Bleeding
Debuff inflicts [Physical] damage over time, and extra damage while moving. This Damage bypasses [EnergyShield|Energy Shield].
dummy_stat_display_nothing
base_bleeding_damage_taken_per_minute
Attribute /4

bleeding

KeyValue
BuffIcon
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Codebase bleeding damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codedummy stat display nothing
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Bleeding
You are Bleeding, causing you to take Physical Damage over time.
base_bleeding_damage_taken_per_minute
Attribute /3

bleeding_stack

KeyValue
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID1
Codebase bleeding damage taken per minute
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Skill Gem Quality /1
ItemStats
Bleeding ConcoctionBleeding inflicted by this Skill deals Damage (0–20)% faster
Support Gem /4
Item mods /5
NameLevelPre/SufDescriptionWeight
of Sealing21Suffix(36–40)% reduced Bleeding Duration on you bleed physical ailmentbody_armour 1
default 0
of Alleviation37Suffix(41–45)% reduced Bleeding Duration on you bleed physical ailmentbody_armour 1
default 0
of Allaying50Suffix(46–50)% reduced Bleeding Duration on you bleed physical ailmentbody_armour 1
default 0
of Assuaging64Suffix(51–55)% reduced Bleeding Duration on you bleed physical ailmentbody_armour 1
default 0
of Staunching76Suffix(56–60)% reduced Bleeding Duration on you bleed physical ailmentbody_armour 1
default 0
Monsters mods /16
NameLevelPre/SufDescriptionWeight
of Bloodletting16SuffixInflict Bleeding on Hit
1UniqueAttacks cause Bleeding bleed physical attack ailment
1UniqueYou are Immune to Bleeding bleed physical attack ailment
1Unique10% increased Global Physical Damage
Attacks cause Bleeding
bleed damage physical attack ailment
1UniqueAttacks cause Bleeding bleed damage physical attack ailment
Charlatan's Touch1Torment15% increased Global Physical Damage
Attacks cause Bleeding
bleed damage physical attack ailment
Charlatan's Grip1TormentAttacks cause Bleeding bleed physical attack ailment
1UniqueAttack Hits have 40% chance to Maim you for 4 seconds
45% chance to be inflicted with Bleeding when Hit by an Attack
enemy aggravate bleeding on attack hit chance % against self [20]
vulnerability total armour - [1]
caster curse
1UniqueAttack Hits have 20% chance to Maim you for 4 seconds
45% chance to be inflicted with Bleeding when Hit by an Attack
enemy aggravate bleeding on attack hit chance % against self [0]
vulnerability total armour - [1]
caster curse
1Unique20% increased Global Physical Damage
Attacks cause Bleeding
bleed damage physical attack ailment
1UniqueAttacks cause Bleeding
35% chance for Attacks to Maim on Hit against Bleeding Enemies
bleed physical attack ailment
1UniqueCauses Bleeding
1UniqueAttacks have 25% chance to cause Bleeding bleed physical attack ailment
1Uniquedisplay monster may inflict bleeding [1]
1Unique50% chance to Avoid being Chilled
50% chance to Avoid being Frozen
50% chance to Avoid being Ignited
50% chance to Avoid being Shocked
50% chance to Avoid being Poisoned
50% chance to Avoid Bleeding
ailment
1UniqueAlways inflict Bleeding on Hit bleed physical ailment
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters have a 30% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
52DelveAreaMonsters have a 40% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
173DelveAreaMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
Heist Area mods /3
NameLevelPre/SufDescriptionWeight
Impervious46Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have a 20% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
bleed poison physical chaos attack ailment
Impervious73Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have a 35% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
bleed poison physical chaos attack ailment
Impervious78Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have a 50% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
bleed poison physical chaos attack ailment
Misc mods /14
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueUsed when you start Bleeding
of Sealing8FlaskSuffixGrants Immunity to Bleeding for (6–8) seconds if used while Bleeding
Grants Immunity to Corrupted Blood for (6–8) seconds if used while affected by Corrupted Blood
of the Lizard8FlaskSuffix(45–49)% less Duration
