | |
StateMachine.1: use a new object as the zoom/pan origin | |
StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types | |
StateMachine.When used, also need to do 'set_telepad_index | x' in the monsters ots (BaseEvents), where x is the telepad index |
StateMachine.0: disable telepad, but only if a telepad index has been set | |
StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena) | |
StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot) | |
StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses. | |
StateMachine.0: Arena Boss | |
StateMachine.1: Roaming Boss | |
StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses | |
StateMachine.It defaults to 1 so most bosses wont need this to be changed | |
StateMachine.Currently supports up to three different bosses, but its easy to add more | |
StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail | |
StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon) | |
StateMachine.0: default behaviour, arena sector is removed on boss death | |
StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots | |
StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them | |
StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies | |
StateMachine.0: default behaviour, death will be played at regular speed | |
StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger | |
StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one | |
StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight | |
StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss | |
StateMachine.1: default value, will remain here unless another boss turns flips it to 0 | |
StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually | |
StateMachine.0: currently not part of a multi boss fight | |
StateMachine.1: was part of a multi boss fight at some point | |
StateMachine.*/ | , |
StateMachine.define_shared_state = | |
StateMachine." | , |
StateMachine.boss_life_bar; | |
StateMachine.hidden; | |
StateMachine.light; | |
StateMachine.introsequence; | |
StateMachine.disable_life_bar; | |
StateMachine.intro_zoom; | |
StateMachine.intro_pan; | |
StateMachine.use_offset_camera_controller; | |
StateMachine.door_type; | |
StateMachine.roaming; | |
StateMachine.first_aggro; | |
StateMachine.room_marker; | |
StateMachine.arena_sector_id | 1; |
StateMachine.use_custom_sector_removal_handling; | |
StateMachine.quick_death_enabled; | |
StateMachine.quick_death; | |
StateMachine.am_final_boss_in_fight | 1; |
StateMachine.part_of_multiple_boss_fight; | |
StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops(). | |
StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_dead | false } |
StateMachine.0: Boss is alive | |
StateMachine.1: Boss is dead | |
StateMachine.2: Boss is dead and corpse is hidden | |
StateMachine.define_shared_checkpoint_state | dead |
StateMachine.define_shared_state | spawned; cleansed;, death; tentacle_field; slam; |
StateMachine.on_state_tentacle_field_0 | DispatchActionEvent( end ); |
Actor.slow_animations_go_to_idle | false |
Actor.leveled_starting_effects | CTS1BossFightStart |
Stats.corpse_cannot_be_destroyed | 1 |
Stats.base_heavy_stun_duration_ms | 3483 |
Stats.additional_life_scaling_index | 6 |
Stats.monster_uses_map_boss_difficulty_scaling | 1 |
Stats.monster_is_beyond_boss | 1 |
Stats.monster_delay_item_drops_millis | 2300 |
Life.corpse_usable | false |
Monster.is_boss | true |
{.corpse_sink_delay_ms | 8000 |
{.} */ | |
{.Actor | |
{.basic_action | ChangeToStance1, Emerge |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.