Sandhaltung
Ihr befindet Euch in der Sandhaltung: Ihr verursacht weniger Flächenschaden mit Nahkampfangriffen, habt aber mehr Wirkungsbereich mit Nahkampfangriffen.
base_projectile_speed_+%
spell_area_of_effect_+%
in_sand_stance
blood_sand_stance_melee_skills_area_damage_+%_final
blood_sand_stance_melee_skills_area_of_effect_+%_final
Sand Stance
Attribute /5

sand_stance

KeyValue
IsRemovable1
IsSkillBuff1
BuffGroupsID10
IsBuffDefinition1
BuffMergeModesID2
Codein sand stance
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codeblood sand stance melee skills area of effect +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codeblood sand stance melee skills area damage +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Base Projectile Speed +%
Codebase projectile speed +%
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codespell area of effect +%
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Sandhaltung
Ihr befindet Euch in der Sandhaltung. Ihr habt eine Chance, bei Treffer mit Angriffen zu blenden.
attacks_chance_to_blind_on_hit_%
in_sand_stance
Sand Stance
Attribute /5

sand_triggered

KeyValue
IsRemovable1
IsSkillBuff1
BuffGroupsID12
IsBuffDefinition1
BuffMergeModesID2
Codein sand stance
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codeattacks chance to blind on hit %
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage