Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
strike GemTags /67
monkflickerstriketeleport
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike
Teleport to an enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
bruteheavystrike
strength, grants_active_skill, Attack, AoE, Melee, Strike, Physical
Strike with a forceful blow, knocking enemies back and weakening their Armour.
beheadsupport
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
beheadsupport
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
LineageEinhar
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
bruteboneshatter
strength, grants_active_skill, Attack, AoE, Melee, Strike
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
huntressrapidassault
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Physical, Duration
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
impaleskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Travel
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
huntressbloodhuntskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Physical, Payoff
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
huntresswhirlingslash
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Staged, Wind
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
monkwhirlingassault
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike
Advance while hitting enemies around you with a series of spinning Strikes.
monkcomboattack
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Cold
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
impactshockwavesupport
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
monkkillingpalm
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Physical
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
chokingmistsskillicon
grants_active_skill, Attack, AoE, Melee, Strike, Physical, Chaos
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
monkshatteringpalm
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Trigger, Cold
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
druidbearmaul
grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Strike
Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
druidwyvernswipe
grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Melee, Strike, Duration
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
monktempestflurry
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Lightning
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
monkwindpalm
dexterity, intelligence, grants_active_skill, Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
monksiphoningstrike
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Lightning, Payoff
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
bruteperfectstrike
strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire, Channelling
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
elementalsiphonskillicon
dexterity, grants_active_skill, Attack, Melee, Strike, Lightning, Cold, Fire, Duration
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
FlamesOfJudgement
strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire
unarmeddefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Perform an Unarmed Strike.
quarterstaffdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Quarterstaff.
flaildefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Flail.
onehandsworddefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Sword.
dualwieldsworddefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Swords.
twohandsworddefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Sword.
onehandaxedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Axe.
dualwieldaxedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Axes.
twohandaxedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Axe.
onehandmacedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Mace.
dualwieldmacedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Maces.
twohandmacedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Mace.
onehandclawdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Claw.
dualwieldclawdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Claws.
onehanddaggerdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Dagger.
twohanddaggerdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Daggers.
twohandspeardefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Spear.
speardefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Spear.
iconbasicattack
grants_active_skill, Attack, AoE, Melee, Strike
Strike your foes down with a powerful blow using a melee weapon.
extendedcombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
extendedcombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
extendedcombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
combofinishersupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.
combofinishersupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.
monkhandofchayula
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Chaos, Meta
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
practicedcombosupport
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
ancestralcallsupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
ancestralcallsupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
ancestralcallsupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
ancestralaidsupport
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
barbssupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
barbssupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
barbssupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.
volcaniceruptionsupport
Support, grants_active_skill, Attack, AoE, Melee, Strike, Projectile, Trigger, Fire
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
primalstrikesskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Lightning, Payoff
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
frenziedlungeskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
fangsoffrostskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Cold
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
huntressbloodhunt
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Physical
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
druidfrozenclaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
druidlunarassault
strength, intelligence, grants_active_skill, Attack, Shapeshift, Werewolf, AoE, Melee, Strike, Cold
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
apexboostsupport
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
minionmeleesplashsupport
Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
minionmeleesplashsupport
Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.
Strike Ref /136
Strike
A Strike is a Melee attack that directly hits with weapons or body parts. Slam attacks do not count as Strikes.
PillarOfTheCagedGod
Requires: Level 4, 9 Dex
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
TheEmptyRoar
Requires: Level 22, 41 Str
Adds (25—35) to (40—50) Physical Damage
Leeches 10% of Physical Damage as Life
(10—20)% chance to cause Bleeding on Hit
All Attacks count as Empowered Attacks
Cannot use Warcries
SplinterOfLorrata
Requires: Level 1
Grants Skill: Spear Throw
Adds (2—3) to (6—8) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
ArmsLength
Requires: Level 5, 10 Dex
Grants Skill: Spear Throw
(150—200)% increased Physical Damage
(10—15)% reduced Attack Speed
+(15—30) to Strength
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
TheOrdained
Requires: Level 79, 68 Str, 109 Dex
Grants Skill: Spear Throw
Grants Skill: Level 18 Righteous Descent
25% increased Melee Strike Range with this weapon
(150—250)% increased Physical Damage
Adds 1 to (200—300) Lightning Damage
+(5—8)% to Critical Hit Chance
Life Leech recovers based on your Lightning damage as well as Physical damage
Create a Fragment of Divinity in your Presence every 4 seconds
Facebreaker
Requires: Level 1
Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
(30—50)% increased Stun Buildup
1% more Unarmed Damage per 5 Strength
+0.3 metres to Melee Strike Range while Unarmed
+1 to Armour per Strength
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
TawhoasDominion
Requires: Level 52, 60 Str, 43 Int
(250—300)% increased Physical Damage
(30—50)% increased Armour
(10—15)% reduced Attack Speed
+(20—30) to Strength
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
AkosAnswer
Ako's Answer Barrier Quarterstaff
Physical Damage: 92-154
Critical Hit Chance: 10.00%
Attacks per Second: 1.30
Requires: Level 37, 52 Dex, 22 Int
+15% to Block chance
149% increased Physical Damage
+1 to Level of all Melee Skills
50% increased Stun Buildup
Strike skills which create Bells are Ancestrally Boosted
Skills which create Bells have +2 to Limit
Bells you create are Immune to Elemental Ailments
Hits with this weapon do not count towards the number of Hits Bells take to destroy
Attack
AoE, Melee, Strike, Trigger, Duration, Remnant
Level: 13
Cost: 23 Mana
Attack Speed: 80% of base
Attack Damage: 144%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Cleave with your dagger, Trigger Engulf in Darkness on enemies Hit. When Ambushing, dash to your target and Hit all enemies within a wide swathe.
BloodiedBlade
Level: 20 (Max)
Cost: 62 Mana
[AddedAttackTime|Added Attack Time]: +0.50s
Attack Damage: 187%
Requires: Level 90, 86 Str, 86 Dex
Whirl forward and perform two slashing Strikes. Hitting a Parried target causes an explosion of gore that inflicts Bleeding, and consuming a Frenzy Charge to use this Skill causes the explosion from every target Hit. Holding down the Skill places you in [ReadyStance|Ready Stance], or [ReadyStance|Blood Stance] if it inflicted Bleeding.
Attack
AoE, Melee, Strike, Projectile, Lightning
Level: 13
Cost: 18 Mana
Attack Speed: 115% of base
Attack Damage: 133%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Slash in front of you, dealing Shocking Hits. If used from Ready Stance, instead perform a spinning slash that creates Chaining Projectiles of electricity. Charges Buried Blades on Hit.
Cyclone
Level: 20 (Max)
Cost: 49.3 Mana per second
Attack Speed: 330% of base
Attack Damage: 78%
Requires: Level 90, 86 Str, 86 Dex
Channel to spin rapidly, damaging targets around you and moving forward. Overlapping an Elemental Ground Surface takes on that Element, applying the Elemental Ground Surface's Debuff to enemies Hit. Using this Skill from [ReadyStance|Blood or Sand Stances] causes blood waves or sand disks to fly out for the first few seconds of Channelling.
Deathblow
Deathblow Doubled Gauntlets
Ezomyte Gloves
Armour: 120
Requires: Level 33, 24 Str, 24 Dex
(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
Gain (20-30) Life per enemy killed
Gain (20-30) Mana per enemy killed
Gain 1 [ReapersTouch|Reaper's Touch] per Power of Slain Rare or Unique Enemies
Spell
Buff, Duration
Level: 1
Cost: 18 Mana
Cooldown Time: 12.80s
Cast Time: 0.80s
Requires: One Hand Sword, Two Hand Sword
Become swift and deadly, Consuming your Frenzy Charges on use to Empower your next Strike to create afteriimages that use that same Strike in additional locations.
