Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Fire Damage
10% increased Fire Damage
Fire Damage Attr /4
NameShow Full Descriptions
IDignite_mitigation1
Iconfiredamagestr
PassiveSkillsHash32845
TagsisUsed: true
Fire Damage
10% increased Fire Damage
Fire Damage Attr /4
NameShow Full Descriptions
IDwarcries43
Iconfiredamage
PassiveSkillsHash50228
TagsisUsed: true
Fire Damage
10% increased Fire Damage
Fire Damage Attr /4
NameShow Full Descriptions
IDwarcries46
Iconfiredamage
PassiveSkillsHash53804
TagsisUsed: true
Fire Damage
12% increased Fire Damage
Fire Damage Attr /4
NameShow Full Descriptions
IDfire1_
Iconfiredamageint
PassiveSkillsHash47191
TagsisUsed: true
Fire Damage
12% increased Fire Damage
Fire Damage Attr /4
NameShow Full Descriptions
IDfire2
Iconfiredamageint
PassiveSkillsHash3601
TagsisUsed: true
Fire Damage
Fire Damage
non_skill_base_physical_damage_%_to_gain_as_fire
Attribute /4

strdex_mission_fire_damage

NameShow Full Descriptions
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID2
Buff Related /1
tblcodemod
BuffTemplatesStrDexMissionAddedFireDamageFire Damage
Codenon skill base physical damage % to gain as fire
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Fire Damage
You deal a percentage of your Physical Damage as additional Fire Damage
non_skill_base_physical_damage_%_to_gain_as_fire
Attribute /4

