混沌伤害
物理伤害提高 10%
Physical Damage
混沌伤害 Attr /4
名字 | 显示物品素质 |
---|---|
ID | chaos4 |
Icon | Art/2DArt/SkillIcons/WitchBoneStorm.png |
PassiveSkillsHash | 25851 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
混沌伤害
物理伤害提高 10%
Physical Damage
混沌伤害 Attr /4
名字 | 显示物品素质 |
---|---|
ID | chaos6 |
Icon | Art/2DArt/SkillIcons/WitchBoneStorm.png |
PassiveSkillsHash | 52695 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
混沌伤害
物理伤害提高 10%
Physical Damage
混沌伤害 Attr /4
名字 | 显示物品素质 |
---|---|
ID | chaos8 |
Icon | Art/2DArt/SkillIcons/WitchBoneStorm.png |
PassiveSkillsHash | 57230 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
物理伤害
物理伤害提高 10%
Physical Damage
物理伤害 Attr /4
名字 | 显示物品素质 |
---|---|
ID | physical6 |
Icon | Art/2DArt/SkillIcons/WitchBoneStorm.png |
PassiveSkillsHash | 12851 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
物理伤害
物理伤害提高 10%
Physical Damage
物理伤害 Attr /4
名字 | 显示物品素质 |
---|---|
ID | physical9 |
Icon | Art/2DArt/SkillIcons/WitchBoneStorm.png |
PassiveSkillsHash | 37608 |
Tags | isKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false |
物理伤害
物理伤害提高 (7–12)%
Physical Damage
物理伤害 Attr /6
名字 | Value |
---|---|
Source | 永恒珠宝 |
Code | vaal_small_physical_damage |
Icon | Art/2DArt/SkillIcons/passives/VaalOffensive.png |
名字 | 物理伤害 |
Weight | 75 |
Stats |
Physical Ref /185
Physical Damage
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
该装备的护甲与能量护盾提高 (50–100)%
+(40–80) 最大生命
物品稀有度提高 10%
+(10–15)% 暴击伤害加成
攻击速度加快 (10–15)%
+(20–30)% 暴击伤害加成
该装备附加 (25–36) - (44–55) 基础混沌伤害
+100 智慧需求
+(80–100) 最大魔力
+50 精魂
召唤生物伤害提高或降低,将同样套用于自身
施法速度加快 (7–10)%
召唤生物的最大生命提高 (10–15)%
生命每秒再生 (10–15)
魔力再生率提高 (20–40)%
当你的召唤生物死亡时,承受 300 点物理伤害
召唤生物的复活速度加快 (10–15)%

Any number of Poisons from this Weapon can affect a target at the same time

物理伤害提高 (150–200)%
攻击速度减慢 (10–15)%
+(15–30) 力量
Strikes deal Splash damage to targets within 1.5 metres
Cannot use Projectile Attacks

Aggravating any Bleeding with this Weapon also Aggravates all Ignites on the target
+(75–150) 最大能量护盾
法术伤害提高 (60–100)%
+(80–100) 最大魔力
施法速度减慢 15%
攻击击中时有 (10–15)% 的几率使目标中毒
每击败一名敌人获得 (10–15) 点魔力
中毒持续时间延长 (10–20)%
攻击击中时有 (20–30)% 的几率使目标中毒
Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Supports Warcries, causing them to inflict Corrupted Blood on enemies in their area of effect.
Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
Supports Warcry Skills. Supported Skills Consume Fully Broken Armour to trigger Physical Damage explosions on Enemies within their range but cannot themselves Break Armour.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Skills that Hit Enemies, causing those Hits to Hobble Bleeding Enemies based on a portion of Physical Damage dealt.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills Break Armour against Parried Enemies.
Supports Mark Skills. Enemies affected by Supported Marks will have their Armour Broken by Physical Damage they take.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills consume a Frenzy Charge on use to powerfully Break Armour.
Supports Physical skills, granting them an additional level.
持续吟唱向目标方向冲锋。撞击路径上的敌人后停止冲锋,并对区域内的敌人造成伤害。
立起一个图腾,使用镶嵌的锤类技能。
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
以极快速度消耗怒火,产生一个强力增益效果,提高总攻击伤害、总攻击速度和总移动速度,使受到的总伤害降低。
突向一个目标并造成近战伤害。该攻击在一定距离外使用时更为强大。
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
射出一支箭矢,在击中目标时将部分物理伤害转化为冰霜伤害,并在目标背后形成锥形范围攻击其它敌人,此时所有物理伤害转化为冰霜伤害。
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause a nova of frost and leave Chilled Ground.
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark is consumed and they will release an explosion of blood when killed or Heavy Stunned. The Mark duration doesn't tick while the Marked target is suffering Blood Loss.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
While active, scatters caltrops in your wake when you dodge.
使一个[灵柩]发生剧烈爆炸,对周围的敌人造成伤害。
挥动你的法杖,向你前方或身侧的敌人发射投射物,伤害得以提高,若敌人因此被击败,则产生一颗暴击球.
召唤多个远程攻击且[可复活的]魔侍神射手,受到命令时可以射出瓦斯之箭。
Conjure a circle of ritual inscriptions that last for a short duration. When the duration ends, spikes of bone erupt from enemies in the area, damaging them and potentially causing Bleeding.
召唤一个弩炮图腾,朝空中猛烈发射一连串箭矢。这些箭矢以一条直线击中地面,每一支都对周围的敌人造成范围伤害。需要弓类武器。
以你前方狭小角度内的敌人为目标,施放出数道赤色光束,造成物理伤害并施加一个物理伤害的减益效果,它可以叠加三次。光束可以附加连锁效果。
召唤一把赤色镰刀横扫选择的区域,对敌人造成物理伤害,并附加一个持续物理伤害的减益效果。如果有敌人幸存,你获得一个赤炼球,它可以同时提高技能的花费和伤害。玩家最多可以有5个赤炼球。
向后翻腾并朝你的前方发出一道冰霜波。
发射一枚弹跳的榴弹,在较长的延迟后产生毁灭性的爆炸。
发射一枚弹跳的榴弹,在停止弹跳时散发出弥漫的剧毒云雾。火焰伤害会引爆云雾并产生炽焰冲击。
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target.
Load your Crossbow with a large clip of heavily modified bolts that cause Heat to build up on your crossbow, before unleashing a stream of flaming bolts that gain Fire Damage based on your Heat. Heat also grants bonus damage to Grenades you fire, but dissipates rapidly when not building up. Using this skill again reloads the clip.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location unless the bolt hits an enemy. The ice shards shatter when enemies step on them, dealing damage to nearby enemies. Using this skill again reloads the clip.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Enemies in your Presence accumulate blood boils periodically. When they die, the boils pop applying Corrupted Blood to enemies near them.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
承受的物理伤害有 15% 吸纳为生命
获得额外火焰伤害, 其数值等同于物理伤害的 12%
获得额外混沌伤害,其数值等同于物理伤害的 6%
100% increased chance for Essences found in your Maps to add Speed modifiers
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.