Lanceiro de Ferro
SpectreY
AreaAs Muralhas da Mansão, A Mansão de Ogham, O Refúgio Zigurate, As Muralhas da Mansão, A Mansão de Ogham
Tagsallows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio
Packs
  • A Mansão de Ogham, A Mansão de Ogham: Taumaturgo de Ferro, Lanceiro de Ferro
  • As Muralhas da Mansão, As Muralhas da Mansão: Lanceiro de Ferro, Mercenário Decrépito, Mercenário Decrépito, Mercenário Decrépito
  • A Mansão de Ogham, A Mansão de Ogham: Lanceiro de Ferro
  • O Refúgio Zigurate: Taumaturgo de Ferro, Lanceiro de Ferro
  • O Refúgio Zigurate: Atirador de Ferro, Lanceiro de Ferro
  • Taumaturgo de Ferro, Lanceiro de Ferro
  • Executor de Ferro, Lanceiro de Ferro
  • Vida
    120%
    Armadura
    +50%
    Evasão
    +50%
    Resistência
    0 0 0 0
    Damage
    102%
    Precisão
    100%
    Acertos Críticos Chance
    5%
    Bônus de Dano Crítico
    +30%
    Attack Distance
    6 ~ 16
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    CorruptedEliteSpear
    Metadata
    CorruptedEliteSpear_
    Nível
    65
    Vida
    7,816
    Armadura
    3,035
    Evasão
    660
    Damage
    217
    Dano Mágico
    217
    Precisão
    1,974
    Tempo de Ataque
    1.5
    Experiência
    25,808
    Minion Life
    7,172
    Minion Damage
    460
    Minion Armour
    5,058
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 173–260
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MAASCountGuardSpearCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 173–260
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    Recarga: 4 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [-3]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTCountsGuardSpearLeap
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [25]
    skill maximum travel distance [60]
    spell maximum action distance +% [-40]
    walk emerge extra distance [-10]
    GACountsGuardLeapAttack1
    Triggerable, Attack
    Base Damage: 173–260
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    GACountsGuardLeapAttack2
    Triggerable, Attack
    Base Damage: 173–260
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [1]
    is area damage [1]
    MAASLeapAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 173–260
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 1.5 seg
    Recarga: 8 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantA/TheCountsEliteGuardCorruptedVariantA_AggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    	preload_animated_object = "Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantA/TheCountsEliteGuardCorruptedVariantA_AggroAudio.ao"
    
    }
    
    Render
    {
    	selection_size_override = "140, 140, 200"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantA/CorruptedEliteSpear_"] = {
        name = "Iron Spearman",
        life = 1.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.02,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MAASCountGuardSpearCombo",
            "MAASLeapAttack",
            "GACountsGuardLeapAttack1",
            "GACountsGuardLeapAttack2",
            "DTTCountsGuardSpearLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASCountGuardSpearCombo"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MAASLeapAttack"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACountsGuardLeapAttack1"] = {
        name = "GACountsGuardLeapAttack1",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GACountsGuardLeapAttack2"] = {
        name = "GACountsGuardLeapAttack2",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTCountsGuardSpearLeap"] = {
        name = "DTTCountsGuardSpearLeap",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 25, 60, -40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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