Version_0.5.0
Old: ChuanHsing#1075 2026-05-22 10:21:47
New: ChuanHsing#1075 2026-05-22 11:34:37
| Old | New | Differences | |
|---|---|---|---|
| 547 | 547 | * 狂犬魔符、狂怒魔符和眾神魔符的基底詞綴現在可使怒火上限+7-10(之前為+8-12)。已有物品可使用神聖石更新。 | |
| 548 | 548 | * 電牙魔符和雷霆魔符的基底詞綴現在可使你施加的感電強度提高20-30%(之前為15-25%)。已有物品可使用神聖石更新。 | |
| 549 | 549 | * 替代品質物品(來自裂痕催化劑)現在可以進行回收以返還部分所使用的催化劑。 | |
| 550 | + | * The plus to Level of all Melee Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 (previously +7), the lower tiers have also been adjusted. | |
| 551 | + | * The plus to Level of all Projectile Skills modifiers on Two Handed Attack Weapons now has a value of +5 at Tier 1 (previously +7), the lower tiers have also been adjusted. | |
| 552 | + | * The plus to Level of all Melee Skills modifiers on One-handed Attack Weapons now has a value of +4 at Tier 1 (previously +5), the lower tiers have also been adjusted. | |
| 553 | + | * The plus to Level of all Projectile Skills modifiers on One-handed Attack Weapons now has a value of +4 at Tier 1 (previously +5), the lower tiers have also been adjusted. | |
| 554 | + | * The +2 to level of Projectile Skills modifier on Quivers now has a value of +1. | |
| 555 | + | * The plus to level all Gems on Attack Weapons can now only roll above level 18. | |
| 556 | + | * Added Surpassing chance to fire an additional Arrow modifiers for Quivers. | |
| 557 | + | * The [[Perfect Essence of Battle]] now provides +3 to Level of all Attack Skills on Two Hand Melee Weapons or Crossbows (previously +5), and +2 to Level of all Attack Skills on One Handed Melee Weapons or Bows (previously +3). | |
| 550 | 558 | * 浮誇精華應用於法器時,現在能量護盾充能速度提高20-23% (之前為41-45%)。 | |
| 551 | 559 | * 身軀符文:鑲嵌在護甲物品上時,現在可使生命上限+30/45/60(之前為+20/30/40);鑲嵌在長杖和法杖上時,可使能量護盾上限+30/40/50(之前為+25/30/35);鑲嵌在戰鬥/5%的物理傷害轉化為生命偷取(之前為2/2.5/3%)。 | |
| 552 | 560 | * 心靈符文鑲嵌在護甲物品上時,現在可使魔力上限+20/30/40(之前為+15/25/35);鑲嵌在長杖和法杖上時,可使魔力上限+45/60/75(之前為+30/40/50),並將魔力上限+45/60/75(之前為+30/40/50),並將魔力上限+45/60/75(之前為+30/40/50),並將魔力上限+45/60/75(之前為+30/40/50),並將2/3/4% 的物理傷害之前。 |