守卫蜥蜴
Guardian Lizard
SpectreY
Area辛格拉之眼, 天坑, 金字塔避难所
Tagsallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
Packs
  • 辛格拉之眼: 守卫蜥蜴
  • 金字塔避难所: 原始精神, 守卫蜥蜴
  • 金字塔避难所: 守卫巨龟, 守卫蜥蜴, 原始精神
  • 生命
    140%
    闪避
    +50%
    抗性
    0 0 0 0
    伤害
    126%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 11
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    140%
    Model Size
    100%
    Type
    KaruiTuatara
    Metadata
    KaruiTuatara_
    等级
    65
    生命
    9,118
    2,023
    伤害
    268
    法术伤害
    268
    命中
    2,214
    攻击间隔
    1.5
    经验值
    30,110
    召唤物生命
    8,795
    召唤物伤害
    1,044
    召唤物护甲
    2,023
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 214–321
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAKaruiTuataraTailSlam
    可触发, 攻击
    Base Damage: 214–321
    暴击率: 5%
    攻击伤害: 150%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    攻击伤害总增 50%
    attack maximum action distance + [9]
    is area damage [1]
    voll slam damage +% final at centre [15]
    MASExtraAttackDistance6
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 214–321
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [6]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaruiTuatara/KaruiTuatara_"] = {
        name = "Guardian Lizard",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASExtraAttackDistance6",
            "GAKaruiTuataraTailSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance6"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKaruiTuataraTailSlam"] = {
        name = "GAKaruiTuataraTailSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {9, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    守卫蜥蜴
    野兽
    Guardian Lizard
    SpectreY
    Tagsallows_inc_aoe, beast, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio
    Packs
  • 原始精神, 守卫蜥蜴
  • 守卫巨龟, 守卫蜥蜴
  • 生命
    140%
    闪避
    +50%
    抗性
    0 0 0 0
    伤害
    126%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 11
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    140%
    Model Size
    100%
    Type
    KaruiTuatara
    Metadata
    KaruiTuataraStrongbox
    等级
    68
    生命
    10,860
    2,413
    伤害
    294
    法术伤害
    294
    命中
    2,464
    攻击间隔
    1.5
    经验值
    40,088
    召唤物生命
    9,702
    召唤物伤害
    1,221
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 235–352
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GAKaruiTuataraTailSlam
    可触发, 攻击
    Base Damage: 235–352
    暴击率: 5%
    攻击伤害: 150%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    攻击伤害总增 50%
    attack maximum action distance + [9]
    is area damage [1]
    voll slam damage +% final at centre [15]
    MASExtraAttackDistance6
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 235–352
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [6]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "AddEffectPack( 'Metadata/Effects/Utility/EPKs/EmissiveChannel_FadeOut.epk' );"
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaruiTuatara/KaruiTuataraStrongbox"] = {
        name = "Guardian Lizard",
        life = 1.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.26,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASExtraAttackDistance6",
            "GAKaruiTuataraTailSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance6"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAKaruiTuataraTailSlam"] = {
        name = "GAKaruiTuataraTailSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {9, 15, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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