Demonio dregado
Dredge Fiend
SpectreY
AreaCiénaga de arena, El refugio del zigurat, Ciénaga de arena
Tagsallows_additional_projectiles, allows_inc_aoe, Beast_onhit_audio, Lanzador de hechizos, construct, humanoid, not_dex, physical_affinity, ranged, undead, very_slow_movement
Packs
  • Ciénaga de arena, Ciénaga de arena: Demonio dregado, Esclavo de la ciénaga, Plebeyo de la ciénaga, Plebeyo de la ciénaga
  • El refugio del zigurat: Demonio dregado, Esclavo de la ciénaga, Plebeyo de la ciénaga, Plebeyo de la ciénaga
  • Vida
    225%
    Energy Shield From Life
    25%
    Armadura
    +15%
    Resistencia
    -50 30 0 0
    Damage
    225%
    Precisión
    100%
    Impactos críticos Chance
    5%
    Bonificación de daño crítico
    +30%
    Attack Distance
    4 ~ 8
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    225%
    Model Size
    150%
    Type
    DredgeFiend
    Metadata
    DredgeFiend
    Nivel
    65
    Vida
    10,991
    Armadura
    2,326
    Evasión
    440
    Escudo de energía
    3,664
    Damage
    478
    Daño de hechizos
    478
    Precisión
    1,974
    Tiempo de ataque
    1.5
    Experiencia
    48,391
    Minion Life
    10,086
    Minion Energy Shield
    3,362
    Minion Damage
    1,016
    Minion Armour
    2,933
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 382–573
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 1.5 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MMSDredgeFiendMortar
    Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 14.05 a 21.07 de daño físico
    Dispara un proyectil adicional
    action attack or cast time uses animation length [1]
    base is projectile [1]
    distribute projectiles over contact points [1]
    monster projectile variation [1133]
    projectile ballistic angle from target distance [1]
    projectile ballistic gravity override [981]
    projectile spread radius [8]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    EGDredgeFiendZombieCall
    Triggerable
    Tiempo de recarga: 20 seg
    action attack or cast time uses animation length [1]
    GSDredgeMortarImpact
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 254.8 a 382.2 de daño físico
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]
    GSDredgeMortarImpactAir
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de a de daño físico
    action attack or cast time uses animation length [1]
    base is projectile [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable 
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "PlayAnimationAttached( 'Metadata/Monsters/TwigMonsters/attachments/dredgeFiend_staff.ao', end );"
    
    	on_spawned_dead =
    	"
    		PlayAnimationAttached( 'Metadata/Monsters/TwigMonsters/attachments/dredgeFiend_staff.ao', end );
    		GoToAttachedAnimationEnd( 'Metadata/Monsters/TwigMonsters/attachments/dredgeFiend_staff.ao' );
    	"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TwigMonsters/DredgeFiendAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	on_end_spell_mortar_staff_01 = "PlayCharacterAudioEvent( SandsweptDredgefiendSummon );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwigMonsters/DredgeFiend"] = {
        name = "Dredge Fiend",
        life = 2.25,
        energyShield = 0.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Warstaff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSDredgeFiendMortar",
            "GSDredgeMortarImpact",
            "GSDredgeMortarImpactAir",
            "EGDredgeFiendZombieCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSDredgeFiendMortar"] = {
        name = "MMSDredgeFiendMortar",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectile_ballistic_gravity_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "action_attack_or_cast_time_uses_animation_length",
            "distribute_projectiles_over_contact_points",
            "use_scaled_contact_offset",
            "projectile_ballistic_angle_from_target_distance",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 1, -40, 1133, 981, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDredgeMortarImpact"] = {
        name = "GSDredgeMortarImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSDredgeMortarImpactAir"] = {
        name = "GSDredgeMortarImpactAir",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDredgeFiendZombieCall"] = {
        name = "EGDredgeFiendZombieCall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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