added_fire_damage

NameShow Full Descriptions
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codenon skill base physical damage % to gain as fire
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
fire GemTags /123
fireballskillstaff
intelligence, grants_active_skill, Spell, AoE, Projectile, Fire, Repeatable
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
witchdetonatedead
intelligence, grants_active_skill, Spell, AoE, Physical, Fire, Detonator, Repeatable
Cause a Corpse to violently explode, damaging surrounding enemies.
volatiledeadweaponskill
intelligence, grants_active_skill, Spell, AoE, Fire, Repeatable
Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
addedfiredamagesupport
Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
witchfirestorm
intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Repeatable, Storm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
firepenetrationsupport
Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
firepenetrationsupport
Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
Flammability
intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, lowering their Fire Resistance.
elementalweakness
intelligence, grants_active_skill, Spell, AoE, Lightning, Cold, Fire, Duration, Curse, Repeatable
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
sorceressincinerate
intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Channelling
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
purityoffireweaponskill
strength, intelligence, grants_active_skill, Buff, Persistent, Aura, Fire
Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
sorceressflameblast
intelligence, grants_active_skill, Spell, AoE, Fire, Channelling, Nova, Staged
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channel for.
heraldofashskill
strength, grants_active_skill, Buff, Persistent, AoE, Fire, Duration, Herald
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
bruteinfernalcry
strength, grants_active_skill, Warcry, AoE, Trigger, Fire, Duration, Nova
Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
druidrollingmagma
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skillChains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
witcharsonistskeleton
intelligence, grants_active_skill, Minion, Persistent, Fire, Detonator
Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
igniteproliferationsupport
Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
immolationsupport
Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
infernallegionsupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
infernallegionsupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
infernallegionsupport
Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
mercartilleryballista
strength, dexterity, grants_active_skill, Attack, Totem, AoE, Projectile, Sustained, Fire, Duration, Repeatable
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
sorceressflamewall
intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Repeatable
Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
brutevolcanicfissure
strength, grants_active_skill, Attack, AoE, Melee, Slam, Sustained, Fire, Duration
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
druidvolcano
strength, intelligence, grants_active_skill, Spell, AoE, Projectile, Sustained, Fire, Duration, Channelling
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
ignitionsupport
Supports any skill that Hits enemies, making it more likely to Ignite.
ignitionsupport
Supports any skill that Hits enemies, making it more likely to Ignite.
ignitionsupport
Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
searingflamesupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
searingflamesupport
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
eternalflamesupport
Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
eternalflamesupport
Supports any skill that Hits enemies, causing its Ignites to last longer.
eternalflamesupport
Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
castonigniteskill
intelligence, grants_active_skill, Buff, Persistent, Trigger, Fire, Meta
While active, gains Energy when you Ignite enemies and triggers socketed spells on reaching maximum Energy.
castonfreezeshockignite
intelligence, grants_active_skill, Buff, Persistent, Trigger, Lightning, Cold, Fire, Meta
While active, gains Energy when you Freeze, Shock, or Ignite enemies, and triggers socketed spells on reaching maximum Energy.
explosivegrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Detonator
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
toxicgrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
oilgrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Duration
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
rangerdetonatingarrowskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
ghostfusearrow
grants_active_skill, Attack, AoE, Projectile, Fire, Duration, Repeatable
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
rangergascloudskill
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Chaos, Duration, Repeatable
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
sorceresssolarorb
intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Orb, Repeatable
Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
sorceressgreaterfireball
intelligence, grants_active_skill, Spell, AoE, Projectile, Fire, Repeatable
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
sorceresscoldsnap
intelligence, grants_active_skill, Spell, AoE, Lightning, Cold, Fire, Payoff, Remnant, Repeatable
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
bruteperfectstrike
strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire, Channelling
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
brutemagmabarrier
Buff, strength, grants_active_skill, Attack, Persistent, AoE, Melee, Trigger, Fire
While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
decomposeskill
intelligence, grants_active_skill, Spell, AoE, Fire, Chaos, Duration
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
frostfiresupport
Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite. Cannot support skills that Consume Freeze or Ignite.
stormfiresupport
Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
witchreservationraginspirits
Buff, intelligence, grants_active_skill, Minion, Persistent, Fire, Duration
While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
elementaldischargesupport
Support, grants_active_skill, Spell, AoE, Trigger, Lightning, Cold, Fire, Payoff
Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
fierydeathsupport
Support, grants_active_skill, Spell, AoE, Trigger, Fire
Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
witcharsonistskeleton
dexterity, grants_active_skill, Attack, AoE, Fire
Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
huntressremoteminespear
dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Duration, Detonator, Repeatable
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
elementalsiphonskillicon
dexterity, grants_active_skill, Attack, Melee, Strike, Lightning, Cold, Fire, Duration
Dash to an enemy and nullify their Resistance. Hitting an enemy with positive Elemental Resistance will reduce their highest Elemental Resistance to 0 for a duration and triggers Infuse Weapon, granting your Spear the maximum possible Surges corresponding to the removed Resistance. If this skill doesn't remove any Resistances, its cooldown is reset. This skill cannot be Ancestrally Boosted.
manaflaresupport
Support, grants_active_skill, Spell, AoE, Trigger, Fire
Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
minioninstabilitysupport
Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
FlamesOfJudgement
strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire
shankgonneskill
Buff, grants_active_skill, Persistent, AoE, Physical, Fire, Detonator, Travel
Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
brutemoltenblast
strength, grants_active_skill, Attack, AoE, Projectile, Fire
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
livingbombweaponskill
intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Remnant
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
sorceressblazingcluster
intelligence, grants_active_skill, Spell, AoE, Projectile, Fire, Duration, Repeatable
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
powershotincendiary
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Fire, Detonator
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
burstshotincendiary
strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Fire, Merging
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
rapidshotincendiary
strength, dexterity, grants_active_skill, Attack, Ammunition, Projectile, Fire
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
fireballskillstaff
grants_active_skill, Spell, AoE, Projectile, Fire, Repeatable
Launch a fiery Projectile towards a target.
rangerbrewconcoctionfireskill
grants_active_skill, Attack, AoE, Projectile, Fire
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
sorceresselementalstorm
grants_active_skill, Spell, AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
armourexplosionsupport
Support, grants_active_skill, Attack, Warcry, AoE, Trigger, Fire, Payoff
Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
fireexposuresupport
Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
firemasterysupport
Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
decomposeskill
grants_active_skill, Spell, AoE, Trigger, Fire, Chaos, Duration
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
monkinvokerwildstrike
grants_active_skill, Spell, AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
monkinvokerunboundavatar
grants_active_skill, Buff, Lightning, Cold, Fire, Duration, Conditional
Gain Unbound Fury by inflicting Elemental Ailments with Hits on enemies. Once you reach maximum Unbound Fury, consume it to become Unbound for a duration, vastly augmenting your Elemental prowess.
witchsummoninfernalfamiliar
grants_active_skill, Minion, Companion, Persistent, Fire
Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
sorceresssummonfiredjinn
grants_active_skill, Minion, Persistent, Command, Fire
Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
Rolldodge
grants_active_skill, Command, AoE, Fire
Rolldodge
grants_active_skill, Command, AoE, Projectile, Fire
witchunterspellaegis
grants_active_skill, Spell, Buff, Persistent, Lightning, Cold, Fire
Passively manifests a protective barrier which takes Elemental Damage from Hits for you until depleted. The barrier instantly recharges to its full value a short time after it stops taking damage or is fully depleted.
elementalinvocationskill
dexterity, intelligence, grants_active_skill, Buff, Persistent, Trigger, Lightning, Cold, Fire, Invocation, Meta
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.
