ドレッジフィーンド
コンストラクト
Dredge Fiend
SpectreY
Area砂原の沼地, ジッグラトの避難所, 砂原の沼地
Tagsallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, キャスター, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Packs
  • 砂原の沼地, 砂原の沼地: ドレッジフィーンド, 沼地で倒れし奴隷, 沼地で倒れし平民, 沼地で倒れし平民
  • ジッグラトの避難所: ドレッジフィーンド, 沼地で倒れし奴隷, 沼地で倒れし平民, 沼地で倒れし平民
  • ライフ
    225%
    Energy Shield From Life
    25%
    アーマー
    +15%
    耐性
    -50 30 0 0
    Damage
    225%
    命中力
    100%
    クリティカルヒット Chance
    5%
    クリティカルダメージボーナス
    +30%
    Attack Distance
    4 ~ 8
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    225%
    Model Size
    150%
    Type
    DredgeFiend
    Metadata
    DredgeFiend
    レベル
    65
    ライフ
    10,991
    アーマー
    2,326
    回避力
    440
    エナジーシールド
    3,664
    Damage
    478
    スペルダメージ
    478
    命中力
    1,974
    アタックタイム
    1.5
    経験値
    48,391
    Minion Life
    10,601
    Minion Energy Shield
    3,534
    Minion Damage
    1,865
    Minion Armour
    2,933
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 382–573
    クリティカルヒット率: 5%
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSDredgeFiendMortar
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    14.05から21.07物理ダメージを与える
    投射物を追加で1個放つ
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1133]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [981]
    projectile spread radius [8]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    EGDredgeFiendZombieCall
    Triggerable
    クールダウン時間: 20 秒
    action attack or cast time uses animation length [1]
    GSDredgeMortarImpact
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    254.8から382.2物理ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    GSDredgeMortarImpactAir
    Triggerable, Spell, Damage
    クリティカルヒット率: 5%
    キャストタイム: 1 秒
    からの物理ダメージを与える
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "PlayAnimationAttached( 'Metadata/Monsters/TwigMonsters/attachments/dredgeFiend_staff.ao', end );"
    
    	on_spawned_dead =
    	"
    		PlayAnimationAttached( 'Metadata/Monsters/TwigMonsters/attachments/dredgeFiend_staff.ao', end );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/TwigMonsters/attachments/dredgeFiend_staff.ao' );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TwigMonsters/DredgeFiendAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	on_end_spell_mortar_staff_01 = "PlayCharacterAudioEvent( SandsweptDredgefiendSummon );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwigMonsters/DredgeFiend"] = {
        name = "Dredge Fiend",
        life = 2.25,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSDredgeFiendMortar",
            "GSDredgeMortarImpact",
            "GSDredgeMortarImpactAir",
            "EGDredgeFiendZombieCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSDredgeFiendMortar"] = {
        name = "MMSDredgeFiendMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 1, -40, 1133, 981, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDredgeMortarImpact"] = {
        name = "GSDredgeMortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDredgeMortarImpactAir"] = {
        name = "GSDredgeMortarImpactAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDredgeFiendZombieCall"] = {
        name = "EGDredgeFiendZombieCall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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