Immunity to Bleeding and Corrupted Blood during Effect
Bleeding1JewelPrefix(3–7)% chance to inflict Bleeding on Hit
of Haemophilia1JewelSuffix(5–15)% increased Bleeding Duration bleed physical attack ailment
Haemorrhaging1JewelPrefix(5–15)% increased Magnitude of Bleeding you inflict bleed damage physical attack ailment
Bleeding1JewelPrefix1% chance to inflict Bleeding on Hit
of Haemophilia1JewelSuffix(3–7)% increased Bleeding Duration bleed physical attack ailment
Haemorrhaging1JewelPrefix(3–7)% increased Magnitude of Bleeding you inflict bleed damage physical attack ailment
of Stemming1JewelUnique(30–35)% reduced Bleeding Duration on you bleed physical ailment
of Bleeding1JewelUniqueAttacks have (3–5)% chance to cause Bleeding
(12–16)% increased Bleeding Duration
bleed physical attack ailment
1JewelUniqueBleeding you inflict is Reflected to you bleed physical attack ailment
1JewelUnique(30–40)% increased Armour while Bleeding defences
1ExpeditionRelicPrefixMonsters' Attack Hits inflict Bleeding
Item /3
Serrated Quiver
Requires: Level 44
Attacks have (10–15)% chance to cause Bleeding
Staunching Charm
Lasts 3 Second
Consumes 60 of 80 Charges on use
Currently has 80 Charges
Grants Immunity to Bleeding
Requires: Level 18
Used when you start Bleeding
Jagged Greataxe
Physical Damage: 43-99
Critical Hit Chance: 5%
Attacks per Second: 1.15
Weapon Range: 1.3
Requires: Level 40, 72 Str, 29 Dex
(15–25)% chance to cause Bleeding on Hit
Unique /10
Adds (3–5) to (9–11) Physical Damage
+(10–15) to Strength
Causes Bleeding on Hit
(4–5) to (8–10) Physical Thorns damage
(30–50)% increased Evasion and Energy Shield
+(10–20) to Dexterity
(40–60)% reduced Bleeding Duration on you
Bleeding you inflict is Aggravated
(50–100)% increased Armour and Energy Shield
25% reduced maximum Life
(40–60)% reduced Bleeding Duration on you
Life Leech can Overflow Maximum Life
Grants Skill: Bone Blast
(80–100)% increased Spell Damage
Gain (10–15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
(120–160)% increased Armour
10% chance to inflict Bleeding on Hit
50% reduced Slowing Potency of Debuffs on You
(15–20) to (25–30) Physical Thorns damage
(80–100)% increased Armour and Evasion
+(80–100) to maximum Life
+(75–150) to Stun Threshold
25% chance to be inflicted with Bleeding when Hit
(30–50)% increased Armour and Evasion
+(50–100) to Accuracy Rating
(15–25)% increased Critical Hit Chance
Aggravate Bleeding on targets you Critically Hit with Attacks
+(20–30)% to Fire Resistance
+(40–60) to maximum Life
+(20–30)% to Fire Resistance
(-15–-10)% to Cold Resistance
You take Fire Damage instead of Physical Damage from Bleeding
(50–100)% increased Armour
+(15–25)% to Fire Resistance
+(15–25)% to Lightning Resistance
Moving while Bleeding doesn't cause you to take extra damage
(20–30)% increased Movement Speed
(60–120)% increased Evasion and Energy Shield
Aggravate Bleeding on Enemies when they Enter your Presence
100% increased Thorns damage
Passive /9
Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
10% chance to inflict Bleeding on Hit
15% increased Magnitude of Bleeding you inflict
30% increased Critical Hit Chance against Bleeding Enemies
20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
10% chance to Aggravate Bleeding on targets you Hit with Attacks
+250 to Accuracy against Bleeding Enemies
Bleeding you inflict deals Damage 10% faster
20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks
Empowered Attacks deal 30% increased Damage
Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
10% chance to inflict Bleeding on Hit
20% increased Physical Damage
15% increased Magnitude of Bleeding you inflict
25% increased Physical Damage
20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
40% increased Jagged Ground Duration
Ascendancy Passive /1
Ascendancy: Blood Mage
Character: Witch
Gain 10% of Damage as Extra Physical Damage
Elemental Damage also Contributes to Bleeding Magnitude
Timeless Jewel Passive /4
FactionCategoryNameShow Full Descriptions
VaalNotableBloody Savagery
Bleeding you inflict deals Damage 10% faster(25–35)% increased Physical Damage
EternalNotableGeofri's End
Bleeding you inflict deals Damage 10% faster
KalguuranNotableSteel and Sorcery
10% increased effect of Arcane Surge on you20% increased Magnitude of Bleeding you inflict
KalguuranNotableAim for the Jugular
30% increased Accuracy Rating10% increased Magnitude of Bleeding you inflict