elementalconfluxskill
intelligence, grants_active_skill, Buff, Persistent, Lightning, Cold, Fire, Duration
Tap into a current of raw and unpredictable Elemental power, causing you to deal greatly more damage of a randomly chosen Element. The Element affected changes frequently, though the same Element can be affected multiple times in succession.
mercclustergrenade
strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
burningrunessupport
Support, grants_active_skill, AoE, Trigger, Fire
mercsharddespoiler
strength, dexterity, grants_active_skill, Buff, Persistent, Physical, Lightning, Cold, Fire, Duration
While active, Consuming Freeze, Shock, Ignite, or Fully Broken Armour on an enemy reloads your Crossbow, restores one cooldown use for your Grenades and grants a Buff causing Crossbow Attacks to not consume bolts for a duration. This can only occur once every few seconds.
flamepiercesupport
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
syzygysupport
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
volcaniceruptionsupport
Support, grants_active_skill, Attack, AoE, Melee, Strike, Projectile, Trigger, Fire
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
sorceressblazingcluster
intelligence, grants_active_skill, Spell, AoE, Projectile, Trigger, Fire, Duration, Repeatable
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
atziriscontempt
grants_active_skill, Attack, AoE, Physical, Lightning, Fire
Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
heraldofashskill
grants_active_skill, Buff, Persistent, AoE, Fire, Duration, Herald
While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
solarisspearskillicon
dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained, Fire, Conditional
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
huntressextraelements
dexterity, grants_active_skill, Attack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
huntresstrinityskillicon
dexterity, intelligence, grants_active_skill, Buff, Persistent, Lightning, Cold, Fire
Become attuned to all Elements building up Fire, Cold and Lightning Affinity based off the highest Elemental Damage type dealt by your Hits. Your Elemental Damage is enhanced the more Affinity of any type you have.
amazonelementalinfusionskillicon
grants_active_skill, Attack, AoE, Trigger, Lightning, Cold, Fire
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
smithofkitavatriggerfireballsskillicon
grants_active_skill, Buff, Persistent, Trigger, Fire, Meta
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
smithofkitavaimbueweaponskillicon
grants_active_skill, Attack, Buff, AoE, Melee, Trigger, Fire, Channelling
Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
amazonelementalinfusionskillicon
grants_active_skill, Attack, AoE, Trigger, Cold, Fire
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
druidflamebreath
strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
elementalpowerskillwand
grants_active_skill, Spell, Buff, Lightning, Cold, Fire, Duration, Conditional
Consume all Power Charges to master the elements, gaining Elemental Damage and the ability to apply Elemental Ailments with other damage types. Can only be used while you have maximum Power Charges.
pillaroffiresupport
Support, grants_active_skill, AoE, Trigger, Fire
Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
fissureonlandingsupport
Support, grants_active_skill, Attack, AoE, Melee, Trigger, Fire, Duration
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
LineageXoph
Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
LineageArbiter
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
Dropped by: The Arbiter of Ash
LineageXibaqua
Support, grants_active_skill, Lineage, AoE, Trigger, Fire
Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
warriorforgehammer
strength, grants_active_skill, Attack, AoE, Melee, Slam, Fire, Duration
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
warriorancestralcry
Warcry, strength, grants_active_skill, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
winnowingflame
intelligence, grants_active_skill, Spell, AoE, Trigger, Fire, Payoff
Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
siphonelements
intelligence, grants_active_skill, Buff, Persistent, Lightning, Cold, Fire, Remnant
While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
druidwalkingcalamity
strength, intelligence, grants_active_skill, Attack, Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
druidshamanunleashtheelementsskill
Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
fantheflames
Support, grants_active_skill, Attack, AoE, Trigger, Fire
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
fantheflames
Support, grants_active_skill, Attack, AoE, Trigger, Fire
Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
Hayoxi
Supports Curse Skills, giving them a short cooldown but causing them to create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
Dropped by: Atziri's Temple
blazingcritssupport
Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
catalysingelementssupport
Support, grants_active_skill, Spell, AoE, Trigger, Lightning, Cold, Fire
Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.
fluttermothskillicon
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and inflict Faerie Fire on Hit.
CathasBrilliance
Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.
Dropped by: The Bodach
expeditionfrostfirenova
grants_active_skill, Spell, AoE, Cold, Fire, Nova, Repeatable
Unleash a wave of volatile ice that feeds on flames. While the wave doesn't deal damage, the ice latches onto Ignited enemies, refreshing the duration of their active Ignite and rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
volcaniceruptionskillicon
grants_active_skill, Attack, AoE, Projectile, Trigger, Fire
Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
expeditionscouringflame
Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but the skill to gain a Runic Ward cost.
expeditionexplosivetransmutation
While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
icongroundslam
grants_active_skill, Attack, AoE, Trigger, Fire
Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
Fire Damage
(7—12)% increased Fire Damage
Fire Damage Attr /7
NameValue
SourceTimeless Jewel
SourceGlorious Vanity
Codevaal_small_fire_damage
IconArt/2DArt/SkillIcons/passives/VaalOffensive.png
NameFire Damage
Weight75
Stats
  • fire_damage_+% Min: 0 Max: 0
  • Fire Ref /283
    Fire Damage
    Fire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite.
    CloakOfFlame
    Requires: Level 22, 37 Int
    +(30—50) to maximum Energy Shield
    +(30—50)% to Fire Resistance
    (30—50)% reduced Ignite Duration on you
    50% of Physical Damage taken as Fire Damage
    25 to 35 Fire Thorns damage
    TheStake
    Requires: Level 4, 11 Str
    local weapon implicit hidden % base damage is fire [50]
    Adds (4—6) to (8—10) Physical Damage
    Adds (4—6) to (8—10) Fire Damage
    +(10—20) to Strength
    +(20—30)% to Fire Resistance
    Hits Break (30—50) Armour
    Inflicts Elemental Exposure when this Weapon Fully Breaks Armour
    SearingTouch
    Requires: Level 16, 31 Int
    Grants Skill: Solar Orb
    (80—120)% increased Fire Damage
    (10—20)% increased Cast Speed
    100% increased Flammability Magnitude
    100% increased Ignite Magnitude
    Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
    RadiantGrief
    Radiant Grief Lace Hood
    Helmets
    Quality: +20%
    Evasion Rating: (181-201)
    Requires: Level 16, 25 Dex
    Grants Skill: Level 19 Radiance
    (80—100)% increased Evasion Rating
    +45 to maximum Life
    +(15—25)% to Fire Resistance
    30% increased Light Radius
    Increases and Reductions to Light Radius also apply to Ignite Magnitude
    DuskVigil
    Requires: Level 1
    Grants Skill: Firebolt
    Grants Skill: Level 1 Ember Fusillade
    Gain (30—50)% of Damage as Extra Fire Damage
    (80—120)% increased Spell Damage
    Gain (5—10) Life per enemy killed
    25% increased Mana Regeneration Rate
    Trigger Ember Fusillade Skill on casting a Spell
    Fireflower
    Requires: Level 52
    +(10—15) to Spirit
    (10—15)% increased Rarity of Items found
    +(1—4) to Level of all Fire Skills
    (30—40)% increased Mana Regeneration Rate
    Take 100 Fire Damage when you Ignite an Enemy
    TheRatCage
    Requires: Level 33, 40.5 Dex
    (100—150)% increased Evasion Rating
    +300 to maximum Life
    25% reduced Attribute Requirements
    100% of Fire Damage from Hits taken as Physical Damage
    BirthOfFury
    Requires: Level 33, 45 Str
    20% increased Movement Speed
    +(40—60) to maximum Life
    +(20—30)% to Fire Resistance
    Drop Ignited Ground while moving, which lasts 8 seconds and Ignites as though dealing Fire Damage equal to 10% of your maximum Life
    PaintersServant
    Requires: Level 1
    Gain (5—10)% of Elemental Damage as Extra Cold Damage
    Gain (5—10)% of Elemental Damage as Extra Fire Damage
    Gain (5—10)% of Elemental Damage as Extra Lightning Damage
    Candlemaker
    Requires: Level 12, 17 Int
    (50—80)% increased Energy Shield
    (20—40)% increased Fire Damage
    (10—20)% reduced Cold Damage
    +(20—40)% to Fire Resistance
    (-20—-10)% to Cold Resistance
    Heatshiver
    Requires: Level 52, 74 Dex
    (50—70)% increased Evasion Rating
    +(60—100) to maximum Mana
    +(20—30)% to Fire Resistance
    +(20—30)% to Cold Resistance
    Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
    TheThreeDragons
    Requires: Level 45, 36 Dex, 36 Int
    (40—60)% increased Evasion and Energy Shield
    +(10—20)% to all Elemental Resistances
    Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
    Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
    Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
    TheSentry
    Requires: Level 11, 18 Dex, 9 Int
    No Physical Damage
    Adds (25—32) to (40—50) Fire Damage
    +(30—50) to Accuracy Rating
    100% increased Flammability Magnitude
    30% increased Light Radius
    Blackgleam
    Requires: Level 8
    Adds 3 to 5 Fire damage to Attacks
    Adds (3—5) to (6—9) Fire damage to Attacks
    Attacks Gain (5—10)% of Damage as Extra Fire Damage
    +(30—50) to maximum Mana
    50% increased Flammability Magnitude
    Cracklecreep
    Requires: Level 8
    +(20—30)% to Fire Resistance
    (20—30)% increased Fire Damage
    (3.1—6) Life Regeneration per second
    (20—30)% increased Mana Regeneration Rate
    Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
    BlisteringBond
    Requires: Level 8
    +(20—30)% to Fire Resistance
    +(40—60) to maximum Life
    +(20—30)% to Fire Resistance
    (-15—-10)% to Cold Resistance
    You take Fire Damage instead of Physical Damage from Bleeding
    Bleeding you inflict deals Fire Damage instead of Physical Damage
    Sunsplinter
    Requires: Level 55, 78 Dex
    Grants Skill: Parry
    (100—300)% increased Evasion Rating
    +1 to Level of all Fire Skills
    +2 to Level of all Cold Skills
    +3 to Level of all Lightning Skills
    ChernobogsPillar
    Requires: Level 65, 91 Str
    Grants Skill: Raise Shield
    (100—150)% increased Armour
    +(30—40)% to Fire Resistance
    +(23—29)% to Chaos Resistance
    +(150—200) to Stun Threshold
    Gain 1% of damage as Fire damage per 1% Chance to Block
    Perfidy
    Requires: Level 45, 41 Str, 41 Dex
    (300—450)% increased Armour and Evasion
    (10—30)% chance to Avoid Physical Damage from Hits
    (10—30)% chance to Avoid Fire Damage from Hits
    (10—30)% chance to Avoid Cold Damage from Hits
    (10—30)% chance to Avoid Lightning Damage from Hits
    (10—30)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    SacredFlame
    Requires: Level 55, 17 Str, 38 Int
    Grants Skill: Purity of Fire
    Gain (40—60)% of Damage as Extra Fire Damage
    Allies in your Presence Regenerate (2—3)% of their Maximum Life per second
    Allies in your Presence Gain (20—30)% of Damage as Extra Fire Damage
    Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
    BlueflameBracers
    Blueflame Bracers Goldcast Cuffs
    Gloves
    Armour: 115
    Requires: Level 33, 24 Str, 24 Int
    Grants Skill: Level 19 Frostflame
    134% increased Armour and Energy Shield
    100% of Fire Damage Converted to Cold Damage
    BlackFlameChaos
    Requires: Level 20
    +(7—13)% to Chaos Resistance
    (15—30)% increased Mana Regeneration Rate
    Ignite you inflict deals Chaos Damage instead of Fire Damage
    (80—100)% increased Ignite Magnitude
    (60—75)% reduced Ignite Duration on Enemies
    Withered you inflict also increases Fire Damage taken
    Withered does not expire on Enemies Ignited by you
    use unique blackflame ignite effect [1]
    GuidingPalmFire
    Requires: Level 65, 17 Str, 38 Int
    Grants Skill: Purity of Fire
    Gain 25% of Damage as Extra Fire Damage
    Allies in your Presence deal (15—23) to (28—35) added Attack Fire Damage
    50% of your Base Life Regeneration is granted to Allies in your Presence
    +(20—30) to Strength
    25% increased Light Radius
    Grants effect of Guided Meteoric Shrine
    EmberheartSeal
    Requires: Level 40
    You can only Socket Ruby Jewels in this item
    (10—20)% increased Rarity of Items found
    +(10—20) to all Attributes
    +(5—10)% to Cold and Lightning Resistances per Equipped Item with a Fire Resistance Modifier
    Has 1 Jewel Socket (Hidden)
    RimeveilSeal
    Requires: Level 1
    You can only Socket Sapphire Jewels in this item
    (10—20)% increased Rarity of Items found
    +(10—20) to all Attributes
    +(5—10)% to Fire and Cold Resistances per Equipped Item with a Lightning Resistance Modifier
    Has 1 Jewel Socket (Hidden)
    StormforgedSeal
    Requires: Level 40
    You can only Socket Emerald Jewels in this item
    (10—20)% increased Rarity of Items found
    +(10—20) to all Attributes
    +(5—10)% to Fire and Lightning Resistances per Equipped Item with a Cold Resistance Modifier
    Has 1 Jewel Socket (Hidden)
    SaithasSpear
    Requires: Level 33, 20 Str, 47 Dex
    Grants Skill: Spear Throw
    Bleeding you inflict deals Damage (10—20)% faster
    Adds (14—26) to (27—32) Physical Damage
    Adds (33—41) to (47—53) Fire Damage
    (15—25)% chance to cause Bleeding on Hit
    Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
    (25—40)% chance to Aggravate Bleeding on Hit
    DousingUniqueCharm
    Requires: Level 32
    Used when you become Ignited
    (20—25)% Chance to gain a Charge when you kill an enemy
    Creates Ignited Ground for 4 seconds when used, Igniting enemies as though dealing Fire damage equal to 500% of your maximum Life
    ValakosVice
    Requires: Level 45, 32 Str, 32 Dex
    (50—100)% increased Armour and Evasion
    (5—10)% increased Attack Speed
    +(20—30) to Strength
    +(20—30) to Dexterity
    +(30—50)% to Lightning Resistance
    100% of Fire damage Converted to Lightning damage
    RubyUniqueCharm
    Requires: Level 5
    Used when you take Fire damage from a Hit
    (30—40)% increased Charges
    Grants up to your maximum Rage on use
    DealersHand
    Requires: Level 45, 80 Dex
    Grants Skill: Level 11 Phantasmal Arrow
    50% reduced Projectile Range
    Adds (76—98) to (126—193) Fire Damage
    (30—50)% increased Flammability Magnitude
    (10—20)% increased Ignite Magnitude
    30% reduced Life Recovery rate
    -30 Physical Damage taken from Hits
    Attack Hits inflict Spectral Fire for 8 seconds
    VesselOfWrath
    Requires: Level 72, 94 Str, 67 Int
    Grants Skill: Level 17 Molten Crash
    (50—80)% increased Flammability Magnitude
    local weapon implicit hidden % base damage is fire [30]
    Adds (503—589) to (647—713) Fire Damage
    (15—20)% reduced Attack Speed
    +(30—40) to Strength
    Bear Skills Convert 80% of Physical Damage to Fire Damage
    Skills which require Glory generate (2—5) Glory every 2 seconds
    Enemies in your Presence have Exposure
    exposure art variation [1]
    AtziriStaffBlood
    Requires: Level 72, 46 Str, 115 Dex
    Grants Skill: Spear Throw
    Grants Skill: Level 17 Shattering Spite
    (100—120)% increased Physical Damage
    Adds (83—97) to (123—153) Fire Damage
    Adds 1 to (193—207) Lightning Damage
    (10—16)% increased Attack Speed
    (60—80)% increased Presence Area of Effect
    Spear Skills inflict a Bloodstone Lance on Hit, up to a maximum of 30 on each target
    BrutusLeadSprinkler
    Requires: Level 45, 80 Str
    Grants Skill: Level 11 Molten Shower
    Hits with this Weapon have 5% chance to Trigger Molten Shower per 25 Strength
    (80—120)% increased Physical Damage
    (5—10)% increased Attack Speed
    +(15—25) to Strength
    5 to 10 Added Attack Fire Damage per 25 Strength
    local display grants level X molten shower [1]
    Fluttermoth
    Requires: Level 67, 134 Dex
    Grants Skill: Level 16 Azmerian Swarms
    Adds (48—59) to (75—97) Fire Damage
    Adds (35—53) to (65—80) Cold Damage
    Adds (1—8) to (123—152) Lightning Damage
    (8—14)% increased Attack Speed
    SpiderVerisiumMaul
    Requires: Level 70, 163 Str
    Grants Skill: Level 16 Starborn Onslaught
    (80—100)% increased Physical Damage
    Adds (150—200) to (350—400) Cold Damage
    +(300—400) to maximum Mana
    +(4—6)% to Critical Hit Chance
    (10—20)% of Damage is taken from Mana before Life
    Attacks with this Weapon have Added Cold Damage equal to (6—8)% to (10—12)% of maximum Mana
    Convert 100% of Fire Damage with Mace Skills to Cold Damage
    mace fire skills are blue [1]
    TulShield
    Requires: Level 70, 249 Str
    Grants Skill: Raise Shield
    Grants Skill: Level 16 Soaring Midnight
    +150 Strength Requirement
    (10—20)% increased Block chance
    (350—450)% increased Armour
    +(30—40)% to Cold Resistance
    (10—20)% of Fire damage taken as Cold damage
    (10—20)% of Lightning damage taken as Cold damage
    Ashwaker
    Ashcaller Searing Wand
    Wand
    Requires: Level 45, 80 Int
    Grants Skill: Level 14 Burning Effigy
    Grants Skill: Level 14 Spirits of Ngamahu
    Gain 50% of Damage as Extra Fire Damage
    118% increased Fire Damage
    The next 3 Fire Spells you cast after gaining a Fire Infusion are Ancestrally Boosted
    Ancestral Boost has 20% increased effect on your skills per summoned Spirit of Ngamahu
    +1 to maximum Fire Infusions
    Benevolence
    Benevolence Commander Sword
    Physical Damage: 40-54
    Chaos Damage: 144-295
    Critical Hit Chance: 15.74%
    Attacks per Second: 1.45
    Requires: Level 54, 44 Str, 62 Dex
    Grants Skill: Level 20 Tear Through Reality
    [RallyAura|Rallies] for 11% of Weapon Damage
    +10.74% to Critical Hit Chance
    Adds 144 to 295 Chaos damage
    212% increased Magnitude of Ignite inflicted with this weapon
    [KeystoneChaosIncarnate|Chaos Incarnate]
    Spell
    AoE, Physical, Fire
    Level: 14
    Cost: 0 Mana
    Cooldown Time: 4.00s (3 uses)
    Cast Time: 0.50s
    Critical Hit Chance: 7.00%
    Requires: Level 58
    Target a location to send the closest reviving Minion moving towards it, removing Freeze and Pin from that Minion if affected, then consume that minion to create a powerful explosion dealing spell damage.
    Deals 175 to 262 Physical Damage
    Deals Fire Damage equal to 12.2% of the Minion maximum Life
    Explosion radius is 2 metres
    Explode after 4.0 seconds or when Chosen Minion reaches that target
    Chosen Minion takes -75% less damage
    Chosen Minion has 50% increased Movement Speed
    Attack
    AoE, Melee, Strike, Projectile, Lightning
    Level: 13
    Cost: 18 Mana
    Attack Speed: 115% of base
    Attack Damage: 133%
    Requires: Level 52, 51 Str, 51 Dex
    Requires: One Hand Sword, Two Hand Sword
    Slash in front of you, dealing Shocking Hits. If used from Ready Stance, instead perform a spinning slash that creates Chaining Projectiles of electricity. Charges Buried Blades on Hit.
    ConcussiveTrap
    Level: 20 (Max)
    Cost: 60 Mana
    Cooldown Time: 6.00s (3 uses)
    Requires: Level 90, 86 Dex, 86 Int
    Requires: Trap
    Throw a Trap that emits a forceful blast wave when Triggered, causing significant Heavy Stun buildup. Frozen targets Hit have their icy coating shattered into an explosion, Ignited targets release a cone of embers that Spread the Ignite as Ignited Ground, and any gas clouds in the area are expanded.
    Lightning, Cold, Fire
    Category: Elemental Penetration
    Cost Multiplier: 120%
    Supports any Skill that Hits, making those Hits Penetrate target Elemental resistances.
    Supported Skills Penetrate 30% of Enemy Elemental Resistances
    EtherealKnives
    Level: 20 (Max)
    Cost: 35 Mana
    Attack Speed: 75% of base
    Attack Damage: 94%
    Requires: Level 90, 86 Dex, 86 Int
    Requires: Dagger
    Flip backwards and throw a fan of daggers, multiple of which can Hit the same target, damaging and Impaling them. Using this Skill from Stealth does not break Stealth or backflip, and throws spectral knives in a tighter spread. The spectral knives do not Hit targets or deal damage, but inflict powerful [SpectralImpale|Spectral Impales].
    FanTheFlames
    Category: Fan The Flames
    Supports Wind Skills which Hit. Hits with Supported Skills against Ignited targets Trigger a fiery explosion, dealing damage to that target and targets in a cone behind them.
    AoE, Trap, Trigger, Fire, Detonator, Hazard
    Level: 13
    Cost: 38 Mana
    Cooldown Time: 6.00s (2 uses)
    Requires: Level 52, 51 Dex, 51 Int
    Requires: Trap
    Throw a Trap that deals Fire damage when Triggered and is particularly effective at Igniting targets.
    ExpeditionFrostfireNovaGem
    Level: 19
    Requires: Level 84
