hazard GemTags /11
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.dexterity, grants_active_skill, Attack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
While active, scatters caltrops in your wake when you dodge.Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
Hazard Ref /22
Hazards
Hazards are objects created in the world (usually by some player skill) and which are destroyed when traversed by an enemy, dealing damage and/or applying some effect to the enemy which triggered the Hazard.

Level: 20 (Max)
Cost: 60 Mana
Cooldown Time: 6.00s (3 uses)
Requires: Trap
Throw a Trap that emits a forceful blast wave when Triggered, causing significant Heavy Stun buildup. Frozen targets Hit have their icy coating shattered into an explosion, Ignited targets release a cone of embers that Spread the Ignite as Ignited Ground, and any gas clouds in the area are expanded.
Attack
AoE, Trap, Trigger, Lightning, Hazard
Level: 13
Cost: 31 Mana
Cooldown Time: 4.00s (3 uses)
Requires: Trap
Throw a Trap that discharges a blast of electricity when Triggered, Electrocuting targets caught in the blast. Any Impale on targets Hits is Electrified, causing it to deal extra Lightning damage and also Electrocute when Extracted.

Level: 20 (Max)
Cost: 47 Mana
Cooldown Time: 6.00s (2 uses)
Requires: Trap
Throw a Trap that emits an icy burst followed by a series of smaller explosions when Triggered, with very high potential to Freeze targets. Extracting Impale from a target Triggers an Ice Fragment to fly out, and explode after a short delay.

Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
Hazards have 15% chance to rearm after they are triggered
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.













