掘出的骨剑士
亡灵
undead description [1]
Unearthed Skeletal Swordsman
SpectreY
Tags1HSword_onhit_audio, bone_armour, bones, has_one_hand_sword, has_one_handed_melee, melee, physical_affinity, skeleton, slashing_weapon, undead, very_slow_movement
Packs
  • 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手
  • 黑镰劲弩, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手
  • 教团侍者, 掘出的骨剑士, 掘出的骨武士, 掘出的骨弓手
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    110%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    4 ~ 11
    攻击间隔
    1.5 Second
    Damage Spread
    ±30%
    经验值
    100%
    Model Size
    100%
    Type
    ExpeditionSkeletonBasicOneHandWeapon
    Metadata
    ExpeditionSkeletonSword
    等级
    68
    生命
    7,757
    2,413
    伤害
    256
    法术伤害
    256
    命中
    2,464
    攻击间隔
    1.5
    经验值
    28,634
    召唤物生命
    6,930
    召唤物伤害
    1,066
    召唤物护甲
    2,413
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
    基础攻击
    Base Damage: 180–333
    暴击率: 5%
    攻击间隔: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpeditionNew/ExpeditionMonsterFodderBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpeditionNew/Skeletons/ExpeditionSkeletonSword"] = {
        name = "Unearthed Skeletal Swordsman",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.3,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    FamilyMonsterNecromancerRaisable
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    Edit

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