Isabel, esposa doliente
No muerto
Isabel, Mourning Wife
SpectreY
Tags2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead
Vida
200%
Energy Shield From Life
50%
Resistencia
0 0 0 0
Damage
200%
Precisión
100%
Attack Distance
6 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BitterGuyWifeGhost
Metadata
BitterGuyWifeGhost
Nivel
68
Vida
7,757
Damage
466
Daño de hechizos
466
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
57,268
Minion Life
6,930
Minion Energy Shield
6,930
Minion Damage
1,938
Minion Armour
2,413
BitterGuyWifeSpiral
BitterGuyWifeDamage2
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 229.6 a 344.4 de daño físico
Convierte el 40% del daño físico en daño de hielo
base skill effect duration [2000]
is area damage [1]
BitterGuyWifeSlam
Triggerable, Attack
Base Damage: 373–559
Probabilidad de impacto crítico: 5%
Daño de ataque: 300%
Tiempo de ataque: 1.5 seg
Inflige un 200% más de daño de ataques
base skill effect duration [2000]
is area damage [1]
CGEBitterGuyColdGroundDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 212.6 de daño de hielo base por segundo
active skill area of effect radius +% final [-30]
base skill effect duration [30000]
ground maelstrom art variation [1010]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable {}

Positioned
{
	object_size = 0
	blocking = false
	locked_orientation = true
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

/* StateMachine
{
	on_timer_groundtremor =
	"
		StartStateTimer( groundtremor, 0.2 );
		PlayEffect( Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/wife_travelling.ao );
	"
} */

BaseEvents
{
	on_construction_complete = "DisableRendering();"
}

Transitionable
{
	/* create_untransitioned = "StartStateTimer( groundtremor, 0.2 );" */

	on_transition =
	"
		/* CancelStateTimer( groundtremor ); */
		owner.PlayAttachedEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/circleAoE.ao', base_jnt, 0 );
		owner.PlayAttachedEffect( 'Metadata/Monsters/BitterGuy/BitterGuyWifeGhostSpiralEffect.ao', base_jnt, 2 );
	"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/wife_travelling.ao"
	on_event_groundimpact = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/ripples.ao' );"
	on_event_ripple = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/ripples.ao' );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BitterGuy/BitterGuyWifeGhost"] = {
    name = "Isabel, Mourning Wife",
    life = 2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "CGEBitterGuyColdGroundDegen",
        "BitterGuyWifeSlam",
        "BitterGuyWifeSpiral",
        "BitterGuyWifeDamage2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBitterGuyColdGroundDegen"] = {
    name = "CGEBitterGuyColdGroundDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "ground_maelstrom_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, 1010, 30000, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyWifeSlam"] = {
    name = "BitterGuyWifeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {2000, baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyWifeSpiral"] = {
    name = "BitterGuyWifeSpiral",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyWifeDamage2"] = {
    name = "BitterGuyWifeDamage2",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Isabel, esposa doliente
No muerto
Isabel, Mourning Wife
SpectreY
Tags2HBluntWood_onhit_audio, fast_movement, ghost, ghost_blood, not_dex, not_str, undead
Vida
200%
Energy Shield From Life
50%
Resistencia
0 0 0 0
Damage
200%
Precisión
100%
Attack Distance
6 ~ 8
Tiempo de ataque
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
BitterGuyWifeGhost
Metadata
BitterGuyWifeSurge
Nivel
68
Vida
7,757
Damage
466
Daño de hechizos
466
Precisión
2,464
Tiempo de ataque
1.5
Experiencia
57,268
Minion Life
6,930
Minion Energy Shield
6,930
Minion Damage
1,938
Minion Armour
2,413
BitterGuyWifeSwim
BitterGuyWifeDamage
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 765.2 a 1148 de daño físico
Convierte el 40% del daño físico en daño de hielo
base skill effect duration [2000]
is area damage [1]
CGEBitterGuyColdGroundDegen
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 212.6 de daño de hielo base por segundo
active skill area of effect radius +% final [-30]
base skill effect duration [30000]
ground maelstrom art variation [1010]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	blocking = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/wall_ripples.ao"
	on_event_rippleend = "PlayEffect( 'Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/wall_ripples.ao', 0, 1, 1, 130, inherit, 1723, 0, inherit );"
	on_event_disintegrate = "AddEffectPack('Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/wifeDisintegrate.epk');"
}

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act1_FOUR/BitterGuy_Boss/epk/wifeDisintegrate.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BitterGuy/BitterGuyWifeSurge"] = {
    name = "Isabel, Mourning Wife",
    life = 2,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "CGEBitterGuyColdGroundDegen",
        "BitterGuyWifeSwim",
        "BitterGuyWifeDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEBitterGuyColdGroundDegen"] = {
    name = "CGEBitterGuyColdGroundDegen",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "ground_maelstrom_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, 1010, 30000, -30, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyWifeSwim"] = {
    name = "BitterGuyWifeSwim",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BitterGuyWifeDamage"] = {
    name = "BitterGuyWifeDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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