Rearm II
Category: Rearm
Tier: 5
Cost Multiplier: 110%
Support Requirements: +5 Dex
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Hazards created by Supported Skills have 30% chance to rearm after they are triggered
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Level Effect /1
| Implicit |
|---|
| Mana: 110% |
| Hazards created by Supported Skills have 30% chance to rearm after they are triggered |
| Level | Requires Level | Dex |
|---|---|---|
| 1 | 0 | 0 |
Attribute /5
Rearm II
| Name | Show Full Descriptions |
|---|---|
| Acronym | Hazard |
| Id | RearmSupportTwo |
| BaseType | Rearm II |
| Class | Support Gems |
| ItemType | Metadata/Items/Gem/SupportGemRearmTwo |
Rearm II
Category: Rearm
Tier: 5
Cost Multiplier: 110%
Support Requirements: +5 Dex
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
Hazards created by Supported Skills have 30% chance to rearm after they are triggered
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
Supported Gem /3
Spearfield
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Conductive Runes
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













