Version_0.3.0

Old: chuanhsing#2097 2025-08-27 06:28:36

New: chuanhsing#2097 2025-08-28 18:21:47

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1-# Version 0.3.0
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124122 <li>Grim Feast has been completely reworked and re-enabled. Instead of granting energy shield, it now allows you to collect remnants from your dead Reviving Minions, then activate the skill to instantly Revive Minions based on their maximum life.</li>
125123 <li>Added a new Keystone Passive Skill to the north-west of the Monk starting location: Hollow Palm Technique. This Keystone allows you to use Quarterstaff attacks while unarmed and grants those attacks additional benefits while used unarmed.</li>
126124 <li>Added a new Keystone Passive Skill to the north-east of the Witch/Sorceress starting location: Ritual Cadence. This Keystone changes your Invocations to trigger skills every 2 seconds instead of all at once, but triggered skills consume less Energy.</li>
127-<li>Added a new Keystone Passive Skill to the north-west of the Witch/Sorceress starting location: Blackflame Covenant. This Keystone converts Fire Damage to Chaos Damage, with this damage contributing to ignite chance and magnitude, and ignites inflicted with Fire Skills dealing Chaos Damage.</li>
125+<li>Added a new Keystone Passive Skill to the north-west of the Witch/Sorceress starting location: Blackflame Covenant. This Keystone causes Fire Spells to convert Fire Damage to Chaos Damage, with this damage contributing to ignite chance and magnitude, and ignites inflicted with these spells dealing Chaos Damage.</li>
128126 <li>Added a new Keystone Passive Skill to the east of the Monk's starting location: Walker of the Wilds. This Keystone causes Mana Leech to recover based on Elemental Damage Types instead of Physical Damage.</li>
129127 <li>Added the following new Currency Orbs that start dropping from late campaign and Maps: Greater Orb of Transmutation, Perfect Orb of Transmutation, Greater Orb of Augmentation, Perfect Orb of Augmentation, Greater Chaos Orb, Perfect Chaos Orb, Greater Regal Orb, Perfect Regal Orb, Greater Exalted Orb, and Perfect Exalted Orb. These Greater and Perfect Orbs each have their own minimum modifier levels for the modifier they add to an item.</li>
130128 <li>Added a new type of currency, Hinekora's Lock, which can be used to foresee the result of the next Currency item used on it. Modifying the item in any way removes the ability to foresee.</li>
132130 <li>Added over 50 new base item types.</li>
133131 <li>Added over 20 new Endgame Maps.</li>
134132 <li>Added 15 new Omens.</li>
133+<li>Continued to incrementally improve the sound, art, effects and environments.</li>
135134 </ul>
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137136 </div>
220219 <li>You can no longer socket multiple copies of the same Skill Gem into your main skill sockets. Skills not granted by gems and skills socketed into Persistent Buff Skill Gems do not count towards this limit. You can still have multiple copies of Spectres or Tamed Beasts, but only one of each kind of monster.</li>
221220 <li>Attribute Requirements on all Equipment items have been lowered, particularly at endgame. Endgame Base Types on average have around ~20-25% less Attribute Requirements.</li>
222221 <li>Attribute Requirements on Skill Gems have been lowered, particularly at endgame. Endgame Skill Gems on average have around ~20-25% less Attribute Requirements.</li>
223-<li>Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 4 seconds and grants all Fire Damage against the enemy (including the hit that applied Flammability) a chance to Ignite that enemy equal to their Flammability magnitude.</li>
222+<li>Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and grants all Fire Damage against the enemy (including the hit that applied Flammability) a chance to Ignite that enemy equal to their Flammability magnitude. Flammability lasts for 4 seconds on Players.</li>
224223 <li>Multiple hits can stack up Flammability independently, meaning that a target being hit frequently and/or hard enough will consistently have 100% chance to be ignited.</li>
225224 <li>Effects which don't Hit but Ignite targets as though they did (such as from Incinerate or Ignited Ground) also inflict Flammability, but are not able to ignite targets until the target has 50% Flammability.</li>
226225 <li>Anything that removes, consumes or grants immunity to Ignite does the same for Flammability.</li>
312311 <br>
313312 <strong>Witchhunter</strong>
314313 <ul><li>NEW: The Weapon Master Notable Passive Skill now grants 100 Passive Skill Points become Weapon Set Skill Points (previously 20). The preceding small Passive now grants 6% increased Cooldown Recovery Rate instead of Weapon Set Skill Points.</li>
314+<li>NEW: The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes.</li>
315315 </ul>
316316 <br>
317317 <strong>Ritualist</strong>
400400 <li>The Giant's Blood Keystone Passive Skill now halves the amount of Life granted by Strength.</li>
401401 <li>The Glancing Blows Keystone Passive Skill now provides Chance to Evade is Unlucky, and Chance to Deflect is Lucky. It no longer provides Block Chance is doubled, or you take 50% of Damage from Blocked Hits.</li>
402402 <li>The Resolute Technique Keystone Passive Skill now grants Accuracy Rating is Doubled instead of Your Hits cannot be Evaded.</li>
403+<li>NEW: The Ancestral Bond Keystone Passive Skill now has Totems reserve 75 Spirit each (previously 100).</li>
403404 <li>Added 8 new clusters between the Warrior and Witch/Sorceress areas of the Passive Tree.</li>
404405 <li>Added 15 new clusters to the Warrior area of the Passive Tree.</li>
405406 <li>Added 23 new clusters to the Mercenary area of the Passive Tree.</li>
453454 <li>Chaos Bolt, granted by Withered Wand: Now inflicts 1-3 stacks of Withered for 4 seconds on hit at Gem levels 1-20.</li>
454455 <li>Cluster Grenade: Primary Grenade Attack Damage is now 299-490% at Gem levels 13-20 (previously 199-327%). Mini Grenade Attack Damage is now 174-286% (from 137-225%). Now Fires exactly 18 Mini Grenades in a nova (previously 14), and Mini grenades are fired over a ~17% increased radius.</li>
455456 <li>Cold Snap: Has been reworked, and renamed to Snap. It can now be used on any frozen, shocked or ignited enemy or on a Frostbolt, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze). Cold Explosion now deals 50% more Damage against Unique Enemies.</li>
456-<li>NEW: Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%).</li>
457+<li>NEW: Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%). Now gains a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 5.3-4.1 seconds).</li>
457458 <li>Comet: Now deals 223–335 Cold Damage at Gem level 11 (previously 205-307), scaling up to 829-1243 damage at Gem level 20 (previously 708-1062). Can now be Fire-infused to deal extra fire damage and gain base radius.</li>
458459 <li>Contagion: Quality now provides Contagion targets 0-2 additional Enemies when Cast, instead of +0-100% to Maximum Debuff Damage bonus from spreading.</li>
459460 <li>NEW: Dark Effigy: Quality now provides +0-0.2 metres to Impact radius, instead of 0-20% chance to inflict Withered for 2 seconds on Hit.</li>
465466 <li>Earthquake: Jagged Ground's radius is now 1.8 metres (previously 2.2). Aftershock now has 160-580% Attack Damage at Gem levels 1-20 (previously 150-468%), and has a radius of 2.4-3 metres at Gem levels 1-20 (previously 3.4 at all Gem levels).</li>
466467 <li>Earthshatter: Quality now provides 0-6% more Damage with Hits for each Spike, instead of +0-3 to maximum Spikes. Detonation now also triggers existing spikes.</li>
467468 <li>Electrocuting Arrow: No longer a movement Skill. Now shoots an arrow forward that explodes, applying its Electrocuting Rod to all enemies Hit. Now deals 128-281% Attack Damage at Gem levels 5-20 (previously 302-572%). Attack Speed is now 80% of base, and the Mana Cost has been reduced by approximately 40% at all Gem levels. Quality now causes Hits against targets with attached Rods to gain 0-10% of Damage as Extra Lightning Damage (previously Arrow duration is +0-6 seconds).</li>
469+<li>NEW: Elemental Invocation: Now gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (previously 2).</li>
468470 <li>Elemental Sundering: Pulse now can consume up to 20 Ailments (previously 9). Cold Explosion now deals 40% more Damage. The Cold also now deals 100% more Damage against Unique Enemies.</li>
469-<li>Ember Fusillade: Can now be Infused with Lightning to cause each Ember in an entire Fusillade to create a beam that Chains Lightning damage to enemies. The Infusion is consumed when the Fusillade fires all embers in that Fusillade. Now has a minimum Gem level of 9 (previously 3).</li>
471+<li>Ember Fusillade: Can now be Infused with Lightning to cause each Ember in an entire Fusillade to create a beam that Chains Lightning damage to enemies. The Infusion is consumed when the Fusillade fires all embers in that Fusillade. Now has a minimum Gem level of 5 (previously 3).</li>
470472 <li>Emergency Reload: Now reloads all of your Crossbow Ammunition clips (previously just your most recent), and Empowers each clip's Ammunition to deal increased damage for its duration or until you expend all your Empowered bolts. Now has Number of each clip's Empowered bolts is equal to the maximum Ammunition of the clip.</li>
471473 <li>Enfeeble: No longer has Curse makes Non-Unique targets deal 20-26% less Damage or Curse makes Unique targets deal 10-16% less Damage. Curse now makes targets deal 21-29% less Damage at Gem levels 3-20.</li>
472474 <li>Escape Shot: Now creates ice fragments in its area of effect. These fragments explode after a short duration to deal additional damage. Additionally, it now causes you to travel 6 metres back (previously 4.5 metres).</li>
473475 <li>Explosive Spear: The Ignited ground created by the Frenzy-Charged Explosion now lasts 8 seconds (previously 4 seconds). </li>
474-<li>Eye of Winter: When passing through an allied Flame Wall, the Eye itself and now all the shards it subsequently released will receive the Flame Wall's added Fire Damage.</li>
476+<li>Eye of Winter: When passing through an allied Flame Wall, the Eye itself and now all the shards it subsequently released will receive the Flame Wall's added Fire Damage. Shard Projectiles now travel 25% further. Eye Projectiles no longer releases a burst of shards at the end of its flight. The frequency the Eye Projectiles fires projectiles has been increased by roughly 35%. Each use of the Skill now deals 900% more Damage with its first Hit against each enemy. Now has a cast time of 1.4 seconds (previously 1.1), a Mana cost of 94-195 at Gem levels 13-20 (previously 54-128), and a 15 second Cooldown. Now Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb (previously 75%), and now deals 16-40 to 24-59 Cold Damage at Gem levels 13-20 (previously 7-17 to 10-25).</li>
