Version_0.3.0

Old: chuanhsing#2097 2025-08-21 13:54:46

New: chuanhsing#2097 2025-08-25 10:36:51

OldNewDifferences
226226 <li>Anything that removes, consumes or grants immunity to Ignite does the same for Flammability.</li>
227227 <li>These changes do not affect how ignite itself functions or is calculated once it has been applied.</li>
228228 <li>These changes also apply to any other non-fire damage that becomes capable of igniting, and to enemies. Some enemies deal non-ignite fire damage over time, which is not affected by these changes.</li>
229+<li>NEW: The Arcane Surge Buff now grants 15% increased Cast Speed instead of 10% more Cast Speed.</li>
229230 <li>Shock now lasts 8 seconds on non-players by default (previously 4 seconds). It still lasts 4 seconds on players.</li>
230231 <li>Chill now lasts 8 seconds on non-players by default (previously 2 seconds). It still lasts 2 seconds on players. Chills on any target are now discarded if their magnitude is less than 30% (previously 5%).</li>
231232 <li>Overflow effects on Life, Mana and Energy Shield can now Overflow the maximum by up to 1.5 times (from 2 times)</li>
278279 </ul>
279280 <br>
280281 <strong>Smith of Kitava</strong>
281-<ul><li>The Flowing Metal Notable Passive Skill now causes Body Armour to grant 35% of Armour to also apply to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance).</li>
282+<ul><li>The Flowing Metal Notable Passive Skill now causes Body Armour to grant 50% of Armour to also applies to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance).</li>
282283 <li>The Leather Bindings Notable Passive Skill now causes Body Armour to grant regenerate 3% of maximum Life per second (previously 5%).</li>
283284 <li>The Manifest Weapon Skill granted by the Living Weapon Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Attack Speed per 3 of your Dexterity.</li>
284285 <li>The small Passive Skills providing Fire Resistance now have values of 8% (previously 15%).</li>
332333 <strong>Deadeye</strong>
333334 <ul><li>The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge.</li>
334335 <li>The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.</li>
335-<li>The Eagle Eyes Notable Passive Skill no longer removes the distance-based accuracy penalty. Instead, it applies 20 stacks of Critical Weakness to enemies when you consume a Mark on them.</li>
336+<li>The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye. No longer removes the distance-based accuracy penalty. Instead, it applies 10 stacks of Critical Weakness to enemies when you consume a Mark on them.</li>
336337 </ul>
337338 <br>
338339 <strong>Invoker</strong>
343344 <strong>Acolyte of Chayula</strong>
344345 <ul><li>The Reality Rending Notable has been renamed to Sap of Nightmares, and no longer grants chance to gain a percentage of Damage with Hits as Extra Chaos Damage. Instead, it now grants Leech recovers based on Chaos Damage as well as Physical Damage.</li>
345346 <li>The Lucid Dreaming Notable Passive no longer provides any benefits itself, instead now being a multi-choice Notable with the following choices: Choice of Life – All Flames of Chayula you manifest are Red, Choice of Mana – All Flames of Chayula you manifest are Blue, or Choice of Power – All Flames of Chayula you manifest are Purple.</li>
346-<li>The Into the Breach Skill granted by the Waking Dream Notable Passive Skill now grants Remnants spawned by Supported Skills have 0-50% increased Effect</li>
347+<li>The Into the Breach Skill granted by the Waking Dream Notable Passive Skill now grants Remnants spawned by Supported Skills have 0-50% increased Effect. Quality now provides 0-15% increased Effect of Remants (previously A Flame of Chayula manifests nearby every 0 to -0.3 seconds).</li>
347348 <li>The Grasp of the Void Notable Passive Skill has been renamed to Illusory Void, and no longer requires Embrace the Darkness. It no longer provides Gain 1% of Extra Chaos Damage per 20 Unreserved Darkness, and instead grants a new Skill, Void Illusion!</li>
348349 <li>The Embrace the Darkness Notable Passive Skill now has Darkness Reservation lasts for 5 seconds (previously 10).</li>
349350 <li>The Inner Silence Notable Passive Skill has been renamed to Deepening Shadows, and no longer grants 50% reduced Darkness Reservation Duration. Instead, it now grants 1% increased Maximum Darkness per 1% Chaos Resistance.</li>
362363 <strong>Infernalist</strong>
363364 <ul><li>The Infernal Hound, granted by the Loyal Hellhound Notable Passive Skill, now Ignites Enemies within 2.5 metres (previously 1.5 metres).</li>
364365 <li>The Pyromantic Pact Notable Passive Skill now grants Infernal Flame equal to twice your Mana (previously equal to your Mana), but causes you to lose 25% of your Infernal Flame per second if you haven't gained any in the past 2 seconds (previously 50% per second).</li>
365-<li>Demon Form, granted by the Demonic Possession Notable Passive Skill, no longer disables your weapons or has its own weapon set. It no longer grants level of all Spell Skills while in Demon Form, or increased Spell Damage per Demonflame. It now grants 3% more Spell Damage per Demonflame, and Quality now provides +0-10% increased Cast Speed while in Demon Form (previously had no Quality).</li>
366+<li>Demon Form, granted by the Demonic Possession Notable Passive Skill, no longer disables your weapons or has its own weapon set. It no longer grants level of all Spell Skills while in Demon Form, or increased Spell Damage per Demonflame. It now grants 3% more Spell Damage per Demonflame, and Quality now provides +0-10% increased Cast Speed while in Demon Form (previously had no Quality). Life Loss per second from Demonflame is now lower beyond Skill Gem 20.</li>