Empower duration is 10 seconds
50% less damage with Afterimages
Creates 2 afterimages and 1 additional afterimage per Frenzy Charge Consumed
Elysium
Elysium Sickle Sword
Physical Damage: 46-77
Critical Hit Chance: 7.00%
Attacks per Second: 1.60
Requires: Level 27, 24 Str, 33 Dex
Grants Skill: Level 20 Siege of Sands
25% increased Melee Strike Range with this weapon
Adds 29 to 41 Physical Damage
+239 to Accuracy Rating
14% increased Attack Speed
23% increased Area of Effect
Gain [SandIngrained|Sand-Ingrained] after using a Skill from [ReadyStance|Ready Stance]
Hits Break 102 Armour
Attack
AoE, Melee, Strike
Level: 13
Cost: 38 Mana
Attack Damage: 144%
Requires: Level 52, 51 Str, 51 Dex
Requires: One Hand Sword, Two Hand Sword
Stab forward with your weapon, causing Knockback and Stun buildup. Hitting an enemy that has been Parried Consumes the Debuff to cause an explosion around them and grant you a Frenzy Charge. This Skill can be used while using other Skills to interrupt them.
Haemorrhage
Level: 20 (Max)
Cost: 30 Mana
Attack Speed: 125% of base
Attack Damage: 103%
Requires: Level 90, 86 Str, 86 Dex
Perform a series of three extended slashes that open wounds in your target. Bleeding targets Hit have their Bleeding [Rupture|Ruptured], causing the Bleeding damage to be dealt more quickly. The Final Strike has a longer range, [Rupture|Ruptures] more Bleeding, and is performed immediately if you use this Skill from [ReadyStance|Ready Stance]. Hitting a Bleeding target causes its blood to erupt in an explosion of gore.
Level: Copies parent gem level
Cooldown Time: 5.00s
Attack Damage: 343%
Supports Strikes you use yourself, causing a gigantic sword to periodically erupt from the earth on Hitting a target in front of you, impaling them.
Impales on Hit
Blade length is 4 metres
BlankGem
Level: 19
Cost: 0 Mana
Attack Speed: 49% of base
Attack Damage: 227%
Requires: Level 84
Requires: Two Hand Sword
Take fire damage as you traverse through an infernal realm to teleport and Strike enemies. The more you use this skill, the more you become marked by Sacrificial Flames which increase the damage taken, damage dealt, and number of additional Strikes made when using this skill.
When you use this Skill, gain 1 [SacrificialFlame|Sacrificial Flame] then take 400 Fire Damage per [SacrificialFlame|Sacrificial Flame]
15% more Damage per [SacrificialFlame|Sacrificial Flame]
Teleports and Strikes 2 times, plus 3 additional
times per [SacrificialFlame|Sacrificial Flame]
Additional Strikes have 113% more Attack speed
Attack
AoE, Melee, Strike, Duration, Conditional
Level: 13
Cost: 68 Mana
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Build Glory by creating Shades. When you have maximum Glory, invoke unspeakable powers to create a new Shade, then transform all of your Shades into invulnerable creates of nightmare. These demonic shades act on their own and no longer copy your Skills, but can move and Attack freely until the energy animating them expires.
OrosSacrifice
Oro's Sacrifice Twilight Longsword
Fire Damage: 248-384
Critical Hit Chance: 5.00%
Attacks per Second: 1.51
Requires: Level 54, 62 Str, 44 Dex
Grants Skill: Level 19 Infernal Step
[Bejewelled]
No Physical Damage
Adds 248 to 384 Fire Damage
21% increased Attack Speed
Hits with this Weapon always Ignite targets that are on Full Life
Gain 12% of Damage as Extra Fire Damage per [SacrificialFlame|Sacrificial Flame]
Gain 1 Frenzy Charge every 1 second while at maximum [SacrificialFlame|Sacrificial Flame]
Perforate
Level: 20 (Max)
Cost: 29 Mana
Attack Speed: 130% of base
Attack Damage: 140%
Requires: Level 90, 86 Str, 86 Dex
Stab forward three times in rapid succession. The Final Strike in the sequence drills forward, causing rapid additional Hits that inflict Bleeding. Using this Skill from [ReadyStance|Ready Stance] immediately performs the Final Strike, and additionally causes the drill's first Hit against each enemy to release a Blood Nova if you are in [ReadyStance|Blood Stance] or Sand Disks if you are in [ReadyStance|Sand Stance].
