Essence

Old: Dzeda#7970 2025-06-17 21:41:02

New: Ivstan14#7124 2025-07-10 00:32:21

OldNewDifferences
1-# Character Class
1+# Essence
22
3-Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.
3+Essences are a type of currency item dropped by essence encounters. Essences will add a modifier to an item, guaranteeing a modifier of a specified type.
44
5-Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.
5+Essences can appear starting from Act 2.
66
7-* <i class="fa-solid fa-check green"></i>[Warrior](Warrior) (STR) - Maces and Slams
8-* [Marauder](Marauder) (STR) - Axes
9-* <i class="fa-solid fa-check green"></i>[Sorceress](Sorceress) (INT) - Elemental spells
10-* <i class="fa-solid fa-check green"></i>[Witch](Witch) (INT) - Occult spells and Summons
11-* <i class="fa-solid fa-check green"></i>[Ranger](Ranger) (DEX) - Bows
12-* <i class="fa-solid fa-check green"></i>[Huntress](Huntress) (DEX) - Spears
13-* <i class="fa-solid fa-check green"></i>[Mercenary](Mercenary) (STR/DEX) - Crossbows
14-* [Duelist](Duelist) (STR/DEX) - Swords
15-* <i class="fa-solid fa-check green"></i>[Monk](Monk) (DEX/INT) - Quartstaff and Unarmed
16-* [Shadow](Shadow) (DEX/INT) - Daggers and Traps
17-* [Druid](Druid) (STR/INT) - Primal and Transformation
18-* [Templar](Templar) (STR/INT) - Flails
7+## Mechanics
8+Base tier essences will upgrade normal items to magic items, while Greater essences will upgrade magic items to rare.
199
20-Confirmed no Scion.
21-
22-The same attributes will share the passive skill tree. For example, Marauder and Warrior both have STR attributes and the passive skill trees will be the same. But ascendancy will be different.
23-
24-<a href="https://i.imgur.com/8hmlgAF.jpg" data-lightbox="panel"></a>
10+Using a [[Vaal Orb]] on an imprisoned monster will corrupt it and modify the essences it's holding in unpredictable ways. Outcomes include:
11+- Add a random essence
12+- Reroll all essences into the same type
13+- Upgrade regular essences into their Greater versions
14+- Transform Greater Essences into a Corrupted Essence