IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Version_0.5.5

Old: ChuanHsing#1075 2026-09-14 20:43:42

New: ChuanHsing#1075 2026-09-15 08:07:31

OldNewDifferences
4949 * The elevators inside the Trial of Chaos are now more responsive once you step onto them. Previously you could run over them and if you were fast enough the elevator would ascend after you accidentally ran off it.
5050 * The levers to call the elevator now make the elevators start their ascent or descent much faster.
5151 * The elevators to move between rooms have been made significantly larger so you can fit more party members on them.
52- * Added the following new Soul Cores:
52+* Added the following new Soul Cores:
5353 * Jiquani's Soul Core of Abundance
5454 * Jiquani's Soul Core of Automation
5555 * Jiquani's Soul Core of Malediction
6767 * Atziri's Soul Core of Alacrity
6868 * Atziri's Soul Core of Inoculation
6969 * Atziri's Soul Core of Vitality
70-* Atmohua's Soul Core of Retreat now grants 40% Increased Max Energy Shield from Focus when socketed into Body Armour, and 30% Increased Max Energy Shield from Body Armour when socketed into a Focus (previously Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, and Gain additional Stun Threshold equal to 15% of maximum Energy Shield when socketed into either Body Armours or Foci).
71-* Cholotl's Soul Core of War now grants 20% chance to Chain an additional time from terrain when socketed into a Bow (previously 20% increased Projectile Speed).
72-* Estazunti's Soul Core of Convalescence now grants 15% increased speed of Recoup Effects when socketed into Boots (previously 12%), and 10% of Damage taken Recouped as Life when socketed into a Helmet (previously 8%).
73-* Jiquani's Thesis Soul Core now grants +1 to Maximum Mana per 3 Item Armour on Equipped Helmet when socketed in a Helmet (previously +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet).
74-* Uromoti's Soul Core of Attenuation now grants 20% increased Curse Duration (previously 15%), and 20% increased Poison Duration (previously 15%).
75-* The Soul Core of Atmohua now grants Convert 40% of Requirements to Strength (previously 20%).
76-* The Soul Core of Cholotl now grants Convert 40% of Requirements to Dexterity (previously 20%).
77-* The Soul Core of Citaqualotl now grants 40% increased Elemental Damage with Attacks when socketed into a Martial Weapon (previously 30%), and 6% to all Elemental Resistances when socketed into Armour (previously 5%).
78-* The Soul Core of Jiquani now has a Limit of 1. It now grants Recover 5% of Maximum Life on Kill when socketed into a Martial Weapon (previously 2%), and 5% increased Maximum Life when socketed into Body Armour (previously 3%).
79-* The Soul Core of Opiloti now has a Limit of 1. It now grants 40% increased Magnitude of Bleed when socketed into a Martial Weapon (previously 15% chance to cause Bleeding on Hit), and 25% increased Pin Duration when socketed into a Helmet (previously 20% increased Charm Charges Gained).
80-* The Soul Core of Puhuarte now has a Limit of 1. It now grants 40% increased Ignite Magnitude when socketed into a Martial Weapon (previously 30% increased Flammability Magnitude), and +2% to Maximum Fire Resistance when socketed into Gloves (previously +1%).
81-* The Soul Core of Tacati now grants +13% to Chaos Resistance when socketed into Armour (previously +11%), and 25% increased Magnitude of Poison when socketed into a Martial Weapon (previously 15% chance to Poison on Hit with this Weapon).
82-* The Soul Core of Ticaba now has a Limit of 1. It now grants Hits against you have 50% reduced Critical Damage Bonus when socketed into Body Armour or Shields (previously 20%).
83-* The Soul Core of Topotante now has a Limit of 1. It now grants Attacks with this Weapon Penetrate 25% Elemental Resistances when socketed into a Martial Weapon (previously 15%), and 25% reduced Effect of Non-Damaging Ailments on you when socketed into Boots (previously 25% increased Elemental Ailment Threshold).
84-* The Soul Core of Tzamoto now has a Limit of 1. It now grants 60% increased Freeze Buildup when socketed into a Martial Weapon (previously 30%), and +2% to Maximum Cold Resistance when socketed into a Helmet (previously +1%).
85-* The Soul Core of Xopec now has a Limit of 1. It now grants 25% increased Magnitude of Shocks you inflict when socketed into a Martial Weapon (previously 30% increased chance to Shock), and +2% to Maximum Lightning Resistance when socketed into Boots (previously +1%).
86-* The Soul Core of Zalatl now has a Limit of 1. It now grants Recover 4% of maximum Mana on Kill when socketed into a Martial Weapon (previously 2%), and 5% increased Maximum Mana when socketed into a Helmet (previously 3%).
87-* The Soul Core of Zantipi now grants Convert 40% of Requirements to Intelligence (previously 20%).
70+* [[Atmohua's Soul Core of Retreat]] now grants 40% Increased Max Energy Shield from Focus when socketed into Body Armour, and 30% Increased Max Energy Shield from Body Armour when socketed into a Focus (previously Gain additional Ailment Threshold equal to 15% of maximum Energy Shield, and Gain additional Stun Threshold equal to 15% of maximum Energy Shield when socketed into either Body Armours or Foci).
71+* [[Cholotl's Soul Core of War]] now grants 20% chance to Chain an additional time from terrain when socketed into a Bow (previously 20% increased Projectile Speed).
72+* [[Estazunti's Soul Core of Convalescence]] now grants 15% increased speed of Recoup Effects when socketed into Boots (previously 12%), and 10% of Damage taken Recouped as Life when socketed into a Helmet (previously 8%).
73+* [[Jiquani's Thesis Soul Core]] now grants +1 to Maximum Mana per 3 Item Armour on Equipped Helmet when socketed in a Helmet (previously +1 to maximum Mana per 2 Item Energy Shield on Equipped Helmet).
74+* [[Uromoti's Soul Core of Attenuation]] now grants 20% increased Curse Duration (previously 15%), and 20% increased Poison Duration (previously 15%).
75+* The [[Soul Core of Atmohua]] now grants Convert 40% of Requirements to Strength (previously 20%).
76+* The [[Soul Core of Cholotl]] now grants Convert 40% of Requirements to Dexterity (previously 20%).
77+* The [[Soul Core of Citaqualotl]] now grants 40% increased Elemental Damage with Attacks when socketed into a Martial Weapon (previously 30%), and 6% to all Elemental Resistances when socketed into Armour (previously 5%).
78+* The [[Soul Core of Jiquani]] now has a Limit of 1. It now grants Recover 5% of Maximum Life on Kill when socketed into a Martial Weapon (previously 2%), and 5% increased Maximum Life when socketed into Body Armour (previously 3%).
79+* The [[Soul Core of Opiloti]] now has a Limit of 1. It now grants 40% increased Magnitude of Bleed when socketed into a Martial Weapon (previously 15% chance to cause Bleeding on Hit), and 25% increased Pin Duration when socketed into a Helmet (previously 20% increased Charm Charges Gained).
80+* The [[Soul Core of Puhuarte]] now has a Limit of 1. It now grants 40% increased Ignite Magnitude when socketed into a Martial Weapon (previously 30% increased Flammability Magnitude), and +2% to Maximum Fire Resistance when socketed into Gloves (previously +1%).
81+* The [[Soul Core of Tacati]] now grants +13% to Chaos Resistance when socketed into Armour (previously +11%), and 25% increased Magnitude of Poison when socketed into a Martial Weapon (previously 15% chance to Poison on Hit with this Weapon).
82+* The [[Soul Core of Ticaba]] now has a Limit of 1. It now grants Hits against you have 50% reduced Critical Damage Bonus when socketed into Body Armour or Shields (previously 20%).
83+* The [[Soul Core of Topotante]] now has a Limit of 1. It now grants Attacks with this Weapon Penetrate 25% Elemental Resistances when socketed into a Martial Weapon (previously 15%), and 25% reduced Effect of Non-Damaging Ailments on you when socketed into Boots (previously 25% increased Elemental Ailment Threshold).
84+* The [[Soul Core of Tzamoto]] now has a Limit of 1. It now grants 60% increased Freeze Buildup when socketed into a Martial Weapon (previously 30%), and +2% to Maximum Cold Resistance when socketed into a Helmet (previously +1%).
85+* The [[Soul Core of Xopec]] now has a Limit of 1. It now grants 25% increased Magnitude of Shocks you inflict when socketed into a Martial Weapon (previously 30% increased chance to Shock), and +2% to Maximum Lightning Resistance when socketed into Boots (previously +1%).
86+* The [[Soul Core of Zalatl]] now has a Limit of 1. It now grants Recover 4% of maximum Mana on Kill when socketed into a Martial Weapon (previously 2%), and 5% increased Maximum Mana when socketed into a Helmet (previously 3%).
87+* The [[Soul Core of Zantipi]] now grants Convert 40% of Requirements to Intelligence (previously 20%).
8888
8989
9090 Runes of Aldur Moving to Core
109109 * Defeating the Arbiter of Divinity using the non-quest version of the Origin Core now completes the entire Precursor Fortress for the Map owner, allowing you to allocate the Atlas Passive Tree as desired.
110110 * Defeating the Arbiter of Divinity using the quest version of the Origin Core no longer allows the completion of a section of the Precursor Fortress.
111111 * Corrupted Nexus Maps are now able to be retried if previously failed, and previously failed Corrupted Nexus Maps that were completed have been uncompleted. Dying to a Map Boss and respawning no longer prevents the Corrupted Boss from spawning.
112-* The Arbiter of Ash no longer has All Elemental Resistances, they instead now have Fire Resistance and Cold Vulnerability.
113-* The Arbiter of Divinity no longer has All Elemental Resistances, they instead now have Lightning Resistance and Fire Vulnerability.
114-* Omniphobia, Fear Manifest no longer has All Elemental Resistances.
112+* [[The Arbiter of Ash]] no longer has All Elemental Resistances, they instead now have Fire Resistance and Cold Vulnerability.
113+* [[The Arbiter of Divinity]] no longer has All Elemental Resistances, they instead now have Lightning Resistance and Fire Vulnerability.
114+* [[Omniphobia, Fear Manifest]] no longer has All Elemental Resistances.
115115 * The Raven Trickster no longer has All Elemental Resistances.
116116 * When stabilising an Unstable Breach, it now spawns the Rare Monsters in waves of 5, instead of spawning them all at once.
117117 * The "of the Invasion" Breach Tablet modifier now grants Unstable Breaches in Map spawn 1-2 additional Rare Monsters when stabilised (previously 1-3).