    While active, ice latches onto enemies you Ignite, rapidly Freezing them but preventing them from being Ignited further until the Ignite expires.
    InfernalEmpowerment
    Category: Infernal Empowerment
    Supports Skills that can Empower Skills other than themselves. Melee Attacks Empowered by Supported Skills will cause targets to Combust when Killed.
    BlankGem
    Level: 19
    Cost: 0 Mana
    Attack Speed: 49% of base
    Attack Damage: 227%
    Requires: Level 84
    Requires: Two Hand Sword
    Take fire damage as you traverse through an infernal realm to teleport and Strike enemies. The more you use this skill, the more you become marked by Sacrificial Flames which increase the damage taken, damage dealt, and number of additional Strikes made when using this skill.
    When you use this Skill, gain 1 [SacrificialFlame|Sacrificial Flame] then take 400 Fire Damage per [SacrificialFlame|Sacrificial Flame]
    15% more Damage per [SacrificialFlame|Sacrificial Flame]
    Teleports and Strikes 2 times, plus 3 additional
    times per [SacrificialFlame|Sacrificial Flame]
    Additional Strikes have 113% more Attack speed
    MiracleApparatus
    Physical Damage: 32-54
    Fire Damage: 7-10
    Critical Hit Chance: 10.00%
    Attacks per Second: 1.85
    Requires: Level 53, 23 Dex, 23 Int
    Grants Skill: Shrapnel Trap
    Ignites you inflict spread to other Enemies that
    stay within 1.5 metres for 1 second
    Adds 18 to 35 Physical Damage
    12% increased Attack Speed
    Grants 3 Life per Enemy Hit
    Gain 35 Mana per enemy killed
    Attack
    AoE, Slam, Trigger, Sustained, Duration
    Level: 1
    Cost: 14 Mana
    Cooldown Time: 6.00s
    Attack Damage: 90%
    Requires: One Hand Mace, Two Hand Mace
    Call down an Anvil from the sky, Slamming into the ground after a delay. Striking the Anvil creates a damaging shockwave, and builds up Forged in Flame on your Weapon, causing your Slam Skills to deal bonus Fire damage. When Ignited, the Anvil's shockwaves have increased area of effect and extra Fire Damage.
    OrosSacrifice
    Oro's Sacrifice Twilight Longsword
    Fire Damage: 248-384
    Critical Hit Chance: 5.00%
    Attacks per Second: 1.51
    Requires: Level 54, 62 Str, 44 Dex
    Grants Skill: Level 19 Infernal Step
    [Bejewelled]
    No Physical Damage
    Adds 248 to 384 Fire Damage
    21% increased Attack Speed
    Hits with this Weapon always Ignite targets that are on Full Life
    Gain 12% of Damage as Extra Fire Damage per [SacrificialFlame|Sacrificial Flame]
    Gain 1 Frenzy Charge every 1 second while at maximum [SacrificialFlame|Sacrificial Flame]
    BlankGem
    Level: 19
    Attack Speed: 60% of base
    Attack Damage: 297%
    Requires: Level 84
    Requires: Bow
    Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to transform into a roaring squall Projectile. On impact or reaching the end of its duration the Squall Projectile bursts into a set of smaller erratic squalls. If a smaller squall touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional squalls that deal more damage. Passing over Elemental Ground Surfaces or Consuming an Elemental Whirlwind will grant squalls extra damage of that element.
    Attack
    AoE, Projectile, Chaos, Duration, Payoff
    Level: 13
    Cost: 38 Mana
    Attack Speed: 75% of base
    Attack Damage: 44%
    Requires: Level 52, 51 Dex, 51 Int
    Requires: Dagger
    Jump back and throw multiple knives, which stick into their target or terrain and explode after a short delay. Knives lodged in a Poisoned enemy create a Gas Cloud in the same area, Spreading the largest active Poison affecting the enemy the knife lodged in. The cloud will detonate if hit by a Detonator skill or Ignited Ground, creating a fiery explosion.
    AoE, Trap, Trigger, Fire, Chaos, Detonator, Hazard
    Level: 13
    Cost: 24 Mana
    Cooldown Time: 3.00s (3 uses)
    Requires: Level 52
    Requires: Trap
    Throw a Trap that spews Poisonous gas when Triggered. The cloud will detonate if hit by a Detonator skill or Ignited Ground, creating a fiery explosion.
    Attack
    AoE, Melee, Strike, Sustained
    Level: 13
    Cost: 0 Mana
    Attack Damage: 222%
    Requires: Level 52
    Requires: Two Hand Sword
    Strike with your Sword. Fires a shockwave if used in Ready Stance, a blood wave from Blood Stance, or a sand disk from Sand Stance.
    BlankGem
    Level: 20 (Max)
    Cost: 37 Mana
    Cooldown Time: 4.00s
    Attack Speed: 147% of base
    Attack Damage: 572%
    Requires: Level 90
    Dash through an enemy or target location, dealing damage as you travel. Can be used in [ReadyStance|Ready Stance] to slash a tear in reality, causing chaotic flames to wash out over nearby enemies until the tear closes.
    TheLeviathan
    The Leviathan Chieftain Cuirass
    Body Armour
    Armour: 1287
    Requires: Level 50, 80 Str
    230% increased Armour
    +30 to Spirit
    +43% to Fire and Cold Resistances
    Gain 1 [LeviathanScales|Leviathan Scale] every 4 seconds
    Gain 3 [LeviathanScales|Leviathan Scales] for each Endurance Charge you consume
    You have no Lightning Resistance
    VengeanceRazor
    Physical Damage: 9-20
    Elemental Damage: 41-61, 22-36, 2-74
    Critical Hit Chance: 15.00%
    Attacks per Second: 2.02
    Requires: Level 48, 25 Dex, 19 Int
    Ambushing Strikes are [LunarisBoost|Lunaris Boosted]
    Adds 41 to 61 Fire Damage
    Adds 22 to 36 Cold Damage
    Adds 2 to 74 Lightning Damage
    12% increased Attack Speed
    Leeches 5.57% of Physical Damage as Mana
    Windripper
    Windripper Greatbow
    Physical Damage: 74-156
    Critical Hit Chance: 6.50%
    Attacks per Second: 1.29
    Requires: Level 54, 62 Str, 62 Dex
    Grants Skill: Level 19 Perfect Squall
    100% increased Physical Damage
    Gain 30% of Damage as Extra Lightning Damage
    Gain 30% of Damage as Extra Cold Damage
    12% increased Attack Speed
    Hits with this weapon Penetrate infinite Lightning Resistance of Shocked monsters
    Hits with this weapon Penetrate infinite Cold Resistance of Chilled monsters
    43% increased Magnitude of Non-Damaging Ailments you inflict
    XophsBlood
    Xoph's Blood Amber Amulet
    Amulets
    Quality: +20%
    Requires: Level 52
    +(10—15) to Strength
    (10—20)% increased maximum Life
    +(50—100)% to Fire Resistance
    20% of Non Damage is taken as Fire damage
    Enemies in your Presence have -25% to Fire Resistance
    Avatar of Fire
    FireEssenceLesser
    FireEssenceLesserLesser Essence of Flames
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    One Handed Melee Weapon or Bow: Adds (4—6) to (7—10) Fire Damage
    Two Handed Melee Weapon or Crossbow: Adds (6—9) to (10—16) Fire Damage
    FireEssence
    FireEssenceEssence of Flames
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    One Handed Melee Weapon or Bow: Adds (20—24) to (32—37) Fire Damage
    Two Handed Melee Weapon or Crossbow: Adds (30—37) to (45—56) Fire Damage
    GreaterFireEssence
    GreaterFireEssenceGreater Essence of Flames
    Stack Size: 1 / 10
    Upgrades a Magic item to a Rare item, adding a guaranteed modifier
    One Handed Melee Weapon or Bow: Adds (35—44) to (56—71) Fire Damage
    Two Handed Melee Weapon or Crossbow: Adds (56—70) to (84—107) Fire Damage
    FireEssencePerfect
    FireEssencePerfectPerfect Essence of Flames
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    One Handed Melee Weapon or Bow: Gain (15—20)% of Damage as Extra Fire Damage
    Two Handed Melee Weapon or Crossbow: Gain (25—33)% of Damage as Extra Fire Damage
    FireResistanceEssencePerfect
    FireResistanceEssencePerfectPerfect Essence of Insulation
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Belt: (26—30)% of Fire Damage taken Recouped as Life
    BreachCatalystFire
    BreachCatalystFireXoph's Catalyst
    Stack Size: 1 / 10
    Adds quality that enhances Fire modifiers on a ring or amulet
    Replaces other quality types
    JewelCatalystFire
    JewelCatalystFireRefined Xoph's Catalyst
    Stack Size: 1 / 10
    Adds quality that enhances Fire modifiers on a jewel
    Replaces other quality types
    FireRune
    Desert Rune
    Stack Size: 1 / 10
    Requires: Level 15
    Martial Weapon: Adds 7 to 11 Fire Damage
    Wand or Staff: Gain 8% of Damage as Extra Fire Damage
    Armour: +14% to Fire Resistance
    Wand or Staff: 30% increased Ignite Magnitude
    Armour: +20 to maximum Life, +20 to maximum Mana
    FireRuneTier1
    Lesser Desert Rune
    Stack Size: 1 / 10
    Martial Weapon: Adds 4 to 6 Fire Damage
    Wand or Staff: Gain 6% of Damage as Extra Fire Damage
    Armour: +10% to Fire Resistance
    Wand or Staff: 30% increased Ignite Magnitude
    Armour: +20 to maximum Life, +20 to maximum Mana
    FireRuneTier2
    Greater Desert Rune
    Stack Size: 1 / 10
    Requires: Level 30
    Martial Weapon: Adds 13 to 16 Fire Damage
    Wand or Staff: Gain 10% of Damage as Extra Fire Damage
    Armour: +18% to Fire Resistance
    Wand or Staff: 30% increased Ignite Magnitude
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneFire
    Perfect Desert Rune
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapon: Adds 17 to 20 Fire Damage
    Wand or Staff: Gain 12% of Damage as Extra Fire Damage
    Armour: +22% to Fire Resistance
    Wand or Staff: 30% increased Ignite Magnitude
    Armour: +20 to maximum Life, +20 to maximum Mana
    StrengthRuneTier1
    Lesser Robust Rune
    Stack Size: 1 / 10
    All Equipment: +6 to Strength
    Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
    Wand or Staff: +100 to Armour
    Armour: +20 to maximum Life, +20 to maximum Mana
    StrengthRune
    Robust Rune
    Stack Size: 1 / 10
    Requires: Level 15
    All Equipment: +9 to Strength
    Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
    Wand or Staff: +100 to Armour
    Armour: +20 to maximum Life, +20 to maximum Mana
    StrengthRuneTier3
    Greater Robust Rune
    Stack Size: 1 / 10
    Requires: Level 30
    All Equipment: +12 to Strength
    Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
    Wand or Staff: +100 to Armour
    Armour: +20 to maximum Life, +20 to maximum Mana
    PerfectRuneStrength
    Perfect Robust Rune
    Stack Size: 1 / 10
    Requires: Level 50
    All Equipment: +15 to Strength
    Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 6 to 10 Fire damage to Attacks
    Wand or Staff: +100 to Armour
    Armour: +20 to maximum Life, +20 to maximum Mana
    NewSoulCoreFire
    Topotante's Soul Core of Dampening
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Gloves: +40% of Armour also applies to Fire Damage
    DilutedDistilledGuilt
    DilutedDistilledGuiltDiluted Liquid Guilt
    Stack Size: 1 / 10
    Players in Area are 9% Delirious
    8% increased Pack size
    Removes a random modifer and Augments a Rare Basic Jewel with a
    new guaranteed Crafted modifier
     