475477 <li>NEW: Falling Thunder: Quality now provides +0-20% more Damage per Power Charge Consumed (previously 0-10% Chance to not remove Charges on use).</li>
476478 <li>Fangs of Frost: Explosion now causes 150% more Freeze Buildup at Level 1 (previously 50%) and gains 9% more per Level (previously 6%). Quality now provides 0-15% chance to not consume Parried Debuff, instead of +0-4 to Melee Strike Range.</li>
477479 <li>Fireball: No longer creates secondary Firebolt projectiles by default. Instead, it can Consume a Fire Infusion to do so. Now has a minimum Gem level of 3 (previously 9). Primary projectile and explosion now deal 15-22 damage at Gem level 3 (previously 9-14), scaling up to 242-362 damage at Gem level 20 (previously 135-202). Secondary projectiles now deal 22-33 damage at Gem level 3 (previously 10-15), scaling up to 404-606 damage at Gem level 20 (previously 145-218). Secondary projectiles can now hit the same target as the primary projectile.</li>
480482 <li>Flammability, Conductivity and Hypothermia have been combined into a single gem: Elemental Weakness. Existing copies of these gems have been updated but will not receive updated item art.</li>
481483 <li>NEW: Flicker Strike: Quality now provides +0-20% more Damage per Power Charge Consumed, instead of 0-20% Chance to not remove Charges on use.</li>
482484 <li>Fragmentation Rounds: Explosion from Frozen Enemies now converts all Physical Damage to Cold Damage, and will cause further explosions on any Frozen Enemies it hits (though this cannot propagate any further). Explosion radius is now 2 metres (previously 1.8). Hits against Frozen Enemies now have 50% more damage against Unique Enemies.</li>
483-<li>NEW: Freezing Salvo: Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).</li>
485+<li>NEW: Freezing Salvo: Spread has been increased by 25% Now fires an additional arrow at each Ice Fragment near its target location. Now has an Attack Damage of 68-150% at Gem levels 5-20 (previously 78-172%). Now accumulates a missile every 0.75 seconds at all Gem levels (previously 1-0.8 seconds at Gem levels 5-20), and now accumulates up to 10 additional missiles (previously 12). Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).</li>
484486 <li>Frost Bomb: Now deals 7-11 Cold Damage at Gem level 1 (previously 16-23), scaling up to 238-538 at Gem level 20 (previously 467-701). Now has a Cooldown of 6 seconds (previously 3.5), and now has a 4 second Detonation Time instead of a 3 second Duration before Exploding. Now Chills Enemies as though dealing 300% more Damage, and now applies Elemental Exposure instead of Cold Exposure. It initially applies 20% Elemental Exposure, and 2% per Pulse, up to a maximum of 50%. Quality now provides +0-10% more Maximum Elemental Exposure applied (previously 0-20% increased Cold Exposure Effect). Now has a limit of 1.</li>
485487 <li>Frost Wall: Now deals 80% less damage in the first 0.5 seconds of its duration.</li>
486-<li>Frostbolt: Base Projectile Speed has been lowered by 20%. No longer leaves Chilled Ground as it travels. Instead, it Chills as though dealing 100-195%% more Damage. Projectile now deals 9-14 Cold Damage at Gem level 3 (previously 15-22), scaling up to 144-216 Cold Damage at Gem level 20 (previously 201-302). This change does not affect the explosion.</li>
488+<li>Frostbolt: Now has a minimum level of 5. Base Projectile Speed has been lowered by 20%. No longer leaves Chilled Ground as it travels. Instead, it Chills as though dealing 120-195%% more Damage at Gem levels 5-20. Projectile now deals 15-23 Cold Damage at Gem level 5 (previously 24-36), scaling up to 144-216 Cold Damage at Gem level 20 (previously 201-302). This change does not affect the explosion.</li>
487489 <li>Frozen Locus: Ice Crystal now deals 80% less damage in the first 0.5 seconds of its duration.</li>
488490 <li>Galvanic Shards: Ammunition no longer has 50% less Reload Speed, and now has 1 Bolt loaded per clip (previously 5). Projectile Attack Damage is now 21-54% at Gem levels 5-20 (previously 14-31%), while the Beam Attack Damage is 107-272% (previously 71-156%). Now Fires 8 fragments per shot (previously 6), and has a Mana Cost of 10-48 at Gem levels 5-20 (previously 13-61). Quality now provides Fires +0-2 fragments per shot, instead of +0-2 Bolts loaded per clip.</li>
489491 <li>Gas Grenade: No longer has special behaviour causing it to detonate as soon as it stops bouncing. Instead it strictly obeys its detonation time like other Grenades.</li>
491493 <li>Glacial Cascade: No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 500% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).</li>
492494 <li>Hailstorm Rounds: Bolts now fall in an expanding circle rather than overlapping with each other. Now has an Impact radius of 1 metre (previously 1.2), and a Rain radius of 4.0 metres (previously 2.5). One bolt now falls every 0.1 seconds (previously 0.3), and there is no longer a minimum distance the bolts can land from the firing location. Now deals 146-254% off Attack Damage at Gem levels 11-20 (previously 109-204%), and has 130-157% more Freeze Buildup. Ammunition now has 100% more reload speed (previously 50% less). </li>
