Rarity
Old: chuanhsing#2097 2024-12-22 15:17:16
New: chuanhsing#2097 2024-12-22 19:40:23
Old | New | Differences | |
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1 | - | # Expedition Logbook | |
2 | - | Eventually, you might discover a Logbook. These are special maps full of buried treasure and relics. Essentially one giant dig site. | |
1 | + | # Rarity | |
3 | 2 | ||
4 | - | Here you can create an extremely long chain of explosives and go through a very high number of remnants, but be very careful. Many remnants have mods that can really brick your build, so you'll probably want to avoid those ones. | |
3 | + | ## Item rarity tier system | |
4 | + | Modifiers and stats that influence the rarity of dropped items function using a skewed "10-tier" rarity system. When an item drops, one of these tiers is selected; the item rarity stat increases the chances to select a higher tier. | |
5 | 5 | ||
6 | - | ||
6 | + | How the 10-tier system works is as follows: | |
7 | 7 | ||
8 | - | ||
8 | + | Rarity tier 1-5: | |
9 | 9 | ||
10 | - | Defeating him will grant you unique rewards, as well as points to spend in the Expedition section of the Atlas Tree. So those are the endgame systems on the Atlas, but we're not done yet. | |
10 | + | * Increases the chance for an item that can have rarity to drop as magic, rare, or unique. | |
11 | + | * This conversely reduces the chance for dropped items to be converted to gold[2] | |
12 | + | * Increases the chance to upgrade currency to higher value currency | |
13 | + | * Increases the chance to not drop base types that are significantly lower level requirement than the area's drop level | |
14 | + | * Does not affect the outcomes of modifiers on unidentified items | |
15 | + | ||
16 | + | Rarity tier 6-10 / Unidentified (Tier 2-6): | |
17 | + | ||
18 | + | * Implements the unidentified modifier tier system (e.g. Unidentifed (Tier 5)). | |
19 | + | * When identified, each Unid tier incrementally removes low-value modifiers from the modifier pool. Although modifier tiers increase a modifier's value, not all modifier families are valued equally; for example, light radius modifiers are completely removed at higher Unid tiers. | |
20 | + | * This does not affect the outcome of modifiers added after the item is identified, such as through crafting. |