Compagnon rhoa
monster no drops or experience [1]
Rhoa Companion
Spectre | Y |
---|---|
Tags | beast, fast_movement, mammal_beast, MonsterBlunt_onhit_audio, not_int, red_blood |
Vie
200%
Armure
+50%
Évasion
+50%
Ailment Threshold
%
Résistance
0
0
0
0
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 16
Attack Time
1.23 Second
Damage Spread
±20%
Expérience
100%
Model Size
120%
Type
RhoaPlayerSummoned
Metadata
RhoaPlayerSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
15,514
Armure
3,451
Évasion
477
Bouclier d'énergie
0
Damage
466
Dégâts des sorts
466
Précision
0
Attack Time
1.23
Expérience
28,634
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque de base
Base Damage: 373–559
Chances de [Critical|Touche critique]: 5%
Attack Time: 1.23 sec.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" Stats { set_has_quadruped_head_control = 1 set_quadruped_head_turn_duration_ms = 200 } Animated { always_interpolate_bearing = true } StateMachine { define_shared_state = "faded; is_a_mount" define_shared_timer = "resume" on_timer_resume = "SetImmobile( false );" } InteractionAction { interaction_requires_exact_position = true interaction_forward_offset = 9 interaction_forward_direction = -90 on_interaction_pathing_started = " SetImmobile( true ); InterruptActionsForDuration( 0.0f ); FaceObject( triggerer ); RotateBy( 90 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/PlayerFollowingMinionBase" StateMachine { on_state_faded_1 = "AddEffectPack( 'Metadata/Effects/Spells/mount_rhoa/epk/death_fade.epk' );" create_state_faded_1 = "DisableRendering();" on_state_faded_0 = " RemoveEffectPack( 'Metadata/Effects/Spells/mount_rhoa/epk/death_fade.epk' ); EnableRendering(); " on_or_create_state_is_a_mount_1 = "DisableTargetable();" on_state_is_a_mount_0 = "EnableTargetable();" } Targetable { targetable = true targetable_by_minion_owner = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RhoaPlayerSummoned/RhoaPlayerSummoned"] = { name = "Rhoa Companion", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.23, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |