Creation /6
nameicons
Hexe
Minions: Send forth armies of the dead. Command them to do your bidding.
Chaos Magic: Let loose plague and withering afflictions. A slow but painful death.
Osteomancy: Spikes of bone grow at your command. A fast and deadly magic.
Waldläuferin
Long Range: Let arrows fly from afar. Kill them before they arrive.
Agility: Shoot on the move. Jump over your enemies. Leap away from danger.
Crowd Control: Slow your enemies. Freeze them in place. Don't let them reach you.
Krieger
Heavy Slams: Hit hard. Slam your mace on the ground. Crack the earth.
Stuns and Knockback: Stun your enemies. Push them back. Knock them to the ground.
Defences: Shrug off small hits with heavy armour. Block big attacks with your shield. Use your large life pool to absorb the rest.
Zauberin
Fire Spells: Create large explosions. Set your enemies on fire. Watch them burn.
Cold Spells: Slow your enemies down. Freeze them in place. Control their movement.
Lightning Spells: Bounce lightning around your foes. Shock them for even higher damage.
Söldner
Ammunition: Switch between varied crossbow ammunition. Adapt to enemy behaviour. Exploit their weaknesses.
Elemental Rounds: Use cold to freeze them. Use fire rounds to set them aflame. Unleash cascading lightning bolts.
Versatile Range: Adapt to enemy behaviour. Pick them off from afar. Destroy any that get close.
Mönch
Quick Strikes: Overwhelm them with a ceaseless flurry of blows. Don't let up.
Mobility: Weave through hordes. Dodge out of danger. Close in for the kill.
Combos: Build up power before unleashing devastating finishers.
Passive Overrides /14
CharactersFromTo
Hexe10% erhöhter Zauberschaden
Hexe: 8% erhöhter Zauberschaden
Hexe: Kreaturen verursachen 8% erhöhten Schaden
8% erhöhter Zauberschaden
Kreaturen verursachen 8% erhöhten Schaden
Hexe8% erhöhter Zauberschaden
Hexe: 8% erhöhter Zauberschaden
Hexe: Kreaturen verursachen 8% erhöhten Schaden
8% erhöhter Zauberschaden
Kreaturen verursachen 8% erhöhten Schaden
Hexe20% erhöhter Zauberschaden
+10 zu Intelligenz
Hexe: 16% erhöhter Zauberschaden
Hexe: Kreaturen verursachen 16% erhöhten Schaden
Hexe: +10 zu Intelligenz
16% erhöhter Zauberschaden
Kreaturen verursachen 16% erhöhten Schaden
+10 zu Intelligenz
Hexe8% erhöhter Elementarschaden
Hexe: 8% erhöhter Zauberschaden
Hexe: Kreaturen verursachen 8% erhöhten Schaden
8% erhöhter Zauberschaden
Kreaturen verursachen 8% erhöhten Schaden
Hexe10% erhöhter Feuerschaden
Hexe: 10% erhöhter physischer Schaden
10% erhöhter physischer Schaden
Hexe18% erhöhter Feuerschaden
30% erhöhte Chance auf Entzünden
Hexe: 15% erhöhte kritische Trefferchance von Zaubern
Hexe: 18% erhöhter physischer Schaden
15% erhöhte kritische Trefferchance von Zaubern
18% erhöhter physischer Schaden
Hexe10% erhöhter Kälteschaden
Hexe: Kreaturen verursachen 10% erhöhten Schaden
Kreaturen verursachen 10% erhöhten Schaden
Hexe18% erhöhter Kälteschaden
30% erhöhter Einfrierungsaufbau
Hexe: Kreaturen verursachen 15% erhöhten Schaden
Hexe: Kreaturen haben 3% erhöhte Angriffs- und Zaubergeschwindigkeit
Kreaturen verursachen 15% erhöhten Schaden
Kreaturen haben 3% erhöhte Angriffs- und Zaubergeschwindigkeit
Hexe10% erhöhter Blitzschaden
Hexe: 10% erhöhter Chaosschaden
10% erhöhter Chaosschaden
Hexe18% erhöhter Blitzschaden
30% erhöhte Chance auf Schocken
Hexe: 18% erhöhter Chaosschaden
Hexe: 15% verlängerte Fertigkeitseffektdauer
18% erhöhter Chaosschaden
15% verlängerte Fertigkeitseffektdauer
Hexe10% erhöhte Manaregenerations-Rate
Hexe: Kreaturen haben 10% erhöhtes maximales Leben
Kreaturen haben 10% erhöhtes maximales Leben
Hexe15% schnellerer Beginn der Energieschild-Wiederaufladung
Hexe: Kreaturen haben 10% erhöhtes maximales Leben
Kreaturen haben 10% erhöhtes maximales Leben
Hexe25% erhöhte Energieschild-Wiederaufladungsrate
25% schnellerer Beginn der Energieschild-Wiederaufladung
Hexe: Kreaturen haben 15% erhöhtes maximales Leben
Hexe: Kreaturen werden 15% schneller wiederbelebt
Kreaturen haben 15% erhöhtes maximales Leben
Kreaturen werden 15% schneller wiederbelebt
Hexe15% schnellerer Beginn der Energieschild-Wiederaufladung
Hexe: 10% erhöhte Manaregenerations-Rate
10% erhöhte Manaregenerations-Rate
Character Default /89
TypeCodeValue
Characterlevel1
Characteris_player1
Characterenergy_shield_recharge_rate_per_minute_%750
Charactermana_regeneration_rate_per_minute_%240
Characterbase_maximum_all_resistances_%75
