Rhoa Companion
Beast
monster no drops or experience [1]
ignore actor scale from stats [1]
SpectreY
Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
生命
200%
[护甲]
+50%
闪避值
+50%
抗性
0 0 0 0
伤害
200%
命中
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
6 ~ 16
攻击间隔
1.23 Second
Damage Spread
±20%
经验值
100%
Model Size
120%
Type
RhoaPlayerSummoned
Metadata
RhoaPlayerSummoned
IsSummoned
Y
等级
68
生命
15,514
[护甲]
3,620
闪避值
716
伤害
466
法术伤害
466
命中
2,180
攻击间隔
1.23
经验值
28,634
Minion Life
13,860
Minion Damage
1,938
Minion Armour
6,033
MinionMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
普通攻击
Base Damage: 373–559
暴击几率: 5%
攻击间隔: 1.23 秒
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

Stats
{
	set_has_quadruped_head_control = 1
	set_quadruped_head_turn_duration_ms = 200
	no_blood_on_death = 1
}

Animated
{
	always_interpolate_bearing = true
}

StateMachine
{
	define_shared_state = "faded; is_a_mount"
}

InteractionAction
{
	basic_action_type_id = "MountMinion"
}

Object Type Codes

version 2
extends "Metadata/Monsters/PlayerFollowingMinionBase"

StateMachine
{
	on_state_faded_1 = "AddEffectPack( 'Metadata/Effects/Spells/mount_rhoa/epk/death_fade.epk' );"
	create_state_faded_1 = "DisableRendering();"

	on_state_faded_0 =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/mount_rhoa/epk/death_fade.epk' );
		EnableRendering();
	"
	
	on_or_create_state_is_a_mount_1 = "DisableTargetable();"
	on_state_is_a_mount_0 = "EnableTargetable();"
}

Targetable
{
	targetable = true
	targetable_by_minion_owner = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RhoaPlayerSummoned/RhoaPlayerSummoned"] = {
    name = "Rhoa Companion",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.23,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MinionMelee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinionMelee"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    IdMonsterIgnoreActorScaleFromStats
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Rhoa Companion
    Beast
    monster no drops or experience [1]
    ignore actor scale from stats [1]
    SpectreY
    Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
    生命
    200%
    [护甲]
    +50%
    闪避值
    +50%
    抗性
    0 0 0 0
    伤害
    200%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 16
    攻击间隔
    1.23 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    120%
    Type
    RhoaPlayerSummonedHonourGuard
    Metadata
    HonourGuardRhoaPlayerSummoned
    IsSummoned
    Y
    等级
    68
    生命
    15,514
    [护甲]
    3,620
    闪避值
    716
    伤害
    466
    法术伤害
    466
    命中
    2,180
    攻击间隔
    1.23
    经验值
    28,634
    Minion Life
    13,860
    Minion Damage
    1,938
    Minion Armour
    6,033
    MinionMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击间隔: 1.23 秒
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Mounts/Rhoa/RhoaMountPlayerSummoned"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    StateMachine
    {
    	on_state_faded_1 = "AddEffectPack( 'Metadata/Effects/Microtransactions/pets/HonourGuardRhoa/epk/death_fade.epk' );"
    	create_state_faded_1 = "DisableRendering();"
    
    	on_state_faded_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Microtransactions/pets/HonourGuardRhoa/epk/death_fade.epk' );
    		EnableRendering();
    	"
    	
    	on_or_create_state_is_a_mount_1 = "DisableTargetable();"
    	on_state_is_a_mount_0 = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = true
    	targetable_by_minion_owner = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RhoaPlayerSummoned/HonourGuardRhoaPlayerSummoned"] = {
        name = "Rhoa Companion",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.23,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MinionMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    IdMonsterIgnoreActorScaleFromStats
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Rhoa Companion
    Beast
    monster no drops or experience [1]
    ignore actor scale from stats [1]
    SpectreY
    Tagsbeast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood
    生命
    200%
    [护甲]
    +50%
    闪避值
    +50%
    抗性
    0 0 0 0
    伤害
    200%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    6 ~ 16
    攻击间隔
    1.23 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    120%
    Type
    RhoaPlayerSummonedRitual
    Metadata
    RitualRhoaPlayerSummoned
    IsSummoned
    Y
    等级
    68
    生命
    15,514
    [护甲]
    3,620
    闪避值
    716
    伤害
    466
    法术伤害
    466
    命中
    2,180
    攻击间隔
    1.23
    经验值
    28,634
    Minion Life
    13,860
    Minion Damage
    1,938
    Minion Armour
    6,033
    MinionMelee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 373–559
    暴击几率: 5%
    攻击间隔: 1.23 秒
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Mounts/Rhoa/RhoaMountPlayerSummoned"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PlayerFollowingMinionBase"
    
    StateMachine
    {
    	on_state_faded_1 = "AddEffectPack( 'Metadata/Effects/Microtransactions/pets/RitualRhoa/epk/unsummon_fade.epk' );"
    	create_state_faded_1 = "DisableRendering();"
    
    	on_state_faded_0 =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Microtransactions/pets/RitualRhoa/epk/unsummon_fade.epk' );
    		EnableRendering();
    	"
    	
    	on_or_create_state_is_a_mount_1 = "DisableTargetable();"
    	on_state_is_a_mount_0 = "EnableTargetable();"
    }
    
    Targetable
    {
    	targetable = true
    	targetable_by_minion_owner = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RhoaPlayerSummoned/RitualRhoaPlayerSummoned"] = {
        name = "Rhoa Companion",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.23,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MinionMelee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinionMelee"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    IdMonsterIgnoreActorScaleFromStats
    FamilyMonsterIgnoreActorScaleFromStats
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 编辑

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