Act 6 Area /22
ActNameLevelBoss
6The Refuge64

6Scorched Farmlands54
Heldra of the Black Pyre · Isolde of the White Shroud · Azak Shaman · Azak Mauler · Azak Torchbearer · Azak Stalker · Scarecrow Beast
6Stones of Serle54
Siora, Blade of the Mists · Werewolf Prowler · Skeleton Spriggan
6The Blackwood55
Treant Fungalreaver · Forgotten Stag · Treant Foulspawn · Nameless Burrower · Nameless Hulk
6Holten55
Sigbert of the Sullied Oath · Godwin of the Shattered Creed · Burdened Wretch · Eternal Knight · Ghoul Commander
6Wolvenhold56
Oswin, the Dread Warden · Spined Necromancer · Eaten Rat
6Holten Estate56
Thane Wulfric · Lady Elswyth · Courtesan · Blood Collector · Iron Thaumaturgist
6The Khari Bazaar64

6The Khari Crossing54
Akthi, the Final Sting · Anundr, the Sandworm · Desiccated Lich · Desiccated Lich · Rasp Scavenger
6Pools of Khatal55
Rotting Hulk · Plague Harvester
6Sel Khari Sanctuary 55
Elzarah, the Cobra Lord · Serpent Shaman · Bewitching Serpent
6The Galai Gates56
Vornas, the Fell Flame · Adorned Scarab · Risen Tale-woman
6Qimah56
Mar Acolyte · Risen Arbalest · Lost-men Zealot · Lost-men Zealot · Lost-men Necromancer · Sun Clan Scavenger · Drudge Osseodon · Bloodthief Queen
6Qimah Reservoir56
Azmadi, the Faridun Prince · Faridun Impaler · Faridun Plaguebringer
6The Glade64

6Ashen Forest54
Fungal Proliferator · Fungal Artillery
6Kriar Village54
Lythara, the Wayward Spear · Bramble Hulk
6Glacial Tarn55
Rakkar, the Frozen Talon · Dredge Fiend · River Hag · Pale Abductor · Quill Crab
6Howling Caves55
The Abominable Yeti · Brine Maiden
6Kriar Peaks56
Stoneclad Gorilla · Vaal Skeletal Priest · Vaal Skeletal Archer · Undead Vaal Guard · Undead Vaal Guard
6Etched Ravine56
Stormgore, the Guardian · Vaal Goliath · Vaal Formshifter · Surgical Experimentalist
6The Cuachic Vault56
Zelina, Blood Priestess · Zolin, Blood Priest · Loyal Jaguar · Vaal Overseer · Vaal Goliath · Vaal Goliath · Vaal Formshifter · Blood Priest · Blood Priestess

Interlude

Interlude
Id: G6_WorldMap
Act: 6
Interlude Attr /3
NameShow Full Descriptions
Act6
Level0
Topologies

Community Wiki

Edit

Interludes

There are three of these Interludes. They form parallel narratives that will take players from level 60 to level 65, the threshold at which the endgame finally opens. Although temporary— they will disappear with the arrival of Acts 5 and 6 —these stories bring new locations, new fights, and a rich narrative transition between the campaign and the endgame content.

Interlude I: The Curse of Holten

The first Interlude takes the player back to Ogham Village, which has been rebuilding since the fall of Count Geonor. But a new threat looms: the neighboring town of Holten is trapped in an impenetrable darkness. Every night, its corrupted inhabitants invade the surrounding farms. The player will have to explore new areas, face new bosses, and unravel the mystery of this nocturnal corruption.

Interlude II: The Stolen Barya

The second Interlude takes the adventure to the Vasteri Desert. Sekhema Asala, invested with a sacred role, must perform the “Gift of Water” ritual when the stars align. But the Selkari, guardians of the sacred water, have disappeared. Players must find them, understand who disrupted the ritual, and face new adversaries. Between exploring desert areas, fighting new bosses, and discovering ancient secrets, this Interlude offers a journey steeped in mysticism.

Interlude III: Doryani's Contingency

The third and final Interlude immerses the player in a thousand-year-old story. Doryani, Royal Thaumaturge of Vaal, once sealed a group of volunteers in a vast mountain crypt to survive the cataclysm. Thousands of years later, their descendants may still exist and hold the key to defeating the Beast. The ascent of the mountain will be perilous: bitter cold, formidable enemies, ice caverns, and the entrance to the mysterious crypt await the player.

Temporary wealth, but integrated into the endgame

Each Interlude includes between 6 and 7 zones and 4 bosses , which, added to Act 4, represents 35 new zones and 24 new encounters in total. Although the Interludes are intended as temporary stories, their zones and bosses will not disappear: they will be integrated into the endgame.

With this new system, it is no longer necessary to replay the campaign multiple times. This development promises to make the progression experience more enjoyable.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.