Royal Colossus
构造体
SpectreN
Tagsconstruct, humanoid, incursion_unique_colossus, mud_blood, not_dex, not_int, Unarmed_onhit_audio, very_slow_movement
生命
300%
+100%
抗性
75 -30 0 0
伤害
250%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
200%
Model Size
120%
Type
VaalColossusBoss
Metadata
VaalColossusBoss
等级
68
生命
23,271
4,826
伤害
583
法术伤害
583
命中
2,502
攻击间隔
1.5
经验值
57,268
召唤物生命
20,790
召唤物伤害
2,422
召唤物护甲
9,652
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物, AttackInPlace
基础攻击
Base Damage: 466—699
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAVaalColossusBossChargedSlam
可触发, 攻击, AttackInPlace
Base Damage: 466—699
暴击率: 5%
攻击伤害: 280%
攻击间隔: 1.5 秒
攻击伤害总增 180%
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
is area damage [1]
GAVaalColossusBossBasicSlam
可触发, 攻击, AttackInPlace
Base Damage: 466—699
暴击率: 5%
攻击伤害: 162%
攻击间隔: 1.5 秒
攻击伤害总增 62%
action attack or cast time uses animation length [1]
attack maximum action distance + [30]
is area damage [1]
GAVaalColossusBossMarkerSlam
可触发, 攻击, AttackInPlace
Base Damage: 466—699
暴击率: 5%
攻击伤害: 162%
攻击间隔: 1.5 秒
攻击伤害总增 62%
action attack or cast time uses animation length [1]
attack maximum action distance + [50]
is area damage [1]
GTVaalSentinelColossusMarkers
法术, 可触发, AttackInPlace
施放间隔: 1 秒
GTVaalSentinelColossusMarkersBig
法术, 可触发, AttackInPlace
施放间隔: 1 秒
EAAVaalSentinelBossMarkerSlam
action attack or cast time uses animation length [1]
GAVaalSentinalColossusMarkerWaveOut
可触发, 攻击, AttackInPlace
Base Damage: 466—699
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueIncursionNew/MiniBosses/IncursionVaalColossusBoss/VaalColossusBoss"] = {
    name = "Royal Colossus",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "GAVaalColossusBossChargedSlam",
        "GAVaalColossusBossBasicSlam",
        "GAVaalColossusBossMarkerSlam",
        "GAVaalSentinalColossusMarkerWaveOut",
        "EAAVaalSentinelBossMarkerSlam",
        "GTVaalSentinelColossusMarkers",
        "GTVaalSentinelColossusMarkersBig",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalColossusBossChargedSlam"] = {
    name = "GAVaalColossusBossChargedSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 2.8, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalColossusBossBasicSlam"] = {
    name = "GAVaalColossusBossBasicSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalColossusBossMarkerSlam"] = {
    name = "GAVaalColossusBossMarkerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_maximum_action_distance_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.62, critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalSentinalColossusMarkerWaveOut"] = {
    name = "GAVaalSentinalColossusMarkerWaveOut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAVaalSentinelBossMarkerSlam"] = {
    name = "EAAVaalSentinelBossMarkerSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalSentinelColossusMarkers"] = {
    name = "GTVaalSentinelColossusMarkers",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTVaalSentinelColossusMarkersBig"] = {
    name = "GTVaalSentinelColossusMarkersBig",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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