Risen Magi
Undead
stance movement speed +% final [200]
SpectreN
AreaThe Lost City, The Ziggurat Refuge
Tagsallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • The Lost City: Risen Magi, Risen Maraketh, Risen Maraketh, Risen Maraketh, Risen Maraketh
  • The Ziggurat Refuge: Risen Magi, Risen Maraketh, Risen Maraketh
  • Life
    200%
    Energy Shield From Life
    30%
    Resistance
    30 -30 0 0
    Damage
    200%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    MundaneMagi
    Metadata
    MundaneMagi
    Level
    65
    Life
    9,118
    Armour
    2,023
    Evasion Rating
    663
    Energy Shield
    3,908
    Damage
    425
    Spell Damage
    425
    Accuracy
    2,214
    Attack Time
    1.5
    Experience
    43,014
    Minion Life
    8,795
    Minion Energy Shield
    3,769
    Minion Damage
    1,658
    Minion Armour
    2,023
    MPSMundaneMagiBasic1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1.333 sec
    Cooldown Time: 2 sec
    Deals 191.1 to 286.6 Fire Damage
    15% chance to Cover Enemies in Ash on Hit
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSMundaneMagiBasic2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1.333 sec
    Cooldown Time: 2 sec
    Deals 191.1 to 286.6 Fire Damage
    15% chance to Cover Enemies in Ash on Hit
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSMundaneMagiNova
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 3 sec
    25% chance to Cover Enemies in Ash on Hit
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 3 sec
    Deals 227.5 to 341.2 Fire Damage
    15% chance to Cover Enemies in Ash on Hit
    is area damage [1]
    GSMundaneMagiChannelMortar
    Triggerable, Channel, Spell, Damage
    Cast Time: 0.8 sec
    Cooldown Time: 8.5 sec
    base deal no damage [1]
    EAMundaneMagiBeam
    Cooldown Time: 6.5 sec
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagi.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4,
    		{
    			PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfExists( this.censerdetached, {},
    		{
    			this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao',  );
    			IfDead( { this.censerheld.CopyAnimation( this ); },
    			{
    				this.censerheld.PlayAnimation( censer_idle_01 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_event_censerspawn_for_ChangeToStance2 =
    	"
    		Delay( 0.1,
    		{
    			DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao' );
    			this.otherdeath = 0;
    		} );
    	"
    
    	on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
    
    	on_start_ChangeToStance1 =
    	"
    		this.otherdeath = 1;
    		StartStateTimer( animation, 1.6 );
    		this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/MundaneMagiCenser.ao',  );
    		censerheld.HideAllMeshSegments();
    		this.censerheld.PlayAnimation( cencer_pick_01 );
    		Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
    	"
    
    	on_end_ChangeToStance1 = "this.otherdeath = 0;"
    	on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    	on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    }
    
    Animated
    {
    	on_event_cast_light =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
    		Delay( 1.0,
    		{
    			this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
    		} );
    	"
    
    	on_event_cast_light_fast =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
    		this.censerdetached.Delay( 0.25,
    		{
    			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		If( otherdeath == 2,
    		{
    			this.censerheld.PlayAnimation( cencer_death_01 );
    		} );
    		If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
    	"
    }
    