493495 <li>NEW: Hand of Chayula: Quality now provides +0-20% increased Duration of Socketed Gems, instead of Supported Curses have 0-10% increased Magnitudes. It still also provides increased Effect of Socketed Marks.</li>
496+<li>NEW: Heart of Ice, granted by the Whispering Ice Unique Staff: Now Chills enemies in your Presence as though dealing 26-888 to 39-1332 Cold Damage at gem levels 1-20 (previously 12-378 to 18-567).</li>
494497 <li>Herald of Thunder: Bolt impact radius is now 1 metre (from 1.4)</li>
495498 <li>Hexblast: Quality now provides 0-10% more Damage per 1 second of remaining Duration of removed Curse, instead of 0-20% more Chaos Damage.</li>
496499 <li>High Velocity Rounds: No longer consumes Fully Broken Armour. Instead, hitting a Fully Armour Broken enemy will apply a Debuff to that enemy which causes your attack hits against that enemy to deal additional Physical damage equal to 5% of the Physical damage dealt by the High Velocity Round that applied the Debuff.</li>
497500 <li>Ice Nova: Can now consume a Cold Infusion to deal more damage and create an area of chilled ground.</li>
498501 <li>Ice Shards: Shards now deal 29-82% of Attack Damage at Gem levels 5-20 (previously 12-33%), arm after 1.5 seconds, and now deal up to 300% more Damage after arming. They now deal 80% less damage in the first 0.5 seconds of their duration. They no longer deal 700% more damage after 0.5 seconds. Projectile now deals 11-29% of Attack Damage at Gem levels 5-20 (previously 12-33%). Now has an arming time before which it will not explode, even if shot directly under an enemy. Quality now provides Shards Chills Enemies as though dealing 0-100% more Damage, instead of Shards that have existed for at least 0.5 seconds deal 0-200% more Damage.</li>
499502 <li>Incendiary Shot: Now has Ignites you Inflict with this Skill are 200% faster, and also now has 30% increased Ignite Duration for each Pellet that hits a Target. Now inflicts 300% more Flammability (previously 100%). Quality now provides 0-15% increased Ignite Duration for each Fragment that hits a Target, instead of 0-20% increased Ignite Magnitude. </li>
500-<li>Incinerate: Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire exposure. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a fire infusion can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 13 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 190-519 to 285-778 Fire Damage at Gem levels 13 to 20 (previously 112-314 to 183-470).</li>
503+<li>Incinerate: Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire exposure. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a fire infusion can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 9 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 100-519 to 151-778 Fire Damage at Gem levels 9 to 20 (previously 66-314 to 99-470). Now inflicts 80% less Flammability Magnitude.</li>
501504 <li>Infernal Cry: Now empowers one Attack per 10 enemy Power in range, counting up to 50 power (previously one Attack, plus an additional Attack per Endurance Charge consumed). It no longer has 4-38% increased Warcry Speed, while Empowered Attacks now gain 32-49% of Damage as Fire Damage (previously 5% per 5 Power of enemies in range, up to 100%). Infernal Cry's Combust now deals 6-9 to 112-167 Fire Damage at Gem levels 3-20 (previously 11-17 to 120-180), though it now deals significantly more Damage at Gem levels past 20. Now allows you to expend an endurance charge to bypass the cooldown, rather than consuming endurance charges to empower additional attacks. Quality now provides Empowered Attacks gain 0-10% of Damage as Fire Damage (previously gained +0-10% of Damage as Fire Damage per 5 Power of enemies in range, up to +0-50%).</li>
502505 <li>Killing Palm: Now grants 1 Power Charge when Culling a Normal or Magic monster, 2 when Culling a Rare monster, and 3 when Culling a Unique monster.</li>
503506 <li>Lightning Bolt (granted by Choir of the Storm Unique Amulet): Now correctly typed as a Triggered Skill. This means it will scale off of increases and reductions to Triggered Skill Damage as well as other similar stats, and also means it will no longer be capable of generating Energy to Trigger other Skills.</li>
504507 <li>Lightning Conduit: No longer consumes Shocks from targets hit, but now has a 6 second Cooldown. Now deals 69–208 damage at gem level 13 (previously 41–123), scaling up to 189–568 damage at gem level 20 (previously 99–297). Now has 2 additional Bolts if a Shocked Enemy is in target area (previously 1-4 additional bolts hit targets if at least one Shock Consumed). Quality now provides 0-5% more damage with Hits per 5% Shock Effect on Enemy, instead of 0-20% chance on Consuming a Shock on an Enemy to reapply it.</li>
505508 <li>Lightning Rod: Quality now provides 0-20% chance to cause an additional Burst on Impact, instead of +0-0.4 metres to Burst Radius.</li>
506509 <li>Lightning Spear: Now fires 5 secondary Bolts at all Levels (previously 3-8 at Gem levels 1-20). No longer deals more damage when consuming a Frenzy Charge.</li>
507-<li>Living Bomb and Solar Orb have swapped places. Living Bomb is now a tier 5 Elemental Skill Gem, while Solar Orb is an inherent skill to Pyrophyte Staves. Existing items are not affected by this change.</li>
508-<li>Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 5 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418).</li>
