钢铁矛兵
Iron Spearman
Spectre | Y |
---|---|
Area | 高墙庭院, 钢铁庄园, The Ziggurat Refuge, The Manor Ramparts, Ogham Manor |
Tags | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Packs |
生命
120%
[护甲]
+50%
闪避值
+50%
抗性




伤害
102%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 16
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
120%
Model Size
100%
Type
CorruptedEliteSpear
Metadata
CorruptedEliteSpear_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
65
生命
7,816
[护甲]
3,035
闪避值
660
伤害
217
法术伤害
217
命中
1,974
攻击间隔
1.5
经验值
25,808
Minion Life
7,538
Minion Damage
846
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 173–260
暴击几率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MAASCountGuardSpearCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 173–260
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 4 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTCountsGuardSpearLeap
法术, 位移
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
leap slam minimum distance [25]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
GACountsGuardLeapAttack1
可触发, 攻击
Base Damage: 173–260
暴击几率: 5%
攻击间隔: 1.5 秒
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GACountsGuardLeapAttack2
可触发, 攻击
Base Damage: 173–260
暴击几率: 5%
攻击间隔: 1.5 秒
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MAASLeapAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 173–260
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 8 秒
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantA/TheCountsEliteGuardCorruptedVariantA_AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantA/TheCountsEliteGuardCorruptedVariantA_AggroAudio.ao" } Render { selection_size_override = "140, 140, 200" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantA/CorruptedEliteSpear_"] = { name = "Iron Spearman", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.02, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MAASCountGuardSpearCombo", "MAASLeapAttack", "GACountsGuardLeapAttack1", "GACountsGuardLeapAttack2", "DTTCountsGuardSpearLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASCountGuardSpearCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASLeapAttack"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACountsGuardLeapAttack1"] = { name = "GACountsGuardLeapAttack1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACountsGuardLeapAttack2"] = { name = "GACountsGuardLeapAttack2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTCountsGuardSpearLeap"] = { name = "DTTCountsGuardSpearLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 25, 60, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.