沸騰する血
物理継続ダメージを受けている
base_physical_damage_taken_per_minute
Boiling Blood
Attribute /3
architect_ground_blood
Key | Value |
---|---|
BuffGroupsID | 25 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base physical damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
沸騰する血
火継続ダメージを受けている。
base_fire_damage_taken_per_minute
Boiling Blood
Attribute /3
architect_ground_blood_fire
Key | Value |
---|---|
BuffGroupsID | 25 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base fire damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
沸騰する血
物理および火継続ダメージを受けている。
base_physical_damage_taken_per_minute
base_fire_damage_taken_per_minute
Boiling Blood
Attribute /3
architect_ground_blood_combined
Key | Value |
---|---|
BuffGroupsID | 25 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Code | base physical damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | base fire damage taken per minute |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |