喷火者
人形
stance movement speed +% final [266]
Firebreather
SpectreY
Tagsallows_inc_aoe, fire_affinity, human, humanoid, karui, red_blood, very_slow_movement
生命
135%
抗性
75 -30 0 0
伤害
135%
命中
100%
暴击 Chance
5%
Attack Distance
4 ~ 13
攻击间隔
0 Second
Damage Spread
±20%
经验值
135%
Model Size
100%
Type
AncestralFirebreatherStandalone
Metadata
FirebreatherStandalone
等级
68
生命
10,472
2,413
伤害
315
法术伤害
315
命中
2,464
攻击间隔
0
经验值
38,656
召唤物生命
9,356
召唤物伤害
1,308
召唤物护甲
2,413
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 252–378
暴击率: 5%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFirebreatherFireSlam
可触发, 法术, 伤害
施放间隔: 1 秒
造成 382.6 - 573.9 物理伤害
物理伤害的 80% 转化为火焰伤害
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-70]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"

Stats
{
	set_base_heavy_stun_duration_ms = 5666
}

Actor
{
	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "exploded;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"

Life
{
	on_spawned_dead =
	"
		IfState( exploded, 1, ()
		{
			HideAllMeshSegments();
			HideAttachedMeshSegments();
		}, (){} );
	"

	on_death =
	"
		IfState( exploded, 1, ()
		{
			HideAllMeshSegments();
			HideAttachedMeshSegments();
		}, (){} );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/StandaloneNgamahu/FirebreatherStandalone"] = {
    name = "Firebreather",
    life = 1.35,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeed",
        "GAFirebreatherFireSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFirebreatherFireSlam"] = {
    name = "GAFirebreatherFireSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
stance movement speed +% final [266]
FamilyStance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • stance movement speed +% final Min: 266 Max: 266 Global
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