Azmeri_Spirit
Old: chuanhsing#2097 2025-08-17 12:55:17
New: chuanhsing#2097 2025-08-17 17:21:52
Old | New | Differences | |
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1 | - | # | |
1 | + | # Azmeri Spirit | |
2 | 2 | ||
3 | - | ## Spoiler | |
4 | - | ||
5 | - | ### Act 4: Karui Islands and Kingsmarch | |
6 | - | ||
7 | - | * New Areas | |
8 | - | * New Monsters | |
9 | - | * New Bosses | |
10 | - | * The Prisoner | |
11 | - | * The Blind Beast | |
12 | - | * Krutog, Lord of Kin | |
13 | - | * Diamora, Song of Death | |
14 | - | * Scourge of the Skies | |
15 | - | * Hoko, of the Tukohoma Tribe #1,#2 | |
16 | - | * New Higher ilvl Item Basetypes | |
17 | - | * New Story/Lore progression | |
18 | - | ||
19 | - | ### New Ascension Trial in Act 4: Trials of the Ancestors | |
20 | - | ||
21 | - | ### A new League mechanic: Abyss/The Lightless (possibly a fusion with Delve) | |
22 | - | ||
23 | - | ### New crafting options related to the new League Mechanic | |
24 | - | ||
25 | - | ### New combat mechanic related to the new League mechanic | |
26 | - | ||
27 | - | ### Skill rebalance: With the aim to make more skills and builds endgame viable | |
28 | - | ||
29 | - | ### An Ascendancy rebalance/rework: Buffing Weaker and Less played ascendancies | |
30 | - | ||
31 | - | ### Skill tree rebalance: Making notables and Keystones more interesting & meaningful | |
32 | - | ||
33 | - | ### Atlas tree expand/rebalance | |
34 | - | ||
35 | - | ### New Unique items | |
36 | - | ||
37 | - | ### More Simple endgame-map Layouts: More maps "like Sandspit" with simple geometry layouts | |
38 | - | ||
39 | - | ### Essence rework or buffs (Mentioned by GGG to be something they're fixing) | |
40 | - | ||
41 | - | ### A campaign crafting tutorial for new players | |
42 | - | ||
43 | - | ### EXP buffs for levels 95+ | |
44 | - | ||
3 | + | The Azmeri Spirit has made itself present in Wraeclast. When approached, these wisps will flee, and monsters it comes into contact with will be infused by it, making them more powerful. Wisps will also find and possess Rare or Unique monsters, granting them powerful new abilities, and powerful new rewards. There are twelve distinct types of wisp, each with their own mechanics and rewards. |