混沌伤害
物理伤害提高 10%
Physical Damage
混沌伤害 Attr /4
名字显示物品素质
IDchaos4
IconArt/2DArt/SkillIcons/WitchBoneStorm.png
PassiveSkillsHash25851
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
混沌伤害
物理伤害提高 10%
Physical Damage
混沌伤害 Attr /4
名字显示物品素质
IDchaos6
IconArt/2DArt/SkillIcons/WitchBoneStorm.png
PassiveSkillsHash52695
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
混沌伤害
物理伤害提高 10%
Physical Damage
混沌伤害 Attr /4
名字显示物品素质
IDchaos8
IconArt/2DArt/SkillIcons/WitchBoneStorm.png
PassiveSkillsHash57230
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
物理伤害
物理伤害提高 10%
Physical Damage
物理伤害 Attr /4
名字显示物品素质
IDphysical6
IconArt/2DArt/SkillIcons/WitchBoneStorm.png
PassiveSkillsHash12851
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
物理伤害
物理伤害提高 10%
Physical Damage
物理伤害 Attr /4
名字显示物品素质
IDphysical9
IconArt/2DArt/SkillIcons/WitchBoneStorm.png
PassiveSkillsHash37608
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
物理伤害
物理伤害提高 (7–12)%
Physical Damage
物理伤害 Attr /6
名字Value
Source永恒珠宝
Codevaal_small_physical_damage
IconArt/2DArt/SkillIcons/passives/VaalOffensive.png
名字物理伤害
Weight75
Stats
  • physical_damage_+% Min: 0 Max: 0
  • Physical Ref /185
    Physical Damage
    Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.

    Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
    火焰抗性 +(30–50)%
    你被点燃的持续时间缩短 (30–50)%
    承受的物理伤害有 40% 视为火焰伤害
    25 - 35 火焰荆棘伤害
    附加 (8–12) - (16–18) 物理伤害
    +(10–15) 力量
    (4–5) - (8–10) 物理荆棘伤害
    没有物理伤害
    附加 (8–10) - (15–18) 冰霜伤害
    冻结满血的敌人
    local weapon implicit hidden % base damage is fire [50]
    附加 (4–6) - (8–10) 物理伤害
    附加 (4–6) - (8–10) 火焰伤害
    +(10–20) 力量
    火焰抗性 +(20–30)%
    击中粉碎 (30–50) 护甲
    Inflicts Fire Exposure when this Weapon Fully Breaks Armour
    获得技能: 等级 15 Thundergod's Wrath
    +200 智慧需求
    +100 力量需求
    物理伤害提高 (250–350)%
    攻击速度加快 (10–20)%
    所有闪电技能等级 +(2–4)
    附加 (8–12) - (16–20) 物理伤害
    附加 (8–12) - (16–20) 冰霜伤害
    暴击几率 +5%
    此武器击中造成的所有伤害作用于冻结积蓄
    冻结的敌人具有终结效果
    护甲提高 (30–60)%
    攻击附加 (6–10) - (12–16) 物理伤害
    攻击速度减慢 5%
    [晕眩]积蓄值提高 (20–30)%
    附加 (16–20) - (23–27) 物理伤害
    暴击几率 +15%
    攻击速度减慢 10%
    +10 力量
    护甲提高 (60–100)%
    +(10–20) 力量
    战吼速度加快 (20–30)%
    Warcries Explode Corpses dealing 10% of their Life as Physical Damage
    战吼技能的效果范围提高 (20–30)%
    +(5–7)属性
    +(50–100)属性
    攻击击中承受 -4 物理伤害
    咒符+(1–3)
    +(100–140) 护甲
    +(20–30) 力量
    生命每秒再生 (10–20)
    以 200% 的护甲防御
    最大物理伤害减免为 50%
    咒符+(1–3)
    使用的咒符充能降低 (10–15)%
    +(80–100) 最大生命
    药剂生命回复速度加快 (30–50)%
    物理攻击伤害上限总增 (30–40)%
    物理攻击伤害下限总降 (30–40)%
    +(40–60) 最大生命
    +(10–20) 力量
    火焰抗性 +(30–40)%
    无法被点燃
    攻击击中承受 -10 物理伤害
    闪避值提高 (100–150)%
    +300 最大生命
    属性需求降低 25%
    受到击中火焰伤害的 100% 转为物理伤害
    护甲提高 (120–160)%
    击中时有 50% 的几率造成流血
    你受到的异常状态减速强度降低 50%
    (15–20) - (25–30) 物理荆棘伤害
    该装备的护甲与闪避提高 (100–150)%
    +(100–150) 最大生命
    +(100–150) 晕眩阈值
    药剂的生命回复立即生效
    (25–30) - (35–40) 物理荆棘伤害
    移动速度加快 (10–20)%
    +(40–60) 最大生命
    +(60–80) 晕眩阈值
    荆棘暴击几率 +25%
    (10–15) - (20–25) 物理荆棘伤害
    +(50–70) 护甲
    +(50–70) 晕眩阈值
    承受投射物攻击造成的物理伤害 -10
    格挡几率 +10%
    物理伤害提高 (120–160)%
    +(50–70) 命中
    投射物速度加快 (20–30)%
    投射物的分裂目标 +2
    弩箭速度加快 (20–30)%
    物理伤害提高 (40–60)%
    攻击速度加快 (30–40)%
    若你近期装填过,有 100% 的几率不消耗弩箭
    装填速度减慢 30%
    +(15–25) 点闪避值
    攻击附加 (3–5) - (8–10) 物理伤害
    暴击伤害加成提高 (10–15)%
    基础武器暴击率为 7%
    护甲提高 (60–100)%
    暴击伤害加成提高 (20–30)%
    Critical Hits cannot Extract Impale
    (20–31) - (31–49) 物理荆棘伤害
    该装备的护甲与闪避提高 50%
    攻击附加 (2–3) - (5–6) 物理伤害
    +(30–50) 最大生命
    攻击速度加快 (4–8)%
    力量可以满足近战武器和近战技能的其他属性需求
    +(100–150) 最大能量护盾
    使用技能时失去 5 生命
    (3–5) - (6–10) 物理荆棘伤害
    该装备的护甲与能量护盾提高 (50–100)%
    +(40–80) 最大生命
    物品稀有度提高 10%
    (10–15) - (20–25) 物理荆棘伤害
    附加 (10–14) - (16–20) 物理伤害
    +(30–50) 命中
    攻击速度减慢 20%
    +(10–20) 力量
    造成的晕眩积蓄值翻倍
    附加 (13–15) - (22–25) 物理伤害
    攻击速度加快 (20–30)%
    所有召唤生物技能等级 +(1–2)
    你能获得召唤生物攻击速度的增强与减弱效果
    +(10–15)% 暴击伤害加成
    附加 (21–26) - (25–31) 物理伤害
    攻击速度加快 (10–15)%
    Breaks Armour equal to 40% of damage from Hits with this weapon
    Fully Armour Broken enemies you kill with Hits Shatter
    附加 (39–48) - (69–79) 物理伤害
    +(20–30)% 暴击伤害加成
    该装备附加 (25–36) - (44–55) 基础混沌伤害
    Take 100 Chaos damage per second per Endurance Charge
    附加 (4–6) - (7–10) 物理伤害
    攻击速度加快 10%
    每击败一名敌人获得 3 点生命
    低血时攻击伤害提高 100%
    附加 (4–6) - (7–10) 物理伤害
    攻击速度加快 10%
    每击败一名敌人损失 3 点魔力
    未处于低魔时,攻击伤害提高 100%
    没有物理伤害
    附加 (25–32) - (40–50) 火焰伤害
    +(30–50) 命中
    火焰抗性 +20%
    [点燃]几率提高 100%
    照亮范围扩大 30%
    附加 (30–36) - (75–81) 物理伤害
    +(50–100) 命中
    晕眩持续时间延长 (10–20)%
    造成相当于伤害 100% 的恍惚积蓄
    +(120–160) 命中
    +(75–125) 命中
    +(75–125) 点闪避值
    物理攻击伤害的 5% 转化为生命偷取
    击败敌人时获得 4 秒【猛攻】状态
    攻击附加 1 - 4 物理伤害
    攻击附加 (5–7) - (9–13) 物理伤害
    +(20–30) 敏捷
    击中时有 (10–20)% 的几率使目标中毒
    中毒时受到的所有击中伤害作用于你受到的冰缓强度
    中毒的目标造成的所有击中伤害作用于冰缓强度
    你造成的中毒强度提高 (15–25)%
    攻击附加 1 - 4 物理伤害
    +(20–30) 力量
    技能获得等于基础魔力消耗10%的基础生命消耗
    对你对晕眩的敌人造成荆棘伤害
    (24–35) - (35–53) 物理荆棘伤害
    火焰抗性 +(20–30)%
    +(40–60) 最大生命
    火焰抗性 +(20–30)%
    冰霜抗性 (-15–-10)%
    你受到的流血物理伤害改为火焰伤害
    获得技能: Parry
    格挡几率提高 (20–30)%
    混沌抗性 +(13–17)%
    生命每秒再生 (5–10)
    Inflict Corrupted Blood for 5 seconds on Block, dealing 50% of
    your maximum Life as Physical damage per second
    造成的晕眩积蓄值提高 (30–50)%
    物理伤害提高 (80–120)%
    +(10–15) 力量
    每击败一名敌人获得 (10–20) 点生命
    你使用的猛击技能造成余震
    附加 (12–15) - (22–25) 物理伤害
    攻击速度加快 (10–15)%
    造成的晕眩积蓄值提高 (30–50)%
    重度晕眩的敌人必定暴击
    附加 (18–22) - (24–28) 物理伤害
    附加 1 - (50–55) 闪电伤害
    攻击速度加快 (10–15)%
    该武器的所有伤害造成电殛积蓄
    Strikes deal Splash damage to targets within 1.5 metres
    附加 (25–35) - (40–50) 物理伤害
    物理伤害的 10% 转化为生命偷取
    击中(10–20)% 的几率造成流血
    所有攻击视作强化攻击
    无法使用战吼
    +50 敏捷需求
    -15 力量需求
    物理伤害提高 (80–120)%
    攻击速度加快 50%
    照亮范围扩大 (15–25)%
    必定击中
    +100 智慧需求
    附加 (58–65) - (102–110) 物理伤害
    +(80–100) 最大魔力
    +50 精魂
    召唤生物伤害提高或降低,将同样套用于自身
    暴击击败敌人时触发爆炸,造成相当于其生命 10% 的物理伤害
    物理伤害提高 (100–150)%
    +(10–15)属性
    每击败一名敌人获得 30 点生命
    该武器的暴击率为 100%
    暴击不造成额外伤害
    移动速度加快 (15–25)%
    闪避值提高 (50–80)%
    +(10–20) 敏捷
    物理伤害可以造成定身
    +(60–80) 最大生命
    15% 额外物理伤害减免
    所有元素抗性 -10%
    混沌抗性 +13%
    该装备的护甲与闪避提高 (100–150)%
    被击中时有 (10–40)% 的几率避免物理伤害
    被击中时有 (10–40)% 的几率避免混沌伤害
    在场的敌人被威吓
    攻击附加 1 - 4 物理伤害
    攻击附加 (5–7) - (9–13) 物理伤害
    +(20–30) 力量
    流血时受到的所有击中伤害作用于你受到的冰缓强度
    流血的目标造成的所有击中伤害作用于冰缓强度
    击中时有 (10–20)% 的几率造成流血
    你造成的流血强度提高 (15–25)%
    施法速度加快 (7–10)%
    召唤生物的最大生命提高 (10–15)%
    生命每秒再生 (10–15)
    魔力再生率提高 (20–40)%
    当你的召唤生物死亡时,承受 300 点物理伤害
    召唤生物的复活速度加快 (10–15)%
    攻击暴击率提高 (20–30)%
    攻击速度减慢 (10–15)%
    击中造成的混沌伤害也会作用于冻结积蓄
    击中混沌伤害同时作用于电殛积蓄
    攻击获得相当于物理伤害 (10–20)% 的额外混沌伤害
    获得技能: Spear Throw
    没有物理伤害
    附加 1 - (80–120) 闪电伤害
    攻击速度加快 (15–30)%
    [感电]几率提高 (50–100)%
    获得技能: Spear Throw
    附加 (2–3) - (6–8) 物理伤害
    20% increased Melee Strike Range with this weapon
    Any number of Poisons from this Weapon can affect a target at the same time
    Always Poison on Hit with this weapon
    获得技能: Spear Throw
    (25–35)% increased Projectile Speed with this Weapon
    附加 (10–15) - (21–26) 物理伤害
    +100 点闪避值
    攻击速度加快 (10–20)%
    (30–60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
    (30–60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
    获得技能: Spear Throw
    物理伤害提高 (150–200)%
    攻击速度减慢 (10–15)%
    +(15–30) 力量
    Strikes deal Splash damage to targets within 1.5 metres
    Cannot use Projectile Attacks
    获得技能: Spear Throw
    击中时有 (15–25)% 的几率造成瘫痪
    附加 (13–17) - (22–28) 物理伤害
    +(100–150) 命中
    攻击速度加快 10%
    All Damage from Hits with this Weapon Contributes to Pin Buildup
    (20–30)% increased Projectile Speed with this Weapon
    物理伤害提高 (250–300)%
    攻击速度减慢 10%
    所有元素抗性 +10%
    魔力再生率提高 50%
    local gain shrine buff every 10 seconds [1]
    获得技能: Spear Throw
    附加 (14–26) - (27–32) 物理伤害
    附加 (33–41) - (47–53) 火焰伤害
    击中(15–25)% 的几率造成流血
    Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
    (25–40)% chance to Aggravate Bleeding on Hit
    物理伤害提高 (150–240)%
    +(300–500) 命中
    攻击速度加快 10%
    +(20–30) 敏捷
    +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
    -1 metre to Dodge Roll distance if you've Dodge Rolled Recently
    Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence
    enable lioneyes glow task [1]
    附加 (5–7) - (10–12) 物理伤害
    +10 敏捷
    魔力再生率提高 (30–50)%
    Attacks with this Weapon gain 50% of Physical damage as Extra damage of each Element
    附加 (40–48) - (65–72) 物理伤害
    暴击几率 +(4–6)%
    物理伤害的 (5–8)% 转化为生命偷取
    物理伤害的 (4–7)% 转化为魔力偷取
    箭矢分叉
    箭矢在分叉后贯穿所有目标
    获得 1 个额外技能栏位
    物品稀有度提高 (15–25)%
    混沌抗性 +(17–23)%
    每秒损失5%生命
    Attacks have added Physical damage equal to 3% of maximum Life
    护甲提高 (150–200)%
    +(20–30) 力量
    每击败一名敌人获得 (30–50) 点生命
    全局物理伤害提高 (10–20)%
    击退方向颠倒
    +(75–150) 最大能量护盾
    法术伤害提高 (60–100)%
    +(80–100) 最大魔力
    施法速度减慢 15%
    Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
    攻击每击中一名敌人获得(2–3)点生命
    攻击速度加快 (5–10)%
    攻击每击中一名敌人获得5点生命
    (15–25)% 的几率穿透一个敌人
    Bow Attacks consume 10% of your maximum Life Flask Charges if possible to deal added Physical damage equal to 5% of Flask's Life Recovery amount
    敌人晕眩阈值降低 (20–30)%
    攻击附加 (7–11) - (14–20) 物理伤害
    +(150–200) 护甲
    投射物速度加快 (20–30)%
    格挡几率 +(15–25)%
    攻击击中时有 (10–15)% 的几率使目标中毒
    攻击附加 (6–10) - (13–17) 物理伤害
    每击败一名敌人获得 (10–15) 点魔力
    中毒持续时间延长 (10–20)%
    攻击击中时有 (20–30)% 的几率使目标中毒
    Blind Targets when you Poison them
    获得技能: Spear Throw
    获得技能: 等级 15 Chaotic Infusion
    攻击速度加快 (15–20)%
    物理伤害的 (10–20)% 转化为生命偷取
    该装备附加 (167–201) - (267–333) 基础混沌伤害
    When you Consume a Charge Trigger Chaotic Infusion to gain 2 Chaos Infusion
    Life Leech recovers based on your Chaos damage instead of Physical damage
    获得技能: Spear Throw
    附加 (14–18) - (30–36) 物理伤害
    暴击几率 +(10–20)%
    +(15–25) 智慧
    技能的魔力消耗的 10% 转化为生命消耗
    物理伤害提高 (120–150)%
    所有近战技能等级 +(2–3)
    +(20–30) 智慧
    造成的晕眩积蓄值提高 (150–200)%
    All Damage from Hits with this Weapon Contributes to Chill Magnitude
    物理伤害提高 (250–300)%
    攻击速度加快 (10–20)%
    物理伤害的 (5–10)% 转化为生命偷取
    (10–20)% chance to load a bolt into all Crossbow skills on Kill
    Sacrifice 300 Life to not consume the last bolt when firing
    装填速度减慢 (40–60)%
    Supports Attacks, causing their Physical damage to Leech Life.
    Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
    Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
    Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    Supports Attacks, causing them to build up Daze based on a portion of Physical Damage dealt.
    Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
    Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
    Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
    Supports Attacks, causing their Physical damage to Leech Mana.
    Supports Physical skills, granting them an additional level.
    持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
    立起一个图腾猛击其周围的地面,反复对周围的敌人造成伤害。该猛击击中震地的崎岖之地会使其喷发。
    发出一声战吼,嘲讽击退周围的敌人。如果击中一个重度晕眩的敌人,你的下一次[猛击]会被[强化],额外产生一次余震
    猛击地面,生成一个向外延伸的同时造成范围伤害的曲折裂缝,并持续一段时间。对裂缝使用不同的猛击会使该裂缝和所有相连的裂缝触发余震
    猛击地面,使敌人晕眩并将其击退,随后追身上前并施展毁灭性的猛击
    立起一个图腾,使用镶嵌的锤类技能。
    持续吟唱给你的武器充能,在完成最大充能的瞬间施放可以放射出一波火浪
    使用武器反复打击你的盾牌,在你周围的区域产生伤害性震波。被震波击中的敌人在一段时间内会失去护甲。可在移动中使用。使用共振护盾时你会举起盾牌格挡所有可格挡的攻击。
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    Ram your Shield into the ground, throwing up a semi-circular wall of earth. Enemies can attack the walls and your Slams or Warcries will instantly destroy them. Each wall segment explodes when destroyed, damaging enemies around it.
    以极快速度消耗怒火,产生一个强力增益效果,提高总攻击伤害、总攻击速度和总移动速度,使受到的总伤害降低。
    激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
    突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
    Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
    向后跳跃并发射一支箭矢,使逃离位置周围的敌人[冰缓]或冻结
    从空中降下一支箭矢,在落点产生一团可燃的剧毒瓦斯云雾。任何燃烧效果或爆破技能会引爆瓦斯云,产生强烈的爆炸。
    Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
    射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
    Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
    激活时,用攻击伤害击败感电敌人会使后续攻击击中释放出闪电,对周围所有的敌人造成攻击伤害。
    Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
    Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
    Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
    Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
    While active, scatters caltrops in your wake when you dodge.
    使一个[灵柩]发生剧烈爆炸,对周围的敌人造成伤害。
    挥动你的法杖,向你前方或身侧的敌人发射投射物,伤害得以提高,若敌人因此被击败,则产生一颗暴击球.
    召唤冰霜屏障,在敌人击中你时对其造成伤害。静止不动时屏障会累积阶数,提供物理火焰伤害防护。
    召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
    持续吟唱,召唤一阵悬浮的骨刺,随后将其射向敌人。碎片会嵌入击中的敌人体内,每枚碎片使对其进行的下次[攻击]造成额外伤害。消耗你的暴击球会使尖刺在击中时爆炸,对周围的所有敌人造成伤害。
    在你的周围升起一圈骨刺,当敌人触及时爆炸,对周围的敌人造成伤害和定身
    从前方的地面中升起骨刺,对敌人造成伤害。区域内的灵柩之骨将被剥离,并重组成短暂存活的白骨构造体召唤生物为你而战。
    保留灵魂。激活时,你的火焰法术还会召唤愤怒狂灵,这些只能存在极短时间的愤怒狂灵会冲至敌人身边并快速攻击。敌方生物将不会主动攻击这些召唤生物,并可以穿越它们。
    Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
    激活时,使一名敌人碎裂会产生冰霜爆炸,对周围的敌人造成攻击伤害。
    召唤一个弩炮图腾,朝空中猛烈发射一连串箭矢。这些箭矢以一条直线击中地面,每一支都对周围的敌人造成范围伤害。需要弓类武器。
    以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
    召唤一把赤色镰刀横扫选择的区域,对敌人造成物理伤害,并附加一个持续物理伤害的减益效果。如果有敌人幸存,你获得一个赤炼球,它可以同时提高技能的花费和伤害。玩家最多可以有5个赤炼球。
    挥舞时生成风涌,打击远距离的敌人,并根据敌人与你的距离将其击退
    向后翻腾并朝你的前方发出一道冰霜波。
    发起迅猛而冷冽的[打击],连续使用该攻击三次时,第三次使用较为缓慢但更为强力。
    节杖向上挑出,释放一股冰霜波,持续爆发并造成伤害,最后爆发一根大型冰棱。最终冰棱击中被冻结的敌人可造成高额伤害,但会使其挣脱。
    Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.
