Version_0.3.0
Old: chuanhsing#2097 2025-08-28 18:21:47
New: chuanhsing#2097 2025-08-29 07:41:14
Old | New | Differences | |
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217 | 217 | <ul><li>When holding down the dodge roll button, your character will now go into a sprint after they finish the roll. Sprint is available on all character classes, and there is no limitation to how long you can sprint for.</li> | |
218 | 218 | <li>The primary purpose of this sprint feature is to make navigating areas faster when out of combat, though if you do take a hit while sprinting, you will fall to the ground.</li> | |
219 | 219 | <li>You can no longer socket multiple copies of the same Skill Gem into your main skill sockets. Skills not granted by gems and skills socketed into Persistent Buff Skill Gems do not count towards this limit. You can still have multiple copies of Spectres or Tamed Beasts, but only one of each kind of monster.</li> | |
220 | + | <li>NEW: Player Evasion now works on all hits except boss skills that have a red flash.</li> | |
221 | + | <li>NEW: The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.</li> | |
222 | + | <li>NEW: Monsters have 30% more Stun Buildup against players who have their Shield Raised, and ~12% more Stun Buildup vs players who are Parrying.</li> | |
220 | 223 | <li>Attribute Requirements on all Equipment items have been lowered, particularly at endgame. Endgame Base Types on average have around ~20-25% less Attribute Requirements.</li> | |
221 | 224 | <li>Attribute Requirements on Skill Gems have been lowered, particularly at endgame. Endgame Skill Gems on average have around ~20-25% less Attribute Requirements.</li> | |
222 | 225 | <li>Fire Damage no longer inherently has a chance to Ignite. Instead it inflicts Flammability on the enemy based on the damage dealt. Flammability is a debuff that lasts for 8 seconds on Monsters and grants all Fire Damage against the enemy (including the hit that applied Flammability) a chance to Ignite that enemy equal to their Flammability magnitude. Flammability lasts for 4 seconds on Players.</li> | |
337 | 340 | <strong>Deadeye</strong> | |
338 | 341 | <ul><li>The Avidity Notable Passive Skill no longer grants a 30% chance to gain maximum Frenzy Charges when you gain a Frenzy Charge. Instead, it grants a 50% chance to gain an additional Frenzy Charge when you gain a Frenzy Charge.</li> | |
339 | 342 | <li>The Called Shots Notable Passive Skill no longer lets you apply an additional Mark. Instead it causes your projectiles to chain to marked enemies, and grants the new Called Shots Meta Skill that repeatedly marks enemies near you, bypassing your Mark limit.</li> | |
340 | - | <li>The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye. No longer removes the distance-based accuracy penalty. Instead, it applies 10 stacks of Critical Weakness to enemies when you consume a Mark on them.</li> | |
343 | + | <li>The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them.</li> | |
344 | + | <li>NEW: The Thrilling Chase Notable Passive Skill now has benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled (previously 100% chance).</li> | |
341 | 345 | </ul> | |
342 | 346 | <br> | |
343 | 347 | <strong>Invoker</strong> | |
401 | 405 | <li>The Glancing Blows Keystone Passive Skill now provides Chance to Evade is Unlucky, and Chance to Deflect is Lucky. It no longer provides Block Chance is doubled, or you take 50% of Damage from Blocked Hits.</li> | |
402 | 406 | <li>The Resolute Technique Keystone Passive Skill now grants Accuracy Rating is Doubled instead of Your Hits cannot be Evaded.</li> | |
403 | 407 | <li>NEW: The Ancestral Bond Keystone Passive Skill now has Totems reserve 75 Spirit each (previously 100).</li> | |
408 | + | <li>NEW: The Acrobatics Keystone Passive Skill has been removed.</li> | |
404 | 409 | <li>Added 8 new clusters between the Warrior and Witch/Sorceress areas of the Passive Tree.</li> | |
405 | 410 | <li>Added 15 new clusters to the Warrior area of the Passive Tree.</li> | |