    Ruby Prefix: (5—15)% increased Fire Damage
    Sapphire Prefix: (5—15)% increased Cold Damage
    Emerald Prefix: (5—15)% increased Lightning Damage
    TimelostDilutedDistilledGuilt
    TimelostDilutedDistilledGuiltAncient Diluted Liquid Guilt
    Stack Size: 1 / 10
    Removes a random modifer and Augments a Rare Time-Lost Jewel with a
    new guaranteed Crafted modifier
     
    Ruby Prefix: Small Passive Skills in Radius also grant (1—2)% increased Fire Damage
    Sapphire Prefix: Small Passive Skills in Radius also grant (1—2)% increased Cold Damage
    Emerald Prefix: Small Passive Skills in Radius also grant (1—2)% increased Lightning Damage
    TimelostConcentratedDistilledIsolation
    TimelostConcentratedDistilledIsolationAncient Concentrated Liquid Isolation
    Stack Size: 1 / 10
    Removes a random modifer and Augments a Rare Time-Lost Jewel with a
    new guaranteed Crafted modifier
     
    Ruby Prefix: Increases and Reductions to
    Cold and Lightning Damage in Radius are transformed to apply to Fire Damage
    Sapphire Prefix: Increases and Reductions to
    Fire and Lightning Damage in Radius are transformed to apply to Cold Damage
    Emerald Prefix: Increases and Reductions to
    Cold and Fire Damage in Radius are transformed to apply to Lightning Damage
    QuiverFire
    Fire Quiver
    Requires: Level 8
    Adds 3 to 5 Fire damage to Attacks
    RubyCharm
    Ruby Charm
    Lasts 4 Second
    Consumes 20 of 40 Charges on use
    Currently has 40 Charges
    Requires: Level 5
    Used when you take Fire damage from a Hit
    ChippedVerisium
    ChippedVerisiumAdaptive Alloy
    Stack Size: 1 / 10
    Removes a random modifier and augments a Rare item with a new guaranteed modifier
    Staff: Gain (42—52)% of Damage as Extra Fire Damage while you are missing Runic Ward
    Wand: Gain (21—26)% of Damage as Extra Fire Damage while you are missing Runic Ward
    Sceptre: (30—50)% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
    Gloves: (10—15)% increased Attack Speed while missing Runic Ward
    ArcaneFluxFire
    ArcaneFluxFireBlazing Flux
    Stack Size: 1 / 10
    Transforms all Cold and Lightning Resistance modifiers on an item to equivalent Fire Resistance modifiers
    ArcaneFluxCold
    ArcaneFluxColdChilling Flux
    Stack Size: 1 / 10
    Transforms all Fire and Lightning Resistance modifiers on an item to equivalent Cold Resistance modifiers
    ArcaneFluxLightning
    ArcaneFluxLightningCrackling Flux
    Stack Size: 1 / 10
    Transforms all Fire and Cold Resistance modifiers on an item to equivalent Lightning Resistance modifiers
    ArcaneFlux
    ArcaneFluxVoid Flux
    Stack Size: 1 / 10
    Transforms all Fire, Cold and Lightning Resistance modifiers on an item to equivalent Chaos resistance modifiers
    ElementalConversionRuneFire
    Passion of Aldur
    Stack Size: 1 / 10
    Weapon: Transforms all Cold and Lightning modifiers on the item into equivalent Fire modifiers
    Weapon: 25% increased Fire Damage
    ElementalConversionRuneCold
    Breath of Aldur
    Stack Size: 1 / 10
    Weapon: When socketed, transforms all Fire and Lightning modifiers to equivalent Cold modifiers
    Weapon: 25% increased Cold Damage
    ElementalConversionRuneLightning
    Ire of Aldur
    Stack Size: 1 / 10
    Weapon: Transforms all Fire and Cold modifiers on the item into equivalent Lightning modifiers
    Weapon: 25% increased Lightning Damage
    ElementalConversionRuneChaos
    Betrayal of Aldur
    Stack Size: 1 / 10
    Weapon: Transforms all Fire, Cold and Lightning modifiers on the item into equivalent Chaos modifiers
    Weapon: 25% increased Chaos Damage
    EarlyMythicRune12
    Rune of Vital Flame
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 15
    One Hand Mace, Two Hand Mace or Talisman: Adds 13 to 16 Fire Damage, 15% of Skill Mana Costs Converted to Life Costs
    One Hand Mace, Two Hand Mace or Talisman: 30% increased Ignite Magnitude
    GameWarpRuneUniqueFragment
    Legacy of Candlemaker
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Gloves: 40% increased Fire Damage, Flammability Magnitude is doubled
    Gloves: 20% increased Ignite Duration on Enemies
    GameWarpRuneUniqueFragment
    Legacy of Chernobog's Pillar
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Shields: Gain 1% of damage as Fire damage per 2% Chance to Block
    Shields: +30% to Chaos Resistance
    GameWarpRuneUniqueFragment
    Legacy of The Sentry
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Quarterstaves: Adds 23 to 34 Fire damage to Attacks, 100% increased Flammability Magnitude
    GameWarpRuneUniqueFragment
    Legacy of Dusk Vigil
    Limited to: 1 Aldur's Legacy
    Requires: Level 65
    Staves: Gain 30% of Physical Damage as Extra Fire Damage
    Staves: Triggered Spells deal 20% increased Spell Damage
    fireballskillstaff
    intelligence, grants_active_skill, Spell, AoE, Projectile, Fire, Repeatable
    Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
    vesselofwrath
    grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Slam, Travel
    Shapeshift into a burning monstrosity and leap through the air to crash down upon the earth, Slamming twice and creating Molten Fissures. Consumes Rage to create additional Molten Fissures.
    witchdetonatedead
    intelligence, grants_active_skill, Spell, AoE, Physical, Fire, Detonator, Repeatable
    Cause a Corpse to violently explode, damaging surrounding enemies.
    volatiledeadweaponskill
    intelligence, grants_active_skill, Spell, AoE, Fire, Repeatable
    Consume a Corpse to create a volatile core that seeks out enemies and Ignites enemies near it. The core explodes at the end of its duration.
    addedfiredamagesupport
    Supports any skill that deals damage, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    addedcolddamagesupport
    Supports any skill that deals damage, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    addedlightningdamagesupport
    Supports any skill that deals damage, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    witchfirestorm
    intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Repeatable, Storm
    Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
    firepenetrationsupport
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    firepenetrationsupport
    Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
    Flammability
    intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Curse, Repeatable
    Curse all targets in an area after a short delay, lowering their Fire Resistance.
    sorceressincinerate
    intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Channelling
    Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
    purityoffireweaponskill
    strength, intelligence, grants_active_skill, Buff, Persistent, Aura, Fire
    Emit an Aura that boosts the Fire Resistance of you and Allies in your Presence.
    sorceressflameblast
    intelligence, grants_active_skill, Spell, AoE, Fire, Channelling, Nova, Staged
    Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channel for.
    sorceressballlightning
    intelligence, grants_active_skill, Spell, AoE, Projectile, Sustained, Lightning, Duration, Chaining, Repeatable
    Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
    heraldofashskill
    strength, grants_active_skill, Buff, Persistent, AoE, Fire, Duration, Herald
    While active, enemies you sufficiently Overkill with non-Herald Attacks will cause an explosion that Ignites nearby enemies based on the Overkill damage dealt.
    bruteinfernalcry
    strength, grants_active_skill, Warcry, AoE, Trigger, Fire, Duration, Nova
    Perform a Warcry, Empowering subsequent Melee Attacks if there are enemies nearby. Enemies in the warcry's area are destabilised and will Combust on death. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    druidrollingmagma
    strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Projectile, Fire, Detonator
    Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skillChains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
    witcharsonistskeleton
    intelligence, grants_active_skill, Minion, Persistent, Fire, Detonator
    Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.
    immolationsupport
    Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    infernallegionsupport
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
    infernallegionsupport
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
    infernallegionsupport
    Supports skills which create Minions which can be damaged, causing them and enemies near them to Ignite. The damage of the Ignite is based on the Life of the supported Minion.
    mercartilleryballista
    strength, dexterity, grants_active_skill, Attack, Totem, AoE, Projectile, Sustained, Fire, Duration, Repeatable
    Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
    bruteseismiccry
    strength, grants_active_skill, Warcry, AoE, Physical, Nova
    Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.
    sorceressflamewall
    intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Repeatable
    Create a wall of Fire in front of you, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
    brutevolcanicfissure
    strength, grants_active_skill, Attack, AoE, Melee, Slam, Sustained, Fire, Duration
    Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
    StudiousCombatant
    strength, grants_active_skill, Attack, Melee, Strike
    [DNT-UNUSED] Ready your axe as it charges with flame, then swing in a massive flaming arc, sending out a slow wave of fire.
    sorceresscomet
    intelligence, grants_active_skill, Spell, AoE, Cold, Repeatable
    Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
    TwoHandedMeleeDamage
    strength, dexterity, grants_active_skill, Attack, Melee, Strike
    druidvolcano
    strength, intelligence, grants_active_skill, Spell, AoE, Projectile, Sustained, Fire, Duration, Channelling
    Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
    TectonicSlam
    strength, dexterity, grants_active_skill, Attack, Melee
    [DNT-UNUSED] Make alot of fire
    explosivegrenade
    strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Detonator
    Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
    toxicgrenade
    strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Chaos, Duration
    Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
    oilgrenade
    strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire, Duration
    Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
    rangerdetonatingarrowskill
    dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Repeatable
    Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
    ghostfusearrow
    grants_active_skill, Attack, AoE, Projectile, Fire, Duration, Repeatable
    Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
    rangergascloudskill
    dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Chaos, Duration, Repeatable
    Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
    sorceresssolarorb
    intelligence, grants_active_skill, Spell, AoE, Sustained, Fire, Duration, Orb, Repeatable
    Create a fiery Orb that periodically releases fiery pulses. Enemies that are very close to the Orb are Ignited. Flameblast can target a Solar Orb to be centred on the Orb instead of your location.
    sorceressgreaterfireball
    intelligence, grants_active_skill, Spell, AoE, Projectile, Fire, Repeatable
    Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
    sorceresscoldsnap
    intelligence, grants_active_skill, Spell, AoE, Lightning, Cold, Fire, Payoff, Remnant, Repeatable
    Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
    bruteperfectstrike
    strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire, Channelling
    Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
    brutemagmabarrier
    Buff, strength, grants_active_skill, Attack, Persistent, AoE, Melee, Trigger, Fire
    While active, increases your Block Chance passively and imbues your Shield with lava over time. When fully imbued, your next Block with your Shield raised will expend the lava to Trigger the Magma Spray skill and grant you an Endurance Charge.
    decomposeskill
    intelligence, grants_active_skill, Spell, AoE, Fire, Chaos, Duration
    Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    stormfiresupport
    Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
    witchreservationraginspirits
    Buff, intelligence, grants_active_skill, Minion, Persistent, Fire, Duration
    While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
    elementaldischargesupport
    Support, grants_active_skill, Spell, AoE, Trigger, Lightning, Cold, Fire, Payoff
    Supports any Spell that Hits enemies, causing it to Consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions or skills which already Consume Elemental Ailments.
    fierydeathsupport
    Support, grants_active_skill, Spell, AoE, Trigger, Fire
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    witcharsonistskeleton
    dexterity, grants_active_skill, Attack, AoE, Fire
    Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
    huntressremoteminespear
    dexterity, grants_active_skill, Attack, AoE, Projectile, Fire, Duration, Detonator, Repeatable
    Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
    manaflaresupport
    Support, grants_active_skill, Spell, AoE, Trigger, Fire
    Supports any Spell that Hits enemies, causing it to trigger a Mana Flare on Critical Hit. The Mana Flare consumes your Mana to deal Fire damage. Cannot support the skills of Minions.
    minioninstabilitysupport
    Supports skills which create Minions, causing them to violently explode when reduced to Low Life.
    FlamesOfJudgement
    strength, grants_active_skill, Attack, AoE, Melee, Strike, Fire
    shankgonneskill
    Buff, grants_active_skill, Persistent, AoE, Physical, Fire, Detonator, Travel
    Replaces your dodge roll with an explosive-assisted leap, firing off a round from your prosthetic cannon leg that Blinds and Ignites enemies in the area you escape from. The explosion will cause any Grenades in its area of effect to also explode.
    brutemoltenblast
    strength, grants_active_skill, Attack, AoE, Projectile, Fire
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    brutehammerofthegods
    grants_active_skill, Attack, AoE, Melee, Slam, Duration, Conditional
    [DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    livingbombweaponskill
    intelligence, grants_active_skill, Spell, AoE, Fire, Duration, Remnant
    Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
    bruteshieldwall
    strength, grants_active_skill, Attack, AoE, Melee, Physical, Duration
    Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
    sorceressblazingcluster
    intelligence, grants_active_skill, Spell, AoE, Projectile, Fire, Duration, Repeatable
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    powershotincendiary
    strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Fire, Detonator
    Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
    burstshotincendiary
    strength, dexterity, grants_active_skill, Attack, AoE, Ammunition, Projectile, Fire, Merging
    Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
    rapidshotincendiary
    strength, dexterity, grants_active_skill, Attack, Ammunition, Projectile, Fire
    Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
    rangerbrewconcoctionfireskill
    grants_active_skill, Attack, AoE, Projectile, Fire
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies. This damage is not based on your unarmed damage, so this is not considered an Unarmed Attack.
    sorceresselementalstorm
    grants_active_skill, Spell, AoE, Trigger, Lightning, Cold, Fire, Duration, Orb
    Create a stationary Fire, Cold or Lightning storm at a target location for a duration, based on the highest Elemental Damage type for the Hit that Triggered the storm. Hits which do not deal Elemental Damage will not Trigger the storm.
    armourexplosionsupport
    Support, grants_active_skill, Attack, Warcry, AoE, Trigger, Fire, Payoff
    Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    firemasterysupport
    Supports Fire skills, granting them an additional level. Does not support skills which do not have levels.
    decomposeskill
    grants_active_skill, Spell, AoE, Trigger, Fire, Chaos, Duration
    Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    monkinvokerwildstrike
    grants_active_skill, Spell, AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
    Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
    witchsummoninfernalfamiliar
    grants_active_skill, Minion, Companion, Persistent, Fire
    Activate to summon a Reviving Infernal Hound which Ignites enemies near it.
    sorceresssummonfiredjinn
    grants_active_skill, Minion, Persistent, Command, Fire
    Summon Ruzhan, an invulnerable Flame Djinn Minion, to do your bidding. Ruzhan emerges to Strike enemies with his greatsword whenever you use a damaging Skill, and casts devastating Fire Spells when Commanded to do so.
    Rolldodge
    grants_active_skill, Command, AoE, Fire
    Rolldodge
    grants_active_skill, Command, AoE, Projectile, Fire
    mercclustergrenade
    strength, dexterity, grants_active_skill, Attack, AoE, Projectile, Grenade, Fire
    Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
    burningrunessupport
    Support, grants_active_skill, AoE, Trigger, Fire
    volcaniceruptionsupport
    Support, grants_active_skill, Attack, AoE, Melee, Strike, Projectile, Trigger, Fire
    Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
    sorceressblazingcluster
    intelligence, grants_active_skill, Spell, AoE, Projectile, Trigger, Fire, Duration, Repeatable
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    atziriscontempt
    grants_active_skill, Attack, AoE, Physical, Lightning, Fire
    Stamp your spear, destroying all Bloodstone Lances on each enemy in your Presence to cause a damaging explosion around that enemy. Each explosion gains new benefits when reaching higher thresholds of Bloodstone Lances removed from an enemy, causing them to deal more damage, have increased area of effect, and Leech Life from enemies caught in the blast.
    solarisspearskillicon
    dexterity, grants_active_skill, Attack, AoE, Projectile, Sustained, Fire, Conditional
    Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
    huntressextraelements
    dexterity, grants_active_skill, Attack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
    Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
    amazonelementalinfusionskillicon
    grants_active_skill, Attack, AoE, Trigger, Lightning, Cold, Fire
    Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
    smithofkitavatriggerfireballsskillicon
    grants_active_skill, Buff, Persistent, Trigger, Fire, Meta
    While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.
    smithofkitavaimbueweaponskillicon
    grants_active_skill, Attack, Buff, AoE, Melee, Trigger, Fire, Channelling
    Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
    amazonelementalinfusionskillicon
    grants_active_skill, Attack, AoE, Trigger, Cold, Fire
    Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
    druidelectricspittle
    strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Projectile, Sustained, Channelling
    Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
    druidflamebreath
    strength, intelligence, grants_active_skill, Attack, Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling, Detonator
    Shapeshift into a Wyvern and take to the skies, immolating enemies with a jet of fire. Channelling ends after a short amount of time but can be prolonged by spending Rage. Consumes a Power Charge if possible to Empower the Skill, Gaining extra Lightning damage and spending Rage more slowly.
    druidfuryofthemountain
    strength, intelligence, grants_active_skill, Attack, Shapeshift, Bear, AoE, Melee, Slam, Sustained, Duration, Channelling
    Shapeshift into a Bear and repeatedly pound the ground, creating Molten Fissures that travel randomly in a wide arc in front of you.
    pillaroffiresupport
    Support, grants_active_skill, AoE, Trigger, Fire
    Supports any Skill you use yourself which can cause Damaging Hits. Supported Skills Consume Ignite on Hit to create pillars of flame, but cannot themselves inflict Ignite. Cannot Support Skills which already Consume Ignite, and does not modify the Skills of Minions.
    fissureonlandingsupport
    Support, grants_active_skill, Attack, AoE, Melee, Trigger, Fire, Duration
    Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
    LineageXoph
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
    LineageArbiter
    Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
    LineageXibaqua
    Support, grants_active_skill, Lineage, AoE, Trigger, Fire
    Supports Skills that leap into the air, causing Corpses in the area you land to violently explode, damaging surrounding enemies.
    warriorforgehammer
    strength, grants_active_skill, Attack, AoE, Melee, Slam, Fire, Duration
    Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of Molten Fissures in a spiral.
    warriorancestralcry
    Warcry, strength, grants_active_skill, Attack, Buff, AoE, Melee, Slam, Projectile, Trigger, Fire, Duration, Nova, Conditional
    Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
    winnowingflame
    intelligence, grants_active_skill, Spell, AoE, Trigger, Fire, Payoff
    Conjure an abyssal scythe that sweeps across the targeted area, dealing Fire damage to enemies and Consuming Ignite to create pillars of flame. Cannot be Triggered.
    siphonelements
    intelligence, grants_active_skill, Buff, Persistent, Lightning, Cold, Fire, Remnant
    While active, has a chance to create an Infusion Remnant when you Freeze, Shock or Ignite a target.
    druidwalkingcalamity
    strength, intelligence, grants_active_skill, Attack, Shapeshift, Buff, Bear, AoE, Trigger, Fire, Duration, Conditional
    Build Glory by gaining Rage while already at maximum Rage. When you have maximum Glory, roar to the heavens to bring them down upon your enemies. For the duration of the Skill, meteors rain down around you and you Gain Fire damage and Rage regeneration. This Skill's effects are suppressed if you leave Bear form, but will resume if you return to Bear form before the duration expires.
    druidshamanunleashtheelementsskill
    Build Glory by Hitting enemies with Elemental damage. When you have maximum Glory, you may become the walking Apocalypse for a duration, Triggering one of multiple powerful Elemental Skills at an interval while this Buff lasts.
    fantheflames
    Support, grants_active_skill, Attack, AoE, Trigger, Fire
    Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
    fantheflames
    Support, grants_active_skill, Attack, AoE, Trigger, Fire
    Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
    blazingcritssupport
    Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
    catalysingelementssupport
    Support, grants_active_skill, Spell, AoE, Trigger, Lightning, Cold, Fire
    Supports Skills which are boosted by Elemental Ground Surfaces, Triggering Catalysing Discharge of the corresponding type when they are boosted by an allied Elemental Ground Surface.
    CathasBrilliance
    Supports skills which create Companions, causing enemies near them to be Blinded and Ignited. The damage of the Ignite is based on the Life of the supported Minion.
    volcaniceruptionskillicon
    grants_active_skill, Attack, AoE, Projectile, Trigger, Fire
    Fires molten Projectiles from the enemy hit, which will explode when they land nearby, dealing Attack damage in an area.
    expeditionexplosivetransmutation
    While active, picking up Remnants Triggers a deadly explosion, dealing damage at the location of the Remnant based on the type of Remnant picked up.
    icongroundslam
    grants_active_skill, Attack, AoE, Trigger, Fire
    Blows strong enough to Heavy Stun an enemy reverberate in an area around the enemy and heavily Break Armour.
    Ascendancy: Smith of Kitava
    Character: Warrior
    Grants Skill: Fire Spell on Hit
    Ascendancy: Smith of Kitava
    Character: Warrior
    Grants Skill: Temper Weapon
    Ascendancy: Infernalist
    Character: Witch
    Grants Skill: Summon Infernal Hound
    number of infernal familiars allowed [1]
    Ascendancy: Stormweaver
    Character: Sorceress
    Grants Skill: Elemental Storm
    Trigger Elemental Storm on Critical Hit with Spells
    Character: Sorceress
    ascendancy enable fire djinn passive [1]
    Character: Sorceress
    Grants Skill: Ruzhan's Trap
    Character: Sorceress
    Grants Skill: Ruzhan's Fury
    Ascendancy: Shaman
    Character: Druid
    Grants Skill: Apocalypse
    Ascendancy: Invoker
    Character: Monk
    Grants Skill: Elemental Expression
    Trigger Elemental Expression on Melee Critical Hit
    Ascendancy: Pathfinder
    Character: Ranger
    Grants Skill: Explosive Concoction
    Ascendancy: Amazon
    Character: Huntress
    Grants Skill: Elemental Surge
    When you Consume a Charge, Trigger Elemental Surge to gain 3 Lightning Surges
    10% increased Armour
    +30% of Armour also applies to Fire Damage
    30% reduced Magnitude of Ignite on you
    Gain 5% of Damage as Extra Fire Damage
    5% of Physical Damage taken as Fire Damage
    Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10%
    Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently
    Empowered Attacks deal 20% increased Damage
    Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
    25% increased Fire Damage
    15% increased Ignite Duration on Enemies
    15% increased Area of Effect
    Burning Enemies you kill have a 5% chance to Explode, dealing a
    tenth of their maximum Life as Fire Damage
    16% increased Fire Damage
    30% increased Flammability Magnitude
    16% increased Attack Damage
    Every Rage also grants 1% increased Fire Damage
    20% increased Fire Damage
    15% increased Ignite Magnitude
    30% reduced Magnitude of Ignite on you
    20% increased Fire Damage
    5% chance for Slam Skills to cause an additional Aftershock
    20% increased Fire Damage
    10% increased Cast Speed while Ignited
    5% reduced Movement Speed Penalty from using Fire Skills while moving
    20% increased Freeze Buildup
    Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
    40% increased Cold Damage while affected by Herald of Ice
    40% increased Fire Damage while affected by Herald of Ash
    40% increased Lightning Damage while affected by Herald of Thunder
    Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
    15% increased effect of Fully Broken Armour
    Fully Broken Armour you inflict also increases Fire Damage Taken from Hits
    Gain 4% of Damage as Extra Fire Damage for
    every different Grenade fired in the past 8 seconds
    40% reduced Magnitude of Ignite on you
    Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
    30% increased Fire Damage
    30% increased Cold Damage
    30% increased Lightning Damage
    30% increased Chaos Damage
    30% increased Physical Damage
    Enemies standing on Chilled Ground take 25% increased Fire Damage
    Enemies standing on Ignited Ground take 25% increased Cold Damage
    Ascendancy: Smith of Kitava
    Character: Warrior
    20% increased Fire Damage
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
    base physical damage reduction rating no display [200]
    Ascendancy: Infernalist
    Character: Witch
    20% of Cold Damage taken as Fire Damage
    Ascendancy: Infernalist
    Character: Witch
    Maximum Mana is replaced by twice as much Maximum Infernal Flame
    Gain Infernal Flame instead of spending Mana for Skill costs
    Take maximum Life and Energy Shield as Fire Damage when Infernal Flame reaches maximum
    Lose all Infernal Flame on reaching maximum Infernal Flame
    25% of Infernal Flame lost per second if none was gained in the past 2 seconds
    Ascendancy: Infernalist
    Character: Witch
    Become Ignited when you deal a Critical Hit, taking 15% of your maximum Life and Energy Shield as Fire Damage per second
    Ascendancy: Shaman
    Character: Druid
    5% of Physical Damage taken as Fire Damage
    5% of Physical Damage taken as Lightning Damage
    5% of Physical Damage taken as Cold Damage
    Adaptations have a duration of 5 seconds
    Double Adaptation Effect
    VaalOffensive
    (7—12)% increased Fire Damage
    VaalNotableOffensive
    (25—35)% increased Fire Damage
    Damage Penetrates (2—4)% Fire Resistance
    VaalNotableOffensive
    (25—35)% increased Fire Damage
    VaalNotableOffensive
    (25—35)% increased Fire Damage
    10% of Physical Damage Converted to Fire Damage
    DevotionNotable
    15% of Physical Damage Converted to Fire Damage while you have at least 150 Devotion
    KalguuranStrNotable
    40% increased Fire Damage
    Damage Types
    The damage types are Physical, Fire, Cold, Lightning and Chaos.
    Ignite
    Ignite is an Ailment that deals Fire damage over time, and lasts for 4 seconds by default.