366367 </ul>
367368 <br>
368369 <strong>Lich</strong>
431432 <li>Ancestrally Boosted Slams now have 25% increased Area of Effect (previously 20% increased). We've also fixed a bug where the Area of Effect bonus from Ancestral Boosted Slams was described as multiplicative (more) instead of additive (increased). </li>
432433 <li>The following skills found as inherent skills on Wands and Staves now deal approximately 12% more Damage from skill level 11 onwards: Bone Blast, Chaos Bolt, Decompose, Firebolt, Freezing Shards, Lightning Bolt, Power Siphon, and Solar Orb.</li>
433434 <li>Ancestral Warrior Totem: Now have no Limit. Socketed Mace Skills now have 50% less Attack Speed. Now requires consuming 3 Endurance Charges to Raise.</li>
434-<li>Arc: Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides 0-10% chance to not remove an Infusion but still count as consuming them (previously 0-2% more Damage for each remaining Chain).</li>
435+<li>Arc: Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides Chains +0-2 additional times (previously 0- 2% more Damage for each remaining Chain).</li>
435436 <li>Archmage: Now has Non-Channelling Spells Gain 4% of Damage as extra Lightning damage for each 100 maximum Mana you have (previously 3%).</li>
437+<li>NEW: Armour Piercing Rounds: Quality now provides Break 0-20% of Armour (previously 0-30%).</li>
436438 <li>Artillery Ballista: Has been renamed to Siege Ballista. Now has a duration of 8 seconds (previously 16). Bolts Attack Speed is now 25% of base, and Bolts now Deal 25-66% Attack Damage (previously 30-79%). Bolt Explosion radius is now 1.4 metres (previously 1.8). Explosion now deals 50-132% Attack Damage (previously 70-185%). Quality now provides +0-0.3 metres to Bolt Explosion radius (previously Totem base attack time is 0 to -0.4 seconds).</li>
437439 <li>Ball Lightning: Can now consume a Fire Infusion to leave a trail of ignited ground and explode at the end of its travel.</li>
438440 <li>Battershout: Explosion now deals 50% more Damage against Unique Enemies.</li>
439441 <li>Berserk: Now Grants 53-59% increased Rage Effect at Gem levels 14-20. No longer Grants 0.2% of Physical Attack Leeched as Life per Rage.</li>
440442 <li>Bind Spectre: Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation for summoning Spectres.</li>
441443 <li>Blink: Using Blink no longer counts as dodge rolling. Now has a minimum Gem level of 8 (previously 14).</li>
444+<li>NEW: Blood Hunt: Explosion now causes Life Loss rather than unscalable damage.</li>
442445 <li>Bone Offering: Spike duration is now 8 seconds (previously 5), while the Explosion radius is now 2.4 metres (previously 2). The explosion now deals 256-917 to 385-1375 Physical Damage at gem levels 11-20 (previously 205-734 to 308-1101). The Buff now has Minions take 20-25% reduced Damage from Hits while shielded, and also now has Absorbs first Hit dealing over 25% of Minion's Maximum Life. Quality now provides Shielded Minions take 0-30% less Damage for 1 second after Shield is lost, instead of 0-40% more Physical Damage on the Explosion.</li>
443-<li>Boneshatter: Shockwave now deals 100% more Damage against Unique Enemies.</li>
446+<li>Boneshatter: Shockwave now deals 50% more Damage against Unique Enemies.</li>
444447 <li>Cast on Freeze, Cast on Shock and Cast on Ignite have been combined into a single gem: Cast on Elemental Ailment. This gem requires 100 Spirit, has a minimum Level of 14, and combines the energy gain conditions of all three previous gems. Existing copies of these gems will be updated to Cast on Elemental Ailments when you load the character or stash tab holding them.</li>
445448 <li>Chaos Bolt, granted by Withered Wand: Now inflicts 1-3 stacks of Withered for 4 seconds on hit at Gem levels 1-20.</li>
446449 <li>Cluster Grenade: Primary Grenade Attack Damage is now 299-490% at Gem levels 13-20 (previously 199-327%). Mini Grenade Attack Damage is now 174-286% (from 137-225%). Now Fires exactly 18 Mini Grenades in a nova (previously 14), and Mini grenades are fired over a ~17% increased radius.</li>
447450 <li>Cold Snap: Has been reworked, and renamed to Snap. It can now be used on any Orb spell or any frozen, shocked or ignited enemy, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze).</li>
451+<li>NEW: Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%).</li>
448452 <li>Comet: Now deals 223–335 Cold Damage at Gem level 11 (previously 205-307), scaling up to 829-1243 damage at Gem level 20 (previously 708-1062). Can now be Fire-infused to deal extra fire damage and gain base radius.</li>
449453 <li>Contagion: Quality now provides Contagion targets 0-2 additional Enemies when Cast, instead of +0-100% to Maximum Debuff Damage bonus from spreading.</li>
454+<li>NEW: Dark Effigy: Quality now provides +0-0.2 metres to Impact radius, instead of 0-20% chance to inflict Withered for 2 seconds on Hit.</li>
450455 <li>Defiance Banner: Aura now grants 30% more Armour and Evasion Rating (previously 6-9%), and 30% increased movement speed (previously 5%). Now has a duration of 7.4-9.8 seconds at Gem levels 8-20 (previously 6.35-6.9 seconds), and Banner is no longer removed when you leave the Aura. Quality now provides 0-10% increased Reservation Efficiency (previously +0-2% more Aura Magnitudes per Valour).</li>
451456 <li>Despair: Curse now inflicts -41 to -49% to Chaos Resistance at Gem levels 9-20 (previously -20 to -24%).</li>
457+<li>NEW: Detonating Arrow: Quality now provides +0-1 to Maximum Stages (previously +0-2).</li>
452458 <li>Disengage: Quality now provides 0-20% chance for an additional Shockwave, instead of 0-20% increased Cooldown Recovery Rate.</li>