406 | 411 | <li>Added 23 new clusters to the Mercenary area of the Passive Tree.</li> | |
423 | 428 | <li>The mana cost growth of all skills has been rebalanced. Generally speaking, skills will have similar mana costs at low gem levels, potentially slightly higher mana costs at some intermediate gem levels, and lower mana costs (sometimes dramatically lower) at gem levels higher than 20.</li> | |
424 | 429 | <li>Banners no longer gain Valour (or have any other Valour related stats), but instead generate Glory when you attack enemies. They all require 200 Glory to place. Unlike other Glory-based skills, Banners can gain Glory while the Banner is placed. All sources of Banner Valour Gained have been replaced with Banner Glory Generated.</li> | |
425 | 430 | <li>Banners now have a global limit of 1 allowed to be placed, but there are ways on the Passive Tree or the Tactician Ascendancy to increase this.</li> | |
431 | + | <li>NEW: Minions now deal 3% more Damage with Hits and Ailments against non-unique monsters at skill level 3, scaling to 50% more Damage with Hits and Ailments against non-unique monsters by skill level 8.</li> | |
426 | 432 | <li>Curse skills and skills that apply Elemental Exposure now can't apply those debuffs to enemies that are significantly higher level than the skill's own level requirement. This requirement is fairly lenient and disappears completely by high gem levels.</li> | |
427 | 433 | <li>Blink, Convalescence and Sacrifice can no longer be activated in specific weapon sets. They are now required to be active in both weapon sets, and will fail to activate if this is not possible.</li> | |
428 | 434 | <li>Higher Rarity enemies are now less affected by Curses. Curses have 15% less effect on Magic monsters, 30% less effect on Rare monsters, and 50% less effect on Unique monsters.</li> | |
453 | 459 | <li>Cast on Freeze, Cast on Shock and Cast on Ignite have been combined into a single gem: Cast on Elemental Ailment. This gem requires 100 Spirit, has a minimum Level of 14, and combines the energy gain conditions of all three previous gems. Existing copies of these gems will be updated to Cast on Elemental Ailments when you load the character or stash tab holding them.</li> | |
454 | 460 | <li>Chaos Bolt, granted by Withered Wand: Now inflicts 1-3 stacks of Withered for 4 seconds on hit at Gem levels 1-20.</li> | |
455 | 461 | <li>Cluster Grenade: Primary Grenade Attack Damage is now 299-490% at Gem levels 13-20 (previously 199-327%). Mini Grenade Attack Damage is now 174-286% (from 137-225%). Now Fires exactly 18 Mini Grenades in a nova (previously 14), and Mini grenades are fired over a ~17% increased radius.</li> | |
456 | - | <li>Cold Snap: Has been reworked, and renamed to Snap. It can now be used on any frozen, shocked or ignited enemy or on a Frostbolt, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze). Cold Explosion now deals 50% more Damage against Unique Enemies.</li> | |
462 | + | <li>Cold Snap: Has been reworked, and renamed to Snap. It can now be used on any frozen, shocked or ignited enemy or on a Frostbolt, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze). Cold Explosion now deals 50% more Damage against Unique Enemies. Now has a 4 second Cooldown.</li> | |
457 | 463 | <li>NEW: Combat Frenzy: Quality now provides 0-10% chance when you gain a Charge to gain an additional Charge (previously 0-20%). Now gains a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every 7.3-6.1 seconds at Gem levels 8-20 (previously 5.3-4.1 seconds).</li> | |
458 | 464 | <li>Comet: Now deals 223–335 Cold Damage at Gem level 11 (previously 205-307), scaling up to 829-1243 damage at Gem level 20 (previously 708-1062). Can now be Fire-infused to deal extra fire damage and gain base radius.</li> | |
459 | 465 | <li>Contagion: Quality now provides Contagion targets 0-2 additional Enemies when Cast, instead of +0-100% to Maximum Debuff Damage bonus from spreading.</li> | |
