strike GemTags /67
Teleport to an enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
dexterity, intelligence, grants_active_skill, Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
Strike your foes down with a powerful blow using a melee weapon.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
grants_active_skill, Attack, Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, Payoff
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
Strike Ref /136
Requires: Level 4, 9 Dex
10% increased Weapon Damage per 10 Strength
Requires: Level 22, 41 Str
Strikes deal Splash Damage
All Attacks count as Empowered Attacks
Cannot use Warcries
Requires: Level 1
Deal no Elemental Damage
Any number of Poisons from this Weapon can affect a target at the same time
Requires: Level 5, 10 Dex
(150—200)% increased Physical Damage
(10—15)% reduced Attack Speed
+(15—30) to Strength
Strikes deal Splash Damage
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Requires: Level 79, 68 Str, 109 Dex
(150—250)% increased Physical Damage
+(5—8)% to Critical Hit Chance
Create a Fragment of Divinity in your Presence every 4 seconds
Requires: Level 1
(30—50)% increased Stun Buildup
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
Requires: Level 52, 60 Str, 43 Int
(250—300)% increased Physical Damage
(30—50)% increased Armour
(10—15)% reduced Attack Speed
+(20—30) to Strength
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted

Ako's Answer Barrier Quarterstaff
Physical Damage: 92-154
Critical Hit Chance: 10.00%
Attacks per Second: 1.30
+15% to Block chance
149% increased Physical Damage
+1 to Level of all Melee Skills
50% increased Stun Buildup
Strike skills which create Bells are Ancestrally Boosted
Skills which create Bells have +2 to Limit
Bells you create are Immune to Elemental Ailments
Attack
AoE, Melee, Strike, Trigger, Duration, Remnant
Level: 13
Cost: 23 Mana
Attack Speed: 80% of base
Attack Damage: 144%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger

Level: 20 (Max)
Cost: 62 Mana
[AddedAttackTime|Added Attack Time]: +0.50s
Attack Damage: 187%
Requires: One Hand Sword, Two Hand Sword
Whirl forward and perform two slashing Strikes. Hitting a Parried target causes an explosion of gore that inflicts Bleeding, and consuming a Frenzy Charge to use this Skill causes the explosion from every target Hit. Holding down the Skill places you in [ReadyStance|Ready Stance], or [ReadyStance|Blood Stance] if it inflicted Bleeding.
Attack
AoE, Melee, Strike, Projectile, Lightning
Level: 13
Cost: 18 Mana
Attack Speed: 115% of base
Attack Damage: 133%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Slash in front of you, dealing Shocking Hits. If used from Ready Stance, instead perform a spinning slash that creates Chaining Projectiles of electricity. Charges Buried Blades on Hit.

Level: 20 (Max)
Cost: 49.3 Mana per second
Attack Speed: 330% of base
Attack Damage: 78%
Requires: Dual Swords, Two Hand Sword
Channel to spin rapidly, damaging targets around you and moving forward. Overlapping an Elemental Ground Surface takes on that Element, applying the Elemental Ground Surface's Debuff to enemies Hit. Using this Skill from [ReadyStance|Blood or Sand Stances] causes blood waves or sand disks to fly out for the first few seconds of Channelling.

Deathblow Doubled Gauntlets
Ezomyte Gloves
Armour: 120
Evasion Rating: 105
(5-10)% increased Attack Speed
Gain (20-30) Life per enemy killed
Gain (20-30) Mana per enemy killed
Spell
Buff, Duration
Level: 1
Cost: 18 Mana
Cooldown Time: 12.80s
Cast Time: 0.80s
Requires: One Hand Sword, Two Hand Sword
Become swift and deadly, Consuming your Frenzy Charges on use to Empower your next Strike to create afteriimages that use that same Strike in additional locations.
Empower duration is 10 seconds
50% less damage with Afterimages
Creates 2 afterimages and 1 additional afterimage per Frenzy Charge Consumed

Elysium Sickle Sword
Physical Damage: 46-77
Critical Hit Chance: 7.00%
Attacks per Second: 1.60
Grants Skill: Level 20 Siege of SandsAdds 29 to 41 Physical Damage
+239 to Accuracy Rating
14% increased Attack Speed
23% increased Area of Effect
Gain [SandIngrained|Sand-Ingrained] after using a Skill from [ReadyStance|Ready Stance]
Attack
AoE, Melee, Strike
Level: 13
Cost: 38 Mana
Attack Damage: 144%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Stab forward with your weapon, causing Knockback and Stun buildup. Hitting an enemy that has been Parried Consumes the Debuff to cause an explosion around them and grant you a Frenzy Charge. This Skill can be used while using other Skills to interrupt them.

