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hazard GemTags /11
huntressspearfield
dexterity, grants_active_skill, Attack, AoE, Melee, Sustained, Duration, Hazard
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
rapidshotpermafrost
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
caltropssupport
Support, grants_active_skill, Attack, AoE, Projectile, Trigger, Duration, Hazard
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
rearmsupport
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
rearmsupport
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
delayedreactionsupport
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
briarpatchsupport
Support, grants_active_skill, Attack, AoE, Melee, Slam, Trigger, Physical, Hazard, Plant
Supports Slam Skills, making them Trigger Brambles to create Hazardous brambles which damage and Maim enemies. Does not modify Skills used by Minions or Totems.
caltropsondodgeskillicon
dexterity, grants_active_skill, Attack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
While active, scatters caltrops in your wake when you dodge.
controlledhazard
Supports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.
expeditionrunewordhazard
grants_active_skill, Attack, AoE, Lightning, Duration, Hazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
Hazard Ref /22
Hazards
Hazards are objects created in the world (usually by some player skill) and which are destroyed when traversed by an enemy, dealing damage and/or applying some effect to the enemy which triggered the Hazard.
AoE, Trap, Projectile, Trigger, Physical, Hazard
Level: 13
Cost: 60 Mana
Cooldown Time: 8.00s
Requires: Level 52, 51 Dex, 51 Int
Requires: Trap
Throw a Trap that fires a mass of small bomb Projectiles when Triggered. The bombs explode after a delay, or when Detonated. Both the Trap and the bombs Impale enemies with shrapnel when they explode.
ConcussiveTrap
Level: 20 (Max)
Cost: 60 Mana
Cooldown Time: 6.00s (3 uses)
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throw a Trap that emits a forceful blast wave when Triggered, causing significant Heavy Stun buildup. Frozen targets Hit have their icy coating shattered into an explosion, Ignited targets release a cone of embers that Spread the Ignite as Ignited Ground, and any gas clouds in the area are expanded.
Attack
AoE, Trap, Trigger, Lightning, Hazard
Level: 13
Cost: 31 Mana
Cooldown Time: 4.00s (3 uses)
Requires: Level 52, 51 Dex, 51 Int
Requires: Trap
Throw a Trap that discharges a blast of electricity when Triggered, Electrocuting targets caught in the blast. Any Impale on targets Hits is Electrified, causing it to deal extra Lightning damage and also Electrocute when Extracted.
AoE, Trap, Trigger, Fire, Detonator, Hazard
Level: 13
Cost: 38 Mana
Cooldown Time: 6.00s (2 uses)
Requires: Level 52, 51 Dex, 51 Int
Requires: Trap
Throw a Trap that deals Fire damage when Triggered and is particularly effective at Igniting targets.
FreezingTrap
Level: 20 (Max)
Cost: 47 Mana
Cooldown Time: 6.00s (2 uses)
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throw a Trap that emits an icy burst followed by a series of smaller explosions when Triggered, with very high potential to Freeze targets. Extracting Impale from a target Triggers an Ice Fragment to fly out, and explode after a short delay.
NullTrap
Level: 20 (Max)
Cost: 51 Mana
Cooldown Time: 5.00s
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throws a Trap that rips a hole in space when Triggered, dealing chaos damage and Triggering [EngulfInDarkness|Engulf In Darkness] on each target hit.
AoE, Trap, Trigger, Fire, Chaos, Detonator, Hazard
Level: 13
Cost: 24 Mana
Cooldown Time: 3.00s (3 uses)
Requires: Level 52
Requires: Trap
Throw a Trap that spews Poisonous gas when Triggered. The cloud will detonate if hit by a Detonator skill or Ignited Ground, creating a fiery explosion.
AoE, Trap, Trigger, Hazard
Level: 1
Cost: 0 Mana
Cooldown Time: 3.00s (4 uses)
Requires: Trap
Throw a Trap that sprays shards of metal when Triggered, damaging and impaling nearby enemies.
RareSoulCoreHazards
Jiquani's Soul Core of Snares
Stack Size: 1 / 10
Limited to: 1
Requires: Level 50
Weapon: +1 to Level of all Hazard Skill Gems
huntressspearfield
dexterity, grants_active_skill, Attack, AoE, Melee, Sustained, Duration, Hazard
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
rearmsupport
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
rearmsupport
Supports Skills which create Hazards. Hazards created by Supported Skills have a chance to be rearmed a short duration after triggering.
delayedreactionsupport
Supports Skills which create Hazards, causing those Hazards to only be able to trigger immediately after creation or at the end of their duration. Created Hazards have significantly lowered duration, and deal more damage.
briarpatchsupport
Support, grants_active_skill, Attack, AoE, Melee, Slam, Trigger, Physical, Hazard, Plant
Supports Slam Skills, making them Trigger Brambles to create Hazardous brambles which damage and Maim enemies. Does not modify Skills used by Minions or Totems.
controlledhazard
Supports Skills which create Hazards, causing those Hazards to be unable to be triggered for 3 seconds after being created.
expeditionrunewordhazard
grants_active_skill, Attack, AoE, Lightning, Duration, Hazard
Spend Runic Ward to create a number of Hazardous Runes in a cone in front of you, which arm after a time. After arming, these Runes will activate when enemies step on them, exploding to deal Attack damage that is not based on your Weapon's damage and apply Electrocution buildup.
Enemies affected by your Hazards Recently have 25% reduced Armour
Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
10% increased Damage for each Hazard triggered Recently, up to 50%
Hazards have 15% chance to rearm after they are triggered
30% increased Hazard Duration
40% increased Hazard Damage
50% increased Hazard Area of Effect
20% reduced Hazard Damage
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