515 | 521 | <li>Mana Tempest: Now has a minimum Gem level of 7 (previously 9).</li> | |
516 | 522 | <li>NEW: Mantra of Destruction: Quality now provides Requires 0-1 fewer Combo to use (previously 0-2).</li> | |
517 | 523 | <li>Molten Blast: Now steps backwards instead of forwards if used while moving in the opposite direction to where you're targeting, or attacking in place. Now inflicts 200% more Flammability, and has 100% more Ignite Duration. The secondary projectile count can no longer be modified. Quality now grants 0-30% chance to inflict Elemental Exposure on Hit (previously Fire Exposure).</li> | |
518 | - | <li>Orb of Storms: Now triggers from casting any spell in its radius (previously only lightning spells, but incorrectly described as all lightning skills). It now creates a Lightning Infusion Remnant if all of its bolts are used up or its duration expires. It now has a maximum of | |
524 | + | <li>Orb of Storms: Now triggers from casting any spell in its radius (previously only lightning spells, but incorrectly described as all lightning skills). It now creates a Lightning Infusion Remnant if all of its bolts are used up or its duration expires. It now has a maximum of 6 bolts at all Gem levels (previously 12–29 at Gem levels 3–20). It now has a base radius of 3.6 metres (previously 2.8 metres). It now deals 1–15 damage at gem level 3 (previously 4–12), scaling up to 14–260 damage at gem level 20 (previously 63–190). Now fires a bolt every 4 seconds, and when you use a Lightning Skill near the Orb (previously every 3.4-2.55 seconds at Gem levels 3-20). Orb duration is now 12 seconds (previously 10).</li> | |
519 | 525 | <li>Overwhelming Presence and Withering Presence are now described as Aura Skills and have the Aura tag.</li> | |
520 | 526 | <li>Perfect Strike: Perfect Strike now has an Attack Damage of 470-1029% at Gem levels 5-20 (previously 598-1310%). A Perfect Strike now has +35 to Melee Strike Range (previously +14). Perfect Strike's Attack time is now 30% of base (previously 35%).</li> | |
521 | 527 | <li>Permafrost Bolts: Now has 200-504% more Freeze Buildup at Gem levels 1-20 (previously 80% at all Gem levels). Now has 17-49% Attack Damage at Gem levels 1-20 (previously 17-62%).</li> | |
545 | 551 | <li>Skeletal Sniper: Command: Gas Arrow cooldown is now 6 seconds (previously 8). Gas Cloud now deals 80% Attack Damage (previously 70%).Quality now provides Minions deal 0-20% more Damage, instead of 0-10% reduced Reservation.</li> | |
546 | 552 | <li>Skeletal Storm Mage: Command: Death Storm now deals 154-551 to 873-3121 Lightning Damage at Gem levels 11-20 (previously 128-459 to 727-2600). Bolt and Shocked Ground radius is now 2 metres (previously 1.8). Projectiles now Chain 2 times at all Gem levels (previously 2-4).</li> | |
547 | 553 | <li>Snipe: Explosion is no longer Guaranteed Critical Hit and doesn't have increased Critical Damage Bonus. Explosion now deals 363-936% Attack Damage at Gem levels 3-20 (previously 133-343%), and has a radius of 2.5 metres (previously 1.6). Perfectly timed arrows that hit a Frozen or Heavy Stunned enemy now cause larger explosions that deal much more damage. Quality now provides +0-0.4 metres to Explosion radius.</li> | |
548 | - | <li>Sniper's Mark: Now has a Cooldown of 6 seconds (previously 2).</li> | |
554 | + | <li>NEW: Sniper's Mark: Now has a Cooldown of 6 seconds (previously 2).</li> | |
549 | 555 | <li>Solar Orb: No longer has a Mana Cost. Pulse now deals 15-149 to 22-224 Fire Damage at Gem levels 5-20 (previously 13-134 to 20-202). The Ignite now Ignites as though dealing 57-577 to 85-866 Fire Damage (previously 55-562 to 83-844).</li> | |
550 | 556 | <li>NEW: Sorcery Ward: Quality now grants Barrier can take Elemental Damage up to +0-5% of your Armour and Evasion Rating (previously +0-10%).</li> | |
551 | 557 | <li>Spark: Can now be Cold-infused to fire a large number of icy sparks in a circle, dealing both cold and lightning damage.</li> | |