453459 <li>Dread Banner: Aura now grants 0.5 Flask charges per second (previously 0.17), 60% more Elemental Ailment Threshold (previously 12-15%), and also now grants +4% to all Maximum Elemental Resistance. It no longer provides 12-15% more Stun Threshold. Now has a duration of 8.6-9.8 seconds at Gem levels 14-20 (previously 6.65-6.9 seconds), and Banner is no longer removed when you leave the Aura. Quality now provides 0-10% increased Reservation Efficiency (previously +0-2% more Aura Magnitudes per Valour).</li>
454460 <li>Earthquake: Jagged Ground's radius is now 1.8 metres (previously 2.2). Aftershock now has 160-580% Attack Damage at Gem levels 1-20 (previously 150-468%), and has a radius of 2.4-3 metres at Gem levels 1-20 (previously 3.4 at all Gem levels).</li>
461467 <li>Escape Shot: Now creates ice fragments in its area of effect. These fragments explode after a short duration to deal additional damage. Additionally, it now causes you to travel 6 metres back (previously 4.5 metres).</li>
462468 <li>Explosive Spear: The Ignited ground created by the Frenzy-Charged Explosion now lasts 8 seconds (previously 4 seconds). </li>
463469 <li>Eye of Winter: When passing through an allied Flame Wall, the Eye itself and now all the shards it subsequently released will receive the Flame Wall's added Fire Damage.</li>
470+<li>NEW: Falling Thunder: Quality now provides +0-20% more Damage per Power Charge Consumed (previously 0-10% Chance to not remove Charges on use).</li>
464471 <li>Fangs of Frost: Explosion now causes 150% more Freeze Buildup at Level 1 (previously 50%) and gains 9% more per Level (previously 6%). Quality now provides 0-15% chance to not consume Parried Debuff, instead of +0-4 to Melee Strike Range.</li>
465472 <li>Fireball: No longer creates secondary Firebolt projectiles by default. Instead, it can Consume a Fire Infusion to do so. Now has a minimum Gem level of 3 (previously 9). Primary projectile and explosion now deal 15-22 damage at Gem level 3 (previously 9-14), scaling up to 242-362 damage at Gem level 20 (previously 135-202). Secondary projectiles now deal 22-33 damage at Gem level 3 (previously 10-15), scaling up to 404-606 damage at Gem level 20 (previously 145-218). Secondary projectiles can now hit the same target as the primary projectile.</li>
466473 <li>Firestorm: Now has a base Radius of 2.8 metres (previously 5.6), and creates one bolt every 0.2 seconds (previously every 0.1 seconds). No longer consumes Ignite to create improved bolts, instead, it can now consume every type of Elemental Infusion. Fire Infusion causes the storm to double in size and create three times as many bolts. Cold and Lightning Infusions cause the storm to create additional cold and lightning bolts respectively. One of each Infusion can be consumed by a single use of the Skill. Fire Bolt damage is now 16-56 to 23-83 at Gem levels 11-20 (previously 26-96 to 39-144).</li>
467474 <li>Flame Wall: Can now consume a Lightning Infusion to grant additional Lightning Damage to projectiles that pass through it, as well as the Fire Damage. No longer causes projectiles that pass through it to ignite enemies. Now deals 1.8 to 59.6 Fire Damage per second to enemies in the wall at Gem levels 1-20. Now ignites as though dealing 5-8 Fire Damage at gem level 1 (previously 9 to 14), scaling up to 181-271 at gem level 20 (previously 299-448). Now has a base Critical Hit chance of 5% (previously 0%).</li>
468475 <li>Flammability, Conductivity and Hypothermia have been combined into a single gem: Elemental Weakness. Existing copies of these gems have been updated but will not receive updated item art.</li>
469-<li>Fragmentation Rounds: Explosion from Frozen Enemies now converts all Physical Damage to Cold Damage, and will cause further explosions on any Frozen Enemies it hits (though this cannot propagate any further). Explosion radius is now 2 metres (previously 1.8). Hits against Frozen Enemies now have 100% more damage against Unique Enemies.</li>
476+<li>NEW: Flicker Strike: Quality now provides +0-20% more Damage per Power Charge Consumed, instead of 0-20% Chance to not remove Charges on use.</li>
477+<li>Fragmentation Rounds: Explosion from Frozen Enemies now converts all Physical Damage to Cold Damage, and will cause further explosions on any Frozen Enemies it hits (though this cannot propagate any further). Explosion radius is now 2 metres (previously 1.8). Hits against Frozen Enemies now have 50% more damage against Unique Enemies.</li>
470478 <li>Frost Bomb: Now deals 7-11 Cold Damage at Gem level 1 (previously 16-23), scaling up to 238-538 at Gem level 20 (previously 467-701). Now has a Cooldown of 6 seconds (previously 3.5), and now has a 4 second Detonation Time instead of a 3 second Duration before Exploding. Now Chills Enemies as though dealing 300% more Damage, and now applies Elemental Exposure instead of Cold Exposure. It initially applies 20% Elemental Exposure, and 2% per Pulse, up to a maximum of 50%. Quality now provides +0-10% more Maximum Elemental Exposure applied (previously 0-20% increased Cold Exposure Effect).</li>
471479 <li>Frost Wall: Now deals 80% less damage in the first 0.5 seconds of its duration.</li>
472480 <li>Frostbolt: Base Projectile Speed has been lowered by 20%. No longer leaves Chilled Ground as it travels. Instead, it Chills as though dealing 100-195%% more Damage. Projectile now deals 9-14 Cold Damage at Gem level 3 (previously 15-22), scaling up to 144-216 Cold Damage at Gem level 20 (previously 201-302). This change does not affect the explosion.</li>
476484 <li>Glacial Bolt: Ice Crystals now have 50% more Area of Effect if Shattered. Ice Crystals now deal 80% less damage in the first 0.5 seconds of their duration.</li>
477485 <li>Glacial Cascade: No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 500% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).</li>
478486 <li>Hailstorm Rounds: Bolts now fall in an expanding circle rather than overlapping with each other. Now has an Impact radius of 1 metre (previously 1.2), and a Rain radius of 4.0 metres (previously 2.5). One bolt now falls every 0.1 seconds (previously 0.3), and there is no longer a minimum distance the bolts can land from the firing location. Now deals 146-254% off Attack Damage at Gem levels 11-20 (previously 109-204%), and has 130-157% more Freeze Buildup. Ammunition now has 100% more reload speed (previously 50% less). </li>
487+<li>NEW: Hand of Chayula: Quality now provides +0-20% increased Duration of Socketed Gems, instead of Supported Curses have 0-10% increased Magnitudes. It still also provides increased Effect of Socketed Marks.</li>
479488 <li>Herald of Thunder: Bolt impact radius is now 1 metre (from 1.4)</li>
480489 <li>Hexblast: Quality now provides 0-10% more Damage per 1 second of remaining Duration of removed Curse, instead of 0-20% more Chaos Damage.</li>
481490 <li>High Velocity Rounds: No longer consumes Fully Broken Armour. Instead, hitting a Fully Armour Broken enemy will apply a Debuff to that enemy which causes your attack hits against that enemy to deal additional Physical damage equal to 5% of the Physical damage dealt by the High Velocity Round that applied the Debuff.</li>
490499 <li>Lightning Rod: Quality now provides 0-20% chance to cause an additional Burst on Impact, instead of +0-0.4 metres to Burst Radius.</li>
491500 <li>Lightning Spear: Now fires 5 secondary Bolts at all Levels (previously 3-8 at Gem levels 1-20). No longer deals more damage when consuming a Frenzy Charge.</li>
492501 <li>Living Bomb and Solar Orb have swapped places. Living Bomb is now a tier 5 Elemental Skill Gem, while Solar Orb is an inherent skill to Pyrophyte Staves. Existing items are not affected by this change.</li>
493-<li>Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 5 seconds (previously 2.5).</li>
494-<li>Magma Barrier: Now passively increases your chance to Block while active. Over time, it charges up with lava. While fully charged, your next Block with your Shield raised will spray lava in front of you and grant you an Endurance Charge. Now grants 25% increased Block Chance. Magma Spray now has 6 to 8 Added Fire Damage per 15 Evasion on Shield, and has a radius of 2.8 metres. Magma Spray deals 12-103 to 20-155 Base Off Hand Fire Damage at Gem levels 3-20 (previously 23-177 to 34-265), and 227%-684% Attack Damage (previously 172-471%).</li>
502+<li>Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 5 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418).</li>
503+<li>Magma Barrier: Now passively increases your chance to Block while active. Over time, it charges up with lava. While fully charged, your next Block with your Shield raised will spray lava in front of you and grant you an Endurance Charge. Now grants 25% increased Block Chance. Magma Spray now has 6 to 8 Added Fire Damage per 15 Evasion on Shield, and has a radius of 2.8 metres. Magma Spray deals 12-103 to 20-155 Base Off Hand Fire Damage at Gem levels 3-20 (previously 23-177 to 34-265), and 227%-684% Attack Damage (previously 172-471%). Quality now provides +0-5% increased Block Chance (previously Raising your shield infuses it with magma for 0-0.2 seconds).</li>
495504 <li>Mana Drain (granted by Attuned Wands): Now leeches 30-408 Mana at Gem levels 1-20 (previously 10-136), and now has 70% reduced Mana Leech Rate at all levels. Quality now provides 0-90 additional Mana Leeched (previously 0-30).</li>
496505 <li>Mana Remnants: Now grants 47-281 Mana at gem levels 4-20 (previously 35-208). Quality now provides Each Remnant grants 0-40 Mana (previously 0-30).</li>
497506 <li>Mana Tempest: Now has a minimum Gem level of 7 (previously 9).</li>
507+<li>NEW: Mantra of Destruction: Quality now provides Requires 0-1 fewer Combo to use (previously 0-2).</li>
498508 <li>Molten Blast: Now steps backwards instead of forwards if used while moving in the opposite direction to where you're targeting, or attacking in place. Now inflicts 200% more Flammability, and has 100% more Ignite Duration. The secondary projectile count can no longer be modified. Quality now grants 0-30% chance to inflict Elemental Exposure on Hit (previously Fire Exposure).</li>
499509 <li>Orb of Storms: Now triggers from casting any spell in its radius (previously only lightning spells, but incorrectly described as all lightning skills). It now creates a Lightning Infusion Remnant if all of its bolts are used up or its duration expires. It now has a maximum of 8 bolts at all Gem levels (previously 12–29 at Gem levels 3–20). It now has a base radius of 3.6 metres (previously 2.8 metres). It now deals 1–19 damage at gem level 3 (previously 4–12), scaling up to 19–353 damage at gem level 20 (previously 63–190). Now fires a bolt every 4 seconds, and when you use a Lightning Skill near the Orb (previously every 3.4-2.55 seconds at Gem levels 3-20). Orb duration is now 12 seconds (previously 10).</li>
500510 <li>Overwhelming Presence and Withering Presence are now described as Aura Skills and have the Aura tag.</li>
503513 <li>Plasma Bast: Now has 50% more Magnitude of Shock inflicted. No longer has 30% more chance to Shock. Projectile now Converts 80% of Physical Damage to Lightning Damage (previously 70%).</li>