510+<li>Living Bomb and Solar Orb have swapped places. Living Bomb is now a tier 3 Elemental Skill Gem, while Solar Orb is an inherent skill to Pyrophyte Staves. Existing items are not affected by this change.</li>
511+<li>Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 15 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418). Now has a minimum level of 3.</li>
509512 <li>Magma Barrier: Now passively increases your chance to Block while active. Over time, it charges up with lava. While fully charged, your next Block with your Shield raised will spray lava in front of you and grant you an Endurance Charge. Now grants 25% increased Block Chance. Magma Spray now has 6 to 8 Added Fire Damage per 15 Evasion on Shield, and has a radius of 2.8 metres. Magma Spray deals 12-103 to 20-155 Base Off Hand Fire Damage at Gem levels 3-20 (previously 23-177 to 34-265), and 227%-684% Attack Damage (previously 172-471%). Quality now provides +0-5% increased Block Chance (previously Raising your shield infuses it with magma for 0-0.2 seconds).</li>
510513 <li>Mana Drain (granted by Attuned Wands): Now leeches 30-408 Mana at Gem levels 1-20 (previously 10-136), and now has 70% reduced Mana Leech Rate at all levels. Quality now provides 0-90 additional Mana Leeched (previously 0-30).</li>
511514 <li>Mana Remnants: Now grants 47-281 Mana at gem levels 4-20 (previously 35-208). Quality now provides Each Remnant grants 0-40 Mana (previously 0-30).</li>
514517 <li>Molten Blast: Now steps backwards instead of forwards if used while moving in the opposite direction to where you're targeting, or attacking in place. Now inflicts 200% more Flammability, and has 100% more Ignite Duration. The secondary projectile count can no longer be modified. Quality now grants 0-30% chance to inflict Elemental Exposure on Hit (previously Fire Exposure).</li>
515518 <li>Orb of Storms: Now triggers from casting any spell in its radius (previously only lightning spells, but incorrectly described as all lightning skills). It now creates a Lightning Infusion Remnant if all of its bolts are used up or its duration expires. It now has a maximum of 8 bolts at all Gem levels (previously 12–29 at Gem levels 3–20). It now has a base radius of 3.6 metres (previously 2.8 metres). It now deals 1–19 damage at gem level 3 (previously 4–12), scaling up to 19–353 damage at gem level 20 (previously 63–190). Now fires a bolt every 4 seconds, and when you use a Lightning Skill near the Orb (previously every 3.4-2.55 seconds at Gem levels 3-20). Orb duration is now 12 seconds (previously 10).</li>
516519 <li>Overwhelming Presence and Withering Presence are now described as Aura Skills and have the Aura tag.</li>
517-<li>Perfect Strike: Perfect Strike now has an Attack Damage of 470-1029% at Gem levels 5-20 (previously 598-1310%). A Perfect Strike now has +35 to Melee Strike Range (previously +14).</li>
520+<li>Perfect Strike: Perfect Strike now has an Attack Damage of 470-1029% at Gem levels 5-20 (previously 598-1310%). A Perfect Strike now has +35 to Melee Strike Range (previously +14). Perfect Strike's Attack time is now 30% of base (previously 35%).</li>
518521 <li>Permafrost Bolts: Now has 200-504% more Freeze Buildup at Gem levels 1-20 (previously 80% at all Gem levels). Now has 17-49% Attack Damage at Gem levels 1-20 (previously 17-62%).</li>
519522 <li>Plasma Bast: Now has 50% more Magnitude of Shock inflicted. No longer has 30% more chance to Shock. Projectile now Converts 80% of Physical Damage to Lightning Damage (previously 70%).</li>
520523 <li>Poisonburst Arrow: Quality now provides 0-20% more Magnitude of Poison inflicted (previously 0-20% increased Magnitude of Poison inflicted).</li>
542545 <li>Skeletal Sniper: Command: Gas Arrow cooldown is now 6 seconds (previously 8). Gas Cloud now deals 80% Attack Damage (previously 70%).Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation.</li>
543546 <li>Skeletal Storm Mage: Command: Death Storm now deals 154-551 to 873-3121 Lightning Damage at Gem levels 11-20 (previously 128-459 to 727-2600). Bolt and Shocked Ground radius is now 2 metres (previously 1.8). Projectiles now Chain 2 times at all Gem levels (previously 2-4).</li>
544547 <li>Snipe: Explosion is no longer Guaranteed Critical Hit and doesn't have increased Critical Damage Bonus. Explosion now deals 363-936% Attack Damage at Gem levels 3-20 (previously 133-343%), and has a radius of 2.5 metres (previously 1.6). Perfectly timed arrows that hit a Frozen or Heavy Stunned enemy now cause larger explosions that deal much more damage. Quality now provides +0-0.4 metres to Explosion radius.</li>
548+<li>Sniper's Mark: Now has a Cooldown of 6 seconds (previously 2).</li>
545549 <li>Solar Orb: No longer has a Mana Cost. Pulse now deals 15-149 to 22-224 Fire Damage at Gem levels 5-20 (previously 13-134 to 20-202). The Ignite now Ignites as though dealing 57-577 to 85-866 Fire Damage (previously 55-562 to 83-844).</li>
546550 <li>NEW: Sorcery Ward: Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).</li>
547551 <li>Spark: Can now be Cold-infused to fire a large number of icy sparks in a circle, dealing both cold and lightning damage.</li>
589593 <li>The Maligaro's Virtuosity Unique Gloves now have Your Critical Damage Bonus is 250% (previously 300%). This change affects existing versions of this item.</li>
