命塑无常
构造体
monster no drops or experience [1]
Bloodshaped Volatile
SpectreN
Tags施法, cold_affinity, construct, fast_movement, ghost_armour, is_unarmed, Unarmed_onhit_audio
生命
100%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 6
攻击间隔
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
70%
Type
HellscapeFleshBloodOrb
Metadata
HellscapeFleshElite1BloodOrb
等级
68
生命
7,757
2,413
伤害
233
法术伤害
233
命中
2,502
攻击间隔
1.5
经验值
28,634
召唤物生命
6,930
召唤物伤害
969
召唤物护甲
2,413
GSHellscapeEliteBloodOrb
可触发, 法术, 伤害, AttackInPlace
暴击率: 5%
施放间隔: 1 秒
冷却时间: 5 秒
造成 306.1 - 459.1 物理伤害
is area damage [1]
spell maximum action distance +% [-92]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	collision_hull_type = "projectile"
	force_placement = true
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "invisible;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	create_state_invisible_1 =
	"
		Delay( 0.125, { DisableRendering(); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshElite1BloodOrb"] = {
    name = "Bloodshaped Volatile",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "GSHellscapeEliteBloodOrb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeEliteBloodOrb"] = {
    name = "GSHellscapeEliteBloodOrb",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -92, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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