Level: 2
Copying the Level of the Sword Slash gem this is Socketed into
Cooldown Time: 5.00s
Attack Damage: 143%
Supports Strikes you use yourself, causing a gigantic sword to periodically erupt from the earth on Hitting a target in front of you.
Blade length is 4.5 metres
Riptide
Riptide Seaglass Spear
Physical Damage: 29-54
Cold Damage: 121-237
Critical Hit Chance: 13.38%
Attacks per Second: 1.55
Requires: Level 51, 29 Str, 71 Dex, 50 Int
Grants Skill: Spear Throw
Grants Skill: Level 19 Tasalio's Charge
Adds 121 to 237 Cold Damage
Gain 25% of Damage as Extra Cold Damage against Frozen targets
+5.88% to Critical Hit Chance
+26 to Dexterity
246% increased Freeze Buildup inflicted on Parried targets
SandScour
Level: 20 (Max)
Cost: 54 Mana
[AddedAttackTime|Added Attack Time]: +0.25s
Attack Damage: 218%
Requires: Level 90, 86 Str, 86 Dex
Step backwards and slash forward while flinging sand, Blinding enemies and Heavy Stunning enemies that are Primed for Stun. Consumes a Frenzy Charge if possible to additionally fire Sand Disks. This Skill can be used while using other Skills to interrupt them, and can be held to enter [ReadyStance|Ready Stance] after use, or [ReadyStance|Sand Stance] instead if an enemy was Heavy Stunned or a Frenzy Charge was Consumed.
Attack
AoE, Melee, Strike
Level: 13
Cost: 17 Mana
Attack Speed: 110% of base
Attack Damage: 78%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Strike rapidly three times, with the Final Strike creating a Shade that dashes through enemies, and causing any other Shades you have to teleport to the target and repeat the dash. When Ambushing, dash to target and immediately perform the Final Strike.
Attack
AoE, Melee, Strike
Level: 13
Cost: 46 Mana
Attack Speed: 55% of base
Attack Damage: 122%
Requires: Level 52, 51 Dex, 51 Int
Requires: Dagger
Spin forward, Hitting targets around you twice. Hitting an enemies that is Engulfed in Darkness Consumes the Debuff, manifesting a Shade that backstabs the enemy.
Attack
AoE, Melee, Strike, Physical, Wind
Level: 5
Cost: 8 Mana
Attack Speed: 110% of base
Attack Damage: 100%
Requires: Level 14, 17 Str, 17 Dex
Requires: One Hand Sword, Two Hand Sword
Perform a series of slashes forward that project solid wind, dealing damage and applying Wind Blades to enemies Hit.
Attack
AoE, Melee, Strike, Sustained
Level: 13
Cost: 0 Mana
Attack Damage: 222%
Requires: Level 52
Requires: Two Hand Sword
Strike with your Sword. Fires a shockwave if used in Ready Stance, a blood wave from Blood Stance, or a sand disk from Sand Stance.
BlankGem
Level: 19
[AddedAttackTime|Added Attack Time]: +0.15s
Attack Damage: 255%
Requires: Level 84
Requires: Spear
Lunge towards an enemy to lance them. Hitting an enemy that is Frozen causes an implosion that pulls nearby enemies followed by a secondary Cold damage explosion. This skill cannot be Ancestrally Boosted.
Attack, Melee, Strike
Category: Vampirism
Supports Strikes you use yourself, providing a powerful Vampiric Boost every few seconds. Cannot Support Skills used by Minions.
Supported Skills are Vampirically Boosted once every 6 seconds
VengeanceRazor
Physical Damage: 9-20
Elemental Damage: 41-61, 22-36, 2-74
Critical Hit Chance: 15.00%
Attacks per Second: 2.02
Requires: Level 48, 25 Dex, 19 Int
Ambushing Strikes are [LunarisBoost|Lunaris Boosted]
Adds 41 to 61 Fire Damage
Adds 22 to 36 Cold Damage
Adds 2 to 74 Lightning Damage
12% increased Attack Speed
Leeches 5.57% of Physical Damage as Mana
Attack
AoE, Melee, Strike, Duration, Channelling, Staged
Level: 13
Cost: 15 Mana
Attack Time: 2.67s
Attack Damage: 282%
Requires: Level 52, 51 Str, 51 Dex
Requires: Two Hand Sword
Channel to encase your sword with power and release to cleave the world in twain. Each Stage increases the area and damage of Strike. This Skill has its own Attack time.