561 | 567 | <li>Time of Need: Attribute requirement ratio is now 75% Strength and 25% Intelligence (previously 100% Strength).</li> | |
562 | 568 | <li>Toxic Growth: Pustules now deal 46-100% Attack Damage at Gem levels 5-20 (previously 42% at all Gem levels). Now a rain Skill, and no longer causes you to leap into the air on use. Now has the Barrageable tag. No longer has +0.7 seconds to Total Attack Time, and now has an Attack Speed of 80% of base.</li> | |
563 | 569 | <li>Trinity: Now applies to all elemental damage instead of elemental attack damage. Quality now grants Skill Speed instead of Attack Speed. It is now a Dexterity/Intelligence Skill instead of pure Dexterity.</li> | |
570 | + | <li>NEW: Twister: Now deals 80-232% Attack Damage at Gem levels 1-20 (previously 72–190%).</li> | |
564 | 571 | <li>Unearth: Can now be used on dead Skeletal Reviving Minions, once per death, to create a Bone Construct. Bone Constructs created by Unearth now have a dash attack they can use to close the distance to an enemy. Quality now also increases Bone Construct movement speed. The description has been updated to indicate that larger Corpses can create more than one Bone Construct.</li> | |
565 | 572 | <li>Vaulting Impact: Now allows you to jump over enemies and small amounts of terrain. To support this, a number of changes to camera movement have been made that result in smoother camera movement during skills. Now deals 193-422% Attack Damage at Gem levels 3-20 (previously 157-405%). Now escalates Daze, causing a portion of the damage dealt by the Vaulting Impact to be taken by all sequential hits until the Daze Expires. Quality now provides Broken Stance has +0-2 second duration, or until Daze is removed (previously 0–20% chance to cause an Aftershock).</li> | |
566 | 573 | <li>Volcanic Fissure: Now creates two branches that emerge from either side of the main fissure. The length of the fissure is now affected by area modifiers. Now has a minimum Gem level of 7 (previously 9). Now has 80% of Physical Damage converted to Fire Damage (previously 60%), and now deals 88-145% Attack Damage at Gem levels 9-20 (previously 84-163%). Aftershocks cannot trigger more than once every 0.2 seconds. Quality now provides 0-20% chance to cause an Aftershock, instead of +0-4 seconds to Fissure Duration. Allied Slams now trigger Volcanic Fissures. Re-triggers are now treated as Aftershocks and will scale with Aftershock specific effects.</li> | |
589 | 596 | <li>The Briskwrap Unique Body Armour now has Gain Deflection Rating equal to 20-30% of Evasion Rating.</li> | |
590 | 597 | <li>The Death's Harp Unique Bow now has +20-25% to Critical Damage Bonus (previously +30-40%). Existing items can be made worse with a Divine Orb.</li> | |
591 | 598 | <li>The Effigy of Cruelty Unique Focus now has Critical Hits with Spells apply 1-3 stacks of Critical Weakness (previously 3-5).</li> | |
599 | + | <li>NEW: The Hyrri's Ire Unique Body Armour now has Evasion Rating is doubled if you have not been Hit Recently (previosuly Can Evade all Hits if you have not been Hit Recently). This change affects existing items.</li> | |
592 | 600 | <li>NEW: The Icetomb Unique Body Armour now grants Gain Cold Thorns equal to 10-18% of your Maximum Mana, instead of Freeze as though dealing Cold Damage equal to 10% of your Maximum Mana when Hit.</li> | |
593 | 601 | <li>The Maligaro's Virtuosity Unique Gloves now have Your Critical Damage Bonus is 250% (previously 300%). This change affects existing versions of this item.</li> | |
594 | 602 | <li>The Nazir's Judgement Unique Quarterstaff now has "Daze on Hit" instead of Causes Daze buildup equal to 100% of Damage dealt. It also now deals 30-50% increased Melee Damage against Stunned Enemies.</li> | |
832 | 840 | <h3>Updates to Patch Notes</h3> | |
833 | 841 | <div class="spoiler spoilerHidden"> | |
834 | 842 | <div class="spoilerTitle"> | |
843 | + | <span>Updates for 29-08-2025</span> | |
844 | + | <input class="button1" type="button" title="Show" value="Show" onclick="return POE.Forum.SpoilerClick(this);"> | |
