Lancier de fer
Monstrosity
Iron Spearman
Spectre | Y |
---|---|
Area | Les Remparts du Manoir, Manoir d'Ogham, Le Refuge de la Ziggourat, Les Remparts du Manoir, Manoir d'Ogham |
Tags | allows_inc_aoe, demon, fast_movement, humanoid, melee, not_int, physical_affinity, red_blood, SpearMetal_onhit_audio |
Packs |
Vie
120%
Armure
+50%
Évasion
+50%
Résistance




Damage
102%
Précision
100%
Touches critiques Chance
5%
Bonus de Dégâts critiques
+30%
Attack Distance
6 ~ 16
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
CorruptedEliteSpear
Metadata
CorruptedEliteSpear_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
65
Vie
7,816
Armure
3,035
Score d'Évasion
660
Damage
217
Dégâts des sorts
217
Précision
1,974
Temps d'attaque
1.5
Expérience
25,808
Minion Life
7,172
Minion Damage
460
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 173–260
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MAASCountGuardSpearCombo
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 173–260
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 4 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [-3]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

DTTCountsGuardSpearLeap
Spell, Movement
Temps d'incantation: 1 sec.
Temps de recharge: 10 sec.
action attack or cast time uses animation length [1]
leap slam minimum distance [25]
skill maximum travel distance [60]
spell maximum action distance +% [-40]
walk emerge extra distance [-10]
GACountsGuardLeapAttack1
Triggerable, Attack
Base Damage: 173–260
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
GACountsGuardLeapAttack2
Triggerable, Attack
Base Damage: 173–260
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
is area damage [1]
MAASLeapAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 173–260
Chances de Touche critique: 5%
Temps d'attaque: 1.5 sec.
Temps de recharge: 8 sec.
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantA/TheCountsEliteGuardCorruptedVariantA_AggroAudio.ao' ); } ); " } Animated { preload_animated_object = "Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantA/TheCountsEliteGuardCorruptedVariantA_AggroAudio.ao" } Render { selection_size_override = "140, 140, 200" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TheCountsEliteGuardCorrupted/VariantA/CorruptedEliteSpear_"] = { name = "Iron Spearman", life = 1.2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.02, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MAASCountGuardSpearCombo", "MAASLeapAttack", "GACountsGuardLeapAttack1", "GACountsGuardLeapAttack2", "DTTCountsGuardSpearLeap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASCountGuardSpearCombo"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MAASLeapAttack"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_maximum_action_distance_+", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACountsGuardLeapAttack1"] = { name = "GACountsGuardLeapAttack1", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACountsGuardLeapAttack2"] = { name = "GACountsGuardLeapAttack2", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_skill_can_be_blocked", "base_skill_can_be_avoided_by_dodge_roll", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTCountsGuardSpearLeap"] = { name = "DTTCountsGuardSpearLeap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", "spell_maximum_action_distance_+%", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-10, 25, 60, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.