Essence
Old: Dzeda#7970 2025-06-17 21:41:02
New: Ivstan14#7124 2025-07-10 00:32:21
Old | New | Differences | |
---|---|---|---|
1 | - | # | |
1 | + | # Essence | |
2 | 2 | ||
3 | - | ||
3 | + | Essences are a type of currency item dropped by essence encounters. Essences will add a modifier to an item, guaranteeing a modifier of a specified type. | |
4 | 4 | ||
5 | - | E | |
5 | + | Essences can appear starting from Act 2. | |
6 | 6 | ||
7 | - | * <i class="fa-solid fa-check green"></i>[Warrior](Warrior) (STR) - Maces and Slams | |
8 | - | * [Marauder](Marauder) (STR) - Axes | |
9 | - | * <i class="fa-solid fa-check green"></i>[Sorceress](Sorceress) (INT) - Elemental spells | |
10 | - | * <i class="fa-solid fa-check green"></i>[Witch](Witch) (INT) - Occult spells and Summons | |
11 | - | * <i class="fa-solid fa-check green"></i>[Ranger](Ranger) (DEX) - Bows | |
12 | - | * <i class="fa-solid fa-check green"></i>[Huntress](Huntress) (DEX) - Spears | |
13 | - | * <i class="fa-solid fa-check green"></i>[Mercenary](Mercenary) (STR/DEX) - Crossbows | |
14 | - | * [Duelist](Duelist) (STR/DEX) - Swords | |
15 | - | * <i class="fa-solid fa-check green"></i>[Monk](Monk) (DEX/INT) - Quartstaff and Unarmed | |
16 | - | * [Shadow](Shadow) (DEX/INT) - Daggers and Traps | |
17 | - | * [Druid](Druid) (STR/INT) - Primal and Transformation | |
18 | - | * [Templar](Templar) (STR/INT) - Flails | |
7 | + | ## Mechanics | |
8 | + | Base tier essences will upgrade normal items to magic items, while Greater essences will upgrade magic items to rare. | |
19 | 9 | ||
20 | - | ||
21 | - | ||
22 | - | ||
23 | - | ||
24 | - | ||
10 | + | Using a [[Vaal Orb]] on an imprisoned monster will corrupt it and modify the essences it's holding in unpredictable ways. Outcomes include: | |
11 | + | - Add a random essence | |
12 | + | - Reroll all essences into the same type | |
13 | + | - Upgrade regular essences into their Greater versions | |
14 | + | - Transform Greater Essences into a Corrupted Essence |