Act_2
Old: chuanhsing#2097 2024-12-18 07:19:05
New: chuanhsing#2097 2024-12-18 07:52:56
Old | New | Differences | |
---|---|---|---|
1 | - | # | |
1 | + | # Act 2 | |
2 | 2 | ||
3 | - | ||
3 | + | [[include:Act_2_Map]] | |
4 | 4 | ||
5 | - | * Added the capacity to fast-travel between Checkpoints within an area. You can now select checkpoints which will bring up your Map Overlay allowing you to select other Checkpoints you have discovered in the area to travel to them immediately. Many more checkpoints have been added to areas generally at all the entrances and exits to areas, meaning if you find those first, you are able to instantly travel to them if you choose to go back and explore an area. | |
6 | - | * Passive Point Respeccing has been made cheaper especially at higher levels, it had a relatively aggressive curve getting more expensive with character level, we have flattened that curve so it doesn't exponentially grow as much. For Example, this should generally result in an approximately 40-50% less Gold Cost for respeccing between the start and middle of Endgame progression. | |
7 | - | * Added a shortcut to open a skills advanced information display by right-clicking the skill on your Skill Bar. | |
8 | - | * You can now compare equipped Flasks when using a Gamepad. | |
9 | - | * Added [[Chance Shard]]s to the Currency Exchange. | |
10 | - | * Added a button to travel to your Guild Hideout when interacting with the Waypoint. | |
5 | + | ## Vastiri Outskirts (Combat Town) <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
11 | 6 | ||
12 | - | ## Endgame and Monster Balance | |
7 | + | * NPCs: [[The Hooded One]]; [[Zarka]] | |
8 | + | * Bosses: [[Rathbreaker]] | |
9 | + | * Quests: [[Earning Passage]] ([[Uncut Skill Gem]] Level 5) | |
13 | 10 | ||
14 | - | * Maps no longer have additional elemental resistance penalties inherently applied at Tier 6 and Tier 11 or higher Maps. It is now consistent across all of the Endgame. | |
15 | - | * Critical Strikes from Monsters now deal 40% less bonus Damage. | |
16 | - | * Chaos Damage now scales less aggressively over the Endgame. | |
17 | - | * The Ground Laser and Ground Lightning abilities used by the Runed Knight in Expedition Encounters now deal substantially less Damage. | |
18 | - | * The Waystone Modifier that adds Burning Ground to your Maps no longer increases in coverage or area with higher Tier Waystones. | |
19 | - | * The 'Siphons Flask Charges Modifier' on Monsters now drains ten-times less Flask Charges per second. (This was unintentional). | |
20 | - | * Disabled the Volatile Crystals Modifier, to be revised in the future pending telegraphing improvements. | |
21 | - | * The Trail of Fire monster Modifier now deals 30% less Damage and lasts for 3 seconds (from 5 seconds). | |
22 | - | * The Trail of Lightning monster Modifier now lasts for 4 seconds (from 8 seconds). | |
23 | - | * The Trail of Ice monster Modifier now lasts for 4 seconds (from 8 seconds). | |
24 | - | * The Purple Explosives created by the Volatile Plants Modifier on Rare Monsters now deal significantly less Damage. | |
25 | - | * Packs of Prowling Chimeral's in Maps now contain less of the Prowling Chimerals and spawn alongside some Zombies. | |
26 | - | * Lowered the baseline monster density of Breach Encounters, primarily by reducing the frequency of the "Elite" monsters appearing. | |
27 | - | * Fixed an inconsistency in the different types of packs that could spawn during Breach Encounters, you should now see more different types of Monsters appearing on an area to area basis. | |
28 | - | * The volatiles spawned by the Volatile Fiends Trial of Chaos Modifier now accelerate over time. | |
29 | - | * The Stormcaller Runes Trial of Chaos Modifier are now smaller, take longer to charge up when standing inside and give more time to escape once triggered. The Runes now also get larger as the Modifier is upgraded. | |
30 | - | * Improved the hitboxes on a number of abilities used by Blackjaw, the Remnant. | |
31 | - | * The Crossbow variants of the Decrepit Mercenary monsters that dealt Fire damage now deal less damage. | |
11 | + | The Vastiri Outskirts is the first town in Act 2. You find Hyenic Raiders attacking at the edge of town, transitioning into a combat zone. | |
32 | 12 | ||
33 | - | ||
13 | + | Search the combat portion of the Vastiri Outskirts for Rathbreaker; a physical themed boss. Defeating Rathbreaker during progression can be challenging; that said here are some tips: | |
34 | 14 | ||
35 | - | * Honour Damage now scales down based on distance to enemies, you now take up to 35% less Honour Damage when in close range, tapering as you are further away from Monsters. | |
36 | - | * Fixed a bug where Damage over Time was dealing three-times as much damage to Honour as intended in the Trial of the Sekhemas, and fixed a bug where Honour Resistance was only applying to two-thirds of that damage taken. (This got confusing for us too). | |
37 | - | * Skitter Golems no longer use basic attacks and instead now just explode as their attacks were largely unavoidable when in Melee Range. | |
38 | - | * Serpent Clan burrow and ambush attacks now have improved visual telegraphing and cannot be used from as far away. | |
39 | - | * Volcanoes created by Rattlecage's Fissure Slam now last half the duration. | |
40 | - | * Added keyword hover for the Honour mechanic in the Trial of the Sekhamas. | |
15 | + | After defeating Rathbreaker and the final swarm of enemies, return to the Vastiri Outskirts and speak to Zarka to unlock the Ardura Caravan and for an Uncut Skill Gem Level 5. | |
41 | 16 | ||
42 | - | ## Skill Balance | |
43 | - | ||
44 | - | * [[Rolling Slam]]'s Second Slam now deals 50% more Damage to Heavy Stunned Enemies | |
45 | - | * [[Ice Shot]] Shards (Secondary) now gains additional Projectiles as it Levels up | |
46 | - | * Ice Shot Shards now targets within 90 Degree Cone | |
47 | - | * Ice Shot Shards now travel further base (200ms, from 100ms), to be tested & iterated. | |
48 | - | * Ice Shot Arrow & Projectiles are now smaller and are the same size as other arrows. | |
49 | - | * [[Electrocuting Arrow]] Base Duration to 25 seconds (from 12), Doubling Quality Bonus also. | |
50 | - | * [[Barrage]] now has 25% Less damage on Barraged Attacks [From 60% Less] at Level 1, same Scaling Per Level. | |
51 | - | * Barrage now has +2 Repeats base, from +1. | |
52 | - | * [[Shockchain Arrow]]'s Shockwaves now deal 100% more Damage. | |
53 | - | * [[Sniper's Mark]] cooldown reduced from 6 seconds to 2 seconds at all Levels. | |
54 | - | * [[Combat Frenzy]] now can now gain a Frenzy Charge no more than every 3 seconds (from 7 seconds) at Level 1, to approximately 1.5 seconds at Level 20. | |
55 | - | * [[Stormcaller Arrow]]'s Bolt now gains additional Impact Radius as it Levels. | |
56 | - | * [[Vine Arrow]]'s Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was that you poison it to spread poisons, as opposed to the vine itself dealing immense amounts of Damage. | |
57 | - | * [[Tornado Shot]]'s Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was to propagate your other Bow skills, as opposed to doing an immense amount of damage itself. | |
58 | - | * [[Magnetic Salvo]] can now only use your stuck Lightning Arrows as opposed to those created by your Party Members. | |
59 | - | * Increased the damage growth per level on [[Unearth]] (non-Minion component), [[Bonestorm]], [[Bone Cage]], [[Bone Blast]] (Wand Skill) and [[Power Siphon]] (Wand Skill). Results in approximately 50% more damage at Gem Level 25. | |
60 | - | * Increased the damage growth per level on [[Essence Drain]], [[Contagion]], [[Profane Ritual]] and [[Chaos Bolt]] (Wand Skill). Results in approximately 33% more damage at Gem Level 25. | |
61 | - | * [[Bone Cage]] base Critical Strike Chance has been increased to 15% (from 13%). | |
62 | - | * [[Skeletal Arsonist]]'s Spirit Costs now match Frost and Ice Mages from Level 5 onwards, making them more expensive while keeping their costs early-game the same. | |
63 | - | * [[Bone Offering]] Explosions now have 15% Critical Strike Chance (from 13%). | |
64 | - | * [[Resonating Shield]], [[Shield Charge]] and [[Shield Wall]] now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels. | |
65 | - | * [[Resonating Shield]] radius increased to 2.3 metres (from 1.8 metres). | |
66 | - | * [[Shield Wall]] explosions increased to 4 metres (from 2 metres). | |
67 | - | * [[Shield Wall]] now can create a maximum of 2 walls (from 1 wall). | |
68 | - | * [[Siege Cascade]] now has an Attack Time of 75% (from 55%). | |
69 | - | * Siege Cascade now searches for targets in a 3.5 metre radius (from 2.5 metres) | |
70 | - | * Siege Cascade now has 50% more Damage against Immobilized Enemies (from 200%) | |
71 | - | * Siege Cascade's Explosion now deals 167% more Damage (accounting for the decrease in damage against Immobilized Enemies). | |
72 | - | * Siege Cascade now has 30% less Reload Speed (from 50% less). | |
73 | - | * Siege Cascade's Quality is now 2% Damage against Immobilized Enemy per Quality (from 4%). | |
74 | - | * [[Stormblast Bolts]] now has a maximum of 30 active Bolts (from 9). | |
75 | - | * Stormblast Bolts now has 5 Bolts in the Clip (from 3). | |
76 | - | * Stormblast Bolts now has 30% less Reload Speed (from 50% less). | |
77 | - | * [[Plasma Blast]] now has 47% more Damage with its Initial Hit and 25% less Damage with its Explosion, causing it to rely less on colliding with walls to deal enough damage. | |
78 | - | * [[Artillery Ballista]]'s explosion radius increased to 1.8 metres (from 1.4 metres). | |
79 | - | * Artillery Ballista's Damage increased by approximately 21%. | |
80 | - | * [[Gathering Storm]]'s Perfect Dash now deals 53% more Damage. | |
81 | - | * [[Wave of Frost]] now has 275% more Freeze Buildup at all Levels (from 150% scaling up over levels). | |
82 | - | * [[Staggering Palm]]'s duration now scales with levels. It has 6 second duration at Level 1, scaling up by 0.2 seconds per Level (from 6 seconds at all Levels). | |
83 | - | * Staggering Palm's Projectiles now deal 20% more Damage at all Levels. | |
84 | - | * Concoction skills from the Pathfinder Ascendancy Class now consume 3 charges from Mana Flasks (from 5). Their damage has been increased and deal approximately 66% more Damage when the skill is Level 20. In addition the base added damage has been increased by at least 50% for all Concoction skills, with Poisonous and Bleeding Concoction receiving greater damage buffs. Fulminating Concoction now has a Critical Strike Chance of 8% (from 6%), Shattering Concoction now has a Critical Strike Chance of 1% (from 7%), Explosive Concoction now has 100% more chance to Ignite Enemies and 100% more magnitude of Ignites inflicted, Fulminating Concoction now has 100% more chance to inflict Shock and Shattering Concoction now has 100% more Freeze Buildup. | |
85 | - | * The [[Hunter's Talisman]] passive skill Notable now grants +1 Charm Slot. The small passive skills leading up to it now grant the stat it formerly gave. The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future. | |
86 | - | * Added a new Lightning Damage and Electrocute Cluster to the passive tree in between the Ranger and Monk sections. | |
87 | - | * The [[Heavy Frost]] Notable Passive Skill now causes Hits to only ignore Enemy Resistances of Frozen Enemies if their resistance values were positive. | |
88 | - | * [[Supercharged Slam]] now builds up stages slower but gains 40% more Damage per Stage now (from 20%). This may display as 20% still incorrectly until a later patch. | |
89 | - | * [[Electrocute]] is now 25% harder to Buildup. (But the Damage Penalty has been removed from the Support Gem) | |
90 | - | * It is now more difficult to chain-freeze enemies, by reducing the amount of Freeze Buildup applied after a Freeze has been applied. | |
91 | - | * Added a marker effect to Ember Fusillade's preferred target. | |
17 | + | ## The Ardura Caravan (Town) <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpaneltownpinicon.webp" height="32"> | |
92 | 18 | ||
93 | - | ||
19 | + | * NPCs: [[The Hooded One]]; [[Shambrin]]; [[Zarka]]; [[Sekhema Asala]] | |
94 | 20 | ||
95 | - | * Added the [[Tremors]] Support Gem. Which can be used to give up to multiple more Aftershocks to Skills, with a damage penalty. | |
96 | - | * Added the [[Bidding]] Support Gem. Which can be used to give more damage to the Command Skills of Supported Minions. | |
97 | - | * The Fire Exposure, Lightning Exposure and Cold Exposure Support Gems no longer penalize Damage of Supported Skills. They now have a Mana Cost Multiplier of 120%. | |
98 | - | * The [[Electrocute]] Support no longer penalizes Damage. Instead it now prevents the Supported Skill from being able to Shock. | |
99 | - | * The [[Lacerate] Support now grants 50% chance to Bleed (from 30%). | |
100 | - | * The [[Envenom]] Support now grants 50% chance to Poison (from 60%). | |
101 | - | * The [[Impact Shockwave]] Support now has an aftershock radius of 2 metres (from 1.4 metres). | |
102 | - | * The [[Bidding]] Support now grants 30% more Damage to Minion Command Skills (from 20%). | |
103 | - | * The [[Considered Casting]] Support now only supports Spells you cast yourself. It also now grants 40% more Spell Damage (from 25%) and 15% less Cast Speed (from 10%). | |
104 | - | * The Aftershock Support now has 25% chance to cause an Aftershock (from 20%). | |
105 | - | * The [[Mobility]] Support no longer has a Damage Penalty, but applies 30% less Movement Speed Penalty (from 40%). | |
106 | - | * The [[Execrate]] Support now has 100% chance to inflict Ailments (from 50%). | |
107 | - | * The [[Ricochet]] Support now has 40% chance to Chain from Terrain (from 20%). | |
108 | - | * The [[Withering Touch]] Support now has 25% less Damage (from 50%). | |
109 | - | * The [[Ferocity]] Support now has 40% more Skill Speed when consuming a Frenzy Charge (from 30%). | |
110 | - | * Changed the Wildshards Support Gem to fire projectiles in a Circle instead of a Spiral pattern. | |
111 | - | * The [[Decaying Hex]] Support now deals 60% of Intelligence as Chaos Damage per Second (from 30%). | |
112 | - | * The [[Stomping Ground]] Support's Shockwave now deals 80% to 120% of your Strength as Physical Damage (from 20 to 30%). | |
21 | + | [[The Ardura Caravan]] is the second town in Act 2. | |
113 | 22 | ||
114 | - | ||
23 | + | Speak to [[the Hooded One]] and [[Sekhema Asala]] to unlock the Desert Map. Interact with the Desert Map and travel to the Mawdun Quarry, to investigate the Trail of Corruption. | |
115 | 24 | ||
116 | - | * The Charm Modifiers on Belts have been made substantially more common and now appear at much lower levels. The 'of Symbolism' Modifier now appears from level 23 onwards, and the 'of Inscription' Modifier now appears from level 64 onwards. | |
117 | - | * The unique item The Adorned now applies to Time-Lost Jewels. | |
118 | - | * The Time-Lost Jewel Modifier 'of Regeneration' now applies 3-7% increased Life Regeneration Rate to Notables in Radius, from 1-2%. Existing versions of this item will not be updated unless a Divine Orb is used. | |
25 | + | Note: Quest Locations have a Golden Chisel above the zone icon to help locate the next area to travel to. | |
119 | 26 | ||
120 | - | ||
27 | + | The Ardura Caravan has 4 NPCs by default and 1 unlockable NPC as the quests progress: | |
121 | 28 | ||
122 | - | * Fixed a bug where the Unique Item Maligaro's Virtuosity was granting the wrong amount of Critical Damage. | |
123 | - | * Fixed a bug where the Crumbling Walls Atlas Passive Notable was applying to Maps that didn't contain Breaches. | |
124 | - | * Fixed a bug where the stat granted by the Organized Forces Atlas Passive Notable was causing less Waystones to drop due to trying to upgrade them to a Tier that didn't exist. | |
125 | - | * Fixed a bug where interactables would remove the player from Demon Form. | |
126 | - | * Fixed a bug where certain rare monsters would respawn at checkpoints after consuming their corpse. | |
127 | - | * Fixed a bug where leveling a skill gem incorrectly displayed the level change when it was supported by gems which granted additional skill levels. This was purely a visual issue. | |
128 | - | * Fixed a bug where Unearth didn't work with the Sacrifice Spirit Gem. | |
129 | - | * Fixed a bug where the Elemental Expression skill from the Invoker Ascendancy Class had an incorrect hitbox. | |
130 | - | * Fixed a bug where the Monk Ascendancy node 'Embrace the Darkness' would desync when losing Life and Energy Shield. | |
131 | - | * Fixed a bug which prevented party members from entering the Xesht fight once it had begun. | |
132 | - | * Fixed a bug where the Cosmetics Equipment UI was missing the tier selector for some slots. | |
133 | - | * Fixed a bug where the Trialmaster encounter dialogue failed to play. | |
134 | - | * Fixed a bug with the Rising Tempest Support where it was giving More Damage per Elemental Skill used rather than More Damage per Elemental Type that was used. | |
135 | - | * Fixed a bug where pathfinding could cause jittering of the character in some cases. | |
136 | - | * Fixed a bug where destroying items in hideouts wasn't possible. | |
137 | - | * Fixed a bug where Frost Wall segments could leave phantom walls, causing invisible blocking. | |
138 | - | * Fixed a bug where implicit abilities on non-weapon unique items required a low level to use. | |
139 | - | * Fixed a bug where the Chronomancers 'Debuff Expiry Rate' nodes were applying to Quicksand Hourglass, extending its cooldown. | |
140 | - | * Fixed a bug where Ember Fusillade could fail to target enemies. | |
141 | - | * Fixed a bug where the Sacrifice Spirit Gem couldn't target minions with Profane Ritual. | |
