Bleeding
Debuff inflicts [Physical] damage over time, and extra damage while moving. This Damage bypasses [EnergyShield|Energy Shield].
dummy_stat_display_nothing
base_bleeding_damage_taken_per_minute
Attribute /4
bleeding
Key | Value |
---|---|
BuffIcon | |
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base bleeding damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | dummy stat display nothing |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Bleeding
You are Bleeding, causing you to take Physical Damage over time.
base_bleeding_damage_taken_per_minute
Attribute /3
bleeding_stack
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | base bleeding damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Skill Gem /5
Skill Gem Quality /1
Item | Stats |
---|---|
Bleeding Concoction | Bleeding inflicted by this Skill deals Damage (0–20)% faster |
Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Sealing | 21 | Suffix | (36–40)% reduced Bleeding Duration on you bleed physical ailment | body_armour 1 default 0 |
of Alleviation | 37 | Suffix | (41–45)% reduced Bleeding Duration on you bleed physical ailment | body_armour 1 default 0 |
of Allaying | 50 | Suffix | (46–50)% reduced Bleeding Duration on you bleed physical ailment | body_armour 1 default 0 |
of Assuaging | 64 | Suffix | (51–55)% reduced Bleeding Duration on you bleed physical ailment | body_armour 1 default 0 |
of Staunching | 76 | Suffix | (56–60)% reduced Bleeding Duration on you bleed physical ailment | body_armour 1 default 0 |
Monsters mods /16
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Bloodletting | 16 | Suffix | Inflict Bleeding on Hit | |
1 | Unique | Attacks cause Bleeding bleed physical attack ailment | ||
1 | Unique | You are Immune to Bleeding bleed physical attack ailment | ||
1 | Unique | 10% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | ||
1 | Unique | Attacks cause Bleeding bleed damage physical attack ailment | ||
Charlatan's Touch | 1 | Torment | 15% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | |
Charlatan's Grip | 1 | Torment | Attacks cause Bleeding bleed physical attack ailment | |
1 | Unique | Attack Hits have 40% chance to Maim you for 4 seconds 45% chance to be inflicted with Bleeding when Hit by an Attack enemy aggravate bleeding on attack hit chance % against self [20] vulnerability total armour - [1] caster curse | ||
1 | Unique | Attack Hits have 20% chance to Maim you for 4 seconds 45% chance to be inflicted with Bleeding when Hit by an Attack enemy aggravate bleeding on attack hit chance % against self [0] vulnerability total armour - [1] caster curse | ||
1 | Unique | 20% increased Global Physical Damage Attacks cause Bleeding bleed damage physical attack ailment | ||
1 | Unique | Attacks cause Bleeding 35% chance for Attacks to Maim on Hit against Bleeding Enemies bleed physical attack ailment | ||
1 | Unique | Causes Bleeding | ||
1 | Unique | Attacks have 25% chance to cause Bleeding bleed physical attack ailment | ||
1 | Unique | display monster may inflict bleeding [1] | ||
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment | ||
1 | Unique | Always inflict Bleeding on Hit bleed physical ailment |
Delve Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | ||
52 | DelveArea | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | ||
173 | DelveArea | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment |
Heist Area mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Impervious | 46 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] bleed poison physical chaos attack ailment | |
Impervious | 73 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] bleed poison physical chaos attack ailment | |
Impervious | 78 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] bleed poison physical chaos attack ailment |
Misc mods /14
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Used when you start Bleeding | ||
of Sealing | 8 | Flask | Suffix | Grants Immunity to Bleeding for (6–8) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (6–8) seconds if used while affected by Corrupted Blood | |
