Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
strike GemTags /87
MonkFlickerStrikeTeleport
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
BruteHeavyStrike
Strike with a forceful blow, knocking enemies back and weakening their Armour.
BeheadSupport
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
BeheadSupport
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
BeheadSupport
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
BruteBoneshatter
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
HuntressRapidAssault
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
ImpaleSkillIcon
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
HuntressBloodHuntSkillIcon
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
HuntressWhirlingSlash
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
axedmg
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
damageaxe
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
MonkWhirlingAssault
Advance while hitting enemies around you with a series of spinning Strikes.
clawsofthepride
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
DoubleSlash
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
icondualswing
[DNT-UNUSED] Perform two upwards slashes, causing massive claw marks in the ground.
StaffNodeDefensive
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
AxeNotable1
[DNT-UNUSED] Perform a heavy melee attack, dealing massive damage to enemies on low life.
AxesandAttackSpeed
[DNT-UNUSED] Leap forward, dealing massive damage at the end of the attack.
cleavage
[DNT-UNUSED] Ready your axe then spin, dealing high damage to enemies and causing them to bleed.
MeleeSplashNode
[DNT-UNUSED] Raise your weapon and channel rage into it, before slashing downwards and dealing massive damage to enemies the path of the attack.
StudiousCombatant
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
fencing
[DNT-UNUSED] Sword Lunge
MonkComboAttack
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
ImpactShockwaveSupport
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
MonkKillingPalm
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
ChokingMistsSkillIcon
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
MonkShatteringPalm
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
DruidBearMaul
Shapeshift into a Bear and rake enemies with your claws, generating Rage on Hit.
DruidWyvernSwipe
Shapeshift into a Wyvern and perform a wide slash with your wingtip claws. Consumes a Power Charge if possible to grant you a Buff that gives you extra Lightning damage. While you have the Buff, Rend covers a much larger area but is slower.
iconleapslam
[DNT-UNUSED] Leap, Catch, ???, Profit
MonkTempestFlurry
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkSiphoningStrike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
BrutePerfectStrike
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
ElementalSiphonSkillIcon
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
QuarterstaffDefaultSkill
Strike with your Quarterstaff.
TwoHandDaggerDefaultSkill
Strike with your Daggers.
iconbasicattack
Strike your foes down with a powerful blow using a melee weapon.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
ComboFinisherSupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo.
ComboFinisherSupport
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo.
MonkHandOfChayula
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
PracticedComboSupport
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
AncestralAidSupport
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.
VolcanicEruptionSupport
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
PrimalStrikesSkillIcon
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
FrenziedLungeSkillIcon
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
FangsofFrostSkillIcon
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
HuntressBloodHunt
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
DruidFrozenClaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
DruidLunarAssault
Shapeshift into a Werewolf and swipe with your claws, projecting an arc of moonlight and ice forward in a crescent.
ApexBoostSupport
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
MinionMeleeSplashSupport
Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
MinionMeleeSplashSupport
Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.
Strike Ref /102
Strike
A Strike is a Melee attack that directly hits with weapons or body parts. Slam attacks do not count as Strikes.
SplinterOfLorrata
Requires: Level 1
Grants Skill: Spear Throw
Adds (23) to (68) Physical Damage
Deal no Elemental Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
ArmsLength
Requires: Level 5, 10 Dex
Grants Skill: Spear Throw
(150200)% increased Physical Damage
(1015)% reduced Attack Speed
+(1530) to Strength
Knocks Back Enemies on Hit
Cannot use Projectile Attacks
Facebreaker
Requires: Level 1
Has 8 to 12 Physical damage, +3 to +4 per Boss's Face Broken
(3050)% increased Stun Buildup
1% more Unarmed Damage per 5 Strength
+0.3 metres to Melee Strike Range while Unarmed
+1 to Armour per Strength
Can Attack as though using a One Handed Mace while both of your hand slots are empty
Unarmed Attacks that would use an Equipped One Hand Mace's damage use this Item's damage
local display facebreaker damage imitation weapon [1]
TawhoasDominion
Requires: Level 52, 60 Str, 43 Int
(250300)% increased Physical Damage
(3050)% increased Armour
(1015)% reduced Attack Speed
+(2030) to Strength
Every second Slam Skill you use while Shapeshifted is Ancestrally Boosted
Every second Strike Skill you use while Shapeshifted is Ancestrally Boosted
1HMace01
Runemastered Torment Club
Physical Damage: 44-73
Critical Hit Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3
Requires: Level 65, 114 Str
+(1.52) metres to Melee Strike Range
2HMace05
Cultist Greathammer
Physical Damage: 36-49
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 22, 41 Str
1HSpear08
Broad Spear
Physical Damage: 32-48
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 40, 26 Str, 55 Dex
Grants Skill: Spear Throw
25% increased Melee Strike Range with this weapon
Warstaff02
Long Quarterstaff
Physical Damage: 9-18
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 4, 9 Dex
16% increased Melee Strike Range with this weapon
2HMace05
Zealot Greathammer
Physical Damage: 70-95
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 51, 91 Str
Warstaff02
Reaching Quarterstaff
Physical Damage: 35-72
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 45, 63 Dex, 26 Int
16% increased Melee Strike Range with this weapon
1HSpear08
Massive Spear
Physical Damage: 46-69
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 62, 40 Str, 80 Dex
Grants Skill: Spear Throw
25% increased Melee Strike Range with this weapon
2HMace05