Level: 20 (Max)
Cost: 30 Mana
Attack Speed: 125% of base
Attack Damage: 103%
Requires: One Hand Sword, Two Hand Sword
Perform a series of three extended slashes that open wounds in your target. Bleeding targets Hit have their Bleeding [Rupture|Ruptured], causing the Bleeding damage to be dealt more quickly. The Final Strike has a longer range, [Rupture|Ruptures] more Bleeding, and is performed immediately if you use this Skill from [ReadyStance|Ready Stance]. Hitting a Bleeding target causes its blood to erupt in an explosion of gore.
Level: Copies parent gem level
Cooldown Time: 5.00s
Attack Damage: 343%
Support Requirements: +5 Dex (5)
Supports Strikes you use yourself, causing a gigantic sword to periodically erupt from the earth on Hitting a target in front of you, impaling them.
Impales on Hit
Blade length is 4 metres

Level: 19
Cost: 0 Mana
Attack Speed: 49% of base
Attack Damage: 227%
Requires: Level 84
Requires: Two Hand Sword
Take fire damage as you traverse through an infernal realm to teleport and Strike enemies. The more you use this skill, the more you become marked by Sacrificial Flames which increase the damage taken, damage dealt, and number of additional Strikes made when using this skill.
When you use this Skill, gain 1 [SacrificialFlame|Sacrificial Flame] then take 400 Fire Damage per [SacrificialFlame|Sacrificial Flame]
15% more Damage per [SacrificialFlame|Sacrificial Flame]
Teleports and Strikes 2 times, plus 3 additional
times per [SacrificialFlame|Sacrificial Flame]
times per [SacrificialFlame|Sacrificial Flame]
Attack
AoE, Melee, Strike, Duration, Conditional
Level: 13
Cost: 68 Mana
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Build Glory by creating Shades. When you have maximum Glory, invoke unspeakable powers to create a new Shade, then transform all of your Shades into invulnerable creates of nightmare. These demonic shades act on their own and no longer copy your Skills, but can move and Attack freely until the energy animating them expires.

Oro's Sacrifice Twilight Longsword
Fire Damage: 248-384
Critical Hit Chance: 5.00%
Attacks per Second: 1.51
Grants Skill: Level 19 Infernal Step[Bejewelled]
No Physical Damage
Adds 248 to 384 Fire Damage
21% increased Attack Speed
Gain 1 Frenzy Charge every 1 second while at maximum [SacrificialFlame|Sacrificial Flame]

Level: 20 (Max)
Cost: 29 Mana
Attack Speed: 130% of base
Attack Damage: 140%
Requires: One Hand Sword, Two Hand Sword
Stab forward three times in rapid succession. The Final Strike in the sequence drills forward, causing rapid additional Hits that inflict Bleeding. Using this Skill from [ReadyStance|Ready Stance] immediately performs the Final Strike, and additionally causes the drill's first Hit against each enemy to release a Blood Nova if you are in [ReadyStance|Blood Stance] or Sand Disks if you are in [ReadyStance|Sand Stance].
Level: 2
Copying the Level of the Sword Slash gem this is Socketed into
Cooldown Time: 5.00s
Attack Damage: 143%
Support Requirements: +5 Dex (5)
Supports Strikes you use yourself, causing a gigantic sword to periodically erupt from the earth on Hitting a target in front of you.
Blade length is 4.5 metres

Riptide Seaglass Spear
Physical Damage: 29-54
Cold Damage: 121-237
Critical Hit Chance: 13.38%
Attacks per Second: 1.55
Grants Skill: Spear Throw
Grants Skill: Level 19 Tasalio's ChargeAdds 121 to 237 Cold Damage
+5.88% to Critical Hit Chance
+26 to Dexterity

Level: 20 (Max)
Cost: 54 Mana
[AddedAttackTime|Added Attack Time]: +0.25s
Attack Damage: 218%
Requires: One Hand Sword, Two Hand Sword
Step backwards and slash forward while flinging sand, Blinding enemies and Heavy Stunning enemies that are Primed for Stun. Consumes a Frenzy Charge if possible to additionally fire Sand Disks. This Skill can be used while using other Skills to interrupt them, and can be held to enter [ReadyStance|Ready Stance] after use, or [ReadyStance|Sand Stance] instead if an enemy was Heavy Stunned or a Frenzy Charge was Consumed.
Attack
AoE, Melee, Strike
Level: 13
Cost: 17 Mana
Attack Speed: 110% of base
Attack Damage: 78%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Attack
Attack
AoE, Melee, Strike, Physical, Wind
Level: 5
Cost: 8 Mana
Attack Speed: 110% of base
Attack Damage: 100%
Requires: Level 14, 17 Str, 17 Dex
Requires: One Hand Sword, Two Hand Sword
Perform a series of slashes forward that project solid wind, dealing damage and applying Wind Blades to enemies Hit.
Attack
AoE, Melee, Strike, Sustained
Level: 13
Cost: 0 Mana
Attack Damage: 222%
Requires: Level 52
Requires: Two Hand Sword
Strike with your Sword. Fires a shockwave if used in Ready Stance, a blood wave from Blood Stance, or a sand disk from Sand Stance.