RareSoulCoreStrikes
Jiquani's Soul Core of Severing
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Strike Skill Gems
1HMace01
Runemastered Torment Club
Physical Damage: 44-73
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
+(1.5—2) metres to Melee Strike Range
2HMace05
Cultist Greathammer
Physical Damage: 36-49
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 22, 41 Str
1HSpear08
Broad Spear
Physical Damage: 32-48
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 40, 26 Str, 55 Dex
Grants Skill: Spear Throw
25% increased Melee Strike Range with this weapon
Warstaff02
Long Quarterstaff
Physical Damage: 9-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 4, 9 Dex
16% increased Melee Strike Range with this weapon
2HMace05
Zealot Greathammer
Physical Damage: 70-95
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 51, 91 Str
Warstaff02
Reaching Quarterstaff
Physical Damage: 35-72
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 45, 63 Dex, 26 Int
16% increased Melee Strike Range with this weapon
1HSpear08
Massive Spear
Physical Damage: 46-69
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 62, 40 Str, 80 Dex
Grants Skill: Spear Throw
25% increased Melee Strike Range with this weapon
2HMace05
Runeforged Cultist Greathammer
Physical Damage: 144-194
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 40, 72 Str
(20—30)% increased Bleeding Duration
2HMace09
Runeforged Pointed Maul
Physical Damage: 125-188
Critical Hit Chance: 6.5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 65, 114 Str
Warstaff02
Runeforged Long Quarterstaff
Physical Damage: 21-43
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 38, 54 Dex, 23 Int
16% increased Melee Strike Range with this weapon
Warstaff02
Runemastered Long Quarterstaff
Cold Damage: 43-89
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 55, 76 Dex, 31 Int
16% increased Melee Strike Range with this weapon
local weapon implicit hidden % base damage is cold [100]
2HMace05
Fanatic Greathammer
Physical Damage: 101-137
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 78, 163 Str
Warstaff02
Striking Quarterstaff
Physical Damage: 53-111
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 77, 127 Dex, 50 Int
16% increased Melee Strike Range with this weapon
1HSpear08
Grand Spear
Physical Damage: 56-84
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 79, 68 Str, 109 Dex
Grants Skill: Spear Throw
25% increased Melee Strike Range with this weapon
monkflickerstriketeleport
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike
Teleport to an enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
bruteheavystrike
strength, grants_active_skill, Attack, AoE, Melee, Strike, Physical
Strike with a forceful blow, knocking enemies back and weakening their Armour.
witchbruteskeleton
intelligence, grants_active_skill, Minion, Warcry, Persistent, Physical, Payoff
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
beheadsupport
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
beheadsupport
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
LineageEinhar
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
bruteboneshatter
strength, grants_active_skill, Attack, AoE, Melee, Strike
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
huntressrapidassault
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Physical, Duration
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
impaleskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Travel
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
axedmg
strength, grants_active_skill, Attack, Melee, Strike
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
damageaxe
strength, grants_active_skill, Attack, Melee, Strike
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
monkwhirlingassault
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike
Advance while hitting enemies around you with a series of spinning Strikes.
clawsofthepride
dexterity, grants_active_skill, Attack, Melee, Strike, Slam
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
DoubleSlash
strength, dexterity, grants_active_skill, Attack, Melee, Strike, Slam
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
StaffNodeDefensive
strength, intelligence, grants_active_skill, Attack, Melee, Strike, Channelling
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
StudiousCombatant
strength, grants_active_skill, Attack, Melee, Strike
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
monkcomboattack
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Cold
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
impactshockwavesupport
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
TwoHandedMeleeDamage
strength, dexterity, grants_active_skill, Attack, Melee, Strike
monkkillingpalm
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Physical
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
chokingmistsskillicon
grants_active_skill, Attack, AoE, Melee, Strike, Physical, Chaos
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
monkshatteringpalm
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Trigger, Cold
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
monktempestflurry
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Lightning
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
monkwindpalm
dexterity, intelligence, grants_active_skill, Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
monksiphoningstrike
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Lightning, Payoff
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
monktempestbell
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Sustained, Duration, Conditional
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
bruteperfectstrike
strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire, Channelling
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
unarmeddefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Perform an Unarmed Strike.
quarterstaffdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Quarterstaff.
flaildefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Flail.
onehandsworddefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Sword.
dualwieldsworddefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Swords.
twohandsworddefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Sword.
onehandaxedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Axe.
dualwieldaxedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Axes.
twohandaxedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Axe.
onehandmacedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Mace.
dualwieldmacedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Maces.
twohandmacedefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Mace.
onehandclawdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Claw.
dualwieldclawdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Claws.
onehanddaggerdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Dagger.
twohanddaggerdefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Daggers.
twohandspeardefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Spear.
speardefaultskill
grants_active_skill, Attack, AoE, Melee, Strike
Strike with your Spear.
extendedcombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
extendedcombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
extendedcombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
monkmantraofdestruction
dexterity, intelligence, grants_active_skill, Buff, Chaos, Duration, Conditional
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
monkhandofchayula
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Strike, Chaos, Meta
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
sorceresssummonfiredjinn
grants_active_skill, Minion, Persistent, Command, Fire
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
monkgatheringstorm
dexterity, intelligence, grants_active_skill, Attack, AoE, Melee, Lightning, Duration, Channelling, Travel
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing causes you to dash towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
practicedcombosupport
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
culminationsupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
culminationsupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
ancestralcallsupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
ancestralcallsupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
ancestralcallsupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
ancestralaidsupport
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
barbssupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
barbssupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
barbssupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.
volcaniceruptionsupport
Support, grants_active_skill, Attack, AoE, Melee, Strike, Projectile, Trigger, Fire
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
primalstrikesskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Lightning, Payoff
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
fangsoffrostskillicon
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Cold
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
huntressbloodhunt
dexterity, grants_active_skill, Attack, AoE, Melee, Strike, Physical
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
smithofkitavacreateweaponskillicon
grants_active_skill, Minion, Companion, Persistent
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
druidfrozenclaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
warriorancestralcry
Warcry, strength, grants_active_skill, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
apexboostsupport
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
minionmeleesplashsupport
Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
minionmeleesplashsupport
Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.
VruunsSpike
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Manifest Weapon
Character: Sorceress
ascendancy enable fire djinn passive [1]
10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
Strike Skills you use yourself with Maces have 10% chance to deal Splash Damage
16% increased Accuracy Rating with One Handed Melee Weapons
16% increased Accuracy Rating with Two Handed Melee Weapons
+0.2 metres to Melee Strike Range
25% increased Melee Damage
+0.2 metres to Melee Strike Range
Mastery: Ultimatum
+0.4 metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds
Melee
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.
Slams
Slams are Melee Attacks that cause damaging areas of effect, rather than Striking enemies with your weapon directly. Damage from Slams is still Melee damage.
Maces
Maces are Melee weapons that can be One-Handed or Two-Handed. Maces require Strength to equip.

Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.
Ancestral Boost
An Ancestrally Boosted Slam has 30% more damage and 25% increased area of effect, and an Ancestrally Boosted Strike will target 2 additional Enemies. Triggered Skills cannot be Ancestrally Boosted. Ancestrally Boosted Attacks count as being Empowered.
Finality
Finality is a Buff that grants 100% increased Critical Hit Chance with Final Strikes, and makes your Strike skills skip to their Final Strike if they have one.

Skills cannot gain Combo while you have Finality.
Combo
Combo is a counter on some Skills that can be required to use the Skill or grant extra effects. Skills gain Combo when you Strike Enemies. Combo will fall off after a short time without this happening.

Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you Swap Weapons.
Splash Damage
Strike Skills can be made to deal Splash damage when hitting an enemy, causing an additional Hit to other enemies around the one hit by the Strike.

The base radius of Splash damage is 1.5 metres.
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