活体水晶
monster no drops or experience [1]
Living Crystal
Spectre | N |
---|---|
Tags | construct, immobile |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
MonsterLivingCrystals
Metadata
LivingCrystal_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,757
Armour
3,451
闪避值
477
能量护盾
0
伤害
233
法术伤害
233
命中
0
Attack Time
1.5
经验值
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLivingCrystal
可触发, 法术, 伤害
攻击暴击率: 6%
施放间隔: 1.2 秒
造成 59.63 - 89.44 混沌伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_immune_to_cheats = 1 } Life { corpse_usable = false } DiesAfterTime {} Preload { preload_misc_beam = "LivingCrystalsBeam" } Positioned { object_size = 0 blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueArchnemesis/LivingCrystal_"] = { name = "Living Crystal", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterLivingCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterLivingCrystal"] = { name = "MonsterLivingCrystal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Living Crystal
monster no drops or experience [1]
Spectre | N |
---|---|
Tags | construct, immobile |
生命
100%
Ailment Threshold
%
抗性
0
0
0
0
伤害
100%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
经验值
100%
Model Size
100%
Type
MonsterLivingCrystals
Metadata
LivingCrystals
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
7,757
Armour
3,451
闪避值
477
能量护盾
0
伤害
233
法术伤害
233
命中
0
Attack Time
1.5
经验值
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterLivingCrystal
可触发, 法术, 伤害
攻击暴击率: 6%
施放间隔: 1.2 秒
造成 59.63 - 89.44 混沌伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_phase_through_objects = 1 set_immune_to_cheats = 1 } Life { corpse_usable = false } DiesAfterTime {} Preload { preload_misc_beam = "LivingCrystalsBeam" } Positioned { object_size = 0 blocking = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render {}
-- src\Data\Spectres.lua minions["Metadata/Monsters/MonsterMod/LivingCrystals"] = { name = "Living Crystal", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterLivingCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterLivingCrystal"] = { name = "MonsterLivingCrystal", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1.2, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |