Dredge Fiend
Spectre | Y |
---|---|
Area | Sandswept Marsh, The Ziggurat Refuge, Sandswept Marsh |
Tags | allows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, caster, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement |
Packs |
Life
225%
Energy Shield From Life
25%
Armour
+15%
Resistance




Damage
225%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
4 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
225%
Model Size
150%
Type
DredgeFiend
Metadata
DredgeFiend
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
65
Life
10,991
Armour
2,326
Evasion Rating
440
Energy Shield
3,664
Damage
478
Spell Damage
478
Accuracy
1,974
Attack Time
1.5
Experience
48,391
Minion Life
10,601
Minion Energy Shield
3,534
Minion Damage
1,865
Minion Armour
2,933
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 382–573
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MMSDredgeFiendMortar
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 14.05 to 21.07 Physical Damage
Fires an additional Projectile
action attack or cast time uses animation length [1]
base is projectile [1]
distribute projectiles over contact points [1]
monster projectile variation [1133]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [981]
projectile spread radius [8]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]

EGDredgeFiendZombieCall
Triggerable
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
GSDredgeMortarImpact
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals 254.8 to 382.2 Physical Damage
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSDredgeMortarImpactAir
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Deals to Physical Damage
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Transitionable { } Stats { set_base_heavy_stun_duration_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "PlayAnimationAttached( 'Metadata/Monsters/TwigMonsters/attachments/dredgeFiend_staff.ao', end );" on_spawned_dead = " PlayAnimationAttached( 'Metadata/Monsters/TwigMonsters/attachments/dredgeFiend_staff.ao', end ); GoToAttachedAnimationEnd( 'Metadata/Monsters/TwigMonsters/attachments/dredgeFiend_staff.ao' ); " } Transitionable { on_transition = " Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TwigMonsters/DredgeFiendAggroAudio.ao' ); } ); " } Animated { on_end_spell_mortar_staff_01 = "PlayCharacterAudioEvent( SandsweptDredgefiendSummon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/TwigMonsters/DredgeFiend"] = { name = "Dredge Fiend", life = 2.25, energyShield = 0.25, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2.25, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "Warstaff", skillList = { "MeleeAtAnimationSpeed", "MMSDredgeFiendMortar", "GSDredgeMortarImpact", "GSDredgeMortarImpactAir", "EGDredgeFiendZombieCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSDredgeFiendMortar"] = { name = "MMSDredgeFiendMortar", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "spell_maximum_action_distance_+%", "monster_projectile_variation", "projectile_ballistic_gravity_override", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "action_attack_or_cast_time_uses_animation_length", "distribute_projectiles_over_contact_points", "use_scaled_contact_offset", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 1, -40, 1133, 981, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDredgeMortarImpact"] = { name = "GSDredgeMortarImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDredgeMortarImpactAir"] = { name = "GSDredgeMortarImpactAir", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGDredgeFiendZombieCall"] = { name = "EGDredgeFiendZombieCall", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.27, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.