Runeforged Cultist Greathammer
Physical Damage: 144-194
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 40, 72 Str
(2030)% increased Bleeding Duration
2HMace09
Runeforged Pointed Maul
Physical Damage: 125-188
Critical Hit Chance: 6.5%
Attacks per Second: 1.1
Weapon Range: 1.5
Requires: Level 65, 114 Str
Warstaff02
Runeforged Long Quarterstaff
Physical Damage: 21-43
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 38, 54 Dex, 23 Int
16% increased Melee Strike Range with this weapon
Warstaff02
Runemastered Long Quarterstaff
Cold Damage: 43-89
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 55, 76 Dex, 31 Int
16% increased Melee Strike Range with this weapon
local weapon implicit hidden % base damage is cold [100]
2HMace05
Fanatic Greathammer
Physical Damage: 101-137
Critical Hit Chance: 5%
Attacks per Second: 1.05
Weapon Range: 1.5
Requires: Level 78, 163 Str
Warstaff02
Striking Quarterstaff
Physical Damage: 53-111
Critical Hit Chance: 10%
Attacks per Second: 1.4
Weapon Range: 1.4
Requires: Level 77, 127 Dex, 50 Int
16% increased Melee Strike Range with this weapon
1HSpear08
Grand Spear
Physical Damage: 56-84
Critical Hit Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.5
Requires: Level 79, 68 Str, 109 Dex
Grants Skill: Spear Throw
25% increased Melee Strike Range with this weapon
MonkFlickerStrikeTeleport
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
BruteHeavyStrike
Strike with a forceful blow, knocking enemies back and weakening their Armour.
WitchBruteSkeleton
Activate to summon hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies and Warcry on Command. This Warcry Intimidates nearby enemies and Consumes Freeze on enemies and allies to deal damage in an Area around them.
BeheadSupport
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
BeheadSupport
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
BeheadSupport
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
BruteBoneshatter
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
HuntressRapidAssault
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
ImpaleSkillIcon
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
axedmg
[DNT-UNUSED] Bring your axe down in a sweeping slash, creating a slash along a line in the ground, with a chance to cause bleeding.
damageaxe
[DNT-UNUSED] Step forward and swing your axe, knocking enemies back to drag them with your attack.
MonkWhirlingAssault
Advance while hitting enemies around you with a series of spinning Strikes.
clawsofthepride
[DNT-UNUSED] Leap back before dashing forward, taking out enemies in a path.
DoubleSlash
[DNT-UNUSED] Perform a slashing attack that moves you through the battlefield, slicing all around you.
StaffNodeDefensive
[DNT-UNUSED] Advance forward, striking enemies around you with whirling swings of your flail.
StudiousCombatant
[DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
MonkComboAttack
Perform a fast icy Strike. Using this Attack three times in quick succession causes a final strike that is slower and more powerful.
ImpactShockwaveSupport
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
MonkKillingPalm
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
ChokingMistsSkillIcon
Dash to an enemy and Strike them, Culling enemies if their life is low enough. When this skill kills an enemy you draw out their final fears, crushing them to create a shockwave. Enemies around you that can be Culled will be highlighted.
MonkShatteringPalm
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
MonkTempestFlurry
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
MonkSiphoningStrike
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
MonkTempestBell
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
BrutePerfectStrike
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
QuarterstaffDefaultSkill
Strike with your Quarterstaff.
TwoHandDaggerDefaultSkill
Strike with your Daggers.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
ExtendedCombo
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
MonkMantraofDestruction
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
MonkHandOfChayula
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
SorceressSummonFireDjinn
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
MonkGatheringStorm
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through. Perfectly Timed dash also explodes Tempest Bells on hit creating a shockwave that deals more damage and has a larger area, leaving Shocked Ground in its wake. This skill cannot be Ancestrally Boosted.
PracticedComboSupport
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
CulminationSupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
CulminationSupport
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
AncestralCallSupport
Supports Strikes you use yourself, providing a powerful Ancestral Boost every second, at the cost of a damage penalty. Cannot Support Channelled Skills and does not modify Skills used by Minions.
AncestralAidSupport
Supports Strikes you use yourself. Supported Skills cannot be used until you have Blocked a certain number of Hits, but will be Ancestrally Boosted when used. After use, this Blocked Hit counter will reset. Cannot Support Channelled Skills or Skills which already have a Condition for use.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage to enemies you Hit with Supported Skills.
BarbsSupport
Supports Melee Strike Skills. After you Retaliate with Thorns Damage, you also deal your Thorns damage twice to enemies you Hit with Supported Skills.
VolcanicEruptionSupport
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
PrimalStrikesSkillIcon
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
FangsofFrostSkillIcon
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
HuntressBloodHunt
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
SmithOfKitavaCreateWeaponSkillIcon
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
DruidFrozenClaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
ApexBoostSupport
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to Break Armour based on a portion of Attack damage dealt.
MinionMeleeSplashSupport
Supports Skills which create Minions which Strike, causing those Minions' Strikes to have Melee Splash.
MinionMeleeSplashSupport
Supports Skills which create Minions which Strike, increasing their Area of Effect and causing those Minions' Strikes to have Melee Splash.
VruunsSpike
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills expend their Combo when used, gaining more area of effect the higher Combo they had. Cannot support skills which already gain Combo. Cannot modify the Skills of Minions.
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Manifest Weapon
Character: Sorceress
ascendancy enable fire djinn passive [1]
Melee
Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

