Cristal vivant
Fabrication
monster no drops or experience [1]
Living Crystal
SpectreN
Tagsconstruct, immobile
Vie
100%
Résistance
0 0 0 0
Damage
100%
Précision
100%
Attack Distance
6 ~ 6
Temps d'attaque
1.5 Second
Damage Spread
±20%
Expérience
100%
Model Size
100%
Type
MonsterLivingCrystals
Metadata
LivingCrystals
Niveau
68
Vie
7,757
2,413
Damage
233
Dégâts des sorts
233
Précision
2,464
Temps d'attaque
1.5
Expérience
28,634
Minion Life
6,930
Minion Damage
969
Minion Armour
2,413
MonsterLivingCrystal
Triggerable, Spell, Damage
Chances de Touche critique: 6%
Temps d'incantation: 1.2 sec.
Inflige 459.1 à 688.7 Dégâts de Chaos
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	set_immune_to_cheats = 1
}

Life
{
	corpse_usable = false
}

DiesAfterTime {}

Preload
{
	preload_misc_beam = "LivingCrystalsBeam"
}

Positioned
{
	object_size = 0
	blocking = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render {}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MonsterMod/LivingCrystals"] = {
    name = "Living Crystal",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MonsterLivingCrystal",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLivingCrystal"] = {
    name = "MonsterLivingCrystal",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1.2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.