845 | + | </div> | |
846 | + | <div class="spoilerContent"> | |
847 | + | <strong>New Patch Notes:</strong> | |
848 | + | <br><br> | |
849 | + | <strong>Player Changes</strong> | |
850 | + | <ul> | |
851 | + | <li>Player Evasion now works on all hits except boss skills that have a red flash.</li> | |
852 | + | <li>The Evasion formula has been adjusted to lower the percentage of hits that will be evaded by a given amount of evasion.</li> | |
853 | + | <li>Monsters have 30% more Stun Buildup against players who have their Shield Raised, and ~12% more Stun Buildup vs players who are Parrying.</li> | |
854 | + | </ul> | |
855 | + | <br> | |
856 | + | <strong>Deadeye</strong> | |
857 | + | <ul> | |
858 | + | <li>The Thrilling Chase Notable Passive Skill now has benefits from consuming Frenzy Charges for your Skills have 50% chance to be doubled (previously 100% chance).</li> | |
859 | + | </ul> | |
860 | + | <br> | |
861 | + | <strong>Passive Skill Tree Changes</strong> | |
862 | + | <ul> | |
863 | + | <li>The Acrobatics Keystone Passive Skill has been removed.</li> | |
864 | + | </ul> | |
865 | + | <br> | |
866 | + | <strong>Gem Changes</strong> | |
867 | + | <ul> | |
868 | + | <li>Minions now deal 3% more Damage with Hits and Ailments against non-unique monsters at skill level 3, scaling to 50% more Damage with Hits and Ailments against non-unique monsters by skill level 8.</li> | |
869 | + | <li>Twister: Now deals 80-232% Attack Damage at Gem levels 1-20 (previously 72–190%).</li> | |
870 | + | </ul> | |
871 | + | <br> | |
872 | + | <strong>Unique Item Changes</strong> | |
873 | + | <ul> | |
874 | + | <li>The Hyrri's Ire Unique Body Armour now has Evasion Rating is doubled if you have not been Hit Recently (previosuly Can Evade all Hits if you have not been Hit Recently). This change affects existing items.</li> | |
875 | + | </ul> | |
876 | + | <br> | |
877 | + | <strong>Updated Patch Notes:</strong> | |
878 | + | <strong>Deadeye</strong> | |
879 | + | <ul> | |
880 | + | <li>The Eagle Eyes Notable Passive Skill has been renamed to Bulleseye. No longer removes the distance-based accuracy penalty. Instead, it applies 5 stacks of Critical Weakness to enemies when you consume a Mark on them.</li> | |
881 | + | </ul> | |
882 | + | <br> | |
883 | + | <strong>Gem Changes</strong> | |
884 | + | <ul> | |
885 | + | <li>Cold Snap: Has been reworked, and renamed to Snap. It can now be used on any frozen, shocked or ignited enemy or on a Frostbolt, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze). Cold Explosion now deals 50% more Damage against Unique Enemies. Now has a 4 second Cooldown.</li> | |
886 | + | <li>Orb of Storms: Now triggers from casting any spell in its radius (previously only lightning spells, but incorrectly described as all lightning skills). It now creates a Lightning Infusion Remnant if all of its bolts are used up or its duration expires. It now has a maximum of 6 bolts at all Gem levels (previously 12–29 at Gem levels 3–20). It now has a base radius of 3.6 metres (previously 2.8 metres). It now deals 1–15 damage at gem level 3 (previously 4–12), scaling up to 14–260 damage at gem level 20 (previously 63–190). Now fires a bolt every 4 seconds, and when you use a Lightning Skill near the Orb (previously every 3.4-2.55 seconds at Gem levels 3-20). Orb duration is now 12 seconds (previously 10).</li> | |
887 | + | </ul> | |
888 | + | </div> | |
889 | + | </div> | |
890 | + | <br> | |
891 | + | <div class="spoiler spoilerHidden"> | |
892 | + | <div class="spoilerTitle"> | |
835 | 893 | <span>Updates for 28-08-2025</span> | |
836 | 894 | <input class="button1" type="button" title="Show" value="Show" onclick="return POE.Forum.SpoilerClick(this);"> | |
837 | 895 | </div> | |
838 | - | <div class="spoilerContent" | |
896 | + | <div class="spoilerContent"> | |
839 | 897 | <strong>New Patch Notes:</strong> | |
840 | 898 | <br><br> | |
841 | 899 | <strong>Witchhunter</strong> |