142 | - | * Fixed a bug where the Explosion from the Armour Explosion Support could explode inanimate objects. | |
143 | - | * Fixed a bug where some Spirit Gems displayed an incorrect error message. | |
144 | - | * Fixed a bug where the Arbiter of Ash area level wasn't being increased with difficulty. | |
145 | - | * Fixed a bug where Emergency Reload wasn't put on cooldown if you were using two Emergency Reload Skill Gems. | |
146 | - | * Fixed a bug where the Energizing Bolt Flask effect didn't work. | |
147 | - | * Fixed a crash on Gamepad where Concoction skills from the Pathfinder Ascendancy Class would cause a crash when changing areas. | |
148 | - | * Fixed a bug where some players would disconnect when trying to enter maps in the Ziggurat Refuge, or guild hideouts while in a party. | |
149 | - | * Fixed a bug where the Explosion from the Armour Explosion Support could trigger itself recursively. | |
150 | - | * Fixed a bug where Ice Shot was unable to cause Freeze buildup. | |
151 | - | * Fixed a bug where some volatiles in the Trial of Chaos would follow the player up elevators. | |
152 | - | * Fixed a bug where Inscribed Ultimatums and Djinn Baryas dropped in Cruel would incorrectly tell you that you could get Ascendancy Points by completing them, even if you wouldn't. | |
153 | - | * Fixed a bug where Ballista skills didn't work with Tornadoes created by Tornado Shot. | |
154 | - | * Fixed a bug when using a Gamepad where the Hide Sockets option did not work. | |
155 | - | * Fixed a bug when using a Gamepad where you couldn't see Distilled Emotion recipes on the passive tree. | |
156 | - | * Fixed a bug when using a Gamepad where you couldn't access the Portal Access settings while viewing the hideout stash. | |
157 | - | * Fixed a bug where creating Solo Self-Found characters wasn't possible when using a Gamepad while Migrations are disabled. | |
158 | - | * Fixed a bug when using a Gamepad where you couldn't use the shortcut bind to open chat. | |
159 | - | * Fixed a bug when using a Gamepad that caused it to take multiple attempts to change the tier selector of Microtransactions. | |
160 | - | * Fixed a bug when using a Gamepad where you couldn't set an individual price on an item in premium stash tabs. | |
161 | - | * Fixed a bug when using a Gamepad where you couldn't socket jewels into specific unique items. | |
162 | - | * Fixed 12 Client Crashes. | |
163 | - | * Fixed 3 Instance Crashes. | |
29 | + | * [[The Hooded One]]: Identifies items for free and Refunds Passive Points for Gold. | |
30 | + | * [[Shambrin]]: Sells Weapons, Body Armours, Helms, Gloves, Bloots, Shields, Quivers & Belts. | |
31 | + | * [[Zarka]]: Sells Sceptres, ES Shields, Wands, Staves, Life Flasks, Mana Flasks, Wisdom Scrolls, Rings, Amulets & Charms. Zarka can also Disenchant Magic Items & Rare Items for Transmutation or Regal Shards. | |
32 | + | * [[Sekhema Asala]]: is frequently spoken to progress various quests. | |
33 | + | * [[Risu]]: allows you to Gamble Gold for Items of an unknown rarity. She does not initially appear by default and is unlocked after defeating Rudja, the Dread Engineer. | |
34 | + | ||
35 | + | ## Mawdun Quarry <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
36 | + | ||
37 | + | * Bosses: None | |
38 | + | * Quests: [[The Trail of Corruption]] | |
39 | + | ||
40 | + | The [[Mawdun Quarry]] has a mix of both narrow passages and open areas. It also contains no immediate quest objectives. Players should navigate through the zone, in search of the Mawdun Mine. | |
41 | + | ||
42 | + | ## Mawdun Mine <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
43 | + | ||
44 | + | * Bosses: [[Rudja, the Dread Engineer]] | |
45 | + | * Quests: [[The Trail of Corruption]] | |
46 | + | ||
47 | + | The [[Mawdun Mine]] is a narrow winding zone and is home to Rudja, the Dread Engineer; a fire themed boss, with hard-hitting ranged and melee abilities. Defeating Rudja requires careful positioning and timely dodge rolls. Equipping a Ruby Charm or gear with extra Fire Resistance is recommended. | |
48 | + | ||
49 | + | After defeating Rudja, free Risu, Faridun Defector from their cage and speak to them. Return to town, head to the lead cart and speak to both Risu & Sekhema Asala. Then use the Desert Map to travel to the Halani Gates. | |
50 | + | ||
51 | + | ## The Halani Gates | |
52 | + | ||
53 | + | * Waypoint: No | |
54 | + | * NPCs: [[Sekhema Asala]] | |
55 | + | * Quests: [[The Trail of Corruption]] | |
56 | + | ||
57 | + | The Faradun have closed the Halani Gates! Speak to Sekhema Asala and return to the Ardura Caravan. | |
58 | + | ||
59 | + | Head to the lead cart, speak to both Risu & Sekhema Asala, and use the Desert Map to travel to the Traitor's Passage, an alternate entrance to the Halani Gates. | |
60 | + | ||
61 | + | ||
62 | + | ## Traitor's Passage <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
63 | + | ||
64 | + | * Bosses: [[Balbala, The Traitor]] (Optional: Djinn Barya) | |
65 | + | * Quests: [[The Trail of Corruption]] | |
66 | + | ||
67 | + | The [[Traitor's Passage]] is a dark cavernous zone, with the primary objective being to search for an entrance to the Halani Gates. | |
68 | + | ||
69 | + | While exploring the zone, players may encounter Balbala, the Traitor. Defeating Balbala drops a Djinn Barya and unlocks the Trial of the Sekhemas; the first available method for ascension. During progression, defeating Balbala may be difficult. It is recommended to acquire extra levels and gear before attempting the fight. | |
70 | + | ||
71 | + | ## The Halani Gates <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
72 | + | ||
73 | + | * Bosses: [[Jamanra, the Risen King]] ([[Uncut Skill Gem]] Level 7), [[L'im the Impaler]] (Optional: [[Uncut Skill Gem]] Level 6) | |
74 | + | * Quests: [[The Trail of Corruption]] | |
75 | + | ||
76 | + | [[The Halani Gates]] is an outdoor zone featuring three gates separated by desert-like areas. Begin by searching for the Summon Asala quest object, who opens gate levers as you protect her from attacking enemies. The primary objective is to open all three gate levers to catch the corrupted caravan. | |
77 | + | ||
78 | + | Upon reaching the third gate lever, it becomes clear that it has been destroyed by the beast. Progress forward to find Jamanra, the Risen King; a physical and lightning themed boss. | |
79 | + | ||
80 | + | Attempt to defeat Jamanra, who at low HP retreats to the corrupted caravan. In the corner of the arena, stairs appear, take them and chase the corrupted caravan into the sandstorm. | |
81 | + | ||
82 | + | Unfortunately, the sandstorm is impassable for now, return to the Ardura Caravan and speak to Zarka for an [[Uncut Skill Gem]] Level 7. Afterwards, head to the lead card and speak to [[Sekhema Asala]] to unlock the next three quest objectives. | |
83 | + | ||
84 | + | Author's Note: The next three quest objectives can be completed in the order of your choosing. However, traveling to the Mastodon Badlands and Keth, before travelling to the Valley of the Titans is recommended, to simultaneously complete the Ancient Vows; an optional quest that provides a permanent character buff. The goal is to complete all three quests for the Horn of the Vastiri quest item. | |
85 | + | ||
86 | + | ## Mastodon Badlands <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
87 | + | ||
88 | + | * Bosses: None | |
89 | + | * Quests: [[A Theft of Ivory]] ([[Mastodon Tusks]]: [[Uncut Support Gem]] Level 1) | |
90 | + | ||
91 | + | Use the Desert Map to travel to the [[Mastodon Badlands]], an open area, inhabited by ritualistic summoners, shielded beasts and more. Search the Mastodon Badlands for the entrance to the Bone Pits. | |
92 | + | ||
93 | + | ## The Bone Pits <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
94 | + | ||
95 | + | * Bosses: [[Iktab, the Deathlord]] & [[Ekbab, Ancient Steed]] | |
96 | + | * Quests: [[A Theft of Ivory]] ([[Mastodon Tusks]]: [[Uncut Support Gem]] Level 1), [[Ancient Vows]] (Optional: [[Sun Clan Relic]]) | |
97 | + | ||
98 | + | [[The Bone Pits]] is another open zone, similar in nature to the Mastodon Badlands. The primary objective is to find and defeat [[Iktab, the Deathlord]] & [[Ekbab, Ancient Steed]] to acquire the Mastodon Tusks quest item. Once you've acquired the Mastodon Tusks, return to the Ardura Caravan and speak to Zarka for an Uncut Support Gem Level 1. | |
99 | + | ||
100 | + | While searching for Iktab & Ekbab, you may find a [[Sun Clan Relic]]. It is recommended to clear the zone until you find it, to then eventually complete the [[Ancient Vows]] quest. | |
101 | + | ||
102 | + | ## Keth <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
103 | + | ||
104 | + | * Bosses: [[Kabala, Constrictor Queen]] (Optional: 2 Weapon Set Passive Skill Points) | |
105 | + | * Quests: [[The City of Seven Waters]] ([[The Essence of Water]]: [[Uncut Support Gem]] Level 1) | |
106 | + | ||
107 | + | Use the Desert Map to travel to [[Keth]], an open desert-like area, inhabited by skeletal enemies, scarabs, golems and more. The Scarabs and beetles in Keth are lightning enchanted, so take care when encountering them. | |
108 | + | ||
109 | + | Search Keth for the entrance to the Lost City. While doing so, you may encounter Kabala, Constrictor Queen, an optional boss who rewards 2 Weapon Set Passive Skill Points if defeated. | |
110 | + | ||
111 | + | ## The Lost City <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
112 | + | ||
113 | + | * Bosses: None | |
114 | + | * Quests: [[The City of Seven Waters]] ([[The Essence of Water]]: [[Uncut Support Gem]] Level 1), [[Ancient Vows]] (Optional: [[Sun Clan Relic]]) | |
115 | + | ||
116 | + | [[The Lost City]] is an underground area with no quests or bosses. Progress forward and search for the Buried Shrines. | |
117 | + | ||
118 | + | While searching for the Buried Shrines you may find a Kabala Clan Relic. It is recommended to clear either the Lost City or the Buried Shrines until you find it, to then eventually complete the Ancient Vows quest. | |
119 | + | ||
120 | + | ## Buried Shrines <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
121 | + | ||
122 | + | * Bosses: [[Azarian, The Forsaken Son]] | |
123 | + | * Quests: [[The City of Seven Waters]] ([[The Essence of Water]]: [[Uncut Support Gem]] Level 1), [[Ancient Vows]] (Optional: [[Sun Clan Relic]]) | |
124 | + | ||
125 | + | Points of Interest: Elemental Shrine (A Magic Rarity Ruby, Sapphire or Topaz Ring) | |
126 | + | ||
127 | + | The [[Buried Shrines]] is another underground area and is home to [[Azarian, The Forsaken Son]]; a fire themed boss. Defeating Azarian requires strong positioning, timely dodge rolls and extra fire resistance. | |
128 | + | ||
129 | + | Before fighting Azarian, players can search for the Elemental Shrine, a room which contains 3 Offerings. Choosing an Offering grants a resist ring: | |
130 | + | ||
131 | + | * Fire: [[Ruby Ring]] | |
132 | + | * Water: [[Sapphire Ring]] | |
133 | + | * Lightning: [[Topaz Ring]] | |
134 | + | ||
135 | + | Selecting the Offering of Fire for a Ruby Ring is recommended to gain extra fire resistance before battling Azarian. | |
136 | + | ||
137 | + | In the four corners of Azarian's arena are large destructible pots that when destroyed, engulf a corner of the arena with burning ground. If all four pots are destroyed, a safe area is solely present in the centre of the arena. The burning ground can be mitigated with life regeneration or fire resistance, or avoided entirely by carefully positioning Azarian, to prevent his attacks from breaking the pots. | |
138 | + | ||
139 | + | After defeating Azarian, the entrance to the Water Goddess opens. Speak to the Water Goddess, interact with the Everburning Cinders, ignite the Goddess and loot The Essence of Water quest item. Return to the Ardura Caravan and speak to Zarka for an Uncut Support Gem Level 1. | |
140 | + | ||
141 | + | While searching for Azarian you may find a Kabala Clan Relic. It is recommended to clear either the Lost City or the Buried Shrines until you find it, to then eventually complete the Ancient Vows quest. | |
142 | + | ||
143 | + | ## Valley of the Titans <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
144 | + | ||
145 | + | * Bosses: None | |
146 | + | * Quests: [[A Crown of Stone]], [[Ancient Vows]] (Optional: 30% increased Charm Charges gained or 15% increased Mana Recovery from Flasks) | |
147 | + | ||
148 | + | Points of Interest: 3 Ancient Seals | |
149 | + | ||
150 | + | Use the Desert Map to travel to the [[Valley of the Titans]], an open red-sanded zone, with colossal skeletal giants, skittering golems and more. Search the Valley for 3 Ancient Seals. Interacting with the third Ancient Seal opens the entrance to the Titan Grotto. The point of view zooms out as you approach its entrance. | |
151 | + | ||
152 | + | While progressing through the zone, you can find a Relic Altar near the waypoint. Place the previously found Kabala Clan and Sun Clan Relics into the Altar to choose between the following two character buffs: | |
153 | + | ||
154 | + | * 30% increased Charm Charges gained | |
155 | + | * 15% increased Mana Recovery from Flasks | |
156 | + | ||
157 | + | If you would like to change your buff you can always return to the Altar and select a different option. | |
158 | + | ||
159 | + | ## The Titan Grotto <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
160 | + | ||