Level: 19
[AddedAttackTime|Added Attack Time]: +0.15s
Attack Damage: 255%
Requires: Level 84
Requires: Spear
Lunge towards an enemy to lance them. Hitting an enemy that is Frozen causes an implosion that pulls nearby enemies followed by a secondary Cold damage explosion. This skill cannot be Ancestrally Boosted.
Attack, Melee, Strike
Category: Vampirism
Support Requirements: +5 Dex (5)
Supports Strikes you use yourself, providing a powerful Vampiric Boost every few seconds. Cannot Support Skills used by Minions.
Supported Skills are Vampirically Boosted once every 6 seconds
Attack
AoE, Melee, Strike, Duration, Channelling, Staged
Level: 13
Cost: 15 Mana
Attack Time: 2.67s
Attack Damage: 282%
Requires: Level 52, 51 Str, 51 Dex
Requires: Two Hand Sword
Channel to encase your sword with power and release to cleave the world in twain. Each Stage increases the area and damage of Strike. This Skill has its own Attack time.
Runemastered Torment Club
Physical Damage: 44-73
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
Cultist Greathammer
Physical Damage: 36-49
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 22, 41 Str
Strikes deal Splash Damage
Broad Spear
Grants Skill: Spear Throw
Physical Damage: 32-48
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 40, 26 Str, 55 Dex
Long Quarterstaff
Physical Damage: 9-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 4, 9 Dex
Zealot Greathammer
Physical Damage: 70-95
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 51, 91 Str
Strikes deal Splash Damage
Reaching Quarterstaff
Physical Damage: 35-72
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 45, 63 Dex, 26 Int
Massive Spear
Grants Skill: Spear Throw
Physical Damage: 46-69
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 62, 40 Str, 80 Dex
Runeforged Cultist Greathammer
Physical Damage: 144-194
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 40, 72 Str
Strikes deal Splash Damage
(20—30)% increased Bleeding Duration
Runeforged Pointed Maul
Physical Damage: 125-188
Critical Hit Chance: 6.5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 65, 114 Str
Strikes deal Splash Damage
Runeforged Long Quarterstaff
Physical Damage: 21-43
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 38, 54 Dex, 23 Int
Runemastered Long Quarterstaff
Cold Damage: 43-89
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 55, 76 Dex, 31 Int
local weapon implicit hidden % base damage is cold [100]
Fanatic Greathammer
Physical Damage: 101-137
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 78, 163 Str
Strikes deal Splash Damage
Striking Quarterstaff
Physical Damage: 53-111
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 77, 127 Dex, 50 Int
Grand Spear
Grants Skill: Spear Throw
Physical Damage: 56-84
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 79, 68 Str, 109 Dex
Legacy of Tyranny's Grip
Limited to: 1 Aldur's Legacy
Requires: Level 65
Teleport to an enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
dexterity, intelligence, grants_active_skill, Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Lightning, Duration, Channelling, Travel
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing causes you to dash towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
grants_active_skill, Attack, Shapeshift, Werewolf, AoE, Melee, Strike, Projectile, Trigger, Cold, Payoff
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.Warcry, strength, grants_active_skill, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Ascendancy: Disciple of Varashta
Character: Sorceress
ascendancy enable fire djinn passive [1]
25% increased Melee Damage
Mastery: Ultimatum
Melee
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.
Any Projectiles these attacks create do not count as Melee damage.
Any Projectiles these attacks create do not count as Melee damage.
Maces
Maces are Melee weapons that can be One-Handed or Two-Handed. Maces require Strength to equip.
Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.
Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.
Ancestral Boost
An Ancestrally Boosted Slam has 30% more damage and 25% increased area of effect, and an Ancestrally Boosted Strike will target 2 additional Enemies. Triggered Skills cannot be Ancestrally Boosted. Ancestrally Boosted Attacks count as being Empowered.
Finality
Finality is a Buff that grants 100% increased Critical Hit Chance with Final Strikes, and makes your Strike skills skip to their Final Strike if they have one.
Skills cannot gain Combo while you have Finality.
Skills cannot gain Combo while you have Finality.
Combo
Combo is a counter on some Skills that can be required to use the Skill or grant extra effects. Skills gain Combo when you Strike Enemies. Combo will fall off after a short time without this happening.
Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you Swap Weapons.
Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you Swap Weapons.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





























