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# Rarity ## Item rarity tier system Modifiers and stats that influence the rarity of dropped items function using a skewed "10-tier" rarity system. When an item drops, one of these tiers is selected; the item rarity stat increases the chances to select a higher tier. How the 10-tier system works is as follows: Rarity tier 1-5: * Increases the chance for an item that can have rarity to drop as magic, rare, or unique. * This conversely reduces the chance for dropped items to be converted to gold[2] * Increases the chance to upgrade currency to higher value currency * Increases the chance to not drop base types that are significantly lower level requirement than the area's drop level * Does not affect the outcomes of modifiers on unidentified items Rarity tier 6-10 / Unidentified (Tier 2-6): * Implements the unidentified modifier tier system (e.g. Unidentifed (Tier 5)). * When identified, each Unid tier incrementally removes low-value modifiers from the modifier pool. Although modifier tiers increase a modifier's value, not all modifier families are valued equally; for example, light radius modifiers are completely removed at higher Unid tiers. * This does not affect the outcome of modifiers added after the item is identified, such as through crafting.
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