Version_0.2.0h

Old: chuanhsing#2097 2025-05-14 10:07:24

New: chuanhsing#2097 2025-05-15 08:19:16

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New
Differences
11 # Version 0.2.0h
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3-We discussed our plans for 0.2.0h last week but wanted to give a more complete breakdown of what you can expect in this update.
3+Features:
4+* Introduced the Ritual Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
5+* Introduced the Socketables Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
6+* The Flask Stash Tab can now store Charms.
7+* Updated sorting of Gems in the Gem Stash Tab.
8+* Added support to bulk move stacks of currency from one inventory to another. On Keyboard and Mouse highlight the currency and use "CTRL + Right Click", on Gamepad Press and hold Triangle, or Y.
9+* Added optional key bindings for quick allocating multi-choice attribute passive skills on Keyboard and Mouse. Once bound you can quick-allocate Attributes by holding down your selected bind when clicking on the passive skill. Gamepad support for this feature will come at a later date.
10+* Added "UnidentifiedItemTier" as a filter option for Item Filters.
11+* Added quick-use Currency buttons to Strongboxes and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory.
12+* Added an outline to the labels on Expedition Chests, Precursor Tablets, and Expedition Logbooks.
13+* Added quick-travel to Town button in the World Map UI when interacting with a Waypoint. You can find this on the right hand side of the screen.
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5-##### Private Leagues
6-We plan to enable Private Leagues when 0.2.0h releases using the Path of Exile 1 website for now. There will be no extra mods available for these Private Leagues but we'll be expanding the functionality of them soon. We wanted to get the ability to create Private Leagues released sooner rather than later for those that want to start over in a fresh economy by themselves or with their friends.
15+Balance:
16+* Significantly buffed the drop rates of [[Greater Jeweller's Orb]] and [[Perfect Jeweller's Orb]]s.
17+* Reduced the required level for Level 20 Uncut Skill and Spirit gems to begin dropping. This was the primary reason why they were so infrequently dropping, so you should now see a lot more of them when running the highest tiers of Endgame Maps.
18+* Azmeri Spirits of the Spring Hare and Fox are now approximately three times more common.
19+* Disabled the Greed and Corruption Shrines.
20+* Adjusted the damage timing on Meteoric Shrine to match visuals.
21+* Adjusted the buff durations for the following Shrines to 60 seconds: Meteoric, Freezing, Tempest and Gloom.
22+* Adjusted the buff durations for the following Shrines to 90 seconds: Acceleration, Seeking, Massive, Replenishing, Enlightening, Resistance and Diamond.
23+* Increased the rate at which the Diamond and Divine Shrines could spawn.
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8-##### Quick-Use Currency Buttons on Strongboxes and Essences
9-We've added Quick-Use buttons that appear below the labels of Strongboxes and Essences. For Strongboxes, the currency displayed is dynamic based on the state of the Strongbox and is only displayed if that currency is in your inventory. As an example, if the Strongbox is unidentified it will only display a Wisdom Scroll.
25+Misc Content Changes:
26+* Improved the behavior of Breach monster spawning in narrow and tight areas.
27+* Improved the behavior of of how Breach monsters spawn, this should drastically improve the minimum experience of the encounter especially in areas that had tight corridors or hallways.
28+* The minimum encounter time of a Breach is now 20 seconds (from 12). The rate at which time extends in the encounter now takes into account the Monster Power of slain Breach Demons. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters.
29+* Breach Splinters that drop during an encounter are now automatically collected and dropped at your location when the Breach concludes. If you're in a party it will drop multiple stacks that are randomly allocated. You can see a small notification above your character whenever a Breach Splinter is collected, similar to Gold.
30+* Rogue Exiles now have a Minimap Icon once they enter combat.
31+* Improved the lighting on Rogue Exiles to make them easier to spot, especially in darker areas.
32+* Fixed an issue where Rogue Exiles would frequently begin combat with a player from off-screen.
33+* Improved the visual effects of The Arbiter of Ash's Flame Corridor skill. Specifically the brightness and timing to make it easier to see, quicker.
34+* Engaging a second Azmerian Wisp while already following one will have the second Azmerian Wisp follow the same target as the first.
35+* Added Spectre and Tame Beast skills as outcomes to the Prism of Belief Unique Jewel.
36+* Added 132 more foiled Unique Item options that the Twilight Reliquary can yield.
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11-If it is Normal Rarity it will display an Orb of Transmutation, if it has one magic modifier it will display an Orb of Augmentation. It will also be able to have buttons for Orbs of Alchemy, Exalted Orbs, and Regal Orbs. We have intentionally not included currency like Divine Orbs as that would be a mistake to use.
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13-Essences have also received the same change but with Vaal Orbs for corrupting them into the Corrupted Essences.
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15-##### Breach Improvements
16-Breach had significant issues with spawning monsters in very narrow or tight areas. It was expected to be worse in those areas because you can only fit so many monsters in a given space. This made Breach encounters worse than we wanted and resulted in a very boring experience where you felt like you failed even though there was little you could do about it.
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18-We've made a change to how monsters spawn in Breaches to be more reliable. This drastically raises the minimum experience of a Breach encounter.
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20-Additionally we have changed the minimum time of a Breach, assuming no monsters are killed, to 20 seconds from 12 seconds. We have also made the time extension granted by killing monsters account for Monster Power. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters.
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22-Previously we spoke about dropping fewer stacks of Splinters in larger quantities, but instead of that we're making a more drastic improvement. We will now vacuum up all the Breach Splinters dropped during a Breach encounter and drop them at your location when the Breach concludes. If you are in a party it will drop multiple stacks that are randomly allocated.
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24-##### Azmerian Wisp Improvements
25-Azmerian Wisps have received two changes. The first is that when you activate a second Wisp, while pursuing one already, that Wisp will now always target the same Rare monster as the one you were already chasing. This was uncommon during the Campaign and mostly presented itself in Endgame especially with Atlas Tree investment but when it did happen, you would lose one of those Wisps commonly which felt purely negative.
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27-The other change is that the Spirit of the Spring Hare and Spirit of the Fox were far too rare, we've made these three times more common. They can create some pretty hectic and rewarding outcomes and we wanted to give more opportunities to encounter these and their rewards.
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29-##### Rogue Exile Visibility Improvements
30-Rogue Exiles had one main issue. Often you would be clearing through a Map and all of a sudden have a large life bar on the top of your screen with no connection to a boss or monster. This was because the Rogue Exiles had a very large aggro range. We've reduced this aggro range so they are far more commonly on-screen before it appears, that way you see them before the life bar presents itself. If you were to hit them off-screen using projectiles or other skills, they'll still aggro immediately though.
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32-The second issue is that even when you did find one and they were on-screen, you could barely see them especially in darker maps. In order to alleviate this we have both added Minimap Icons to them once they've engaged combat, and we've made the light on them far brighter to help them stand out and be more obvious when surrounded by other enemies.
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34-##### Further Item Drop Improvements
35-We did a major patch to update overall loot drops but there are still some outliers we're working on improving. In 0.2.0h we're going to be making Perfect Jeweller's Orbs and Level 20 Uncut Skill and Spirit Gems significantly more common. These will still be relatively rare but it was often the case people would get very far into their Endgame and character progression before even finding one.
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37-##### Item Labels Additions to Important Items
38-For those not using custom Item Filters and were in Endgame you might have observed some more important items not being obvious enough. We have added outlines to the labels for Precursor Tablets, Expedition Logbooks and Expedition Chests to help them stand out when you have many other items on the ground around them.
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40-##### Shrine Improvements
41-We've made a few changes to Shrines.
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43-Firstly, we've disabled the Greed Shrine and the Corrupting Shrine. These were just bad and often you right-clicked off the buff because converting good items into Gold, or Corrupting equipment is rarely beneficial.
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45-On top of that we've made some of the rarer Shrines such as the Diamond Shrine and Divine Shrine appear far more often, and we've extended the duration of almost all Shrines. Some of the Shrines will now last 90 seconds (from 45 seconds) and some 60 seconds (from 45 seconds).
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47-##### New Stash Tabs
48-We're adding the Ritual Stash Tab which will be able to store your Omens and Audience with the King Fragments.
49-
50-We’re also adding the Socketable Stash Tab which will hold all your Runes, Talismans and Soul Cores. This tab comes with a button that allows you to upgrade your Runes from one tier to the next, instead of having to use the Reforging Bench.
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52-These will be for sale in the Microtransaction store shortly after the patch is deployed.
53-
54-##### Misc Other Improvements
55-Here's a quick-fire list of other changes we're also making for this patch.
56-
57-* We've updated the visibility of the 'Corridor' skill for the Arbiter of Ash to be far more clear very quickly.
58-* We've added bindable actions for being able to quickly allocate Strength, Dexterity or Intelligence on your passive tree. You can bind these to keys and then hold those keys down when selecting attribute nodes to quickly allocate them to your desired attribute.
59-* We've added a new batch of submissions to the Twilight Reliquary Key. Thank you for your Support.
60-* We'll be allowing Charms to go into the Flask Stash, or any stash with the Flask Affinity set.
61-* We're adding a quick-travel button for Town on the right hand side of the Waypoint screen.
62-* We're adding the shortcut for Ctrl+Right-Click to bulk move currency items of the same type between inventories. This is common mostly when doing larger trades of currency using the Currency Exchange.
63-* We're adding a Filter property to be able to Filter Unidentified Items by their Item Tier.
64-* We have fixed fifteen separate Client or Instance crashes.
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66-##### Estimated Deployment Timeline
67-We're hoping to deploy this by the end of the week. We have many more changes and improvements to make and we'll immediately start on our next update bringing even more improvements to gameplay and quality of life.
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69-##
70-
71-We’re currently planning the 0.2.0h update for Path of Exile 2 which contains several quality of life features and will address certain aspects of Endgame content. We’re planning to release this patch by the end of next week.
72-
73-The main focus of the patch is to improve certain aspects of the Endgame. This includes the minimum experience of Breaches where far too few monsters spawn and the Breach doesn't last long enough. We will also reduce the number of small Breach splinter stacks dropping and instead have fewer, larger stacks dropping. We'll also be adding improvements to the visibility of Rogue Exiles, and will improve the behaviour of Azmerian Wisps when you activate two at once.
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75-Another big focus is to add in some Quality of Life features. One example is that we'll be adding some UI Icons for Strongboxes and Essences that will let you quickly use currency from your inventory without needing to open it. This feature will also work with Vaal Orbs for Essences.
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77-Here's a preview:
78-
79-![](https://web.poecdn.com/public/news/2025-05-05/Strongbox.jpg)
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81-
82-We've got a few other Quality of Life changes planned, which we'll talk about more next week.
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84-A big request that we've had is to make Unidentified Item Tiers filterable. This change will be coming in 0.2.0h so you'll be able to filter by and change how your Unidentified Tier 1-5 Magic and Rare items look when the patch is released.
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86-We also plan to add two new Stash Tabs: the Ritual Tab and Socketable Tab. The Ritual Tab holds your Omens and Audiences with the King, while the Socketable Tab will hold your Runes, Talismans and Soul Cores. You'll be able to upgrade your Runes from within the Socketable Tab.
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88-Lastly, we plan to enable Private Leagues when 0.2.0h releases using the Path of Exile 1 website for now. There will be no extra mods available for these Private Leagues but we'll be expanding the functionality of them soon. We wanted to get the ability to create Private Leagues released sooner rather than later for those that want to start over in a fresh economy by themselves or with their friends.
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90-We'll have more information on what's to come early next week, keep an eye on the news!
38+Bug Fixes:
39+* Fixed various bugs with the Social Panels which resulted in inconsistent display of Friends and Guild Members and lack of clarity as to who is online or offline.
40+* Adjusted the location of a checkpoint in Jiquani's Machinarium to prevent skipping the areas quest requirements.
41+* Fixed a bug where life scaling applied by difficulty didn't scale poise threshold of monsters.
42+* Fixed a bug where some Endgame Maps couldn't spawn chests.
43+* Fixed a bug where Oasis Map sometimes could not be completed.
44+* Fixed a bug where Rustbowl Map sometimes could not be completed.
45+* Fixed a rare case where parts of the Atlas could fail to load.
46+* Prevented Gorian, The Moving Earth, from spawning in the Megalith Unique Map as it could cause issues for subsequent boss waves.
47+* Fixed a bug where the 'Finality' passive notable skill couldn't be Instilled on Amulets.
48+* Fixed a bug where Empowered Runes in The Ezomyte Megaliths map became uninteractable if you left the area before interacting with them.
49+* Fixed a bug where modifiers to Skill Speed were not affected by Skittering Catalysts.
50+* Fixed Overwhelming Presence's stats not being displayed when hovering over the gem.
51+* Fixed an issue where Books of Unique Knowledge incorrectly displayed that they granted five Atlas Passive Skill Points. They always have and continue to grant two Atlas Passive Skill Points per book used.
52+* Fixed a bug where using a skill immediately after entering an area could cause that skill to fail to execute properly.
53+* Fixed a bug in the Gem Stash Tab where some gems would be incorrectly found in the 'Level 1' category.
54+* Fixed 6 Instance Crashes.
55+* Fixed 10 Client Crashes.