161 | + | * Bosses: [[Zalmarath, the Colossus]] | |
162 | + | * Quests: [[A Crown of Stone]] ([[Flame Ruby]]: [[Uncut Support Gem]] Level 1) | |
163 | + | ||
164 | + | [[The Titan Grotto]] is an underground zone inhabited by electrocuting bats, large spiders, goliaths, and more. Players need to search for and defeat Zalmarath, the Colossus; a physical themed boss. | |
165 | + | ||
166 | + | During the fight, Zalmarath casts various arena-covering or arena-altering abilities. Players need to position carefully to avoid damage from either Zalmarath or the environmental dangers he activates. Search for the three Ritual Altars, interact with them, and defeat the newly spawned enemies to cleanse the Ritual. | |
167 | + | ||
168 | + | After defeating Zalmarath, loot the Flame Ruby quest item, return to the Ardura Caravan and speak to Zarka for an Uncut Support Gem Level 1 and the Horn of the Vastiri quest item. Afterwards, use the Desert Map to travel to the Halani Gates. Then, head to the top of the Ardura Caravan and Sound the Horn to clear the Sandstorm | |
169 | + | ||
170 | + | Once you've cleared the Sandstorm, speak to Sekhema Asala and use the Desert Map to travel to Deshar. | |
171 | + | ||
172 | + | ## Deshar <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
173 | + | ||
174 | + | * Bosses: None | |
175 | + | * Quests: [[The Trail of Corruption]], [[Tradition's Toll]] (Optional: 2 Weapon Set Passive Skill Points) | |
176 | + | ||
177 | + | [[Deshar]] is an open zone, inhabited by undead enemies, poisonous vultures, porcupine goliaths and more. Search for the Path of Mourning, and optionally for the Fallen Dekhara for 2 Weapon Set Passive Skill Points. | |
178 | + | ||
179 | + | After interacting with the Fallen Dekhara, you can loot the Final Letter. Return it to Shambrin in town for your reward. | |
180 | + | ||
181 | + | ## Path of Mourning <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
182 | + | ||
183 | + | * Bosses: None | |
184 | + | * Quests: [[The Trail of Corruption]] | |
185 | + | ||
186 | + | The [[Path of Mourning]] is built above Deshar, composed of interconnected rooms and narrow fortified walkways. There are no quests or bosses in this zone. Progress forward and search for the Spires of Deshar. | |
187 | + | ||
188 | + | ## The Spires of Deshar <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
189 | + | ||
190 | + | * Bosses: [[Tor Gul, the Defiler]] | |
191 | + | * Quests: [[The Trail of Corruption]] | |
192 | + | ||
193 | + | Points of Interest: Sisters of Garukhan (Optional: +10% Lightning Resistance) | |
194 | + | ||
195 | + | [[The Spires of Deshar]] is another elevated zone and is home to Tor Gul, the Defiler; a physical, fire and poison themed boss. | |
196 | + | ||
197 | + | Search for and defeat [[Tor Gul, the Defiler]], then return to the Ardura Caravan, speak to Sekhema Asala, and use the Desert Map to travel to the Dreadnought. | |
198 | + | ||
199 | + | Before leaving the zone, make sure to locate the Sisters of Garukhan. Interact with it to gain +10% Lightning Resistance. | |
200 | + | ||
201 | + | ## The Dreadnought <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
202 | + | ||
203 | + | * Bosses: None | |
204 | + | * Quests: [[The Trail of Corruption]] | |
205 | + | ||
206 | + | [[The Dreadnought]] is a series of moving connected carts with no quests or bosses. Fight your way forward to the Dreadnought Vanguard. | |
207 | + | ||
208 | + | Author's Note: Author's Note: Farming extra levels and upgrading gear in either the Dreadnought or the Dreadnought Vanguard is recommended due to the high monster density and the upcoming difficulty of the final act boss. | |
209 | + | ||
210 | + | ## Dreadnought Vanguard <img src="https://cdn.poe2db.tw/image/art/2dart/uiimages/ingame/worldpanelwaypointicon.webp" height="32"> | |
211 | + | ||
212 | + | * Bosses: [[Jamanra, the Abomination]] | |
213 | + | * Quests: [[The Trail of Corruption]] | |
214 | + | ||
215 | + | The [[Dreadnought Vanguard]] is the final zone in Act 2. Continue to fight your way towards the lead cart, to begin the final battle with Jamanra, the Abomination; a physical and lightning themed boss. | |
216 | + | ||
217 | + | After defeating Jamanra, Sekhema Asala appears, speak to her, so she can strike one final blow. Afterwards, return to the Ardura Caravan, speak to the Hooded One, and at last, to Sekhema Asala, selecting the “Travel to the Sandswept Marsh” option to progress to Act 3. |