590594 <li>The Nazir's Judgement Unique Quarterstaff now has "Daze on Hit" instead of Causes Daze buildup equal to 100% of Damage dealt. It also now deals 30-50% increased Melee Damage against Stunned Enemies.</li>
591595 <li>The Pariah's Embrace Unique Body Armour now provides 20-40% increased Mana Cost Efficiency instead of 20% reduced Mana Cost of Skills. This change does not affect existing versions of the item.</li>
596+<li>The Svallin Unique Shield no longer has -10 to -20% to Maximum Block Chance. It instead now has You take 15-20% of Damage from Blocked Hits. It also now has 150-200% increased Armour (previously 100-150%).</li>
592597 <li>The Quatl's Molt Unique Body Armour now has Gain Deflection Rating equal to 40-60% of Evasion Rating.</li>
593598 <li>The Tangletongue Unique Spear now has +5-8% to Critical Hit Chance (previously +10-20%). Existing Uniques can be made worse with a Divine Orb.</li>
594599 <li>The Whispering Ice Unique Staff's Inflict Cold Exposure on Hit, lowering total Cold Resistance by 20-30% modifier now applies Elemental Exposure instead.</li>
623628 <li>The Implicit modifier for the Construct Hammer, Structured Hammer and Fortified Hammer one hand Maces now provides 40% chance to Daze on Hit (previously Causes Daze buildup equal to 100% of Damage dealt).</li>
624629 <li>NEW: Crackling, Arcing and Bolting Quarterstaves now have inherent physical damage, as well as a smaller amount of inherent lightning damage. Existing items are unaffected.</li>
625630 <li>NEW: Cultist, Adherent and Fanatic Bows now have inherent physical damage, as well as a smaller amount of inherent chaos damage. Existing items are unaffected.[li/]
626-[li]Reduced the number of increased Block Chance modifiers on Shields from 7 to 3. The highest tier modifier now has up to 30% increased Block Chance (previously 81%). These changes do not affect existing items.</li>
631+[li]NEW: Seaglass Spear now has 1.5 Attacks per second (previously 1.6), and a base Critical Hit Chance of 7% (previously 10%).</li>
632+<li>NEW: Gemini Bow now has 1.1 Attacks per second (previously 1.2), and now has 39-72 Physical Damage (previously 39-73).</li>
633+<li>Reduced the number of increased Block Chance modifiers on Shields from 7 to 3. The highest tier modifier now has up to 30% increased Block Chance (previously 81%). These changes do not affect existing items.</li>
627634 <li>The Corruption Implicit on Shields is now 10-15% increased Block Chance (previously 30-40%).</li>
628635 <li>Iron Runes now grant up to 14/16/18% increased Physical Damage on Martial Weapons (previously 15/20/25%).</li>
629636 <li>Iron Runes now grants 14/16/18% increased Armour, Evasion and Energy Shield (previously 15/20/25%).</li>
654661 <li>Stag Talisman grants 50% increased Thorns Critical Strike Chance on Helmets (previously increased Exposure Effect).</li>
655662 <li>Ox Talisman grants 10% increased Block Chance on Shields (previously increased Presence Area of Effect on Boots).</li>
656663 <li>Cat Talisman grants 15% increased Accuracy Rating on Gloves (previously Hits against you have 15% reduced Critical Damage Bonus on Boots).</li>
657-<li>Talisman of Ralakesh now grants 8% increased Reservation Efficiency of Minion Skills (from Minions have 5% reduced Reservation).</li>
664+<li>Talisman of Ralakesh now grants 6% increased Reservation Efficiency of Minion Skills (from Minions have 5% reduced Reservation).</li>
658665 <li>Soul Core of Ticaba now grants +5% to Critical Damage Bonus (previously +12%).</li>
659666 <li>Added new Suffix Modifiers that can roll on Strength Armours from level 33 that grant a percentage of Armour applies to Elemental Damage.</li>
660667 <li>Added new Suffix Modifiers that can roll on Dexterity Armours from level 33 that grant a percentage of your Evasion Rating as Deflection Rating.</li>
728735 <ul><li>Enabled the following existing Armour microtransactions for use in Path of Exile 2: Angelic Armour Set, Angelic Hood, Angelic Cloak, Angelic Wings, Arctic Armour Set, Basilisk Armour Set, Basilisk Hood, Celestial Armour Set, Darkwood Armour Set, Demonic Armour Set, Demonic Hood, Executioner Armour Set, Havenwood Armour Set, Imperator Armour Set, Imperial Sun Armour Set, Imperial Sun Helmet Attachment, Lightbringer Armour Set, Lightbringer Hood, Overseer Armour Set, Overseer Hood, Project Armour Set, Project Hood, Shackled Immortal Armour Set, Sin Armour Set, Sin and Innocence Armour Set, Suffering Armour Set, and Suffering Helmet Attachment.</li>
729736 <li>Enabled the following existing Footprints Effect microtransactions for use in Path of Exile 2: Apollyon Footprints, Arcane Footprints, Arctic Footprints, Darkshard Footprints, Despair Footprints, Dragon Hunter Footprints, Ebony Footprints, Fire Footprints, Ghostflame Footprints, Gore Footprints, Huntsman Footprints, Ice Footprints, Infernal Footprints, Lightning Footprints, Madcap Footprints, Midnight Pact Footprints, Misery Footprints, Necrotic Footprints, Overseer Footprints, Pure Light Footprints, Radiant Footprints, Scavenger Footprints, Silver Wrangler Footprints, Wild Footprints, Wild Gold Footprints, and Wrangler Footprints.</li>
730737 <li>Enabled the Celestial Emperor and Pillar of Flame Rare Finisher Effects for use in Path of Exile 2.</li>
738+<li>NEW: Enabled the Goblin Troupe Pet microtransaction for use in Path of Exile 2.</li>
731739 <li>Enabled the Sandfish Pet microtransactions for use in Path of Eixle 2.</li>
732740 <li>Enabled the Microtransaction variants of the following race rewards for use in Path of Exile 2: Alternate Art Winterheart, Alternate Art Warped Timepiece, Alternate Art Volls Devotion, Alternate Art Victarios Acuity, Alternate Art Ungils Harmony, Alternate Art The Ignomon, Alternate Art Tear Of Purity, Alternate Art Taste Of Hate, Alternate Art Soulthirst, Alternate Art Pyre, Alternate Art Ngamahu Tiki, Alternate Art Natural Hierarchy, Alternate Art Meginords Girdle, Alternate Art Eye Of Chayula, Alternate Art Emberwake, Alternate Art Call Of The Brotherhood, Alternate Art Bloodgrip, Alternate Art Blackheart, Alternate Art Astramentis, Alternate Art Andvarius, Alternate Art Two Stone Ring, Alternate Art Sidhebreath, Alternate Art Sapphire Ring, Alternate Art Rustic Sash, Alternate Art Ring Of The Victor, Alternate Art Immortal Flesh, Alternate Art Asphyxias Wrath, Alternate Art The Searing Touch, Alternate Art Demigod's Stride, Alternate Art Wurm's Molt, Alternate Art Rumis Concoction, Alternate Art Malachais Artifice, Alternate Art Doedres Damning, Alternate Art Prismatic Ring, Alternate Art Perandus Signet, Alternate Art Kaoms Sign, Alternate Art Headhunter, Alternate Art Dream Fragments, Alternate Art Bereks Pass, Alternate Art Bereks Grip, Alternate Art Aurumvorax, Alternate Art Demigod's Beacon, Alternate Art Crest Of Perandus, Alternate Art Bereks Respite, Alternate Art Kikazaru, Alternate Art Divination Distillate, Alternate Art Unset Ring, Alternate Art Nights Hold, Alternate Art Laviangas Spirit, Alternate Art Karui Ward, Alternate Art Dyadian Dawn, Alternate Art Death Rush, Alternate Art Carnage Heart, Alternate Art Blood Of Corruption, Alternate Art Atziris Foible, Alternate Art Topaz Ring, Alternate Art Thief's Torment, Alternate Art The Taming, Alternate Art The Anvil, Alternate Art Talisman Of The Victor, Alternate Art Ruby Ring, Alternate Art Coral Ring, Alternate Art Perandus Blazon, Alternate Art Moonstone Ring, Alternate Art Mings Heart, Alternate Art Le Heup Of All, Alternate Art Leather Belt, Alternate Art Crimson Jewel, Alternate Art Gifts From Above, Alternate Art Daressos Salute, Alternate Art Auxium, Alternate Art Onyx Amulet, Alternate Art Amethyst Ring, Alternate Art Saffells Frame, Alternate Art Blackgleam, Alternate Art Cybils Paw, Alternate Art Divinarius, Alternate Art Ungils Gauche, Alternate Art Lifesprig, Alternate Art Pillar Of The Caged God, Alternate Art Quill Rain, Alternate Art Demigod's Immortality, Alternate Art Stone Of Lazhwar and Alternate Art Rashkaldors Patience.</li>
733741 <li>Re-enabled the Legion Commander and Scourge Commander Armour Set microtransactions.</li>
822830 We really hope you enjoy Path of Exile 2: The Third Edict. Thanks for your <a href="http://pathofexile2.com/purchase">support!</a>
823831 <br><br>
824832 <h3>Updates to Patch Notes</h3>
825- <div class="spoiler spoilerVisible">
833+ <div class="spoiler spoilerHidden">
826834 <div class="spoilerTitle">
827- <span>Updates for 27-08-2025</span>
828- <input class="button1" type="button" title="Show" value="Hide" onclick="return POE.Forum.SpoilerClick(this);">
835+ <span>Updates for 28-08-2025</span>
836+ <input class="button1" type="button" title="Show" value="Show" onclick="return POE.Forum.SpoilerClick(this);">
829837 </div>
830838 <div class="spoilerContent" style="">
831839 <strong>New Patch Notes:</strong>
832840 <br><br>
841+<strong>Witchhunter</strong>
842+<ul>
843+<li>The recharge time of Sorcery Ward no longer restarts when your Armour or Evasion changes.</li>
844+</ul>
845+<br>
846+<strong>Gem Changes</strong>
847+<ul>
848+<li>Heart of Ice, granted by the Whispering Ice Unique Staff: Now Chills enemies in your Presence as though dealing 26-888 to 39-1332 Cold Damage at gem levels 1-20 (previously 12-378 to 18-567).</li>
849+<li>Elemental Invocation: Now gains 1 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal (previously 2).</li>
850+<li>Sniper's Mark: Now has a Cooldown of 6 seconds (previously 2).</li>
851+</ul>
852+<br>
853+<strong>Passive Skill Tree Changes</strong>
854+<ul>
855+<li>The Ancestral Bond Keystone Passive Skill now has Totems reserve 75 Spirit each (previously 100).</li>
856+</ul>
857+<br>
858+<strong>Unique Item Changes</strong>
859+<ul>
860+<li>The Svallin Unique Shield no longer has -10 to -20% to Maximum Block Chance. It instead now has You take 15-20% of Damage from Blocked Hits. It also now has 150-200% increased Armour (previously 100-150%).</li>
861+</ul>
862+<br>
863+<strong>Item Changes</strong>
864+<ul>
865+<li>Seaglass Spear now has 1.5 Attacks per second (previously 1.6), and a base Critical Hit Chance of 7% (previously 10%).</li>
866+<li>Gemini Bow now has 1.1 Attacks per second (previously 1.2), and now has 39-72 Physical Damage (previously 39-73).</li>
867+</ul>
868+<br>
869+<strong>Microtransaction Changes</strong>
870+<ul>
871+<li>Enabled the Goblin Troupe Pet microtransaction for use in Path of Exile 2.</li>
872+</ul>
873+<br>
874+<strong>Updated Patch Notes:</strong>
875+<br><br>
876+<strong>New Content and Features</strong>
877+<ul>
878+<li>Added a new Keystone Passive Skill to the north-west of the Witch/Sorceress starting location: Blackflame Covenant. This Keystone causes Fire Spells to convert Fire Damage to Chaos Damage, with this damage contributing to ignite chance and magnitude, and ignites inflicted with these spells dealing Chaos Damage.</li>
