Azmeri_Spirit

Old: chuanhsing#2097 2025-08-17 12:55:17

New: chuanhsing#2097 2025-08-17 17:21:52

OldNewDifferences
1-# The Third Edict
1+# Azmeri Spirit
22
3-## Spoiler
4-
5-### Act 4: Karui Islands and Kingsmarch
6-
7-* New Areas
8-* New Monsters
9-* New Bosses
10-* The Prisoner
11-* The Blind Beast
12-* Krutog, Lord of Kin
13-* Diamora, Song of Death
14-* Scourge of the Skies
15-* Hoko, of the Tukohoma Tribe #1,#2
16-* New Higher ilvl Item Basetypes
17-* New Story/Lore progression
18-
19-### New Ascension Trial in Act 4: Trials of the Ancestors
20-
21-### A new League mechanic: Abyss/The Lightless (possibly a fusion with Delve)
22-
23-### New crafting options related to the new League Mechanic
24-
25-### New combat mechanic related to the new League mechanic
26-
27-### Skill rebalance: With the aim to make more skills and builds endgame viable
28-
29-### An Ascendancy rebalance/rework: Buffing Weaker and Less played ascendancies
30-
31-### Skill tree rebalance: Making notables and Keystones more interesting & meaningful
32-
33-### Atlas tree expand/rebalance
34-
35-### New Unique items
36-
37-### More Simple endgame-map Layouts: More maps "like Sandspit" with simple geometry layouts
38-
39-### Essence rework or buffs (Mentioned by GGG to be something they're fixing)
40-
41-### A campaign crafting tutorial for new players
42-
43-### EXP buffs for levels 95+
44-
3+The Azmeri Spirit has made itself present in Wraeclast. When approached, these wisps will flee, and monsters it comes into contact with will be infused by it, making them more powerful. Wisps will also find and possess Rare or Unique monsters, granting them powerful new abilities, and powerful new rewards. There are twelve distinct types of wisp, each with their own mechanics and rewards.