of the Lizard | 8 | Flask | Suffix | (45–49)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | |
Bleeding | 1 | Jewel | Prefix | (3–7)% chance to inflict Bleeding on Hit | |
of Haemophilia | 1 | Jewel | Suffix | (5–15)% increased Bleeding Duration bleed physical attack ailment | |
Haemorrhaging | 1 | Jewel | Prefix | (5–15)% increased Magnitude of Bleeding you inflict bleed damage physical attack ailment | |
Bleeding | 1 | Jewel | Prefix | 1% chance to inflict Bleeding on Hit | |
of Haemophilia | 1 | Jewel | Suffix | (3–7)% increased Bleeding Duration bleed physical attack ailment | |
Haemorrhaging | 1 | Jewel | Prefix | (3–7)% increased Magnitude of Bleeding you inflict bleed damage physical attack ailment | |
of Stemming | 1 | Jewel | Unique | (30–35)% reduced Bleeding Duration on you bleed physical ailment | |
of Bleeding | 1 | Jewel | Unique | Attacks have (3–5)% chance to cause Bleeding (12–16)% increased Bleeding Duration bleed physical attack ailment | |
1 | Jewel | Unique | Bleeding you inflict is Reflected to you bleed physical attack ailment | ||
1 | Jewel | Unique | (30–40)% increased Armour while Bleeding defences | ||
1 | ExpeditionRelic | Prefix | Monsters' Attack Hits inflict Bleeding |
Item /3
Serrated Quiver
Requires: Level 44
Attacks have (10–15)% chance to cause Bleeding
Staunching Charm
Lasts 3 Second
Consumes 60 of 80 Charges on use
Currently has 80 Charges
Grants Immunity to Bleeding
Requires: Level 18
Used when you start Bleeding
Jagged Greataxe
Physical Damage: 43-99
Critical Hit Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.3
Requires: Level 40, 72 Str, 29 Dex
(15–25)% chance to cause Bleeding on Hit
Unique /10
Adds (3–5) to (9–11) Physical Damage
+(10–15) to Strength
Causes Bleeding on Hit
(4–5) to (8–10) Physical Thorns damage
(30–50)% increased Evasion and Energy Shield
+(10–20) to Dexterity
(40–60)% reduced Bleeding Duration on you
Bleeding you inflict is Aggravated
(50–100)% increased Armour and Energy Shield
25% reduced maximum Life
(40–60)% reduced Bleeding Duration on you
Life Leech can Overflow Maximum Life
Grants Skill: Bone Blast
(80–100)% increased Spell Damage
Gain (10–15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
(120–160)% increased Armour
10% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15–20) to (25–30) Physical Thorns damage
(80–100)% increased Armour and Evasion
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
(30–50)% increased Armour and Evasion
+(50–100) to Accuracy Rating
(15–25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
+(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
(-15–-10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
(50–100)% increased Armour
+(15–25)% to Fire Resistance
+(15–25)% to Lightning Resistance
Moving while Bleeding doesn't cause you to take extra damage
(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
Passive /9
Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
30% increased Critical Hit Chance against Bleeding Enemies
20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
10% chance to Aggravate Bleeding on targets you Hit with Attacks
20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks
Empowered Attacks deal 30% increased Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
10% chance to inflict Bleeding on Hit
20% increased Physical Damage
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
40% increased Jagged Ground Duration
Ascendancy Passive /1
Ascendancy: Blood Mage
Character: Witch
Gain 10% of Damage as Extra Physical Damage
Elemental Damage also Contributes to Bleeding Magnitude
Timeless Jewel Passive /4
Faction | Category | Name | Show Full Descriptions |
---|---|---|---|
Vaal | Notable | Bloody Savagery | Bleeding you inflict deals Damage 10% faster(25–35)% increased Physical Damage |
Eternal | Notable | Geofri's End | Bleeding you inflict deals Damage 10% faster |
Kalguuran | Notable | Steel and Sorcery | 10% increased effect of Arcane Surge on you20% increased Magnitude of Bleeding you inflict |
Kalguuran | Notable | Aim for the Jugular | 30% increased Accuracy Rating10% increased Magnitude of Bleeding you inflict |