    StateMachine
    {
    	on_timer_animation = "this.otherdeath = 2;"
    	on_timer_animation2 = "this.otherdeath = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagi"] = {
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [200]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2700
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance1, ChangeToStance2, MoveForced
    Actor.slow_animations_go_to_idlefalse
    Actor.actorMetadata/Monsters/MundaneMagi/MundaneMagi.act
    Actor.on_start_ChangeToStance1 =
    Actor.",
    Actor.FaceObject( censerdetached );
    Actor.LockOrientation();
    Actor.on_end_or_destroy_ChangeToStance1UnlockOrientation();
    Actor.on_start_ChangeToStance2LockOrientation();
    Actor.on_end_or_destroy_ChangeToStance2UnlockOrientation();
    Animated.on_event_retarget_for_beam_attack_01censerdetached.SetTargetLocation( this.target );
    Risen Magi
    Undead
    stance movement speed +% final [200]
    SpectreN
    AreaTrial of the Sekhemas
    Tagsallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Trial of the Sekhemas: Risen Magi
  • Life
    200%
    Energy Shield From Life
    30%
    Resistance
    30 -30 0 0
    Damage
    200%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    MundaneMagiSanctumTrial
    Metadata
    MundaneMagiSanctumTrial_
    Level
    22
    Life
    427
    Armour
    106
    Evasion Rating
    176
    Energy Shield
    183
    Damage
    83
    Spell Damage
    83
    Accuracy
    340
    Attack Time
    1.5
    Experience
    1,592
    Minion Life
    1,410
    Minion Energy Shield
    604
    Minion Damage
    119
    Minion Armour
    106
    MPSMundaneMagiBasic1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1.333 sec
    Cooldown Time: 2 sec
    Deals 39.22 to 58.84 Fire Damage
    15% chance to Cover Enemies in Ash on Hit
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSMundaneMagiBasic2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1.333 sec
    Cooldown Time: 2 sec
    Deals 39.22 to 58.84 Fire Damage
    15% chance to Cover Enemies in Ash on Hit
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSMundaneMagiNova
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 3 sec
    25% chance to Cover Enemies in Ash on Hit
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 3 sec
    Deals 46.69 to 70.04 Fire Damage
    15% chance to Cover Enemies in Ash on Hit
    is area damage [1]
    GSMundaneMagiChannelMortar
    Triggerable, Channel, Spell, Damage
    Cast Time: 0.8 sec
    Cooldown Time: 8.5 sec
    base deal no damage [1]
    EAMundaneMagiBeam
    Cooldown Time: 6.5 sec
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4,
    		{
    			PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfExists( this.censerdetached, {},
    		{
    			this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    			IfDead( { this.censerheld.CopyAnimation( this ); },
    			{
    				this.censerheld.PlayAnimation( censer_idle_01 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_event_censerspawn_for_ChangeToStance2 =
    	"
    		Delay( 0.1,
    		{
    			DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' );
    			this.otherdeath = 0;
    		} );
    	"
    
    	on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
    
    	on_start_ChangeToStance1 =
    	"
    		this.otherdeath = 1;
    		StartStateTimer( animation, 1.6 );
    		this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    		censerheld.HideAllMeshSegments();
    		this.censerheld.PlayAnimation( cencer_pick_01 );
    		Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
    	"
    
    	on_end_ChangeToStance1 = "this.otherdeath = 0;"
    	on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    	on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    }
    
    Animated
    {
    	on_event_cast_light =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
    		Delay( 1.0,
    		{
    			this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
    		} );
    	"
    
    	on_event_cast_light_fast =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
    		this.censerdetached.Delay( 0.25,
    		{
    			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		If( otherdeath == 2,
    		{
    			this.censerheld.PlayAnimation( cencer_death_01 );
    		} );
    		If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
    	"
    }
    
    StateMachine
    {
    	on_timer_animation = "this.otherdeath = 2;"
    	on_timer_animation2 = "this.otherdeath = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrial_"] = {
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [200]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • Risen Magi
    Undead
    stance movement speed +% final [200]
    SpectreN
    AreaTrial of the Sekhemas
    Tagsallows_additional_projectiles, allows_inc_aoe, Caster, fire_affinity, human, humanoid, not_dex, not_str, red_blood, sanctum_monster, Unarmed_onhit_audio, undead, very_slow_movement
    Packs
  • Trial of the Sekhemas: Risen Magi, Urnwalker
  • Life
    200%
    Energy Shield From Life
    30%
    Resistance
    30 -30 0 0
    Damage
    200%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    MundaneMagiSanctumTrial
    Metadata
    MundaneMagiSanctumTrialTime_
    Level
    22
    Life
    427
    Armour
    106
    Evasion Rating
    176
    Energy Shield
    183
    Damage
    83
    Spell Damage
    83
    Accuracy
    340
    Attack Time
    1.5
    Experience
    1,592
    Minion Life
    1,410
    Minion Energy Shield
    604
    Minion Damage
    119
    Minion Armour
    106
    MPSMundaneMagiBasic1
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1.333 sec
    Cooldown Time: 2 sec
    Deals 39.22 to 58.84 Fire Damage
    15% chance to Cover Enemies in Ash on Hit
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    MPSMundaneMagiBasic2
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Critical Hit Chance: 5%
    Cast Time: 1.333 sec
    Cooldown Time: 2 sec
    Deals 39.22 to 58.84 Fire Damage
    15% chance to Cover Enemies in Ash on Hit
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [1021]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GSMundaneMagiNova
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 3 sec
    25% chance to Cover Enemies in Ash on Hit
    active skill area of effect radius +% final [20]
    base deal no damage [1]
    base skill effect duration [4000]
    GSMundaneMagiBeam
    Triggerable, Spell, Damage
    Critical Hit Chance: 5%
    Cast Time: 3 sec
    Deals 46.69 to 70.04 Fire Damage
    15% chance to Cover Enemies in Ash on Hit
    is area damage [1]
    GSMundaneMagiChannelMortar
    Triggerable, Channel, Spell, Damage
    Cast Time: 0.8 sec
    Cooldown Time: 8.5 sec
    base deal no damage [1]
    EAMundaneMagiBeam
    Cooldown Time: 6.5 sec
    base deal no damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	actor = "Metadata/Monsters/MundaneMagi/MundaneMagiSanctum.act"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "MoveForced"
    
    	on_start_ChangeToStance1 =
    	"
    		FaceObject( censerdetached );
    		LockOrientation();
    	"
    
    	on_end_or_destroy_ChangeToStance1 = "UnlockOrientation();"
    	on_start_ChangeToStance2 = "LockOrientation();"
    	on_end_or_destroy_ChangeToStance2 = "UnlockOrientation();"
    }
    
    Transitionable {}
    
    Animated
    {
    	on_event_retarget_for_beam_attack_01 = "censerdetached.SetTargetLocation( this.target );"
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 4,
    		{
    			PlayEffect( 'Metadata/Monsters/MundaneMagi/MundaneMagiAggroAudio.ao' );
    		} );
    	"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		IfExists( this.censerdetached, {},
    		{
    			this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    			IfDead( { this.censerheld.CopyAnimation( this ); },
    			{
    				this.censerheld.PlayAnimation( censer_idle_01 );
    			} );
    		} );
    	"
    }
    
    Actor
    {
    	on_event_censerspawn_for_ChangeToStance2 =
    	"
    		Delay( 0.1,
    		{
    			DetachAllOfType( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao' );
    			this.otherdeath = 0;
    		} );
    	"
    
    	on_start_ChangeToStance2 = "StartStateTimer( animation2, 0.6 );"
    
    	on_start_ChangeToStance1 =
    	"
    		this.otherdeath = 1;
    		StartStateTimer( animation, 1.6 );
    		this.censerheld = AddAttached( 'Metadata/Monsters/MundaneMagi/Censer/HourglassSpiritWeapon.ao',  );
    		censerheld.HideAllMeshSegments();
    		this.censerheld.PlayAnimation( cencer_pick_01 );
    		Delay( 0.3, { censerheld.ShowAllMeshSegments(); } );
    	"
    
    	on_end_ChangeToStance1 = "this.otherdeath = 0;"
    	on_effect_start_GSMundaneMagiChannelMortar = "this.censerdetached.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    	on_effect_end_or_destroy_GSMundaneMagiChannelMortar = "this.censerdetached.RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/EPKs/censer_channeling.epk' );"
    }
    
    Animated
    {
    	on_event_cast_light =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao', root_jntBnd );
    		Delay( 1.0,
    		{
    			this.censerdetached.DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light.ao' );
    		} );
    	"
    
    	on_event_cast_light_fast =
    	"
    		this.censerdetached.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao', root_jntBnd );
    		this.censerdetached.Delay( 0.25,
    		{
    			DetachAllOfType( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/MundaneMagi/on_act/cast_light_fast.ao' );
    		} );
    	"
    }
    
    Life
    {
    	on_death =
    	"
    		If( otherdeath == 2,
    		{
    			this.censerheld.PlayAnimation( cencer_death_01 );
    		} );
    		If( otherdeath == 1, { this.censerheld.PlayAnimation( death_01 ); } );
    	"
    }
    
    StateMachine
    {
    	on_timer_animation = "this.otherdeath = 2;"
    	on_timer_animation2 = "this.otherdeath = 1;"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MundaneMagi/MundaneMagiSanctumTrialTime_"] = {
        name = "Risen Magi",
        life = 2,
        energyShield = 0.3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "MPSMundaneMagiBasic1",
            "MPSMundaneMagiBasic2",
            "GSMundaneMagiNova",
            "GSMundaneMagiBeam",
            "EAMundaneMagiBeam",
            "GSMundaneMagiChannelMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic1"] = {
        name = "MPSMundaneMagiBasic1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSMundaneMagiBasic2"] = {
        name = "MPSMundaneMagiBasic2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "cover_in_ash_on_hit_%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1021, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiNova"] = {
        name = "GSMundaneMagiNova",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "cover_in_ash_on_hit_%",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, 4000, 25, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiBeam"] = {
        name = "GSMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAMundaneMagiBeam"] = {
        name = "EAMundaneMagiBeam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSMundaneMagiChannelMortar"] = {
        name = "GSMundaneMagiChannelMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Channel] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_deal_no_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [200]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 200 Max: 200 Global
  • Edit

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