Stein
Ihr befindet Euch in der Sandhaltung: Gegner im Umkreis werden geblendet und Ihr erleidet weniger Schaden von Gegnern, die nicht im Umkreis sind.
evasion_and_physical_damage_reduction_rating_+%
in_sand_stance
attack_damage_taken_+%_final_from_enemies_unaffected_by_sand_armour
damage_+%_if_changed_stances_recently
Stone
Attribute /5
sand_armour
Key | Value |
---|---|
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | 11 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | in sand stance |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | attack damage taken +% final from enemies unaffected by sand armour |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | evasion and physical damage reduction rating +% |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | damage +% if changed stances recently |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |