살아있는 수정
monster no drops or experience [1]
Living Crystal
SpectreN
Tagsconstruct, immobile
생명력
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 명중 Chance
5%
치명타 피해 보너스
+30%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
MonsterLivingCrystals
Metadata
LivingCrystal_
레벨
68
생명력
7,757
방어도
3,451
회피
477
Damage
233
주문 피해
233
정확도
2,180
Attack Time
1.5
경험치
28,634
Minion Life
11,280
Minion Damage
1,896
Minion Armour
3,451
MonsterLivingCrystal
Triggerable, Spell, Damage
치명타 명중 확률: 6%
시전 속도: 1.2 초
11065~16598 카오스 피해
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	set_immune_to_cheats = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime {}

Preload
{
	preload_misc_beam = "LivingCrystalsBeam"
}

Positioned
{
	object_size = 0
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueArchnemesis/LivingCrystal_"] = {
    name = "Living Crystal",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterLivingCrystal",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLivingCrystal"] = {
    name = "MonsterLivingCrystal",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 살아있는 수정
    monster no drops or experience [1]
    Living Crystal
    SpectreN
    Tagsconstruct, immobile
    생명력
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    MonsterLivingCrystals
    Metadata
    LivingCrystals
    레벨
    68
    생명력
    7,757
    방어도
    3,451
    회피
    477
    Damage
    233
    주문 피해
    233
    정확도
    2,180
    Attack Time
    1.5
    경험치
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    MonsterLivingCrystal
    Triggerable, Spell, Damage
    치명타 명중 확률: 6%
    시전 속도: 1.2 초
    11065~16598 카오스 피해
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_phase_through_objects = 1
    	set_immune_to_cheats = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    DiesAfterTime {}
    
    Preload
    {
    	preload_misc_beam = "LivingCrystalsBeam"
    }
    
    Positioned
    {
    	object_size = 0
    	blocking = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MonsterMod/LivingCrystals"] = {
        name = "Living Crystal",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterLivingCrystal",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLivingCrystal"] = {
        name = "MonsterLivingCrystal",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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