朽烂巨怪
Rotting Hulk
SpectreY
Area瓦斯提里外沿, Sandswept Marsh, The Ziggurat Refuge, Vastiri Outskirts, Sandswept Marsh
Tagsallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
Packs
  • 瓦斯提里外沿, Vastiri Outskirts: 朽烂巨怪, 沙蚀亡躯
  • Sandswept Marsh, Sandswept Marsh: 朽烂巨怪
  • The Ziggurat Refuge: 朽烂巨怪, 沙蚀亡躯
  • The Ziggurat Refuge: 朽烂巨怪, Bogfelled Slave, Bogfelled Commoner, Bogfelled Commoner
  • 生命
    250%
    [护甲]
    +30%
    抗性
    0 75 0 0
    伤害
    250%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    7 ~ 11
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    120%
    Type
    RamGiantHusk
    Metadata
    RottingRamGiant_
    等级
    65
    生命
    16,283
    [护甲]
    2,630
    闪避值
    440
    伤害
    531
    法术伤害
    531
    命中
    1,974
    攻击间隔
    1.5
    经验值
    53,768
    Minion Life
    15,705
    Minion Damage
    2,072
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 425–637
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTRottingRamGiantVomitSpray
    可触发
    冷却时间: 10 秒
    spell maximum action distance +% [-65]
    RottingRamGiantBloodTrailDeath
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 206.1 基础混沌伤害
    base skill effect duration [10000]
    ground caustic art variation [1001]
    MMSRottingRamGiantVomitMortar
    法术, 投射物, 玩家投射物, 可触发, 伤害
    施放间隔: 1 秒
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1345]
    projectile ballistic angle from reference event [1]
    projectile minimum range [15]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GSRottingRamGiantVomitImpact
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 209.4 - 314.2 物理伤害
    击中时必定使敌人中毒
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	
    	set_base_heavy_stun_duration_ms = 3650
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RamGiant/epk/bodyfx.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RamGiant/epk/bodyfx.epk' );"
    	on_spawned_dead = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RamGiant/epk/bodyfx.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RamGiant/epk/bodyfx.epk"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RamGiant/RottingRamGiantAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    preload_animated_object = "Metadata/Monsters/RamGiant/RottingRamGiantAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RamGiant/RottingRamGiant_"] = {
        name = "Rotting Hulk",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSRottingRamGiantVomitImpact",
            "RottingRamGiantBloodTrailDeath",
            "MMSRottingRamGiantVomitMortar",
            "GTRottingRamGiantVomitSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRottingRamGiantVomitImpact"] = {
        name = "GSRottingRamGiantVomitImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RottingRamGiantBloodTrailDeath"] = {
        name = "RottingRamGiantBloodTrailDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1001, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSRottingRamGiantVomitMortar"] = {
        name = "MMSRottingRamGiantVomitMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {10, 15, 1345, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRottingRamGiantVomitSpray"] = {
        name = "GTRottingRamGiantVomitSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Rotting Hulk
    Undead
    undead description [1]
    SpectreN
    Tagsallows_additional_projectiles, allows_inc_aoe, giant, human, humanoid, large_model, melee, monster_applies_poison, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, undead, very_slow_movement
    Packs
  • Rotting Hulk, Sandscoured Dead
  • 生命
    250%
    [护甲]
    +30%
    抗性
    0 75 0 0
    伤害
    250%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    7 ~ 11
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    250%
    Model Size
    120%
    Type
    RamGiantHusk
    Metadata
    RottingRamGiantStrongbox
    等级
    68
    生命
    19,393
    [护甲]
    3,137
    闪避值
    477
    伤害
    583
    法术伤害
    583
    命中
    2,180
    攻击间隔
    1.5
    经验值
    71,585
    Minion Life
    17,325
    Minion Damage
    2,422
    Minion Armour
    4,585
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    普通攻击
    Base Damage: 466–699
    暴击几率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTRottingRamGiantVomitSpray
    可触发
    冷却时间: 10 秒
    spell maximum action distance +% [-65]
    RottingRamGiantBloodTrailDeath
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 225.9 基础混沌伤害
    base skill effect duration [10000]
    ground caustic art variation [1001]
    MMSRottingRamGiantVomitMortar
    法术, 投射物, 玩家投射物, 可触发, 伤害
    施放间隔: 1 秒
    base deal no damage [1]
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1345]
    projectile ballistic angle from reference event [1]
    projectile minimum range [15]
    projectile spread radius [10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    GSRottingRamGiantVomitImpact
    可触发, 法术, 伤害
    暴击几率: 5%
    施放间隔: 1 秒
    造成 229.6 - 344.4 物理伤害
    击中时必定使敌人中毒
    base is projectile [1]
    base skill can be avoided by dodge roll [1]
    base skill can be blocked [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	
    	set_base_heavy_stun_duration_ms = 3650
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RamGiant/epk/bodyfx.epk' );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RamGiant/epk/bodyfx.epk' );"
    	on_spawned_dead = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RamGiant/epk/bodyfx.epk' );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act2_FOUR/RamGiant/epk/bodyfx.epk"
    }
    
    Transitionable
    {
    
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/RamGiant/RottingRamGiantAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    
    preload_animated_object = "Metadata/Monsters/RamGiant/RottingRamGiantAggroAudio.ao"
    
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RamGiant/RottingRamGiantStrongbox"] = {
        name = "Rotting Hulk",
        life = 2.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSRottingRamGiantVomitImpact",
            "RottingRamGiantBloodTrailDeath",
            "MMSRottingRamGiantVomitMortar",
            "GTRottingRamGiantVomitSpray",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRottingRamGiantVomitImpact"] = {
        name = "GSRottingRamGiantVomitImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
            "base_skill_can_be_blocked",
            "base_skill_can_be_avoided_by_dodge_roll",
            "base_skill_can_be_blocked",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RottingRamGiantBloodTrailDeath"] = {
        name = "RottingRamGiantBloodTrailDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1001, 10000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSRottingRamGiantVomitMortar"] = {
        name = "MMSRottingRamGiantVomitMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {10, 15, 1345, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTRottingRamGiantVomitSpray"] = {
        name = "GTRottingRamGiantVomitSpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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