504514 <li>Poisonburst Arrow: Quality now provides 0-20% more Magnitude of Poison inflicted (previously 0-20% increased Magnitude of Poison inflicted).</li>
505515 <li>Rain of Arrows: Quality now provides Arrows fall 0-20% faster, instead of Fires +0-10 Projectiles.</li>
516+<li>NEW: Profane Ritual: Quality now provides 0-10% chance to not destroy Consumed Corpse (previously 0-20%).</li>
506517 <li>Raise Zombie: Quality now provides 0-25% increased Effect of Empowerment on Raised Zombies, instead of 0-20% more Minion Movement Speed.</li>
507518 <li>Rake: Is no longer incorrectly tagged as a Travel skill. This tag was left over from an earlier version of the skill that travelled much further without a target, whereas the released version of Rake does not meet the criteria for a Travel skill. Please note that this was not a balance-motivated change — consistency is the primary goal of gem tags, and we would have nerfed the Rake + Stomping Ground interaction in a different way instead if it was appropriate for Rake to retain the Travel tag.</li>
508519 <li>Rapid Assault: The Spearheads left by the Final Strike now last for 30 seconds (previously 10 seconds).</li>
519530 <li>Shockwave Totem: Slam now has an Attack Speed of 50% of base (previously 100%). Slam now deals 30-66% Attack Damage at Gem levels 3-20 (previously 96-211%), while the Jagged Ground Eruption now deals 108-237% Attack Damage (previously 24-53%). No longer has the Physical tag. Quality now has +0-4 seconds to Totem Duration (previously Totem base attack time is 0 to -0.2 seconds). Shockwave Totem cannot itself create Jagged Ground, and supports no longer apply to Shockwave Totem.</li>
520531 <li>Siphoning Strike: Shockwave now takes size of monsters into account. Quality now provides 0-50% chance to Daze on Hit, instead of 0-40% more Stun Buildup.</li>
521532 <li>Skeletal Arsonist: Explosive Demise is now an Attack instead of Spell, dealing 300% Attack Damage. Now deals additional Fire Damage equal to 8% of Minion's maximum Life (previously 12%), and can now target Minions with 30-1096 Life or less (previously 27-913).</li>
522-<li>Skeletal Brute: Has a new Command Skill: Shattering Roar. Shattering Roar is a Warcry that Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an area around those targets.</li>
533+<li>Skeletal Brute: Has a new Command Skill: Shattering Roar. Shattering Roar is a Warcry that Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an area around those targets. Boneshatter attack now deals 50% more Damage on the initial Strike and 100% more Damage on the Shockwave. Quality now provides Minions cause 0-40% more Stun buildup (previously 0-20%).</li>
523534 <li>Skeletal Cleric: Quality now provides Revived Skeletons are immune to damage for 0-3 seconds after being revived, instead of 0-30% more Maximum Minion Life.</li>
524535 <li>Skeletal Frost Mage: Has a new Command Skill: Ice Armour. Ice Armour coats minions in an area in frost, reducing the damage they take from Hits, causes enemies that Hit them to take Cold damage, and counts as Frozen for other effects and Skills.Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation.</li>
525536 <li>Skeletal Sniper: Command: Gas Arrow cooldown is now 6 seconds (previously 8). Gas Cloud now deals 80% Attack Damage (previously 70%).Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation.</li>
526537 <li>Skeletal Storm Mage: Command: Death Storm now deals 154-551 to 873-3121 Lightning Damage at Gem levels 11-20 (previously 128-459 to 727-2600). Bolt and Shocked Ground radius is now 2 metres (previously 1.8). Projectiles now Chain 2 times at all Gem levels (previously 2-4).</li>
527-<li>Snipe: Explosion is no longer Guaranteed Critical Hit and doesn't have increased Critical Damage Bonus. Explosion now deals 424-1092% Attack Damage at Gem levels 3-20 (previously 133-343%), and has a radius of 2.8 metres (previously 1.6). Perfectly timed arrows that hit a Frozen or Heavy Stunned enemy now cause larger explosions that deal much more damage. Quality now provides +0-0.4 metres to Explosion radius.</li>
538+<li>Snipe: Explosion is no longer Guaranteed Critical Hit and doesn't have increased Critical Damage Bonus. Explosion now deals 363-936% Attack Damage at Gem levels 3-20 (previously 133-343%), and has a radius of 2.5 metres (previously 1.6). Perfectly timed arrows that hit a Frozen or Heavy Stunned enemy now cause larger explosions that deal much more damage. Quality now provides +0-0.4 metres to Explosion radius.</li>
528539 <li>Solar Orb: No longer has a Mana Cost. Pulse now deals 15-149 to 22-224 Fire Damage at Gem levels 5-20 (previously 13-134 to 20-202). The Ignite now Ignites as though dealing 57-577 to 85-866 Fire Damage (previously 55-562 to 83-844).</li>
540+<li>NEW: Sorcery Ward: Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).</li>
529541 <li>Spark: Can now be Cold-infused to fire a large number of icy sparks in a circle, dealing both cold and lightning damage.</li>
530542 <li>Spear of Solaris: Initial Hit now deals approximately 29% less Damage, while the Pulses now deal 50% more Damage. The Ignited Ground now gains up to 100% Radius of the Ground Spear's Lifetime (previously 30%), and now deals 67% more Damage. Quality now provides 0-25% chance to retain 40% of Glory on use, instead of 0-40% more Magnitude of Ignite inflicted.</li>
531543 <li>Spearfield: Now deals 73-204% of Attack Damage at Gem levels 5-20 (previously 17-49%). It now deals 80% less damage in the first 0.5 seconds of its duration. It no longer has an (unintentionally hidden) 300% more damage after 0.5 seconds.</li>
532544 <li>Storm Wave: Now additionally hits targets slightly to either side of your character.</li>
