折磨图腾
构造体monster no drops or experience [1]
Affliction Totem
| Spectre | Y |
|---|---|
| Tags | construct, ghost_armour, immobile, is_unarmed, non_attacking |
生命
100%
抗性
伤害
100%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
AzmeriVoodooDoll
Metadata
VoodooPole
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Positioned
{
force_placement = true
}
BaseEvents
{
on_construction_complete = "FaceCamera();"
post_generation = "LockOrientation();"
}
Stats
{
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_item_drop_slots = 0
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
set_max_frenzy_charges = 0
set_max_endurance_charges = 0
set_max_power_charges = 0
cannot_be_knocked_back = 1
set_phase_through_objects = 1
//set_hide_mini_life_bar = 1
set_cannot_be_converted_or_dominated = 1
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state =
"
beam_removed;
ragdoll;
"
on_state_beam_removed_1 = "SetStateTo( ragdoll, 0 );"
}
Actor
{
}
Preload
{
preload_misc_beam = "ArchnemesisVoodooDollBeam"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/CrazedCannibalPicts/VoodooPole/VoodooPole"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Affliction Totem",
life = 1,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 750 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
| Stats.base_critical_hit_damage_bonus | 30 |
| Stats.max_endurance_charges | 0 |
| Stats.max_frenzy_charges | 0 |
| Stats.max_power_charges | 0 |
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
| Stats.movement_velocity_cap | 128 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
| Stats.actor_scale_+%_limit | 200 |
| Stats.base_heavy_stun_duration_ms | 2000 |
| Stats.melee_defer_damage_prediction | 1 |
| Stats.poise_decay_delay_ms | 8000 |
| Stats.poise_decay_%_per_second | 5 |
| Stats.base_block_angle_degrees | 180 |
| Stats.action_attack_or_cast_time_uses_animation_length | 1 |
| Stats.slow_potency_+%_final_per_additional_player | -10 |
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
| Stats.maximum_life_+%_final_per_additional_player | 50 |
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
| Stats.poise_threshold_+%_final_per_additional_player | 50 |
| Stats.stun_base_duration_override_ms | 500 |
| Stats.bleeding_moving_damage_%_of_base_override | 200 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.monster_no_drops_or_experience | 1 |
| Stats.monster_do_not_fracture | 1 |
| Stats.cannot_be_knocked_back | 1 |
| Stats.phase_through_objects | 1 |
| Stats.cannot_be_converted_or_dominated | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| Positioned.force_placement | true |
| BaseEvents.server_only | true |
| BaseEvents.on_construction_complete | FaceCamera(); |
| BaseEvents.post_generation | LockOrientation(); |
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction |
| Actor.slow_animations_go_to_idle | false |
| Life.corpse_usable | false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.beam_removed; | |
| StateMachine.ragdoll; | |
| StateMachine.on_state_beam_removed_1 | SetStateTo( ragdoll, 0 ); |
| Preload.preload_misc_beam | ArchnemesisVoodooDollBeam |
折磨图腾
构造体monster no drops or experience [1]
Affliction Totem
| Spectre | N |
|---|---|
| Tags | construct, immobile |
生命
4%
抗性
伤害
50%
命中
100%
暴击 Chance
5%
+30%
Attack Distance
6 ~ 6
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
50%
Model Size
130%
Type
VoodooKingDeathEffigy
Metadata
VoodooKingDeathEffigy
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAVoodooKingDeathEffigyPulse
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Utility/InanimateObject"
Actor
{
basic_action = "Emerge"
}
Stats
{
immune_to_auras_from_other_entities = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/VoodooKing/VoodooKingDeathEffigy"] = {
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Affliction Totem",
life = 0.04,
damage = 0.5,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"GAVoodooKingDeathEffigyPulse",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GAVoodooKingDeathEffigyPulse"] = {
name = "GAVoodooKingDeathEffigyPulse",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.