Any Projectiles these attacks create do not count as Melee damage.
Slams
Slams are Melee Attacks that cause damaging areas of effect, rather than Striking enemies with your weapon directly. Damage from Slams is still Melee damage.
Maces
Maces are Melee weapons that can be One-Handed or Two-Handed. Maces require Strength to equip.

Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.
Shields
Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.

Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
Ancestral Boost
An Ancestrally Boosted Slam has 30% more damage and 25% increased area of effect, and an Ancestrally Boosted Strike will target 2 additional Enemies. Triggered Skills cannot be Ancestrally Boosted. Ancestrally Boosted Attacks count as being Empowered.
Finality
Finality is a Buff that grants 100% increased Critical Hit Chance with Final Strikes, and makes your Strike skills skip to their Final Strike if they have one.

Skills cannot gain Combo while you have Finality.
Combo
Combo is a counter on some Skills that can be required to use the Skill or grant extra effects. Skills gain Combo when you Strike Enemies. Combo will fall off after a short time without this happening.

Combo can only be built while using the same weapon as the Combo Skill is bound to, and will be lost if you Swap Weapons.
Splash Damage
Strike Skills can be made to deal Splash damage when hitting an enemy, causing an additional Hit to other enemies around the one hit by the Strike.

The base radius of Splash damage is 1.5 metres.
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