533545 <li>Stormblast Bolts: Explosion now deals 222-470% Attack Damage at Gem levels 9-20 (previously 183-388%). Charged Bolt Duration is now 10 seconds (previously 8).</li>
534546 <li>Sunder: No longer has +0.9 seconds to total attack time, but now attacks at 35% of attack speed (previously 65%). No longer consumes Fully Broken Armour to guarantee a Critical Hit. Instead, it inflicts Sundered Armour on Fully Armour Broken targets, inflicting an additional 20% increased Physical Damage Taken for a duration. Adjusted the damaging area to more closely match the visual effects.</li>
535-<li>Supercharged Slam: Attack Damage is now 146-254% at Gem levels 11-20 (previously 101-156%), and now has 40% more Damage with Hits for each stage (previously 60%).</li>
547+<li>Supercharged Slam: Attack Damage is now 146-254% at Gem levels 11-20 (previously 101-156%), and now has 40% more Damage with Hits for each stage (previously 60%). Quality now provides +0-1 to Maximum Stages (previously +0-2).</li>
536548 <li>Tempest Bell: Quality now provides 0-3% more Damage per Hit the Active Bell has taken, instead of Bell is destroyed after +0-2 Hits.</li>
537549 <li>Temporal Chains: Now has a minimum Gem level of 7 (previously 13). Now has Curse Slows targets by 46-59% at Gem levels 7-20 (previously 24-28%).</li>
538550 <li>Thunderous Leap: Quality now provides 0-30% chance to leave Shocked Ground when Detonating Spears, instead of +0-0.5 metres to Shockwave radius.</li>
539551 <li>Time of Need: Attribute requirement ratio is now 75% Strength and 25% Intelligence (previously 100% Strength).</li>
540-<li>Toxic Growth: Pustules now deal 46-100% Attack Damage at Gem levels 5-20 (previously 42% at all Gem levels). Now a rain Skill, and no longer causes you to leap into the air on use. Now has the Barrageable tag.</li>
552+<li>Toxic Growth: Pustules now deal 46-100% Attack Damage at Gem levels 5-20 (previously 42% at all Gem levels). Now a rain Skill, and no longer causes you to leap into the air on use. Now has the Barrageable tag. No longer has +0.7 seconds to Total Attack Time, and now has an Attack Speed of 80% of base.</li>
541553 <li>Trinity: Now applies to all elemental damage instead of elemental attack damage. Quality now grants Skill Speed instead of Attack Speed. It is now a Dexterity/Intelligence Skill instead of pure Dexterity.</li>
542554 <li>Unearth: Can now be used on dead Skeletal Reviving Minions, once per death, to create a Bone Construct. Bone Constructs created by Unearth now have a dash attack they can use to close the distance to an enemy. Quality now also increases Bone Construct movement speed. The description has been updated to indicate that larger Corpses can create more than one Bone Construct.</li>
543-<li>Vaulting Impact: Now allows you to jump over enemies and small amounts of terrain. To support this, a number of changes to camera movement have been made that result in smoother camera movement during skills. Now deals 194-499% Attack Damage at Gem levels 3-20 (previously 157-405%). Now escalates Daze, causing a portion of the damage dealt by the Vaulting Impact to be taken by all sequential hits until the Daze Expires.</li>
555+<li>Vaulting Impact: Now allows you to jump over enemies and small amounts of terrain. To support this, a number of changes to camera movement have been made that result in smoother camera movement during skills. Now deals 193-422% Attack Damage at Gem levels 3-20 (previously 157-405%). Now escalates Daze, causing a portion of the damage dealt by the Vaulting Impact to be taken by all sequential hits until the Daze Expires. Quality now provides Broken Stance has +0-2 second duration, or until Daze is removed (previously 0–20% chance to cause an Aftershock).</li>
544556 <li>Volcanic Fissure: Now creates two branches that emerge from either side of the main fissure. The length of the fissure is now affected by area modifiers. Now has a minimum Gem level of 7 (previously 9). Now has 80% of Physical Damage converted to Fire Damage (previously 60%), and now deals 88-145% Attack Damage at Gem levels 9-20 (previously 84-163%). Aftershocks cannot trigger more than once every 0.2 seconds. Quality now provides 0-20% chance to cause an Aftershock, instead of +0-4 seconds to Fissure Duration. Allied Slams now trigger Volcanic Fissures. Re-triggers are now treated as Aftershocks and will scale with Aftershock specific effects.</li>
545557 <li>Voltaic Grenade: Now applies the Electrocution Debuff to enemies on Hit for 6 seconds, and now has 210-340% more Electrocution Buildup from Hits with this Skill at Gem levels 7-20 (previously 50% at all Gem levels). Now has 136-327% Attack Damage at Gem levels 7-20 (previously 297-714%).</li>
546558 <li>Vulnerability: Curse now inflicts -382 to -19210 to Total Armour at Gem levels 7-20 (previously -191 to -9605).</li>
562574 <div class="box-content" style=""><h3>Unique Item Changes</h3>
563575
564576 <ul><li>The Beira's Anguish Unique Charm now Creates Ignited Ground for 4 seconds when used, Igniting Enemies as though dealing Fire damage equal to 500% of your Maximum Life. It no longer Ignites enemies in your Presence on use.</li>
565-<li>The Blackbraid Unique Body Armour now has 80-120% of Armour applies to Elemental Damage (previously 100%). Existing versions of this item can be made better or worse with a Divine Orb, good luck!</li>
577+<li>The Blackbraid Unique Body Armour now has 100-150% of Armour also applies to Elemental Damage (previously 100%). Existing versions of this item can be made better or worse with a Divine Orb, good luck!</li>