    The chance for a Hit to Ignite a target is determined by the total Magnitude of Flammability on the target, including the amount added by that Hit.

    Fire damage from Hits Contributes to the Magnitude of Ignite, so Hits dealing more Fire damage inflict stronger Ignites.
    The base Magnitude of Ignite is Fire damage per second equal to 20% of the Fire damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This Magnitude is not further affected by any modifiers to the damage you deal.

    Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Ignite, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Ignite damage.
    Flammability
    Flammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.

    Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.

    The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.

    Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.

    Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will only Ignite once the total Flammability on the target reaches 50%.

    Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default.
    Resistances
    Resistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items.

    Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.
    Burning
    Enemies taking Fire damage over time are Burning. Usually this occurs because the enemy is Ignited.
    Maces
    Maces are Melee weapons that can be One-Handed or Two-Handed. Maces require Strength to equip.

    Mace Attacks are often Slams or slow Strikes that deal Physical or Fire damage.
    Elemental Damage Types
    The three Elemental damage types are Fire, Cold, and Lightning.
    Avatar of Fire
    75% of Damage Converted to Fire Damage
    Deal no Non-Fire Damage
    Damage Conversion
    Damage can be converted from one type to another. This causes it to deal the new damage type, scale with modifiers to the new damage type, and no longer scale with modifiers to the old damage type.

    For example, Fire damage converted to Lightning now scales with Lightning damage modifiers and causes Shock, but no longer scales with Fire damage modifiers or causes Ignite.

    Conversion is a two step process. Conversion inherent to Skills occurs first, then Conversion from all other sources. Damage over time cannot be converted.
    Damage Contributing to Ailments
    By default, specific Ailments are calculated based on only specific damage types, such as only the Fire damage of a Hit mattering when inflicting Ignite.

    Allowing another damage type to contribute to an Ailment means that all damage of the relevant types is summed when performing calculations for that Ailment.

    For Ailments that use Hit damage to determine Ailment chance or buildup, this means that the damage type becomes capable of inflicting that Ailment. For Ailments that only use Hit damage to determine Ailment Magnitude (i.e. Bleeding and Poison), you still need a way to apply those Ailments (e.g. a source of Bleeding or Poison chance).
    Spirit Of The Boar
    Players possessed by the Spirit Of The Boar Gain 20% of Damage as Extra Fire Damage, always inflict Bleeding on Hit and have 20% reduced damage taken.
    Players will also periodically summon spiritual Boars that explode, dealing Fire Damage.
    Bombardier
    Monster periodically unleashes barrages of Fire projectiles.
    Extra Fire Damage
    Monster Gains 40% of damage as extra Fire damage.
    Conjures Flamewalls
    Monster creates circular walls of Fire that deal damage to enemies standing in them.
    Magma Barrier
    Monster creates a 90% damage absorption barrier that explodes after taking a certain amount of damage, dealing Fire Damage.
    Volatile Crag
    Monster periodically creates Volatile Crag that moves towards enemies; exploding when they get close enough; dealing Fire Damage.
    Empowering Volatile Crag
    Monster periodically creates Powerful Volatile Crag that moves towards enemies; exploding when they get close enough; dealing Fire Damage.
    Blackflame Covenant
    Fire Spells Convert 100% of Fire Damage to Chaos Damage
    Chaos Damage from Fire Spells Contributes to Flammability and Ignite Magnitudes
    Ignite inflicted with Fire Spells deals Chaos Damage instead of Fire Damage
    Flame Archon
    Flame Archon is a type of Archon Buff. It grants:
    • 25% more Fire Damage with Spells
    • Convert 100% of Elemental Damage with Spells to Fire Damage
    • Cannot deal Non-Fire Damage with Spells
    • Spells have 100% more Flammability Magnitude

    Using a non-instant Attack causes Flame Archon to be removed immediately.
    Embankment Auras
    Totems you place which grant Embankment Auras give a different Aura Buff to Players in range depending on the kind of Totem, as follows:

    Artillery Ballista grants 20% increased Skill Speed.

    Siege Ballista grants 25% more Damage against Immobilised Enemies.

    Mortar Cannon grants 25% of Damage Gained as extra Fire.

    Shockwave Totem grants 30% increased Area of Effect.

    Ancestral Warrior Totem grants 40% increased Glory Generation.

    Dark Effigy grants 40% increased Damage over Time.

    Spell Totem grants 50% increased Critical Hit Chance.
    Bear Form
    Shapeshifting into a Bear grants access to devastating Slams and Fire Attacks fuelled by smouldering Rage.

    While in Bear form, you gain:
    • +10 to Armour per level
    • 30% of Armour also applies to Elemental Damage
    • an Endurance Charge for every 15 Rage you spend
    Wyvern Form
    Shapeshift into a Wyvern to bombard your enemies with Fire and Lightning, then close in for the kill.

    While in Wyvern form, you gain:
    • 50% increased Stun Threshold
    • 50% increased Elemental Ailment Threshold
    • 50% faster start of Energy Shield Recharge
    Wind Skills
    Wind Skills gain additional interactions with other specified Skills, typically Fire Skills.
    Edit

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