애도하는 아내 이사벨
Isabel, Mourning Wife
SpectreY
Tags2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str
생명력
200%
Energy Shield From Life
50%
Ailment Threshold
%
저항
0 0 0 0
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
BitterGuyWifeGhost
Metadata
BitterGuyWifeGhost
레벨
68
생명력
15,514
방어도
3,451
회피
477
에너지 보호막
0
Damage
466
주문 피해
466
정확도
0
Attack Time
1.5
경험치
57,268
BitterGuyWifeSpiral
BitterGuyWifeDamage2
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
29.81~44.72 물리 피해
물리 피해의 40%를 냉기 피해로 전환
base skill effect duration [2000]
is area damage [1]
BitterGuyWifeSlam
Triggerable, Attack
Base Damage: 373–559
[Critical|치명타 명중] 확률: 5%
공격 피해: 300%
Attack Time: 1.5 초
주는 공격 피해 200% 증폭
base skill effect duration [2000]
is area damage [1]
CGEBitterGuyColdGroundDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 27.6의 기본 냉기 피해를 줌
유발하는 냉각강도 100% 증폭
active skill area of effect radius +% final [-30]
base skill effect duration [30000]
ground maelstrom art variation [1010]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Positioned
{
	object_size = 0
	blocking = false
	locked_orientation = true
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

/* StateMachine
{
	on_timer_groundtremor =
	"
		StartStateTimer( groundtremor, 0.2 );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/wife_travelling.ao );
	"
} */

BaseEvents
{
	on_construction_complete = "DisableRendering();"
}

Transitionable
{
	/* create_untransitioned = "StartStateTimer( groundtremor, 0.2 );" */

	on_transition =
	"
		/* CancelStateTimer( groundtremor ); */
		owner.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/circleAoE.ao', base_jnt, 0 );
		owner.PlayAttachedEffect( 'Metadata/Monsters/BitterGuy/BitterGuyWifeGhostSpiralEffect.ao', base_jnt, 2 );
	"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/wife_travelling.ao"
	on_event_groundimpact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/ripples.ao' );"
	on_event_ripple = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/ripples.ao' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BitterGuy/BitterGuyWifeGhost"] = {
    name = "Isabel, Mourning Wife",
    life = 2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "CGEBitterGuyColdGroundDegen",
        "BitterGuyWifeSlam",
        "BitterGuyWifeSpiral",
        "BitterGuyWifeDamage2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBitterGuyColdGroundDegen"] = {
    name = "CGEBitterGuyColdGroundDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "ground_maelstrom_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_chill_effect_+%_final",
    },
    levels = {
        [1] = {1, 1010, 30000, -30, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyWifeSlam"] = {
    name = "BitterGuyWifeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {2000, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyWifeSpiral"] = {
    name = "BitterGuyWifeSpiral",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyWifeDamage2"] = {
    name = "BitterGuyWifeDamage2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
애도하는 아내 이사벨
Isabel, Mourning Wife
SpectreY
Tags2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str
생명력
200%
Energy Shield From Life
50%
Ailment Threshold
%
저항
0 0 0 0
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
BitterGuyWifeGhost
Metadata
BitterGuyWifeSurge
레벨
68
생명력
15,514
방어도
3,451
회피
477
에너지 보호막
0
Damage
466
주문 피해
466
정확도
0
Attack Time
1.5
경험치
57,268
BitterGuyWifeSwim
BitterGuyWifeDamage
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
99.38~149.1 물리 피해
물리 피해의 40%를 냉기 피해로 전환
base skill effect duration [2000]
is area damage [1]
CGEBitterGuyColdGroundDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 27.6의 기본 냉기 피해를 줌
유발하는 냉각강도 100% 증폭
active skill area of effect radius +% final [-30]
base skill effect duration [30000]
ground maelstrom art variation [1010]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/wall_ripples.ao"
	on_event_rippleend = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/wall_ripples.ao', 0, 1, 1, 130, inherit, 1723, 0, inherit );"
	on_event_disintegrate = "AddEffectPack('Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/wifeDisintegrate.epk');"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/wifeDisintegrate.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BitterGuy/BitterGuyWifeSurge"] = {
    name = "Isabel, Mourning Wife",
    life = 2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "CGEBitterGuyColdGroundDegen",
        "BitterGuyWifeSwim",
        "BitterGuyWifeDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBitterGuyColdGroundDegen"] = {
    name = "CGEBitterGuyColdGroundDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "ground_maelstrom_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_chill_effect_+%_final",
    },
    levels = {
        [1] = {1, 1010, 30000, -30, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyWifeSwim"] = {
    name = "BitterGuyWifeSwim",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyWifeDamage"] = {
    name = "BitterGuyWifeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}