검은 피의 주둥이충
악마
ignore actor scale from stats [1]
Blackblooded Proboscite
SpectreY
Spectre OverrideMetadata/Monsters/LeagueAbyss/Blackblood/CollectorSpectre
Area무광의 통로, 심연 지하, 어둠의 영토
Tagsabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
Packs
  • 검은 피의 주둥이충, 검은 피의 백치, 검은 피의 고름물집
  • 심연 지하, 어둠의 영토: 검은 피의 타르거한, 검은 피의 정예병, 검은 피의 주둥이충, 검은 피의 백치, 검은 피의 고름물집
  • 무광의 통로: 검은 피의 백치, 검은 피의 주둥이충
  • 생명력
    115%
    저항
    0 30 -30 0
    Damage
    115%
    정확도
    100%
    Attack Distance
    5 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    115%
    Model Size
    100%
    Type
    CollectorAbyss
    Metadata
    Collector
    레벨
    79
    생명력
    16,934
    Damage
    373
    주문 피해
    373
    정확도
    3,596
    공격 속도
    1.5
    경험치
    93,914
    Minion Life
    11,250
    Minion Damage
    1,944
    Minion Armour
    4,540
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 298–447
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGEAbyssLivingBloodGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 404.3의 기본 물리 피해를 줌
    active skill area of effect radius +% final [-20]
    base skill effect duration [3000]
    ground caustic art variation [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    MASExtraAttackDistance20
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 298–447
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSAbyssCollectorExplodeOnDeath
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    264.6~396.9 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_death_01 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/collector/EPK/CollectorPopAbyssal.epk' );
    		HideMeshSegment( Bloodmutation_seamlessShape );
    		ShowMeshSegments( Bloodmutation_upperShape, Bloodmutation_lowerShape, Bloodmutation_bellyShape, Bloodmutation_gutShape );
    		SetLightState( on_death, 0.5 );
    	"
    
    	on_event_remove_epk_for_death_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/collector/EPK/CollectorPopAbyssal.epk' );"
    	on_end_death_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Life
    {
    	on_spawned_dead =
    	"
    		SetLightState( on_death );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Blackblood/Collector"] = {
        name = "Blackblooded Proboscite",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASExtraAttackDistance20",
            "GSAbyssCollectorExplodeOnDeath",
            "CGEAbyssLivingBloodGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance20"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCollectorExplodeOnDeath"] = {
        name = "GSAbyssCollectorExplodeOnDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAbyssLivingBloodGround"] = {
        name = "CGEAbyssLivingBloodGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {1, -20, 3000, -40, 1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • 검은 피의 주둥이충
    악마
    is spectre with death action [1]
    ignore actor scale from stats [1]
    Blackblooded Proboscite
    SpectreY
    Tagsabyssal, allows_inc_aoe, blackblood_faction, demon, medium_movement
    생명력
    115%
    저항
    0 30 -30 0
    Damage
    115%
    정확도
    100%
    Attack Distance
    5 ~ 8
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    115%
    Model Size
    100%
    Type
    CollectorAbyss
    Metadata
    CollectorSpectre
    레벨
    68
    생명력
    8,921
    Damage
    268
    주문 피해
    268
    정확도
    2,464
    공격 속도
    1.5
    경험치
    32,929
    Minion Life
    7,970
    Minion Damage
    1,114
    Minion Armour
    2,413
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 214–322
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGEAbyssLivingBloodGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 292.3의 기본 물리 피해를 줌
    active skill area of effect radius +% final [-20]
    base skill effect duration [3000]
    ground caustic art variation [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    MASExtraAttackDistance20
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 214–322
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSAbyssCollectorExplodeOnDeath
    Triggerable, Spell, Damage
    치명타 명중 확률: 5%
    시전 속도: 1 초
    191.3~287 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2250	
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Animated
    {
    	on_death_01 =
    	"
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/collector/EPK/CollectorPopAbyssal.epk' );
    		HideMeshSegment( Bloodmutation_seamlessShape );
    		ShowMeshSegments( Bloodmutation_upperShape, Bloodmutation_lowerShape, Bloodmutation_bellyShape, Bloodmutation_gutShape );
    		SetLightState( on_death, 0.5 );
    	"
    
    	on_event_remove_epk_for_death_01 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Abyss/collector/EPK/CollectorPopAbyssal.epk' );"
    	on_end_death_01 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );"
    }
    
    Life
    {
    	on_spawned_dead =
    	"
    		SetLightState( on_death );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/on_death_epks/monster_on_death.epk' );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAbyss/Blackblood/CollectorSpectre"] = {
        name = "Blackblooded Proboscite",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASExtraAttackDistance20",
            "GSAbyssCollectorExplodeOnDeath",
            "CGEAbyssLivingBloodGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance20"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAbyssCollectorExplodeOnDeath"] = {
        name = "GSAbyssCollectorExplodeOnDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEAbyssLivingBloodGround"] = {
        name = "CGEAbyssLivingBloodGround",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {1, -20, 3000, -40, 1, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • ignore actor scale from stats [1]
    FamilyMonsterIgnoreActorScaleFromStats
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • ignore actor scale from stats Min: 1 Max: 1 Global
  • Edit

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