Charactermaximum_physical_damage_reduction_%90
Characterobject_inherent_base_maximum_block_%_from_ot75
Characterbase_maximum_spell_block_%75
Charactermax_viper_strike_orbs4
Charactermax_fuse_arrow_orbs5
Charactermax_fire_beam_stacks8
Characterbase_evasion_rating27
Characterlife_per_level12
Charactermana_per_level4
Characteraccuracy_rating_per_level3
Characterevasion_rating_per_level300
Characterbase_critical_hit_damage_bonus100
Characterstrength_per_level0
Characterdexterity_per_level0
Characterintelligence_per_level0
Charactermax_endurance_charges3
Charactermax_frenzy_charges3
Charactermax_power_charges3
Charactermaximum_righteous_charges5
Charactermaximum_blood_scythe_charges5
Characterbase_number_of_traps_allowed15
Characterbase_number_of_remote_mines_allowed15
Charactermax_charged_attack_stacks6
Charactermax_talisman_degen_stacks20
Charactermax_frost_nova_stacks20
Charactermax_rampage_stacks1000
Characterdamage_+%_per_10_rampage_stacks2
Charactermovement_velocity_+%_per_10_rampage_stacks1
Characterpvp_shield_damage_+%_final-15
Characterminions_have_labyrinth_trap_degen_effect_+%-90
Characterminions_are_immune_to_labyrinth_degen_effect0
Characterminion_damage_taken_+%_from_spike_traps_final-90
Characterminion_damage_taken_+%_from_arrow_traps_final0
Characterminion_damage_taken_+%_from_guillotine_traps_final-90
Charactertraps_explode_on_timeout1
Charactermaximum_rage30
Charactermax_delve_degen_stacks5000
Charactermax_azurite_debuff_stacks10
Charactermelee_variation1
Characterimpaled_debuff_base_duration_ms8000
Characterimpaled_debuff_number_of_reflected_hits5
Characterbase_total_number_of_sigils_allowed3
Characterenable_movement_skill_animation_skipping1
Charactermelee_hit_damage_stun_multiplier_+%50
Characternon_physical_hit_damage_stun_multiplier_+%-33
Characteradditional_insanity_effects_while_delirious1
Charactermax_steel_ammo12
Characterchance_to_deal_triple_damage_%_per_brutal_charge3
Characterstun_threshold_+%_per_brutal_charge10
Characterelemental_damage_taken_goes_to_energy_shield_over_4_seconds_%_per_absorption_charge12
Characteractor_scale_+%_limit100
Charactermines_invulnerable_for_duration_ms2000
Charactertraps_invulnerable_for_duration_ms2000
Characterdamage_taken_when_hit_+%_final_per_fortification-1
Characterbase_max_fortification20
Characterbase_presence_radius60
Charactermtx_max_killstreak_stacks1000
Charactermtx_max_killcounter_stacks30000
Charactermelee_strike_bonus_attack_distance2
Charactermelee_defer_damage_prediction1
Characteraccuracy_rating_+%_final_at_max_distance_scaled-90
Characterbase_weapon_swap_duration_ms250
Characterpoise_decay_%_per_second50
Characterenable_weapon_setstrue
Characterbase_number_of_weapon_sets2
Characterquadruped_head_turn_duration_ms100
Characterhas_quadruped_head_control0
Characterbase_pay_cost_over_start_of_skill_animation1
Characterbase_knockback_speed_+%-30
Characterbase_maximum_number_of_stored_corpses10
Characterbase_block_angle_degrees210
Characterbase_heavy_stun_duration_ms1000
Characterglobal_resummon_time_ms7500
Characterdisable_minion_formation1
Charactercan_evade_spells1
Charactercrossbow_ammo_switch_time_ms300
Characterlight_stun_threshold_+%_final_per_number_of_times_stunned_in_past_duration_from_ot25
Characterx_ms_for_number_of_times_stunned_in_past_duration_from_ot6000
Characterrage_loss_delay_ms2000
Characterstun_base_duration_override_ms500
Characterarmour_break_amount_+%_final_against_normal_monsters200
Characterarmour_break_amount_+%_final_against_magic_monsters100
Characterfixed_frost_wall_limit60
Characterplayer_allow_dodge_roll_cancel1

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Character Class

Path of Exile 2 features twelve character classes, two for every combination of Strength, Dexterity and Intelligence. While each of the class variants focuses on a different playstyle, they're just a starting point. You can combine skills from many classes together to create your ideal character build.

Each of the twelve character classes has its own three Ascendancy specialisations, resulting in a total of 36 Ascendancy Classes to pick between.

Confirmed no Scion.

The same attributes will share the passive skill tree. For example, Marauder and Warrior both have STR attributes and the passive skill trees will be the same. But ascendancy will be different.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.