被感染的章鱼
野兽
区域: 朽烂岛
Infested Octopus
SpectreY
Area朽烂岛
Tagsbeast, Claw_onhit_audio, medium_movement, red_blood
Packs
  • 朽烂岛: 被感染的章鱼, 被感染的章鱼
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 18
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    OctopusParasite
    Metadata
    OctopusParasite
    等级
    53
    生命
    3,102
    伤害
    144
    法术伤害
    144
    命中
    1,416
    攻击间隔
    1.5
    经验值
    10,300
    召唤物生命
    4,144
    召唤物伤害
    435
    召唤物护甲
    976
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 115–172
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPAOctopusTongueProj
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 115–172
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1052]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    EDSOctopusParasiteInkSpray
    可触发, 法术, 伤害
    施放间隔: 1 秒
    造成 71.25 - 106.9 物理伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/ParasiteMonsters/ParasiteCorpse"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		circle;
    		stance;
    		tongue;
    		rope_tightness;
    	"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance4"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ParasiteMonsters/ParasiteCorpse"
    
    StateMachine
    {
    	on_or_create_state_tongue_0 = "ShowMeshSegment( TongueShape );"
    	on_or_create_state_tongue_1 = "HideMeshSegment( TongueShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiteMonsters/OctopusParasite"] = {
        name = "Infested Octopus",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPAOctopusTongueProj",
            "EDSOctopusParasiteInkSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAOctopusTongueProj"] = {
        name = "MPAOctopusTongueProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {-50, 1052, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSOctopusParasiteInkSpray"] = {
        name = "EDSOctopusParasiteInkSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    被感染的章鱼
    野兽
    区域: 朽烂岛
    Infested Octopus
    SpectreY
    Area朽烂岛
    Tagsbeast, Claw_onhit_audio, medium_movement, red_blood
    Packs
  • 朽烂岛: 被感染的章鱼, 被感染的章鱼
  • 被感染的章鱼
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    5 ~ 18
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    OctopusParasite
    Metadata
    OctopusParasiteDead
    等级
    53
    生命
    3,102
    伤害
    144
    法术伤害
    144
    命中
    1,416
    攻击间隔
    1.5
    经验值
    10,300
    召唤物生命
    4,144
    召唤物伤害
    435
    召唤物护甲
    976
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 115–172
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPAOctopusTongueProj
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    Base Damage: 115–172
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    monster projectile variation [1052]
    projectile spread radius [3]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    EDSOctopusParasiteInkSpray
    可触发, 法术, 伤害
    施放间隔: 1 秒
    造成 71.25 - 106.9 物理伤害
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-50]

    Object Type

    version 2
    extends "Metadata/Monsters/ParasiteMonsters/ParasiteCorpse"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		circle;
    		stance;
    		tongue;
    		rope_tightness;
    	"
    }
    
    Actor
    {
    	basic_action = "ChangeToStance4"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ParasiteMonsters/ParasiteCorpse"
    
    StateMachine
    {
    	on_or_create_state_tongue_0 = "ShowMeshSegment( TongueShape );"
    	on_or_create_state_tongue_1 = "HideMeshSegment( TongueShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ParasiteMonsters/OctopusParasiteDead"] = {
        name = "Infested Octopus",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 18,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPAOctopusTongueProj",
            "EDSOctopusParasiteInkSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPAOctopusTongueProj"] = {
        name = "MPAOctopusTongueProj",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "check_for_targets_between_initiator_and_projectile_source",
        },
        levels = {
            [1] = {-50, 1052, 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSOctopusParasiteInkSpray"] = {
        name = "EDSOctopusParasiteInkSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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