    冲向一名敌人并以徒手攻击发起打击,终结生命值足够低的敌人。该打击每击败一个敌人获得一个暴击球。周围可以被终结的敌人会被标亮。即使装备了节杖,该技能始终以徒手发动。
    发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
    发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
    冲向一名敌人并以徒手攻击发起打击。重度晕眩一名敌人会使你获得[增益],在短时间里令你的[节杖]和[徒手]攻击额外射出投射物。即使装备了节杖,该技能始终以徒手发动。
    向后腾跃并持杖击打地面,召唤一簇冰晶,在周围产生冰缓地面,并且可以受到你和敌人的伤害。冰晶被摧毁时爆炸,根据存在的时间造成伤害。
    举起盾牌,[格挡]所有可格挡的攻击。
    Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
    Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
    Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
    Load your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
    Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
    Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
    Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
    Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing Chaos attack damage in an area. Poison inflicted by this skill has more effect.
    Consume charges from your Mana Flask to throw a bottle that explodes, dealing Physical attack damage in an area. Bleeding inflicted by this skill has higher Magnitude.
    Fire a bouncing Grenade that explodes when its fuse expires, throwing out a nova of mini Grenades that explode when they come to a stop.
    While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
    Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
    激活时,使一名敌人碎裂会产生冰霜爆炸,对周围的敌人造成攻击伤害。
    Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
    Channel to temper your main hand Melee Martial Weapon. Each hit of the hammer against the anvil Empowers subsequent Attacks to Combust when Hitting enemies.
    生命上限降低 5%
    生命偷取量提高 30%
    物理伤害提高 40%
    承受的物理伤害有 15% 吸纳为生命
    专精: 裂隙
    Enemies you apply Incision to take 2% increased Physical Damage per Incision
    图腾 +20% 元素抗性
    图腾有 20% 额外物理伤害减免
    召唤生物有 20% 额外物理伤害减免
    召唤生物有 +23% 混沌抗性
    召唤生物有 +13% 混沌抗性
    召唤生物将物理伤害的 8% 视为额外混沌伤害
    火焰伤害提高 18%
    [点燃]几率提高 30%
    女巫: 法术暴击率提高 15%
    女巫: 物理伤害提高 18%
    获得额外火焰伤害, 其数值等同于物理伤害的 12%
    Hits Break 30% increased Armour on targets with Ailments
    +10 力量
    物理伤害提高 25%
    法术暴击粉碎护甲,相当于造成物理伤害的 10%
    击中时有 10% 的几率造成流血
    物理伤害提高 20%
    暴击伤害加成提高 20%
    击退距离延长 20%
    物理伤害提高 20%
    获得额外混沌伤害,其数值等同于物理伤害的 6%
    你造成的流血强度提高 15%
    物理伤害提高 25%
    暴击伤害加成提高 20%
    +10 力量
    物理伤害提高 20%
    攻击与施法速度加快 5%
    物理伤害提高 25%
    攻击技能的元素伤害提高 20%
    受到击中物理伤害的 5% 转化为随机元素伤害
    Gain Physical Thorns damage equal to 3% of Armour on Equipped Body Armour
    粉碎护甲提高 40%
    物理伤害提高 25%
    升华: 死士
    角色: 战士
    Warcries Explode Corpses dealing 25% of their Life as Physical Damage
    角色: 战士
    Body Armour grants 25% of Physical Damage from Hits taken as Fire Damage
    升华: 狱术师
    角色: 女巫
    受到的冰霜伤害的 20% 转为火焰伤害
    承受的闪电伤害有 20% 视为火焰伤害
    受到的物理伤害20% 视作混沌伤害
    升华: 战术家
    角色: 佣兵
    以 200% 的护甲防御
    Enemies have an Accuracy Penalty against you based on Distance
    最大闪避几率为 50%
    最大物理伤害减免为 50%
    升华: 猎巫人
    角色: 佣兵
    你击败敌人时有 10% 的几率使其爆炸,
    造成其生命上限 100% 的物理伤害
    对恶魔和亡灵的几率翻倍
    角色: 僧侣
    Mana Leech recovers based on other Damage Types damage as well as Physical damage
    升华: 亚马逊
    角色: 女猎手
    Attacks using your Weapons have Added Physical Damage equal
    to 25% of the Accuracy Rating on the Weapon
    升华: 亚马逊
    角色: 女猎手
    Life Leech recovers based on your Elemental damage as well as Physical damage
    100% increased chance for Essences found in your Maps to add Attack modifiers
    100% increased chance for Essences found in your Maps to add Chaos modifiers
    100% increased chance for Essences found in your Maps to add Physical modifiers
    100% increased chance for Essences found in your Maps to add Speed modifiers
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