879+</ul>
880+<br>
881+<strong>Player Changes</strong>
882+<ul>
883+<li>Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and grants all Fire Damage against the enemy (including the hit that applied Flammability) a chance to Ignite that enemy equal to their Flammability magnitude. Flammability lasts for 4 seconds on Players.</li>
884+</ul>
885+<br>
886+<strong>Gem Changes</strong>
887+<ul>
888+<li>Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%). Now gains a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 5.3-4.1 seconds).</li>
889+<li>Ember Fusillade: Can now be Infused with Lightning to cause each Ember in an entire Fusillade to create a beam that Chains Lightning damage to enemies. The Infusion is consumed when the Fusillade fires all embers in that Fusillade. Now has a minimum Gem level of 5 (previously 3).</li>
890+<li>Eye of Winter: When passing through an allied Flame Wall, the Eye itself and now all the shards it subsequently released will receive the Flame Wall's added Fire Damage. Shard Projectiles now travel 25% further. Eye Projectiles no longer releases a burst of shards at the end of its flight. The frequency the Eye Projectiles fires projectiles has been increased by roughly 35%. Each use of the Skill now deals 900% more Damage with its first Hit against each enemy. Now has a cast time of 1.4 seconds (previously 1.1), a Mana cost of 94-195 at Gem levels 13-20 (previously 54-128), and a 15 second Cooldown. Now Gains 100% of damage as damage of the corresponding Type when passing over an Elemental Ground Effect or Orb (previously 75%), and now deals 16-40 to 24-59 Cold Damage at Gem levels 13-20 (previously 7-17 to 10-25).</li>
891+<li>Freezing Salvo: Spread has been increased by 25% Now fires an additional arrow at each Ice Fragment near its target location. Now has an Attack Damage of 68-150% at Gem levels 5-20 (previously 78-172%). Now accumulates a missile every 0.75 seconds at all Gem levels (previously 1-0.8 seconds at Gem levels 5-20), and now accumulates up to 10 additional missiles (previously 12). Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).</li>
892+<li>Frostbolt: Now has a minimum level of 5. Base Projectile Speed has been lowered by 20%. No longer leaves Chilled Ground as it travels. Instead, it Chills as though dealing 120-195%% more Damage at Gem levels 5-20. Projectile now deals 15-23 Cold Damage at Gem level 5 (previously 24-36), scaling up to 144-216 Cold Damage at Gem level 20 (previously 201-302). This change does not affect the explosion.</li>
893+<li>Incinerate: Has been reworked, it now requires fuel gained by spending mana to use. It no longer has a mana cost itself, and no longer applies fire exposure. Its cast speed is now fixed and it gains a stage every 0.25 seconds. Its cone length is now 5.8 metres (previously 4.6). It now has 12 maximum stages (previously 8). It no longer creates burning ground by default. Instead, a fire infusion can be consumed to cause it to create ignited ground. Ignited ground radius is now 1.4 metres (previously 0.8 metres). Its minimum gem level is now 9 (previously 5). Beam now has 50% less Ignite Duration (previously 25%), and deals 30% more Damage per Stage (previously 40%). Beam now Ignites as though dealing 100-519 to 151-778 Fire Damage at Gem levels 9 to 20 (previously 66-314 to 99-470). Now inflicts 80% less Flammability Magnitude.</li>
894+<li>Living Bomb and Solar Orb have swapped places. Living Bomb is now a tier 3 Elemental Skill Gem, while Solar Orb is an inherent skill to Pyrophyte Staves. Existing items are not affected by this change.</li>
895+<li>Living Bomb: No longer explodes at the end of its duration. Instead, it explodes upon dealing sufficient damage to the enemy, or just killing it. It now drops a Fire Infusion Remnant on exploding. It now has a base duration of 15 seconds (previously 2.5). Now has a base Critical Hit Chance of 7% (previously 9%). Explosion now deals 30 to 46 Fire Damage at Gem level 5 (previously 31 to 46), scaling up to 340 to 510 Fire Damage at Gem level 20 (previously 278 to 418). Now has a minimum level of 3.</li>
896+<li>Perfect Strike: Perfect Strike now has an Attack Damage of 470-1029% at Gem levels 5-20 (previously 598-1310%). A Perfect Strike now has +35 to Melee Strike Range (previously +14). Perfect Strike's Attack time is now 30% of base (previously 35%).</li>
897+</ul>
898+<br>
899+<strong>Item Changes</strong>
900+<ul>
901+<li>Talisman of Ralakesh now grants 6% increased Reservation Efficiency of Minion Skills (from Minions have 5% reduced Reservation).</li>
902+</ul>
903+</div>
904+ </div>
905+<br>
906+ <div class="spoiler spoilerHidden">
907+ <div class="spoilerTitle">
908+ <span>Updates for 27-08-2025</span>
909+ <input class="button1" type="button" title="Show" value="Show" onclick="return POE.Forum.SpoilerClick(this);">
910+ </div>
911+ <div class="spoilerContent">
912+<strong>New Patch Notes:</strong>
913+<br><br>
914+<strong>New Content and Features</strong>
915+<ul>
916+<li>Continued to incrementally improve the sound, art, effects and environments. <em>(How could we forget!)</em></li>
917+</ul>
918+<br>
833919 <strong>Player Changes</strong>
834920 <ul>
835921 <li>Ground effects captured by Whirlwinds now only last for 4 seconds before the Whirlwind reverts to its normal state.</li>