566578 <li>The Bones of Ullr Unique Boots now provide 20-30% increased Reservation Efficiency of Skills which create Undead Minions, instead of Undead Minions have 20% reduced Reservation. Existing items will have reduced Reservation Efficiency but can be updated with a Divine Orb. It also now has 5-15% increased Movement Speed.</li>
567579 <li>The Briskwrap Unique Body Armour now has Gain Deflection Rating equal to 20-30% of Evasion Rating.</li>
568580 <li>The Death's Harp Unique Bow now has +20-25% to Critical Damage Bonus (previously +30-40%). Existing items can be made worse with a Divine Orb.</li>
623635 <li>Soul Core of Opiloti grants 20% increased Charm Charges gained on Helmets (previously 10% on all Armour).</li>
624636 <li>Soul Core of Quipolatl grants 15% reduced Slowing Potency of Debuffs on You on Boots (previously 10% on all Armour).</li>
625637 <li>Soul Core of Ticaba grants Hits against you have 20% reduced Critical Damage Bonus on Body Armour and Shields (previously 10% on all Armour).</li>
626-<li>Hayoxi's Soul Core of Heatproofing grants 25% of Armour also applies to Cold Damage taken from Hits on Helmets (previously 20% on Body Armour).</li>
627-<li>Topotante's Soul Core of Dampening grants 25% of Armour also applies to Fire Damage taken from Hits on Gloves (previously 20% on Body Armour).</li>
628-<li>Zalatl's Soul Core of Insulation grants 25% of Armour also applies to Lightning Damage taken from Hits on Boots (previously 20% on Body Armour).</li>
638+<li>Hayoxi's Soul Core of Heatproofing grants 30% of Armour also applies to Cold Damage taken from Hits on Helmets (previously 20% on Body Armour).</li>
639+<li>Topotante's Soul Core of Dampening grants 30% of Armour also applies to Fire Damage taken from Hits on Gloves (previously 20% on Body Armour).</li>
640+<li>Zalatl's Soul Core of Insulation grants 30% of Armour also applies to Lightning Damage taken from Hits on Boots (previously 20% on Body Armour).</li>
629641 <li>Atmohua's Soul Core of Retreat now also applies to Foci.</li>
630642 <li>Citaqualotl's Soul Core of Foulness adds 19 to 29 Chaos damage (previously 13 to 19).</li>
631643 <li>Fox Talisman grants 30% increased Presence Area of Effect on sceptres (previously 20%).</li>
798810 We really hope you enjoy Path of Exile 2: The Third Edict. Thanks for your <a href="http://pathofexile2.com/purchase">support!</a>
799811 <br><br>
800812 <h3>Updates to Patch Notes</h3>
813+<span style="text-decoration:underline"><strong>Updates for 2025-08-25</strong></span>
801814 <div class="spoiler spoilerHidden">
802815 <div class="spoilerTitle">
803- <span>Updates</span>
816+ <span>Spoiler</span>
804817 <input class="button1" type="button" title="Show" value="Show" onclick="return POE.Forum.SpoilerClick(this);">
805818 </div>
806- <div class="spoilerContent">
819+ <div class="spoilerContent" style="">
820+<strong>New Patch Notes:</strong>
821+<br><br>
822+<strong>Player Changes</strong>
823+<ul>
824+<li>The Arcane Surge Buff now grants 15% increased Cast Speed instead of 10% more Cast Speed.</li>
825+</ul>
826+<br>
827+<strong>Skill Changes</strong>
828+<ul>
829+<li>Armour Piercing Rounds: Quality now provides Break 0-20% of Armour (previously 0-30%).</li>
830+<li>Blood Hunt: Explosion now causes Life Loss rather than unscalable damage.</li>
831+<li>Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%).</li>
832+<li>Dark Effigy: Quality now provides +0-0.2 metres to Impact radius, instead of 0-20% chance to inflict Withered for 2 seconds on Hit.</li>
833+<li>Detonating Arrow: Quality now provides +0-1 to Maximum Stages (previously +0-2).</li>
834+<li>Falling Thunder: Quality now provides +0-20% more Damage per Power Charge Consumed (previously 0-10% Chance to not remove Charges on use).</li>
835+<li>Flicker Strike: Quality now provides +0-20% more Damage per Power Charge Consumed, instead of 0-20% Chance to not remove Charges on use.</li>
836+<li>Freezing Salvo: Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).</li>
837+<li>Hand of Chayula: Quality now provides +0-20% increased Duration of Socketed Gems, instead of Supported Curses have 0-10% increased Magnitudes. It still also provides increased Effect of Socketed Marks.</li>
838+<li>Mantra of Destruction: Quality now provides Requires 0-1 fewer Combo to use (previously 0-2).</li>
839+<li>Overwhelming Presence: Quality now provides 0-15% increased Aura Magnitudes (previously base Effect of the Aura).</li>
840+<li>NEW: Overwhelming Presence: Quality now provides 0-15% increased Aura Magnitudes (previously base Effect of the Aura).</li>
841+<li>Profane Ritual: Quality now provides 0-10% chance to not destroy Consumed Corpse (previously 0-20%).</li>
842+<li>Sorcery Ward: Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).</li>
843+</ul>
844+<br>
845+<strong>Updated Patch Notes:</strong>
846+<br><br>
847+<ul>
848+<li>The Flowing Metal Notable Passive Skill now causes Body Armour to grant 50% of Armour to also applies to Elemental Damage from Hits (previously caused Body Armour to grant +5% to Maximum Fire Resistance).</li>
849+<li>The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye. No longer removes the distance-based accuracy penalty. Instead, it applies 10 stacks of Critical Weakness to enemies when you consume a Mark on them.</li>
850+<li>The Into the Breach Skill granted by the Waking Dream Notable Passive Skill now grants Remnants spawned by Supported Skills have 0-50% increased Effect. Quality now provides 0-15% increased Effect of Remants (previously A Flame of Chayula manifests nearby every 0 to -0.3 seconds).</li>
851+<li>Demon Form, granted by the Demonic Possession Notable Passive Skill, no longer disables your weapons or has its own weapon set. It no longer grants level of all Spell Skills while in Demon Form, or increased Spell Damage per Demonflame. It now grants 3% more Spell Damage per Demonflame, and Quality now provides +0-10% increased Cast Speed while in Demon Form (previously had no Quality). Life Loss per second from Demonflame is now lower beyond Skill Gem 20.</li>
852+<li>Arc: Is now a Projectile. It no longer causes explosions against shocked enemies and is no longer a payoff skill. It now chains 6-9 times at Gem levels 5-20 (previously 5-8). It now has 50% more shock magnitude, and can now consume a lightning infusion to chain additional times and deal more damage. Now deals 2-39 damage at Gem level 5 (previously 5-31), scaling up to 20-386 damage at gem level 20 (previously 49-277). Quality now provides Chains +0-2 additional times (previously 0- 2% more Damage for each remaining Chain).</li>
853+<li>Boneshatter: Shockwave now deals 50% more Damage against Unique Enemies.</li>
854+<li>Cold Snap: Has been reworked, and renamed to Snap. It can now be used on any Orb spell or any frozen, shocked or ignited enemy, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze).</li>
855+<li>Elemental Sundering: Pulse now can consume up to 20 Ailments (previously 9). Cold Explosion now deals 40% more Damage. The Cold also now deals 100% more Damage against Unique Enemies.</li>
856+<li>Fragmentation Rounds: Explosion from Frozen Enemies now converts all Physical Damage to Cold Damage, and will cause further explosions on any Frozen Enemies it hits (though this cannot propagate any further). Explosion radius is now 2 metres (previously 1.8). Hits against Frozen Enemies now have 50% more damage against Unique Enemies.</li>
857+<li>NEW: Freezing Salvo: Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).</li>
858+<li>Glacial Cascade: No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 425% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).</li>
859+<li>Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 5 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418).</li>
860+<li>Magma Barrier: Now passively increases your chance to Block while active. Over time, it charges up with lava. While fully charged, your next Block with your Shield raised will spray lava in front of you and grant you an Endurance Charge. Now grants 25% increased Block Chance. Magma Spray now has 6 to 8 Added Fire Damage per 15 Evasion on Shield, and has a radius of 2.8 metres. Magma Spray deals 12-103 to 20-155 Base Off Hand Fire Damage at Gem levels 3-20 (previously 23-177 to 34-265), and 227%-684% Attack Damage (previously 172-471%). Quality now provides +0-5% increased Block Chance (previously Raising your shield infuses it with magma for 0-0.2 seconds).</li>
861+<li>Skeletal Brute: Has a new Command Skill: Shattering Roar. Shattering Roar is a Warcry that Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an area around those targets. Boneshatter attack now deals 50% more Damage on the initial Strike and 100% more Damage on the Shockwave. Quality now provides Minions cause 0-40% more Stun buildup (previously 0-20%).</li>
862+<li>Snipe: Explosion is no longer Guaranteed Critical Hit and doesn't have increased Critical Damage Bonus. Explosion now deals 363-936% Attack Damage at Gem levels 3-20 (previously 133-343%), and has a radius of 2.5 metres (previously 1.6). Perfectly timed arrows that hit a Frozen or Heavy Stunned enemy now cause larger explosions that deal much more damage. Quality now provides +0-0.4 metres to Explosion radius.</li>
863+<li>Supercharged Slam: Attack Damage is now 146-254% at Gem levels 11-20 (previously 101-156%), and now has 40% more Damage with Hits for each stage (previously 60%). Quality now provides +0-1 to Maximum Stages (previously +0-2).</li>
864+<li>Toxic Growth: Pustules now deal 46-100% Attack Damage at Gem levels 5-20 (previously 42% at all Gem levels). Now a rain Skill, and no longer causes you to leap into the air on use. Now has the Barrageable tag. No longer has +0.7 seconds to Total Attack Time, and now has an Attack Speed of 80% of base.</li>
865+<li>Vaulting Impact: Now allows you to jump over enemies and small amounts of terrain. To support this, a number of changes to camera movement have been made that result in smoother camera movement during skills. Now deals 193-422% Attack Damage at Gem levels 3-20 (previously 157-405%). Now escalates Daze, causing a portion of the damage dealt by the Vaulting Impact to be taken by all sequential hits until the Daze Expires. Quality now provides Broken Stance has +0-2 second duration, or until Daze is removed (previously 0–20% chance to cause an Aftershock).</li>
866+<li>The Blackbraid Unique Body Armour now has 100-150% of Armour also applies to Elemental Damage (previously 100%). Existing versions of this item can be made better or worse with a Divine Orb, good luck!</li>
867+<li>Hayoxi's Soul Core of Heatproofing grants 30% of Armour also applies to Cold Damage taken from Hits on Helmets (previously 20% on Body Armour).</li>
868+<li>Topotante's Soul Core of Dampening grants 30% of Armour also applies to Fire Damage taken from Hits on Gloves (previously 20% on Body Armour).</li>
869+<li>Zalatl's Soul Core of Insulation grants 30% of Armour also applies to Lightning Damage taken from Hits on Boots (previously 20% on Body Armour).</li>
870+</ul>
871+</div>
872+ </div>
873+<br>
874+ <div class="spoiler spoilerVisible">
875+ <div class="spoilerTitle">
876+ <span>Updates</span>
877+ <input class="button1" type="button" title="Show" value="Hide" onclick="return POE.Forum.SpoilerClick(this);">
878+ </div>
879+ <div class="spoilerContent" style="">
807880 <strong>Updated Patch Notes:</strong>
808881 <br><br>
809882 Old: